Tomb Raider Living Quarters

Welcome back to right-side-up world. This level is short on mind-benders, but has plenty of physical challenges. You might wonder what you're to do in the engine room. Well, nothing just yet. Just find a way through it for now. You can cross those flames. You just need to be up in the air a ways. The switch on the other side will turn those nasty things off. Continuing up, you'll find another switch. When you pull it, you might not understand what you're seeing. I'll tell you this: the engine pistons have changed a bit. A long jump from one of them will get you a stone dragon.Scoot the blocks around so you can climb back up once you've flipped the piston switch. Now you can make that long jump where you fell to your death before. There's a switch in there. Now it's swimming time again. Keep an eye out for a switch to open the door. The biggest, baddest eel you've ever seen is protecting an important switch.You can head into the door at the end of the center catwalk. You'll know what to do with the two switches. They'll lead you to a third that creates an opportunity to get up to the second floor of the catwalk room with a double jump and grab. Ofcourse, you didn't need to do any of that to get up there.=ODThere's a golden dragon for people with good eyes in the hall.The middle of that ramp really isn't a good spot to stop. Wasn't it nice of the level designers to show you exactly where the jade dragon is? The slanty room isn't that tricky if you make your way to the far end of the room first. You'll need to do some shimmying to get out of there, too. Now you're in the swanky part of the level. There's something behind a crate that will get you into something else behind another crate. Hopping off of the balcony will help you get around.This Bartoli guy was really drawn to theatres, wasn't he? There's a switch up in that opening. Careful around the backstage, but keep an eye out for something useful Once you've crossed that water, you're home free!

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