Landmarks of Note

Baltimore City: Baltimore is your basic heavy industry town, not much changed in layout from the way it was before the Cataclysm. The entire Inner Harbor area is full of warehouses, drydocks, wharves, and shipdocks. The only exception to this is the area around the Camden Yards Stadium facilities. The old Stadiums have been restored and hold athletic activities ranging from Inter-Fort baseball and football games, to Juicer sports. South Baltimore is dedicated almost completely to Bethlehem Steel and CityKnights, Incorporated. The center of town is the administrative area, hotels, Lexington Market, and entertainment areas, with a few non-church fort residences and apartment buildings. The area from old North Avenue to the City Wall is made up of the more than two dozen church forts and enclaves. While the old I-695 Beltway still exists, it is used as a military road during times of attack, and as a speedway for the weekend Rocket-Car races.

The Church Forts: There are 24 main church-forts left in the city, with several dozen smaller ones spread in between. Each of the forts is composed of a 20-40 foot tall circular wall surrounding an area of between 1-2 miles in radius. Inside of the wall, there are several multi-level greenhouses, a dozen or more apartment dorms for the inhabitants, 2-10 churches, mosques, or synagogues of the various faiths, and at least 4 barracks for military personnel. The greenhouses supply more than enough food to feed each fort all year long. Also inside of the forts are industries of various types, including recycling centers, gunsmiths and armorsmiths, shot-towers, and vehicle maintenance shops of various types and sizes. Other than power and water, which is supplied by lines and pipes armored and buried deep underground, each fort is completely independent and self-maintaining.

The Enclaves: There are eight enclaves in total. There are four northern farm enclaves in Catonsville, Towson, Essex, and Reisterstown that provide food and supplies for the military. There are also more two farm enclaves located outside of the City Wall which provide grain for such luxuries as beer and raise large livestock (like cows, deer, and other assorted animals). The last two enclaves are the Polytechnic Enclave and the City Castle Enclave. The Polytechnic Enclave is a walled in area that includes the Old Campus and its surrounding half mile area, and the Jones Falls River from the Old Campus to the last TW Generator about a half mile up-river. Polytechnic does have a second Enclave located on old North Avenue that is a half mile in radius. Its layout is similar to that of the church-forts. The City Castle Enclave includes the City Castle, and its surrounding 1 mile radius enclosed in a 30 foot tall wall. The City Castle Enclave also has a layout like the surrounding church forts.

The City Wall: Besides the City Castle, the City Wall is one of the defining pieces of architecture of Baltimore City. Extending for nearly 50 miles, it is 100 feet tall and has a base thickness of 100 feet, tapering to 50 feet wide at its top. Every half mile of the wall is reinforced with a massive 150 foot tall tower. The entire length of the wall is armed with automated weapon systems controlled either from the nearby tower, or manned from inside of the wall. Besides the opening where the Wall meets the Inner Harbor, there are five other gates through the wall located on I-295 in Southwest Baltimore, I-70 in West Baltimore, I-795 in Northwest Baltimore, I-83 in Northern Baltimore, and Belair Road in Northeast Baltimore. Each Gate consists of a massive 100 foot long armored sliding door protected by twin towers. Inside each of the gates is a massive Customs area. In this Customs area are parked the vehicles and power armors of all visitors to Baltimore City. Armored vehicles and power armors are only allowed into the city if the owner has proof of a permanent berthing for it, or if it is in need of repairs. In either case, said armor or vehicle is escorted to either the repair shop of choice, or to the berthing location. Before any vehicle, armor, or borg is allowed into the city, the Customs Agents go over it with a fine tooth comb. All weapon systems are disabled, either by removing the power cells, or by removing the components that allow the weapon to work. In the case of railguns, removing the slugs and the power capacitors will suffice. In the case of lasers and particle cannons, the power limiters and focusing crystals are removed. All ammunition, including missiles, are confiscated. All confiscated components and material are locked away in storage facilities located at that gate. While there is no charge for locking away the material, visitors are only allowed access to it upon their leaving the city. Each individual or party entering the city is assigned a Customs Agent who signs in the material with a hand and retinal scan, keeps track of the confiscated material, and gives the party a method of getting in contact with him upon their leaving the city. For those individuals whose vehicles and armors don't need to be repaired, or don't have berthing inside of the city, there are facilities available to rent civilian vehicles for the duration of their stay.

Crazy Ray's: Near the City Wall in the southeastern corner of Baltimore City is the City-State's largest junkyard. Inside of this junkyard you can find everything from the stainless steel gull-wing door of a 1982 Delorean to the forward section of a Coalition APC (which Ray uses as his office). If it's been blown off, cut up, or atomized, you can more than likely find a replacement part for it somewhere in Crazy Ray's. Ray offers fair prices for any parts you might find in his junkyard, any repairs you might need done, or any power armors or vehicles you might want to sell for scrap. The owners of Crazy Ray's are always named Ray even if they have to legally change their name to some form of Ray. The current owner Rayfonse Alberte' inherited the junkyard from the previous owner Raybert Curt, an old friend of his father (who was a life long employee of the junkyard).

CityKnights, Incorporated: In the heart of southern Baltimore, CityKnights Inc. makes this heavily industrialized area its home. CityKnights makes all of the City's home-built power armors, body armors, civilian vehicles, and armored vehicles. CK Inc, as it is also called, runs seven different factories full time making its signature power armors and vehicles for the city. All told, it employs nearly 20% of the population of the city.

Lexington Market: Imagine if you will a massive facility, 4 blocks wide by 10 blocks long, housing the biggest open market on the East Coast. Said facility is called Lexington Market, named after the shopping district it is built on. In exchange for a flat 5% sales tax, merchants are allowed to sell everything from clothing and shoes, to the top of the line power armors and weapon systems. To keep things under control, while you can purchase ammunition, power cells, and e-clips, no one is allowed to carry out a live weapon. All ammunition and power cell purchases are signed over to the purchaser, and are available for pickup at the City Wall when the purchaser leaves the city. E-clips can be carried out, but they cannot be charged until the purchaser leaves the city. The city provides free charging for e-clips when a purchaser leaves the city. As all power armors, vehicles, and body armors have their built-in weaponry disabled upon entering the city, they are only re-enabled when they leave the city. As such, it is always a good idea to let your Customs Officer know when you are leaving the city so that he can have your purchases available when you arrive at the Gates.


1