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Character Name |
Alamar |
Eye Color |
Brown w/Red Tint |
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Might |
78 |
Alias |
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Hair Color |
Black |
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Agility |
82 |
Player Name |
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Height |
6'5" |
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Wisdom |
79 |
Race |
Neo-Human |
Weight |
221 |
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Psyche |
85 |
Occupation |
Ruler of Blackfang |
Age |
48 |
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Constitution |
68 |
Guild |
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Gender |
Male |
Max DP |
131 |
Fighting |
80 |
Alignment |
Malevolent |
Natural Abilities |
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Max SP |
241 |
Dexterity |
81 |
Power Category |
Dark |
Standard Neo-Human Abilities |
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Armor |
0 |
Level |
10 |
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Damage Bonus |
16 |
Native Language |
Common |
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Skills |
Level |
Rating |
Spells |
Level |
Time |
Duration |
Damage |
All Basic Skills
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0
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-
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Master
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10
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Sword
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4
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105
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Balefire
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10
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Knife
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2
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91
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Immolation
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10
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Throwing
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5
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116
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Reverse Alignment
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9
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Metalworking
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2
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91
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Coalthirst's Universal Mindbender
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10
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Beast Riding
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3
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95
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Block Teleport
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7
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Politics
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4
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104
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Darklight's Searing Disk
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7
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Warfare
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3
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94
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Charm Man III
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6
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Tactics
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3
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94
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Azura's Death Shadow
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6
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Con
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5
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114
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Darkray's Draining Tendrils
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6
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Intimidation
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6
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130
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Darklight's Weapons Warp |
6 |
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Interrogation
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5
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120
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Hypnosis
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4
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110
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Boxing
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2
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88
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Disguise
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3
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94
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Resist Domination
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5
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120
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Weapon Creation/Repair
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1
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86
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Torture |
3 |
100 |
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Advantages |
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Disadvantages |
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Iron Will
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Megalomania
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Presense |
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Greed
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Sadistic |
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Weapons |
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Damage |
Items |
A.R. |
Weight |
Area/Notes |
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En. Great Scimitar
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17 |
Fiery Black Plate
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95 |
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all |
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*flames on command for 3 Fire damage |
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*Immolate on will at lvl 45.
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*Physical attacks do +5 fire damage
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*lvl45 Weapon Slaying when burning
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*lvl 45 fire damage to those who touch it
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*Owner is Inv. To Fire |
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Description |
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Background |
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Alamar is a master of intrigue and terror. His skills at intimidation are unmatched. He is a truly sinister being who will go out of his way to corrupt the pure hearted. He is almost never seen outside his suit of full, black plate mail which adds a sense of mystery and terror to his presence. |
When the frontier town of Blackfang began to grow and become profitable, Alamar quickly moved in and began his sinister plans. Using a masterful combination of skill, magic and treachery, Alamar was able to convince, force or scare the residents into proclaiming him as ruler. Alamar rules with an iron hand and those residents not in league with him are too terrified to oppose him. |
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