This document last changed 28.7.04 16:30 Rule 101/0 (Immutable)     All Players must always abide by all the Rules then in effect, in     the form in which they are then in effect. The Rules in the     Initial Set are in effect at the beginning of the first game.     The Initial Set consists of Rules 101-116 (immutable) and 201-222     (mutable).          History:         101/0 Initial Rule      Rule 102/0 (Immutable)     Initially Rules in the 100's are immutable and Rules in the 200's     are mutable. Rules subsequently enacted or transmuted (that is,     changed from immutable to mutable or vice versa) may be immutable     or mutable regardless of their numbers, and Rules in the Initial     Set may be transmuted regardless of their numbers.          History:         102/0 Initial Rule      Rule 103/0 (Immutable)     At any time, each Player shall be either a Voter or the Speaker;     no Player may simultaneously be a Voter and a Speaker. At any     time there shall be exactly one Speaker. The term "Player" in     the Rules shall specifically include both the Voters and the     Speaker.          History:         103/0 Initial Rule      Rule 104/0 (Immutable)     Rule 203 may amend this rule. The 1st Speaker of Claustronomic was Goethe.          History:         104/0 Initial Rule 104/1 Amended by rule 203 on 19-Jul-04      Rule 105/1 (Mutable)     A Rule change is any of the following:      (1) the enactment, repeal, or amendment of a mutable Rule; or      (2) the transmutation of an immutable Rule into a mutable Rule      or vice versa.          History:         105/0 Initial Rule         105/1 Initial Rule      Rule 106/0 (Immutable)     All Rule changes proposed in the proper way shall be voted on.     They will be adopted if and only if they receive the required     number of votes and quorum is achieved.          History:         106/0 Initial Rule      Rule 107/0 (Immutable)     Any proposed Rule change must be distributed to all Players     before it it is voted on. If adopted, it must guide play in the     form in which it was voted on.          History:         107/0 Initial Rule      Rule 108/0 (Immutable)     No Rule change may take effect earlier than the moment of the     completion of the vote that adopted it, even if its wording     explicitly states otherwise. No Rule change may have retroactive     application.          History:         108/0 Initial Rule      Rule 109/1 (Mutable)     The Speaker shall give each proposed Rule change a number for     reference. The numbers shall begin with 301, and each Rule     change proposed in the proper way shall receive the next     successive integer, whether or not the proposal is adopted.          The Speaker shall maintain an amendment index for each Rule. The     amendment index of a Rule is 0 when it is enacted or otherwise     unspecified. The amendment index of a Rule is incremented each     time the Rule is amended.          History:         109/0 Initial Rule         109/1 Initial Rule      Rule 110/0 (Immutable)     Rule changes that transmute immutable Rules into mutable Rules     may be adopted if and only if the vote is unanimous among votes     legally cast. Transmutation shall not be implied, but must be     stated explicitly in a proposal to take effect.          History:         110/0 Initial Rule      Rule 111/0 (Immutable)     In a conflict between a mutable and an immutable Rule, the     immutable Rule takes precedence and the mutable Rule shall be     entirely void. For the purposes of this Rule a proposal to     transmute an immutable Rule does not "conflict" with that     immutable Rule.          History:         111/0 Initial Rule      Rule 112/1 (Mutable)     The state of affairs that constitutes winning may not be altered     from achieving n points to any other state of affairs. The     magnitude of n and the means of earning points may be changed,     and Rules that establish a winner when play cannot continue may     be enacted and (while they are mutable) be amended or repealed.          History:         112/0 Initial Rule         112/1 Transmuted by Proposal XXX (Elysion) on 24-May-04      Rule 113/0 (Immutable)     A Player always has the option to forfeit the game rather than     continue to play or incur a game penalty. No penalty worse than     losing, in the judgement of the Player to incur it, may be     imposed.          History:         113/0 Initial Rule      Rule 114/0 (Immutable)     There must always be at least one mutable Rule. The adoption of     Rule changes must never become completely inpermissible.          History:         114/0 Initial Rule      Rule 115/0 (Immutable)     Rule changes that affect Rules needed to allow or apply Rule     changes are as permissible as other Rule changes. Even Rule     changes that amend or repeal their own authority are     permissible. No Rule change or type of move is impermissible     solely on account of the self-reference or self-application of a     Rule.          History:         115/0 Initial Rule      Rule 116/0 (Immutable)     Whatever is not prohibited or regulated by a Rule is permitted     and unregulated, with the sole exception of changing the Rules,     which is permitted only when a Rule or set of Rules explicitly or     implicitly permits it.          History:         116/0 Initial Rule      Rule 201/0 (Mutable)     Quorum for a proposed Rule change is defined to be 20% of Voters     at the beginning of the prescribed voting period for that     proposal.          History:         201/0 Initial Rule      Rule 202/0 (Mutable)     All Players begin with 0 points. Points may not be gained, lost,     or traded except as explicitly stated in the Rules.          History:         202/0 Initial Rule      Rule 203/0 (Mutable)     The winner is the first Voter to achieve 100 (positive) points.     If more than one Voter achieves this condition simultaneously,     all such Voters win. When a game ends in this manner:           * Rule 104 is amended by appending the sentence "The Nth      Speaker of Claustronomic was FOO.", where `Nth' is replaced      by the smallest positive ordinal not already occurring in      Rule 104, and `FOO' is replaced by the identity of the      Speaker.           * If there is only one winner, then that Voter becomes the      Speaker; otherwise, the Speaker randomly selects one of the      winners, who becomes the new Speaker. Afterward, the old      Speaker becomes a Voter, and shall transfer all necessary      information (such as outstanding Proposals, score lists,      etc.) to the new Speaker.           * All Players' scores are reset to 0.           * A new game is begun. All Rules and proposed Rule changes      retain the status they had at the end of the old game.          History:         203/0 Initial Rule      Rule 204/0 (Mutable)     A proposal shall be made by submitting it to the Speaker. Only     Voters may make proposals. As soon as possible after the     beginning of each week, the Speaker shall assign each currently     undistributed proposal a number and distribute them along with     their numbers to all Players.          History:         204/0 Initial Rule      Rule 205/0 (Mutable)     The prescribed voting period for a proposal shall be one week,     beginning at the time the Speaker distributes the proposal to all     Players.          History:         205/0 Initial Rule      Rule 206/0 (Mutable)     Each Voter may vote exactly once per proposal. The Speaker may     not vote on any proposal.          History:         206/0 Initial Rule      Rule 207/0 (Mutable)     Voters may vote either for or against any proposal within its     prescribed voting period. In order to be legally cast, the vote     must be received by the Speaker by the end of the prescribed     voting period. The Speaker may not reveal any votes until the     end of the prescribed voting period. Any Voter who does not     legally vote within the prescribed voting period shall be deemed     to have abstained.          History:         207/0 Initial Rule      Rule 208/0 (Mutable)     As soon as possible after the prescribed voting period on a     proposal, the Speaker shall reveal all votes legally cast on that     proposal. If the Speaker's consent may be required for a     proposal to be adopted, then the Speaker should indicate at that     time whether or not e gives eir consent. If the Speaker does not     explicitly indicate that e refuses to consent to the proposal, it     shall be assumed that e consents.          History:         208/0 Initial Rule      Rule 209/0 (Mutable)     The required votes for a proposal to be adopted is as follows:           For a proposal which would directly alter the actions which are      required of and/or forbidden to the Speaker:      a) a simple majority of all votes legally cast, if the      Speaker consents;      b) a 2/3 majority of all votes legally cast, if the Speaker      does not consent;           For all other proposals, a simple majority of votes legally      cast.          This Rule defers to Rules which set the required number of votes     for proposals which propose to transmute a Rule.          History:         209/0 Initial Rule      Rule 210/0 (Mutable)     Each adopted Rule change in a distribution takes full effect when     the Speaker correctly announces the voting results for that     distribution.          History:         210/0 Initial Rule      Rule 211/1 (Mutable)     Upon the adoption of a proposal, Voters who voted against that     proposal shall receive 2 points apiece. Upon the adoption of a     proposal, the Player who made that proposal shall receive as many     points as the difference between votes cast for and against this     proposal.          Upon the defeat of a proposal which achieved quorum, the Player     who made that proposal shall lose as many points as the     difference between votes cast against and for this proposal.          When a proposal fails to achieve quorum, all Voters who did not     cast a vote on the proposal lose 5 points.     History:         211/0 Initial Rule         211/1 Amended by Proposal XXX (Kolja) 22-Jun-04      Rule 212/0 (Mutable)     If two or more mutable Rules conflict with one another, or if two     or more immutable Rules conflict with one another, then the Rule     with the lowest ordinal number takes precedence. If at least one     of the Rules in conflict explicitly says of itself that it defers     to another Rule (or type of Rule) or takes precedence over     another Rule (or type of Rule), then such provisions shall     supersede the numerical method for determining precedence. If     two or more Rules claim to take precedence over one another or     defer to one another, then the numerical method again governs.          History:         212/0 Initial Rule      Rule 213/0 (Mutable)     If Players disagree about the legality of a move or the     interpretation or application of a Rule, then a Player may invoke     Judgement by submitting a statement for Judgement to the     Speaker. Disagreement, for the purposes of this Rule, may be     created by the insistence of any Player.          When Judgement is invoked, the Speaker must, as soon as possible,     select a Judge as described in the Rules. The Speaker must then     distribute the statement to be Judged, along with the identity of     the Judge, to all Players.          History:         213/0 Initial Rule      Rule 214/0 (Mutable)     If Judgement was invoked by a Voter, then the first Judge to be     selected to Judge that statement shall be the Speaker. If     Judgement was invoked by the Speaker, the first Judge to be     selected shall be a randomly selected Voter. In all cases, if a     Judge beyond the first must be selected to Judge a statement, it     shall be a randomly selected Voter. The Voter thus selected may     not be the Player most recently selected as Judge for that     statement, nor may e be the Player who invoked Judgement.          History:         214/0 Initial Rule      Rule 215/1 (Mutable)     The judge of a statement has ten days from the time e was assigned     the statement in which to deliver a valid judgement. If e fails     to do so within this time, then e is penalized 10 points, and a     new judge is selected. E delivers judgement by submitting that     judgement to the Speaker, who must then distribute it to all     players as soon as possible.          History:         215/0 Initial Rule         215/1 Amended by Proposal XXX (Maud) on 25-Apr-04      Rule 216/0 (Mutable)     A legal Judgement is either TRUE, FALSE, or UNDECIDED. The     Judgement may be accompanied by reasons and arguments, but such     reasons and arguments form no part of the Judgement itself. If a     Judgement is accompanied by reasons and arguments, the Speaker     must distribute the reasons and arguments along with the     Judgement.          History:         216/0 Initial Rule      Rule 217/0 (Mutable)     All Judgements must be in accordance with the Rules; however, if     the Rules are silent, inconsistent, or unclear on the statement     to be Judged, then the Judge shall consider game custom and the     spirit of the game before applying other standards.          History:         217/0 Initial Rule      Rule 218/1 (Mutable)     In addition to duties which may be listed elsewhere in the Rules,     the Speaker shall have the following duties:           -register new Players;           -maintain a list of all Players and their current scores, and      make such a list available to all Players;           -make a random determination whenever such determination is      required by the Rules.          In addition to duties which may be listed elsewhere in the Rules,     the Historian shall have the following duties:           -maintain a complete list of the current Rules, and make such      a list available to all Players;           -maintain a list of delivered judgements, and proposed Rule      changes for which the voting period has ended;           -maintain relationships with Agora by holding the position of      Contestmaster, if necessary and permissible.          The first Historian shall be whomsoever is the Speaker when this     Rule takes effect.          History:         218/0 Initial Rule         218/1 Amended by Proposal XXX (Elysion) on 25-Apr-04      Rule 219/0 (Mutable)     If a Player believes that the Rules are such that further play is     impossible, or that the legality of a move cannot be determined     with finality, or that a move appears equally legal and illegal,     then the Player may invoke Judgement on a statement to that     effect. If the statement is Judged TRUE, then the Player who     invoked Judgement shall be declared the winner of that game, and     the game ends, with no provision for starting another game. This     Rule takes precedence over every other Rule determining the     winner of the game.          History:         219/0 Initial Rule      Rule 220/0 (Mutable)     Each week shall begin on Monday at 00:00 GMT.          History:         220/0 Initial Rule      Rule 221/1 (Mutable)     Submitting a message to the official mailing list for this game     shall be sufficient for distributing the message to all Players.          The official mailing list is nomic@u.washington.edu.          The requirement to make information available to all players can     be met by distributing it to all players at least once every two     weeks. If such information has not changed since the last     distribution to all players, no repeat distribution of the     unchanged information is required.          History:         221/0 Initial Rule         221/1 Amended by Proposal XXX (Kolja) 8-Apr-04      Rule 222/0 [does not exist]          History:         222/0 Initial Rule Repealed by proposal 324 (Elysion) on 28-Jul-04      Rule 301/1 (Immutable)     Any rule that is enacted shall be given a rule number equal to     the lowest integer that is greater than any previously assigned     rule number when it takes full effect. Any rule that is amended,     transmuted, or repealed shall keep its rule number.     History:         301/0 Created by Proposal XXX (Maud) on 08-Apr-04         301/1 Amended by Proposal XXX (Elysion) on 07-Jul-04 301/2 Transmuted to Immutable by Proposal 325 (Elysion) on 28-Jul-04      Rule 302/0 (Mutable)     April 15 shall be Claustronomic Tax Day. At the beginning of this     day, each player with a positive number of points shall lose 10%     of eir points (rounded down).     History:         302/0 Created by Proposal XXX (Elysion) on 25-Apr-04      Rule 303/0 (Mutable)     A player (the donor) may donate a positive, integral number of     points N to any other player (the recipient), provided that the     donor has at least N points, by announcing to the official mailing     list that e does so. Upon making such an announcement, the donor     loses N points and the recipient gains N points.          History:         303/0 Created by Proposal XXX (Elysion) on 25-Apr-04      Rule 304/0 (Mutable)     Any two proposed rule changes are either connected or     disconnected, defaulting to disconnected. A player proposing two     or more rule changes in a single message may connect them by     declaration.          Rule changes in a connected component must be distributed     together, and only go into effect if they are all adopted.          History:         304/0 Created by Proposal XXX (Maud) on 25-Apr-04      Rule 305/0 [does not exist]          History:         305/0 Created by Proposal XXX (Kolja) on 16-Jul-04 repealed by Proposal 326 (Elysion) 10-Aug-04 Rule 306/0 (Mutable) Each player may declare a subgame and its rules, including one or more methods of determining a winner. Once a week, a player may declare a new round of their subgame. Any other player may participate, subject to the subgame's rules. When a player wins a round of a subgame, e gains 5 points.     History:         306/0 Created by Proposal 328 (Murphy) on 16-Nov-04 Rule 307/0 (Mutable) Every player can submit a motion to deregister a player by sending it to the Speaker and to all other players. The motion shall then be distributed and voted on as if it was a proposal. However, even if the rules for proposals say something else, - the voting period must be at least two weeks long - the motion fails as soon as a single voter votes against it.     History:         307/0 Created by Proposal 329 (Murphy) on 16-Nov-04