Colonies
|
|
|
Minbari/Ranger colony | 50 | 50,000 |
Human colony | 35 | 35,000 |
Narn colony | 40 | 40,000 |
Centauri colony | 45 | 45,000 |
Drakh colony | 50 | 50,000 |
Zener colony | 40 | 40,000 |
Drazi colony | 40 | 40,000 |
Vree colony | 35 | 35,000 |
Brakiri colony | 35 | 35,000 |
Pak'ma'ra colony | 40 | 40,000 |
Gaim colony | 40 | 40,000 |
Stribe colony | 30 | 30,000 |
Psi-Corps colony | 40 | 40,000 |
Raider colony | 25 | 25,000 |
Soul Hunter colony | 55 | 40,000 |
|
Population | Income | |
New Colony | 1 million | 1,000 | |
2 weeks | 2 million | 2,000 | |
3 weeks | 4 million | 4,000 | |
4 weeks | 8 million | 8,000 | |
5 weeks | 16 million | 16,000 | Growth stops for domed colonies. 2 Terraforming Bases per billion people required to continue growth. 1 Terraforming Base minimum to continue to 512 million. |
6 weeks | 32 million | 32,000 | |
7 weeks | 64 million | 64,000 | Income cutoff, population growth continues. |
8 weeks | 128 million | 64,000 | |
9 weeks | 256 million | 64,000 | |
10 weeks | 512 million | 64,000 | |
11 weeks | 1 Billion | 64,000 | See Colonial Gov below. |
12 weeks | 2 Billion | 64,000 | (CG{colonial gov} 20,000) |
13 weeks | 4 Billion | 64,000 | (CG, 40,000) |
14 weeks | 8 Billion | 64,000 | (CG, 80,000) Population growth stops |
Colony Items
|
Power |
|
|
|
Hydroponic Farm | 5 | 20,000 | ------- | |
Shuttle Runway | 30 | 40,000 | 4,000 | Necessary to evacuate a colony on short notice |
Terraforming Base | 10 | 40,000 | ------- | This base can be built on any dead or recently devastated world to restore the ecology. They do this by rearranging the structure of the planet on a subatomic level. They use Trillions of Nano machines to do this. This is also used to render planets habitable for colonization when growth of a colony expands beyond domes. |
Colony Cargo Freighter | 20 | 30,000 | 10,000 | These ships are vital to any colony's survival. They bring food, supplies, colonists, among other things. These will make your colony totally self-sufficient |
Colony Requirements/Rules
It will take 2 Runways per 1 billion to evacuate 1 billion people
on a colony if needed. If evacuated, every week 1/4 of population resettles
(or leaves your control) until you make a new colony, or 4 weeks is up
and your population entirely resettles. 1 hydroponics farm is needed per
billion. 1 Colony cargo freighter is needed per billion. 1 of both a hydroponics
farm and a colony cargo freighter is needed when a new colony is bought.
Your colony can survive 2 weeks without the necessary items however income
for the colony is cut in half.
Colonial Government
When the population of a colony reaches 1 billion people, a Colonial
Government is formed. It functions much like a state government in the
United States. The player owning the colony will receive a separate government
account than his regular account. The Colonial Gov will receive 10,000
credits per week per billion and the main federal government will receive
20,000 per billion per week. This does not include the 64,000 credits which
the player will continue receiving in his own account. This is optional.
Note: On Race Governments
Race governments are run by the leader of your race, the leader has
control over the Main Government account. Send questions to either your
leader or to IRichar006@aol.com
on governments. Or for colony questions or comments send them to
IRichar006@aol.com. Both the government and colony game sections are
run by IRichar006.