Card of the Week #11 - BRAINWAVE BOMB
DATE:
Mon 14 Apr 1997
TEXT:
BRAINWAVE BOMB
APOCALYPSE / C1
EQUIPMENT / CYBERTRONIC
ATTACH
GIVE TO ANY WARRIOR. If this warrior is killed in combat, you MUST set
off the Bomb after combat is resolved. Its opponent is killed as well,
and points are earned. This card and the warrior it is attached to are
then annihilated.
USES:
This card turns any warrior into a threat. Give it to high V warriors
to make your opponent think twice about killing them. Give it to low V
warriors to take out one of his Gehenna Puker wielding demi-gods, or at
the very least make him waste a Wave Of Righteousness on it. Just make
sure you don't give it to a warrior you might want to see again via a
Gift of Fate!
COUNTER MEASURES:
Your main defense against these marvels of modern technology will be
MALFUNCTIONS and other anti-equipment fare (maybe even an AGE OF
CATASTROPHE). If you ant t get a little more creative, try HEIST or
LOOT THE DEAD (I wonder, would that work?). As a last-ditch type of
thing, include cards which would DISCARD the warrior carrying the BB
(specifically CLEANSING FLAME, SECRET ASSASSIN, WAVE OF RIGHTEOUSNESS,
etc.).
COMBOS:
Weenies, A SECOND CHANCE, SANCTUARY, SUPERIOR QUALITY (that wouldn't
block it's effects like it would a PAP Mines, would it?), and possibly
the BAUHAUS alliance.
RATING:
9.
SUMMARY:
This card will make your opponent have secons thoughts about killing
that wounded warrior which would normally be a few easy points. It also
fits into any deck. Put as many as you opponent will let you get away
with in there. Even better than Basic Set's SUICIDE MISSION.
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