Race | Power | Might | Agility | Wisdom | Psyche | Constitution | Armo | DP | PP |
Minotaur |
Dark;Light | 5d10+22 | 4d10+19 | 4d10+8 | 4d10+13 | 5d10+45 | 0 | 5d10+45 | 3d10+5 |
Special Abilities | Description |
Horns: charging attack for +4 damage, usually all |
actions that rnd |
Mite |
Nature;Wild | 0 |
Special Abilities | Description |
2' humanoids, rarely seen, snare lone adventurer w/snares & |
traps then robbed, beat captives, entrance ishidden & |
detected as seceret door, difficult for humans to enter (size), |
related to snyads, no language |
Neo-Human |
0 |
Special Abilities | Description |
South America2 148 |
Nilbog |
Wild | 3d10+8 | 3d10+12 | 3d10+8 | 3d10+16 | 3d10+14 | 0 | 3d10+14 | 2d10+4 |
Special Abilities | Description |
Spatio-temporal Reversal | appear exactly as goblins, have all characteristics of that |
race with one exception - they suffer from |
spatio-temporalreversal, causes adventurers to have no |
control over their actions & to do things contrary to their |
intent, is healed theequal dmg intended to cause, hurt only |
by cure wounds & healing potions etc, no way to |
distinquish between goblins |
Norker |
Dark | 3d10+13 | 3d10+11 | 3d10+10 | 3d10+19 | 4d10+20 | 4 | 4d10+20 | 2d10+5 |
Special Abilities | Description |
relative of hobgoblins, attack: bite/club, if disarmed no bite, |
tough skin, tribe structure as hobgoblin |
Ogre |
Dark | 5d10+20 | 2d10+12 | 2d10+8 | 3d10+10 | 6d10+55 | 6 | 6d10+55 | 2d10+3 |
Special Abilities | Description |
Large, ugly hulking brutes. First reaction to any problem is |
to smash it. Their tough leathery hide protects them from |
most harm. Height of about 7' and weighs 375 lbs. Skin |
color is usually a dark brown or black but can also be dark |
green. |
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