Rhino Infantry Fighting Vehicle

The Rhino IFV reentered service about two years after ARMOR’s failed assault on Columbia. Since that time, the Rhino and Ram have often been operated together on the battlefield. The original, prewar version of the Rhino was armed with dual bolt cannons and had 30% less armor. The general upgrades include increasing the armor, although laser resistant armor has been considered, and replacing the secondary weapon systems and power systems. Pulse laser cannons replaced the bolt cannons and power cords were fitted for the use of the infantry being carried in the vehicle. By this time, most troops carried energy weapons instead of projectile weapons and the power cords allowed virtually unlimited fire from them and plugged in the place of an energy clip. The power cords required that the entire vehicle's power system be upgraded. There was some discussion of replacing the armor with laser resistant armor similar to that carried by the Glitterboy, but this was not carried out except on a handful of command and VIP IFVs.

Besides being able to carry a platoon of Terrine infantry, minus the Olympic-class Power Armor, the Rhino is a fully capable combat vehicle in its own right. While it was not designed to be a mainline battle unit, its armor is strong enough to allow it to survive on the frontlines. The Rhino’s typical use is to be parked behind an embankment, with only the Combat Command Pod showing above the barricade. From the Combat Pod, the vehicle Commander can fire missile barrages onto the enemy and direct deployed infantry around hidden dangers. Either the gunners or the co-driver can control the pulse laser mounts on the front of the vehicle. If the vehicle has a weakness, it is in the anti-gravity emitters mounted on the bottom of the IFV. While the Anti-Gravity generators are fully self-contained inside the vehicle, it still needs to have the emitters mounted outside. To combat this weakness, the Rhino carries extra emitters, and its crew is trained in how to replace them.

ARMOR hasn’t been much interested in making variants of the Rhino. The only two variants available are the original model (several dozen in the hands of independent operators employed by ARMOR) and a laser resistant armored version used by VIPs and Army Command Staff. The original model has 30% less armor and is armed with bolt cannons, while the laser resistant model is the same as the current model, but the armor works the same way as the Glitterboy’s. Overall, the Rhino IFV is very popular with the infantry, and each platoon is assigned one.


Model Type: Rhino-class IFV
Vehicle Type: Armored Personnel Carrier
Crew: Five (Driver, Co-Driver, 2 Gunners, and the Commander).
Troop Carrying Capacity: 1 Terrine Platoon with full gear

M.D.C. By Location:

Missile Launchers (2)

175 each

[1] Pulse Laser Mounts (2)

50 each

[1] Smoke / Gas Dispensers (2)

15 each

[1] Headlights (2)

10 each

Radar/Communications Cluster

55

Main Hatches (2) (Each Side)

150 each

Combat Command Pod

250

Reinforced Crew Compartment

100

Reinforced Personnel Bay

175

[2] Main Body

600

[1][3] Anti-Gravity Emitters (4)

100 each

[3] Main Engine Thrusters (4)

150 each


Notes:
[1] These are small and difficult targets to strike, requiring the attacker to make a "called shot," but even then the attacker is -4 to strike.
[2] If all the M.D.C. of the main body is depleted, the vehicle is completely shut down and is unsalvageable.
[3] Depleting the M.D.C. of two A-G Emitters or Thrusters will reduce the speed and hover ability of the IFV by one-half until they are replaced. Replacing an A-G Emitter will take 1D6x10 minutes by the trained crew (two replacements are carried on board) or three times as long by the inexperienced. Changing emitters is only advisable when the vehicle is not under attack.

Speed:
Ground and Water: 190 mph maximum road speed.
Hover: Can hover at ground level (2 feet of hover), or as high as 20 feet.
Maximum Range: Unlimited (Nuclear Fusion power supply with 25 year duration).

Statistical Data:
Height: 16.25 feet.
Width: 11.5 feet.
Length: 42.5 feet.
Weight: 48 tons.
Cargo Capacity: Minimal storage space in pilots’ compartment; about four feet (1.2 m) for extra clothing, weapons, and personal items. Four Laser Rifles and a Missile Launcher with 6 missiles are stored in a compartment behind the driver's seat. Without troops, can carry up to 16 tons (7.2 metric tons) in rear troop bay.
Power System: Nuclear Only (25 year life span)
Cost: 20 million. It is exclusive to the ARMOR military and is not available on the Black Market.

Weapon Systems
1. Missile Launchers (2): Two missile launchers are mounted on the sides of the Rhino IFV. Both launchers are usually controlled by the gunners, but can be fired by the commander if need be. They are usually outfitted with High Explosive (HE), Fragmentation, or Plasma missiles. The launchers can engage air and ground targets. The Rhino uses an automatic loading system for reloads.
Maximum Effective Range: 5 miles.
Damage: 2D10x10 MD (HE), 2D8x10 MD (Frag: 15’ radius), or 2D6x10 MD (Plasma 25’ radius).
Rate of Fire: One at a time, or in volleys of 2, 4, 8, or 10.
Payload: 80 missiles; 10 in each launcher, plus 30 more in each internal automatic reloader.

2. Pulse Laser Mounts (2): Mounted below the pilot’s compartment, the weapons' primary purpose is for use against infantry, but they are effective against missiles and to a lesser extant, both aircraft and other armored vehicles.
Maximum Effective Range: 4,000 feet (1,200 meters)
Mega-Damage: 1D6x10 per pulse.
Rate of Fire: Equal to combined hand to hand attacks of pilot or commander.
Payload: Effectively Unlimited.

3. Firing Ports (10): The IFV has ten firing ports that allow soldiers in the troop bay to fire their guns out of the vehicle. There are five firing ports on either side of the vehicle. Firing ports can be closed in order to make the vehicle a sealed environment. Firing ports are fairly small, grenade launchers and missile launchers cannot be fired from the firing ports. The IFV has power connectors so that troops can fire energy weapons without draining their energy clips.

4. Smoke/Gas/Chaff Dispensers (2): A smoke/gas/chaff dispensing unit is attached to each side of the IFV. The dispenser can release a dense cloud of smoke, tear gas, missile defeating chaff, or laser beam dispersing Aerosol Mist. It covers a 40-foot (12.2 m) radius area around the entire vehicle. It has the same effects as the Aerosol Mist and Chaff grenades. The effects of the Aerosol Mist can be combined with the laser resistant materials that compose the armor of the command vehicles, when they are used together.
Payload: 50 total; 25 charges each; typically 10 smoke, 15 Aerosol Mist, 20 Chaff, and 5 tear gas.

5. Sensory Equipment:
The IFV carries all standard equipment of a robot vehicle plus this special equipment:
· Radio/ Video Communications: Long range, directional, has a range of 500 miles with short-range directional radio of 5 miles (8 km).
· Combat Computer/ Targeting Computer: Assist in the tracking of targets, +2 to hit.
· Radar: 50 miles (80 km), can identify 50 targets and track 25 as low as 200 feet (60.6 meters).
· Full Life Support: Protects crew, troops, and vehicle from heat and radiation and gives a breathable atmosphere inside the IFV for up 48 hours in vacuum and three weeks with scrubbers.
· Spotlight: Range: 600 feet (182.9 meters)
· Thermo-Imager: Range: 2,000 ft (609 m). Finds the infrared radiations of things that are warm. Also enables pilot to see in smoke, shadows and darkness.
· Nightvision Optics: Range: 2,000 ft (609 m). Uses light amplification to make a picture. Emits no light but will not work in absolute darkness. System can be dazzled by sudden bright lights but does not physically blind the pilot.

 

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