The "Salient"
GARFISH-class Escort Carrier

The "Salient"
The Salient is the escort vessel to the Thoroughbred. While it has seen limited action in the Three Galaxies, it was deemed prudent by Pheonix Unlimited to go ahead and have her armor upgraded and her weapons suite enhanced. This enhancement so far has involved having her main laser turret slightly upgraded and having 8 Invid Shock Trooper Plasma Cannons added as close-in defense turrets. Those Shock Trooper Cannons were later replaced with standard 3 Galaxies Particle Beam Cannon. During the time period when she acted as backup to the Blazer, the Salient's normal mecha complement was rotated out and replaced with Raven-2 Team and the Shrike Team. Since then, Fury Team has been assigned to the Salient, along with a complement of the new Arrow Interceptors.

Vehicle Type: Space, GARFISH-class Escort Carrier
Crew and Troops: 58 + 30
Ship's Crew: Ship's Captain (1), first officer and second in command (1), Bridge Officers (8), Combat Operations Officers (20), Engineers (15), Assorted Other Personnel (13).
Troops: 6 Veritech Pilots, 24 other military personnel.

Mecha Capability:
3 Alpha Fighters
3 Beta Fighters
9 Arrow Interceptor Drones

2 AMR-10 Armored Mecha Retrieval Vehicle
4 ML-3 Forklift
2 AAT-40 Armored Transport
2 ARRAV Armored Rocket and Radar Assault Vehicle
2 M-310 Command Buggy
90 Assorted Modified Cyclone Models


M.D.C. by Locations:
3500    Main Body
150     per 40 sq. ft. Main Body (hull)
900     Nose Section
800     Veritech Hangers (3)
800     Main Thrusters (3)
500     Secondary Thrusters (3)
100     Outer Hatches
30       Interior Hatches
30       Inner Walls
100     Retractable Laser Turret
300     Tri-Laser Turret
180      Particle Beam Cannon (8)
4200    Variable Forcefield: 700 MD per side.
Armor Level: 30

Speed:
    
Conventional Sublight Propulsion: 20% of C.
Emergency Propulsion: Maximum speed is the equivalent of Mach 14.
FTL Drive: A dual 5 lyr/hour CG-Drive System.
Atmospheric Speeds: Maximum is Mach 8 to breach Earth's atmosphere.

Length: 350 feet.
Height: 114 feet.
Main Body Width: 251 feet.
Weight: 18500 tons.
Maximum Range: Unlimited. Protoculture reactors give it an estimated life of 10 years of constant use.
Main Engine: Reflex, heat pile system.

WEAPON SYSTEMS
1. Tri-Laser Turret:
A heavy duty laser turret operated from the command deck. It has 190-degree rotation and a 45 degree arc of fire.
Primary Purpose: Anti-Spacecraft.
Range: 30 miles in atmosphere, double in space.
Mega-Damage: 1D6x100 MD per blast.
Rate of Fire: Five per Melee.
"Close" (8000ft) Combat Bonus: +4 to strike.

2. Retractable Forward Laser Turret: A small, hidden turret used for defense from direct assaults mounted under the forward section of the main body and is capable of 360 degree rotation with a 180 degree arc of fire.
Primary Purpose: Defense.
Range: 4000ft in atmosphere, double in space.
Mega-Damage: 2D6*10 MD per blast.
Rate of Fire: Six per Melee.
"Close" (800ft) Combat Bonus: +2 to strike.

3. Missile Launchers (6): These missile launchers rim the forward section of the main body directly above the tri-laser turret.
Primary Purpose: Anti-Spacecraft.
Missile Type: Long-Range of any type; usually Plasma (Heavy), Proton Torpedo (Heavy), Reflex (Heavy), or Reflex Multi-Warhead.
Range: Varies with missile type; 500 to 2100 miles.
Mega-Damage: Varies with missile type.
Rate of Fire: A single missile per launcher for a volley of up to 6.
Payload: 72 missiles total.

4. Particle Beam Cannon (8): Upon discovering the inadequacy of the Invid "Plasma Throwers" originally mounted in these spots, the decision was made to replace them with particle beam cannon from the now mothballed colony fleet.
Primary Purpose: Defense.
Range: 3 miles in space, half in an atmosphere.
Mega-Damage: 4D6x10 MD per double-barrel blast.
Rate of Fire: Four per Melee.



Crew Members of Note:
Captain Salient – Lt. Colonel Theodore (Ted) McCoy:
Lt. Colonel McCoy is an old vet, one of the first members of the REF. He was severely injured during the fighting on Tirol and has extensive scarring over the left side of his body, including an artificial leg. Formerly the Security Officer of the Thoroughbred, he refused to cross-promote to the Space Branch. Despite this, Admiral Agnew made him commander of the Salient anyway.
6th Level Human Military Specialist
IQ 15 MA 13 PS 18 SPD 7
ME 20 PP 20 PB 7 PE 19
Skills of Note:  
All Detective/Espionage Skills   Military Ettiquette: 50% + 30%
H2H: Martial Arts   Kick Boxing

Fury Team: Six 2nd Level Veritech Pilots.




Special Notes:
Most large space vessels have the following facilities and equipment. Only their placement, size, and complexity vary with each ship’s layout.
1. Speed of Light Travel: All spacecraft can travel at a fraction of the speed of light.
2. Auxiliary engines and propulsion system: allows for travel at around the speed of sound. These engines are used only in emergencies.
3. The Command Center/Ship’s Bridge: This massive area controls and monitors external and internal communications, sensory data, and weapon systems. Computer generated graphics, plotting arms, and superimposed holograms, can display a complete visual image, with accompanying data regarding an enemy target(s). Over 150 targets, within an 20,000-mile area, can be identified, tracked, and visually displayed, with an accuracy margin of 85%. An array of computer banks, conference tables, data posts, monitors, large screens, and holographic displays protrude from the floor, walls, ceiling, and even dangle in mid-air.
Depending on the preferences of the various races, the commander may control the ship from a command bubble, a raised command deck, or even just a center mounted command chair. In any case, the ship’s commanding officer can observe all activity. Holographic displays, triggered by voice activation, spring to life at the slightest grumble. In some cases, a small forcefield or a transparent armor bubble with a MDC of 50 may protect the command area.
4. Auxiliary Bridge: Most vessels have an auxiliary bridge buried deep within the heart of the vessel. This bridge has most of the same abilities of the main bridge, but in a much smaller area. As such, the displays aren’t as numerous or as large as those on the main bridge. Junior officers are usually assigned here, with a command level officer in charge.
5. Radio Interference Network: From the Command Center, the ship can project an area or net of intense radio interference that can completely isolate an enemy. The range of the radio jamming is approximately 500 miles, but can be increased by linking additional ships into the network (adds 500 miles per each additional vessel). Anyone caught within the radio interference net will be unable to receive any short or long-range transmissions. A superior communications system, like that of another cruiser, will be able to maintain internal communications as well as boosted short range communications within 25 miles from the main receiver. There are no limitations as to the duration of these jamming signals, which can be maintained for months.
6. Radar Jamming: From the Command Center, a ship can jam an enemy’s radar. Range is a 100-mile area up to 400 miles away.
7. Long Range Video and Communications System: From the Command Center, can send clean, accurate audio-visual transmissions up to 2,000 miles away, as well as pick up and monitor outside transmissions. The range of transmission is doubled in space and can be further extended by bouncing transmissions from one ship to another.
8. Internal Security System: From the Command Center, besides monitoring hatch and door status all over the ship, the sensors monitor the temperature, radiation, motion, and chemical make-up of the ship’s breathable oxygen. The system can detect interlopers, disturbances, or anomalies on board the vessel.
9. Medical Facilities/Laboratory: Big ships have fully stocked, modern medical facilities, equal to any ground-based hospital. Any medical procedures that are available to a race can be performed in the medical facilities, including bionic and cybernetic replacements of limbs and organs. The laboratory facilities include chemical, biological, spectrographic radiation, and sound analysis, storage of specimens, and audio/visual/computer data recording.
10. Mess Halls: Distributes various foods and drinks. Water is also dispensed at these locations.
11. Water Supply: A large reservoir of drinking water is stored on all vessels, in addition to the supplies at the mess halls.
12. Launch Bays: These huge, wide-open storage areas for fully functioning combat ready fighters can be found in he scondary hull of the ship.


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