Race | Power | Might | Agility | Wisdom | Psyche | Constitution | Armo | DP | PP |
Sprite, Sea |
Nature;Wild | 0 |
Special Abilities | Description |
Invisibility | no wings, use special crossbow (function above & below |
Detect Good/Evil | water), arrows coated with ointment save vs poisonor sleep |
1d6 hrs (affects all creatures), can at will: invisible & detect |
good/evil (50 yrds), 3/day cast slow at 5th1/day cast airy |
water at 10th, 45% chance to be with 1d6 barracudas, live |
in coral reefs, enemy- sahuagin |
Sprite, Tree |
0 |
Special Abilities | Description |
Sprite, Water |
0 |
Special Abilities | Description |
Sprite, Wind-Puff |
0 |
Special Abilities | Description |
Sura-kappa |
Dark;Nature | 0 |
Special Abilities | Description |
Japan 206 |
Tabaxi |
Nature | 0 |
Special Abilities | Description |
Claws | spotted feline humanoids, great hunter, -2 opp surprise, |
Infravision | climb & swim, impossible to trap, weapons: bone, |
stonesling, clubs (treat as battle axe), if both claws hit rear |
claws rake 1d4+1/1d4+1, clans have leader, up to 5th |
Tallin |
0 |
Special Abilities | Description |
moremon.wri |
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