Character Name | Telgrin Lightdancer | Eye Color | Brown | Might | 38 | ||
Alias | Hair Color | Light Brown | Agility | 54 | |||
Player Name | Height | 5'10" | Wisdom | 88 | |||
Race | Elf, Fair | Weight | 127 | Psyche | 75 | ||
Occupation | Military Advisor | Age | 180 | Constitution | 45 | ||
Guild | Gender | Male | Max DP | 72 | Fighting | 46 | |
Alignment | Good | Natural Abilities | Max SP | 150 | Dexterity | 71 | |
Power Category | Light | Infravision | Armor | 0 | |||
Level | 9 | Damage Bonus | 8 | ||||
Native Language | Elven | ||||||
Skills | Level | Rating | Spells | Level | Time | Duration | Damage |
Languages: Common | 4 | Analyze: Armor | 9 | ||||
Surveillance | 5 | Major Glove of Invulnerability | 9 | ||||
Staff | 2 | Improved Permanent Illusion | 9 | ||||
Martial Arts | 1 | Ironskin | 9 | ||||
Throwing | 6 | Alpha's Wizard Light | 6 | ||||
Tactics | 6 | Continual Invisibility | 6 | ||||
Warfare | 6 | Ignite Metal | 4 | ||||
Cartography | 2 | Dispel | 4 | ||||
Con | 2 | Detect Charm | 4 | ||||
Escape | 3 | Resist Fire | 4 | ||||
Bow and Arrow | 3 | Call Chain Lightning | 9 | ||||
Fine Arts | 4 | Improved Detect Magic | 3 | ||||
Basic Liberal Arts | 0 | ||||||
Politics | 4 | ||||||
History | 3 | ||||||
Philosophy | 5 | ||||||
Basic Melee | 0 | ||||||
Advantages | Disadvantages | ||||||
Absolute Timing | Tender Skin | ||||||
Alertness-1 | |||||||
Battle Perception | |||||||
Weapons | Damage | Items | A.R. | Weight | Notes | ||
Staff of K'ar | 14 | Ring of Protection +3: ARM + 5 | |||||
Ring of Cold Resistance: lvl x 10 | |||||||
Amulet of Free Will: +30 to PSY for resisting mental attacks | |||||||
Description | Background |
Telgrin takes his role as military advisor very seriously. When working, he is very cold, stern and to the point. However, when relaxing, he exhibits a great sense of humor and likes to have fun. He prefers to hide this side of his personality from all but his closest friends. He will never let his want for excitement impair his judgement, though, in case his advice is needed. | During his childhood, Telgrin loved to recreate historic battles and study each move made by both sides. He loved to get into the mind of his opponent and try to determine what they were going to do before they did it. As a strategist, his skills are unparalleled through the realm. He was advisor to Stratholmes previous ruler and was eagerly asked to stay when the unexperienced Tallin Griffinmane took over. Since then, Tallin has relied heavily on Telgrin's wisdom and would be lost without him. |