Race | Power | Might | Agility | Wisdom | Psyche | Constitution | Armo | DP | PP |
Triton |
Dark;Light;Nature | 4d10+15 | 4d10+18 | 4d10+18 | 4d10+14 | 4d10+18 | 2 | 4d10+18 | 4d10+8 |
Special Abilities | Description |
Water Breathing; | Triton's are aquatic humanoids with elvish facial |
Water Freedom; | simularities but with bodies more proportionate to humans. |
Teeth: +2 damage; | Their skin color is usually very pale sometimes with even a |
Shape Change: turn legs into fish tail | blue or green tint. They prefer life in the water and can |
change their legs into a fish-like tail. Triton are generally |
friendly but their smile flashes a mouth full of shark-like |
teeth which can be intimidating. |
Troglodyte |
Dark | 4d10+18 | 4d10+6 | 3d10+8 | 3d10+14 | 5d10+12 | 3 | 5d10+12 | 2d10+8 |
Special Abilities | Description |
Violent Prejudice: Humans | were-like reptilian humanoids, hate men, 1/2 use |
Odor: save vs poison; | claw/claw/bite rest use: axe, morning star, javelin (+3 to |
Claws and Teeth: +3 damage | hit2d4 dmg), prefer ambush (-4 opp surprise), in melee they |
secrete a smelly oil save vs poison or lose 1d6 STRfor 10 |
rnds, leader (3 HD), sub-chief (4 HD), chief (6 HD) |
w/guards (3 HD), lair large cave or cavern |
Troll, Dark |
Dark | 5d10+25 | 3d10+8 | 2d10+13 | 3d10+13 | 6d10+48 | 7 | 6d10+48 | 1d10+3 |
Special Abilities | Description |
Regeneration: 1 point of DP a round | Very aggressive and strong. Not as smart as their brothers |
Night Vision | the Rock Trolls but deadlier in a straight on fight. They |
shun daylight but are not affected by it as the stone trolls |
are. Commonly reach 7' in height with dark skin, eyes and |
hair |
Troll, Ice |
Dark | 5d10+21 | 3d10+7 | 2d10+13 | 3d10+11 | 6d10+46 | 7 | 6d10+46 | 1d10+3 |
Special Abilities | Description |
Regeneration: 1 point of DP a round | Large creatures resembling their cousins in most ways |
Resistance to Cold: level x 10 | except their blood is very cold causing a thin layer of frost |
to cover their skin. Hair is usually white or grey. |
Troll, Rock |
Dark | 5d10+20 | 3d10+6 | 2d10+14 | 3d10+13 | 6d10+47 | 7 | 3d10+11 | 1d10+3 |
Special Abilities | Description |
Regeneration: 1 point a round | Large smart tough hided creatures which wear very heavy |
Weakness: sunlight stiffens their skin reducing | armor and use weapons as well. Very strong second only to |
any physical action by -10. Strong sunlight will | the Dark Trolls. |
actually turn them to stone. |
Night Vision |
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