Veritech "Alpha" Fighter VF-6P (Three Galaxies Modification)

Veritech "Alpha" Elint Fighter VE-6P

(Version 2.03 - Last updated: 02/16/04)
Background and RPG stats by Kenneth Olson
Background Information derived from Robotech.com
Robotech Research Picture archive for VF-6 "Alpha" Fighter (VF-6H,VF-6I,VF-6S,VF-6Z)

BACKGROUND

Beginnings

Perhaps the greatest air-superiority mecha produced by the the Earth Defense Forces during the three Robotech Wars, the VF-6 Alpha fighter spawned no less than 11 major variants and served continuously over thirty years. The VF-6 "Alpha" project was born in 2012 as the VQ-6 "Vandal" designed to replace the aging fleet of robotic QF-3000 "Ghost" fighters. Initial flight tests of the Vandal showed that the unit was highly maneuverable in both atmospheric and spaceborne operations. The initial testing went so well that the UEG expressed interest in creating a third generation variable fighter out of the Vandal airframe to replace the VF-4 "Lightning" as the primary air superiority mecha for the newly formed Robotech Expeditionary forces.

A preliminary engineering analysis of the VF-6 showed that the Vandal airframe was capable of the necessary modifications to allow the inclusion of transformation equipment and large number of internally mounted missile systems and as a result production of seven experimental models began in 2017. All the experimental XVF-6 were completed in 2019, with the first flight occurring at the RDF Folker Field on January 7, 2019. Except for the loss of a single fighter in March 2019, the testing was so positive that the REF contracted for 2000 VF-6 fighters to be produced over the next three years ending with the launch of the SDF-3 in December of 2022. Later in 2019, both the Robotech Defense Forces and the newly created Armies of the Southern Cross ordered another 500 units respectively.

VF-6A,-6B,-6C,-6D

Four variants were produced from 2019 until 2022. These were the VF-6A, -6B, -6C, -6D. The VF-6A was the standard single seat air superiority fighter. The VF-6B was designed for commanders similar in all aspects to the -6A except for a more advanced combat computer capable of interfacing with other VF-6A fighters and an advanced communications system. The VF-6C was optimized for atmospheric operations. The standard P&W JG94 fusion turbines and 500 liters of internal H2O fuel was replaced with P&W JG98. These engines give the VF-6C 300 kph higher speed in the atmosphere, however, they are not nearly as fuel efficient in space possessing a specific impulse of 4210 sec verses 4500 sec for the JG94 and as result the -6C has only 50% of the delta-v for spaceborne operations. The final variant was the two seat training model VF-6D similar to the -6A variant.

All four of these initial variants were armored with the latest second generation Choblam low-mass composite plating providing immunity from all light anti-mecha weaponry and moderate protection from medium class (55mm or less). However, repeated strikes from high power anti-mecha weaponry can penetrate the armor and thus disable the unit. Unfortunately, the armor also proved vulnerable to Invid physical attacks as the Choblam tended to break off in large slabs. Although, subsequent generations of VF-6 fighters were armored with more advanced composites which did not suffer the same vulnerabilities early model VF-6 fighters were easily overwhelmed by Invid swarm attacks.

The VF-6 primary armament was the internal MM-60 missile launchers capable of firing up to 60 short range hammerhead missiles in 3 seconds. This is a number equal to the maximum number of short range missiles which a VF-1 "Valkyrie" could mount on four external hardpoints.  A secondary DD-6 medium range missile launcher is mounted underneath each of the intakes carrying up to six diamondback missiles.  In addition to the MM-60 and DD-6 systems, the VF-6 possesses a single hard point on either wing capable of mounting one long, two medium, or four short range missiles apiece; however, the maximum atmospheric speed is reduced by 200 kph when mounting external weaponry. Although a hand carried particle beam or laser rifle was considered, the technology at the time was not sufficiently mature to produce a weapon small enough for the VF-6. Thus, the more mature three barreled 35mm GU-XX was issued. Two RRG mk9 lasers capable of firing 10 MJ bursts out to an effective combat range of 1500 meters were mounted in the nose.

With the launching of the SDF-3 in December 2022, the REF took 2047 VF-6 fighters mostly of the -6A, and -6B models. A majority of the -6C atmospheric models were left on earth to supplement the remaining RDF and Tactical Air Forces in the Armies of the Southern Cross. These Alpha fighters on Earth would provide the bulk of the UEG defense through 2026 until large quantities were placed into reserve with the introduction of the VF-8 Logan. By the start of the 2nd Robotech War all of the ASC VF-6 fighters were in reserve and only 100 units remained active in five RDF squadrons. Combat casualties during the war decimated the remaining VF-6 units on Earth; however, some 30 -6A,-6B, and -6C models survived through the initial Invid invasion and formed the initial armored core of many Earth resistance groups.

Meanwhile, the story of the VF-6 in the Robotech Expeditionary Force took a dramatically different turn of events. Through the 2020's the VF-6 "Alpha" formed the bulk of the air superiority forces on the Robotech Expeditionary Force. Conventional spacecraft, such as the AF-1 Vulture and AF-4 Volcano continued to serve as the primary space superiority fighter whereas the alpha fighters would be dropped from space to invade Invid held worlds. Conventional craft, it was reasoned, could carry more fuel than a similarly sized variable fighter, as the additional space taken by the transformation equipment could be used for fuel instead. A battloid mode was not deemed as important for spaceborne operations. After Tirol was recaptured in 2029, mecha production lines were modified to produce VF-6A,-6B,-6C, and -6D models. A total of 5,387 VF-6 variants were produced from the Tirol mecha facilities from 2029 until 2038 at which time production was switch over to the more modern VF-6H, -6I, and VE-6B models.

VE-6A

The first two years of combat with the Invid, destroyed nearly 35% of all the VE-4G "Wild Weasels". This coupled with the fact that the remaining VF-4's were nearly 20 years old made it clear to military planners that a new electronic warfare platform was necessary. The first VE-6A was produced from the newly refurbished mecha production lines on Tirol in 2032.

The VE-6A is based off the standard VF-6D two seat trainer; however, the nose laser and shoulder hammerhead launchers are replaced with electronic attack equipment. The VE-6A still retains forty-four internal hammerhead short range missiles. The VE-6A mounts a powerful AM/AP-110 X-band pulse Doppler radar on two electronically-scanned conformal antenna on either side of the nose wheel bay. The AP-110 is capable of operating as synthetic aperture radar which allows the system to paint a picture of ground based units and provide target quality coordinates. The VE-6A mounts a AIL ALQ-100 on board self-protection jammer mounted in the two shoulders providing broadband protection and a Hughes USQ-150 communications jammer designed to detect, analyze, monitor, and jam voice and data links. A total of 274 VE-6A were built from 2032 to 2034 until replaced by the VE-6B in 2038.

Pheonix Unlimited (VF-6P, VE-6P)

When the 3rd REF Training Corps were reorganized as the Pheonix Unlimited mercenary group, the VF-6A, VF-6B, and VE-6A were the standard Alphas of the group. Due to Pheonix's limited supply of Protoculture, all of the Alphas have been switched over to anti-matter reactors to power their principal systems, with the Protoculture cells being used to power the musculature and control systems. Other upgrades include a new nose laser (from the Flying Fang), upgraded sensors and communications, and CG-drives for sublight travel. All Alphas are being standardized as the VF-6P/VE-6P (Pheonix), with no difference between those flown by regular pilots and squad commanders.
There is also a drone variant of the VF-6P in the prototype stage. Code named Johnny 5, it features a Naruni Enterprises Neural Intelligence and dual nose cannons and EP-13s.

RPG STATS

Vehicle Type: VF-6 Alpha Fighter
Class:
VF-6P:  Single seat, all-weather, aerospace superiority veritech fighter
VE-6P:  Two seat, all-weather, electronics warfare veritech fighter
Manufacturer: Robotech Defense Forces, Armies of the Southern Cross, Robotech Expeditionary Forces
Crew: One (or two) pilot(s) wearing Tactical Life Support System.
Service History:
VF-6P:   Serves with Pheonix Unlimited since the time of their arrival, approx: 2035-ish.
VE-6P:  Serves with Pheonix Unlimited since the time of their arrival, approx: 2035-ish.

MDC BY LOCATION:

Location VF-6P VF-6P (Johnny 5) VE-6P
*Head 50 50 50
** Head Sensor 30 -- 50
Hands (2) 30 30 30
Forearm / Missile Pods (2) 40 40 40
Shoulder / Missile Pods (2) 60 60 60
Upper Legs (2) 100 100 100
Lower Legs (2) 100 100 100
*** Main Body 300 300 300
Variable Force Field 200 per side (1200 total) 200 per side (1200 total) 200 per side (1200 total)
Pilots Compartment 150 175 175
Wings (2) 100 100 100
Tails (2) 50 50 50
EP-13 / GU-XX 75 75 75
EU-13 Destablizer 100 100 100

NOTES:

  1. * Destroying the sensor head of the VF-6  will knock out the mecha's optical systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
  2. ** Destroying the sensor head of the VF-6 will knock out the secondary radar and electronic protection systems. Johnny 5's sensors replace the unneeded pilot's compartment.
  3. *** Depleting the MDC of the main body will destroy the mecha.

SPEEDS:

RUNNING, BATTLOID CONFIGURATION:
110 kph/68.75 mph
LEAPING, BATTLOID CONFIGURATION:
50 ft (15 m) high or 70 ft (21 m) long without thrusters.
FLYING, BATTLOID CONFIGURATION:
310 kph/193.75 mph
FLYING, GUARDIAN CONFIGURATION:
680 kph/425 mph
FLYING, FIGHTER CONFIGURATION:
At sea level / at 15 km: 688 mph / 2128 mph (Mach 2.8)
Orbital Flight: 6080 mph (Mach 8)
Max Sublight speed: 0.08c in ballistic flight.
Stall speed: 182 kph (VTOL rectification possible)
Service ceiling: 26 km (unboosted).
DESIGNED G LIMITS:
+12.0/-6.5 (Computer overrides at 9.5g)

MAX ENGINE THRUST:

STATISTICAL DATA:

SINGLE SEAT VERSIONS
HEIGHT:
8.75m  in soldier configuration.
5.72m in gerwalk configuration.
4.60m in fighter configuration.
WIDTH:
4.84m at shoulders in soldier and gerwalk configuration.
8.20m  with wings at maximum extension.
LENGTH:
5.25m in soldier configuration.
8.00m in gerwalk configuration.
10.25m in fighter configuration.
WEIGHT:
18,000 kg empty.
TWO SEAT VERSIONS
HEIGHT:
9.25m  in soldier configuration.
6.0m in gerwalk configuration.
4.60m in fighter configuration.
WIDTH:
4.84m at shoulders in soldier and gerwalk configuration.
8.20m  with wings at maximum extension.
LENGTH:
5.25m in soldier configuration.
8.5m in gerwalk configuration.
11.0m in fighter configuration.
DRY WEIGHT:
18000 kg
PHYSICAL STRENGTH:
Equal to a Robotic 40
CARGO:
Small compartment behind pilot's seat for personal belongings in addition to the cyclone storage compartment
POWER PLANT:
All Models:   1 x RRL-2P Miniaturized Protoculture-cell energizer each. 1 x 25-year Anti-Matter Reactor.
FUEL CAPACITY:
All: 4 standard canisters of Protoculture. A full set of 4 cells will power an Alpha for 2500 hours of operation before they need replacing.
Optional:  1 dedicated canister for each EP-13/EU-13 gun pod.
400 liters of H20 for reaction mass

WEAPON SYSTEMS:

  1. GU-XX THREE-BARRELED 35MM GUN POD: firing 2000 rounds per minute, 600 round capacity stored in a detachable 'clip'. This weapon was most common on the earlier models of the Alpha fighter from 2017 until it was replaced by the widespread use of the EP-13 in 2035
  2. EP-13 THREE-BARRELED 80MM PARTICLE GUN POD: Can fire 170 rounds per minute in full automatic mode, also capable of firing all three barrels simultaneously in semiautomatic mode at approximately one shot per second. This weapon fires 3.2 MJ pulses per barrel with its own dedicated protoculture cell and capacitor banks in the 'clip'. This weapon, built into an external shell identical to that of the GU-XX, was developed in 2032 by the REF, but did not see wide use until 2035.
  3. (Optional) EU-13 DESTABLIZER: Sub-nuclear particle beam gun, can fire up to 30 times/minute. Draws power from its own dedicated protoculture canister, but can be fired using the veritech's own power. A destabilizer blast instantly brings down any standard mecha or doorway force fields for 4D6+20 minutes. Against hive force fields, there is an 80% chance of creating a 6D6 foot hole in the field for 4D6 minutes. Against magical or psionic force fields, such as the Perytonian powers Invisible Armor and Magic Barrier or similar powers from Rifts or Heroes Unlimited, there is only a 30% chance of disruption, and it only disrupts that manifestation of the ability. However, the power can be used or cast again on the next attack if its creator has the required uses/PPE/ISP left to do so.

  4. (Optional) GA-15 40MM REF GAUSS RIFLE: In 2035, research produced the GA-15 40mm REF Gauss Rifle. In all respects, the weapon was superior than the earlier GA-12. The GA-15 had 67% percent increased range and a 100% increase in damage. The weapon was even able to break through the armored exoskeleton of early model inorganics. However, the weapon was somewhat unwieldy to fire and pilots soon complained that the weapon was unable to track targets under 500m. As a result, the GA-15 was generally issued only during space combat and often the pilots would discard the weapon once the Invid entered into EU-13 range.
  5. FLYING FANG-CLASS NOSE LASER: Pheonix Unlimited decided to replace the underpowered RRG MK9 nose lasers with a single Horn Laser Cannon from the Flying Fang fighter.
  6. (All except VE-6A) MM-60 MULTI-MISSILE SYSTEM: The alpha fighter has 60 onboard hammerhead short range missiles.
  7. Head Missile Launch System (4): Instead of head lasers like the Valkyrie, the Alpha has mini-missiles in the head, for close-in defense. Each "cheek" holds 2 mini-missiles each.
  8. (VE-6A) MM-44 MULTI-MISSILE SYSTEM: The electronic warfare version of the VF-6 alpha has replaced the shoulder missiles with additional electronic equipment. However, both the lower arm and leg missile launchers are retained for self defense for a total of 44 hammerhead short range missiles.  
  9. (All except VE-6A) MM-16 MULTI-MISSILE SYSTEM: 16 short range missiles can be stored in an optional launcher between the two arms in fighter mode. In battloid mode this launcher is mounted on the left shoulder.

  10. DDI-6 MEDIUM RANGE MISSILE SYSTEM: Diamondback medium range missiles can be stored under the intakes.
  11. UNDERWING ORDNANCE: One hardpoint per wing with multiple ordnance options. Must be used or ejected before changing to Battloid mode. Available payloads include, but are not limited to the following:

  12. HAND TO HAND COMBAT: If necessary, the Alpha can engage in melee combat rather than use a weapon. The VF-6  is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    MEGA-DAMAGE:

STANDARD EQUIPMENT FOR THE VF-6P:

STANDARD EQUIPMENT FOR VE-6P


COMBAT BONUSES FOR ALPHA FIGHTER ELITE TRAINING:

COMBAT BONUSES FOR ALPHA FIGHTER BASIC TRAINING:

As Rifts: Ultimate Edition Robot Combat Basic.

Random Hit Locations

When there is an equal chance of hitting both sides from 1D6

When there is a preferred side, roll 1D10.

Alpha Fighter

FRONT

BACK

SIDES

TOP

BOTTOM

Head (Main Body) 01-03 - 01-02 - 01-04
Sensor Head (Main Body) - - - - -
Hands (Forearms) - 01-03 - - -
Forearms (Shoulders) 04-09 04-30 03-20 01-20 -
Shoulders (Main Body) 10-35 31-35 21-35 21-30 -
Upper Legs (Main Body) 36-45 36-40 36-45 - 05-14
Lower Legs (Upper Legs) 46-50 41-60 46-60 - 15-34
Wings (Main Body) 51-55 61-65 61-65 31-55 35-59
Tail (Main Body) 56-60 66-70 66-75 56-59 -
Main Body 61-70 71-85 76-80 60-75 60-75
Pilot's Compartment 71-95 86-95 81-95 76-00 76-95
Gun Pod (Hands) 96-00 96-00 96-00 - 96-00

Alpha Guardian

FRONT

BACK

SIDES

TOP

BOTTOM

Head (Main Body) 01 01-03 01-03 - 01-05
Sensor Head (Main Body) 02-06 04-09 04-09 01-07 -
Hands (Forearms) 07-10 - 10-13 08-09 06-09
Forearms (Shoulders) 11-19 10-25 14-30 10-19 10-25
Shoulders (Main Body) 20-26 26-35 31-40 20-29 26-35
Upper Legs (Main Body) 27-35 36-45 41-45 30-34 36-40
Lower Legs (Upper Legs) 36-50 46-65 46-60 35-38 41-65
Wings (Main Body) 51-55 66-70 61-70 39-40 66-69
Tail (Main Body) - - - - -
Main Body 56-75 71-89 71-75 41-70 70-79
Pilot's Compartment 76-95 90-95 76-95 71-95 80-95
Gun Pod (Hands) 96-00 96-00 96-00 96-00 96-00

Alpha Battloid

FRONT

BACK

SIDES

TOP

BOTTOM

Head (Main Body) 01-04 01-04 01-04 01-14 -
Sensor Head (Main Body) 05-08 05-08 05-08 15-25 -
Hands (Forearms) 09-13 09-13 09-11 26-30 01-05
Forearms (Shoulders) 14-24 14-24 12-27 31-39 06-20
Shoulders (Main Body) 25-32 25-32 28-40 40-49 21-23
Upper Legs (Main Body) 33-40 33-40 41-45 - 24-27
Lower Legs (Upper Legs) 41-64 41-64 46-65 50-54 28-65
Wings (Main Body) - 65-75 66-67 55-57 66-69
Tail (Main Body) - - - - -
Main Body 65-92 76-85 68-83 58-91 70-84
Pilot's Compartment 93-94 86-96 84-94 92-95 85-91
Gun Pod (Hands) 95-00 97-00 95-00 96-00 92-00


REFERENCES USED IN THIS DESIGN

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