Race Power Might Agility Wisdom Psyche Constitution Armo
DP PP

Sprite, Sea

Nature;Wild 0

Special Abilities Description

Invisibility no wings, use special crossbow (function above & below

Detect Good/Evil water), arrows coated with ointment save vs poisonor sleep

1d6 hrs (affects all creatures), can at will: invisible & detect

good/evil (50 yrds), 3/day cast slow at 5th1/day cast airy

water at 10th, 45% chance to be with 1d6 barracudas, live

in coral reefs, enemy- sahuagin

Sprite, Tree

0

Special Abilities Description

Sprite, Water

0

Special Abilities Description

Sprite, Wind-Puff

0

Special Abilities Description

Sura-kappa

Dark;Nature 0

Special Abilities Description

Japan 206

Tabaxi

Nature 0

Special Abilities Description

Claws spotted feline humanoids, great hunter, -2 opp surprise,

Infravision climb & swim, impossible to trap, weapons: bone,

stonesling, clubs (treat as battle axe), if both claws hit rear

claws rake 1d4+1/1d4+1, clans have leader, up to 5th

Tallin

0

Special Abilities Description

moremon.wri

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