Yes, that is a block in that mound of dirt back there. The water fall is hiding half of the level. That block by the barred-up house is movable. There's no other way up there. That boat makes a handy way to get around. Wow, there's a lot of crates in there. Do you really think you went in there for just a clip? The ramp room with two lava boulders is a bit tricky. The upper boulder only rolls if you cross a certain point *on the ground*. The lower one isn't hiding anything. Yahoo! The mining drill moved. There are two kinds of movable blocks in the game: one that's there to be in your way and one that you need to get somewhere. The block behind the drilling machine happens to be both. Get that fuse and get out of there (Go back). If you try to go on, you'll share my sad fate of being lost and confused for hours. If you run into the cowboy, just run away. The conveyor belt fuse is yours for the taking, with a little more work. There's something in that house you lowered. It's your good old trusty buddies. Now it's time to go back to where you got that third fuse. Ahhh, so refreshing to fight again.=OD Now you get those magnums you lept so hard to get in the first place. There's gotta be a way up to that lever. Try looking down. Getting across the lava requires some long jumps and some hand over hand scaling. You'll have to jump at an angle to grab the lower ledge rather than the upper one. Hop, hop, hop. Pay attention to which rocks have sloped tops and which ones you can stand on. Push fast! That block can't stay there, though. There are two holes up there. Check them both out. Yeah, the shotgun. You might not ever use it again, but it's nice to know it's there. Just like the Natla crates, there is one that is a slightly different color. There is no way to jump up to that lighted area. I tried it a million times. It cannot be done, with or without that TNT box. There's another way around and you don't need to backtrack to find it. Some diagonal jumping will get you over the lava pits just fine. You might want to wait a while between jumps, though. That lever makes things go BOOM. Do NOT jump back to the cowboy area. Skateboard man is pretty cool. He's a good way to practice tracking enemies. Getting up all of those ramps, dodging lava biulders and climbing cliffs should remind you of several of the old levels. There's nothing tricky to it. Don't get stumped by immovable blocks. Find ways around them. This part just takes a little exploring. There's one jump over a block you think you can't make, but you can. Ok, ok, you're still stumped on the blocks. The trick is that the first block you see needs to be pushed further and further back until you see an opening. The third block you come across is in its path, so it will need to be pulled out of the way. Then go back and push the first block. The rest is switches and levers. You know the routine. Another mercenary. He wasn't that tough after all. Some parts of the pyramid can be climbed and others are slippery. You'll need to make use of both types of surfaces. A few levels and doors and you're done.