Race Power Might Agility Wisdom Psyche Constitution Armo
DP PP

Minotaur

Dark;Light
5d10+22 4d10+19 4d10+8 4d10+13 5d10+45 0
5d10+45 3d10+5

Special Abilities Description

Horns: charging attack for +4 damage, usually all

actions that rnd

Mite

Nature;Wild 0

Special Abilities Description

2' humanoids, rarely seen, snare lone adventurer w/snares &

traps then robbed, beat captives, entrance ishidden &

detected as seceret door, difficult for humans to enter (size),

related to snyads, no language

Neo-Human

0

Special Abilities Description

South America2 148

Nilbog

Wild
3d10+8 3d10+12 3d10+8 3d10+16 3d10+14 0
3d10+14 2d10+4

Special Abilities Description

Spatio-temporal Reversal appear exactly as goblins, have all characteristics of that

race with one exception - they suffer from

spatio-temporalreversal, causes adventurers to have no

control over their actions & to do things contrary to their

intent, is healed theequal dmg intended to cause, hurt only

by cure wounds & healing potions etc, no way to

distinquish between goblins

Norker

Dark
3d10+13 3d10+11 3d10+10 3d10+19 4d10+20 4
4d10+20 2d10+5

Special Abilities Description

relative of hobgoblins, attack: bite/club, if disarmed no bite,

tough skin, tribe structure as hobgoblin

Ogre

Dark
5d10+20 2d10+12 2d10+8 3d10+10 6d10+55 6
6d10+55 2d10+3

Special Abilities Description

Large, ugly hulking brutes. First reaction to any problem is

to smash it. Their tough leathery hide protects them from

most harm. Height of about 7' and weighs 375 lbs. Skin

color is usually a dark brown or black but can also be dark

green.

Page 27 of 36
First Previous Next Last 1