Gorkamorka Scenarios


Deez are sum new scenarios I pick up at Grimtooths Gorkamorka Site.

DA MINESHAFT || By Gorker87

Ere's a new scenario dat ya kin play after a normal battle. It's intitled 'da Mineshaft. If ya have a gameboard from Space Hulk din use it. If'n ya dont have a Space Hulk board then you can just draw a dezine on kardboard, just make sure it'z got lots of tunnels. The idea behind dis scenario is dat the enemy mob has followed yer mob into da minez in an attempt ta finish off yer mob. Mob memberz ya kin use are any or all of da Boyz dat survived da battle. In dis scenario, instead of tryin to kill off all yer enemies ya try to get a teef total of 5, 10, whatever. Ya gain teef by killin enemies. Fer example, Grotz is worth 1 teef each, Yoofs is worth 2, Boyz 3, Spannerz and Slaverz 4, and Nobz 5. Since itz so dark down below each member kin only see 5 inches. Any weaponz kin be used, but no vehiclez, since itz so cramped. If ya's got any questionz about dis, contact me.

DEMOLITION DERBY || By Grimtooth

The Demotlition Derby is a favourite pass time of some of the richer mabs that can afford to smash up their older vehicles. Orks from all around usually show up to watch the derbies, and often fights break out in the stands as the spectators get excited about the derby.

SPECIAL RULES This senario does not use scrap counters nor Bottlin' Out special rules. It is suggested that you do not use this senario for experience, just play for fun.

DA DESERT The mobs will need plenty of room to race about and crash. It is suggested that you place a ring of hills and rocks around the arena to be used as make shift grandstands, or create grandstand scenery pieces.

MOBS Vehicles are only allowed one driver each, and no crew. Only vehicles are allowed in the "arena", While the remainder of the mob is placed in the "grandstands"

Each player should pick a portion of the grandstands to place his models.

Any number of mobs may participate in the derby (the more the merrier!!).

STARTIN' - THE REVVIN' AN' SHOUTIN' ROLL Each player roll a D6 for each vehicle in their mob, and adds the number of Orks in the mob (Grots are too squeaky!) to see who makes the loudest noise. The player with the highest total score gets the first turn.

RULES OF DA DERBY No spectator may move, shoot, or be in hand-to-hand combat until one of the vehicles in their mob been involved in a ram. After making the ram those mobs whose vehicles were invovled may attack other spectators, run into the arena, attempt boarding actions, and basically take their turns as normal.

Grots are far too sneaky to be concerned with the tradtions of the derby and may act as normal without one their mob's vehicles being invovled in a ram.

ENDIN' Important - Once all pf a mob's vehicles are inmobil that mob automatically bottles out. Their vehicles should be left on the table as "obstacles".

Important - When only one mob has a moving vehicle left on the table, Da Derby is over. They are the winners.

VARIATIONS & OPTIONAL RULES

•If several mobs are in the derby, you can use the Revvin' An' Shoutin' rules after each time all the players have completed their turn. Yes, this can lead to a mob going twice in a row, if they came in last one turn and then came in first in the next. But, by the same token a mob could come in first one turn and then last the next, which can be very damaging.

•One of the reason this scenario should not be played as a normal game is the fact that a mob cannot bottle out until all of it's vehicles are destroyed and then it automatically bottles. To play this as a normal game would cause serious problems for some mobs, and possibly annihilate them all together. but if you have any ideas on how to modify this scenario, please contact me!

•Experienced Mekboyz || By Bloodscent - Along with the other orks that come in droves to watch the derby, so do the Mekboyz. Some of the best Meks in all of mektown get so enthused by the Derby that they offer their Top-O'-Da-Line services to those who parcicpate. For a small fee a mob can have their vehicles repaired by an Experienced Mekboy. These Meks never bodge a job, and will some times upgrade a gubbin or vehicle. Vehicle Cost Bike 2 Teef
Trakk 3 Teef
Buggy 4 Teef
Trukk 5 Teef
On a roll of 6 on a D6, the vehicle gets an upgrade or a new gubbin.

•To the Victor Goes the Spoils || By Bloodscent - Another enjoyable possibility is to add a cash prize to the winner! Each Ork of the mobs participating has a toof pulled before the start of the derby, The winning mob takes home all the cash

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