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Major Governments There are several dozen major interstellar governments throughout
the known regions of Saladium. Of these, there are three primary governments which have always historically been at
odds with each other. This is due to their separate and quite opposing mandates, the races they represent, and the social,
economic and political situations that exist in their jurisdiction.
Unified Confederacy of Interstellar Authority (U.C.I.A.) is a massive governing body which encompasses roughly 10 percent
of explored space in Saladium and contains well over 500 trillion inhabitants. The Confederacy is based on the
principles of democracy, fundamental freedoms and rights of sentient life, free enterprise, free trade, and security. The
government is run by the Confederacy Council which is elected and is headed by the President. The space fleet controlled by
the Confederacy Council is operated by Space Command, or better known as Spacecom. Its mission is also one of peace
and primary defense and exploration. Colonization and scientific research also fall under the internal jurisdiction
of Spacecom. The Spacecom fleet consists of approximately two hundred primary and secondary class defense type vessels, one
hundred exploratory and seventy-five science oriented vessels. At any one time there are over three hundred other
Spacecom starships in service which fall under the consolidated class and are responsible for numerous tasks and
are multi-functional. Spacecom also maintains a substantial small-craft fleet consisting of over three-hundred thousand
starfighters. Official Name : Unified Confederacy of Interstellar Authority (U.C.I.A.)
Member of : Interstellar Planetary League, Interstellar Peace Initiative Plan, Saladium Colonization Union, Interstellar Trade
Commission, Monetary League of Saladium, Saladium Defense Organization, United Science and Research Council, Trans-Galactic
Free-Trade Agreement, Saladium Treaty on Tariffs and Trade, Interplanetary Development Bank, Territorial Integrity Pact,
Terra Nova Plan, Tritan Vanguard Research Council, Saladium Civil Rights League, Saladium Technology and Advancement
Agreement, Saladium Diplomatic Core Union, Organization of Confederacy Worlds
Population : 583 trillion (latest figure) Primary Races : Human (9%), Felloun (7%), Schwadishian (4%), Corelliano (2%), Lynzre (2%), Other (76%) Currency : Interstellar Trade Currency (ITC) Merchant Fleet : 950 million ships Armed Forces : (Spacecom Personnel) Army - 38,000,000. Starfighter Defense Fleet - 1,600,000
Starship Operations - 12,700,000
Starbase Operations - 18,200,000
Reservists - 980,000,000. Special Forces - 800,000. The Akotarsan Empire has been the primary enemy of the Confederacy for many centuries. The Akotarsans (or Tars) are
known for their aggressiveness and militaristic tendancies and their outright desire to empire. The Empire encompasses
roughly 4 percent of explored space in Saladium, yet it contains only one race. The Tars are far more numerous than any
other known race in Saladium. The Empire is headed by the Emperor who acquires the position through bloodlines. The
Chancellor is chosen by the Imperial High Council which is made up of appointed members selected from higher class Akotarsan
society. The Akotarsan United Imperialist Forces (A.U.I.F.) is the Tars military. The Empire devotes all its efforts towards
the military. Exploration and science is negligable if not entirely non-existant, unless deemed necessary by the military.
Most often scientific knowledge is stolen and new territory is acquired through combat, not through exploration. Although the
Empire spans over an area of space far smaller than the Confederacy, its mandate for galactic conquest makes it a
formidable and deadly enemy to the Confederacy and ultimately all of Saladium. The A.U.I.F. fleet consists of mainly battle
ships and smaller scout vessels. Most recently acquired data puts the Tars fleet at over seven-hundred combat warships. The
Tars do not operate a starfighter force of any importance.
Official Name : The Empire of Akotarsa Majoris Prime
Member Of : The Sabre-Wolf Pact, Territorial Acquisitions League, Imperial Operations Commitee Population : 93 trillion (latest figure - estimated) Primary Races : Akotarsan (97%), Other (3%) Currency : Kebuole (0.323 ITC current value) Merchant Fleet : 23 million ships Armed Forces : (A.U.I.F. Personnel) Army - 1,250,000,000. Starship Operations - 16,700,000
Outpost Operations - 11,300,000
Reservists - 10,750,000,000. The Manojarran Empire has been the secondary enemy of the Confederacy for nearly as long as the Tars have been the first.
The Manojarrans have a powerful military but the people are not entirely devoted to war; science, technology and business are
equally important. The government is run by the Manojarran Central Command and is headed by the Chancellor who is elected.
However, all other components of the government are appointed. The Central Command is also the Headquarters for the
Manojarran defense fleet. The Empire encompasses about 1.5 percent of known space in Saladium and is made up of solely
Manojarran people, much like the Akotarsan Empire. The fleet consists of mainly mid-sized and a lesser number of large battle
and defense type starships. Estimates put the Manojarran fleet in respects to military strength at roughly one-hundred
fifty ships. They do not maintain a starfighter fleet of any kind.
Official Name : The United Empire of Manojarr Member Of : Interstellar Non-Governmental Trade Organization, Private League of Independant Merchants, The Sabre-Wolf Pact,
Imperial Operations Commitee, Dynar Science Initiative, The Beta Plan, Tritan Vanguard Research Council
Population : 19.5 trillion Primary Races : Manojarran (82%), Schwadishian (8%), Other (10%). Currency : Uurn (0.457 ITC value). Merchant Fleet : 46 million ships. Armed Forces : (Manojarran Military Personnel) Army - 32,000,000.
Starship Operations - 8,100,000
Outpost Operations - 4,500,000.Major Planets
There are thousands of planets, moons, and other celestial masses that are of interstellar significance. Needless
to say, many of the key worlds are those which belong to the Confederacy, the Akotarsans, and the Manojarrans. The following
should offer a general summary of some of the major players in the galaxy. Specifics will be left out as more detail will be
given in the government related documentation.
EARTH : Founding world of the Confederacy. Homeworld of the human race. Central power for the Confederacy Council and
Headquarters for Space Command. Major trading hub. Heavily industrialized. Governed directly by the Confederacy Earth
Council, an international governmental establishment based in Toronto.
MANOJARR : Homeworld of the Manojarran race. Central power within the Manojarran Empire. Headquarters for the Manojarran
Central Command. Strong military presence, on the ground and in space. Suffering from a global industrial down-turn. Governed
by the Manojarr Planetary Council.
TARSUS-AKO : Homeworld of the Akotarsan race. Central power within the Akotarsan Empire. Headquarters for the Akotarsan
United Imperialist Forces. Extreme military presence, on the ground and mainly in space. Deteriorated trading zone due to
recurring outbreaks of war. Heavily industrialized. State-supervised economy. Governed directly by the Akotarsan High
Council and the A.U.I.F., along with the rest of the Imperial worlds.
SHADENAN : Homeworld of the Schwadishians. Massive trading center. Location of Interstellar Exchange. Location of the
Promenade Trade Center. Totally deregulated economy. Strong underground presence. Mostly commercial. Governed by the
Confederacy Interplanetary Council and the Confederacy Department of Industry, Commerce and Trade.
FELLNAR : Homeworld of the Felloun. Major commercial center. Headquarters for TGI Inc., GWV Stellar&Span Corp., Grednosqu’on
Veedleug, Sol-VEGA Minerals Inc., Dyke Propulsions Ltd., Mecha-Hydra Interstellar, and many other significant interstellar
companies. Governed by local Planetary Assembly and by Confederacy Interplanetary Council.
KRYSLON PRIME : Homeworld of the Kryslonians race. Major transport link between the Sol system and the Antaris system - a
key trading route. Site of Spacecom Starfighter Pilot Training Facility and a major orbital Spacecom starbase and
spacedock. Governed by three separate local governments, supervised by the Confederacy Department of Transport.
MESOBTIN : Homeworld of the Mesbittian race. Key trading partner with the Manojarrans. Significant producer of basic
mineral ores and manufacturer of several essential fuel components. Heavily industrialized. Large merchant fleet.
Governed by local Planetary Parliament. Influenced heavily by corporate Saladium.
LYNZRON : Homeworld of the Lynre race. Major producer of agricultural products. Major exporter of such goods, including
several specialized foodstuffs indigenous to Lynzron. Key contributor to the Confederacy Assistance Agency. Governed
directly by the Confederacy Interplanetary Council.
PEPSILON : Homeworld of the Pepsit race. Significant exporter of arms and defensive technology. Huge private-operated research
facility. (The Pepsilon Divuriag & Te-Ak Labs). Governed by the Pepsilon State Government.
TVG XII : A dead moon orbitting Theta Vorama-Gama. Sole planetoid consisting of fundamental Hyperspace engine fuel
compounds. Only extraction site of its kind known to exist in Saladium. Only planetoid shared under a banner of neutrality by
all major interstellar governments. First and only documented site of Confederacy-Akotarsan cooperation. Deep within the Negola
Cluster, a nebula conveniently located in the three-empire triangle intersection.