Homebrew Rules


From: mbostwic@chs.cusd.claremont.edu
Subject:  Building BladeRunner Replicants f/CP
Date: 8 Oct 1994 18:43:10 GMT

Replicant:

Character Points:

All Replicants have a maximum Empathy of 6, many have as low as a 1....

Replicants were desined for specific perposes, and so they are rated on a scale. Which is simply A (The Best), B (Average - for a replacant), and C (I suck at this). Replicants are either a Physical Replacant or a Mental Replacant. Very Special Replicants are enabiled with the best of both worlds...

 


Physical A:
40-35 points to destribute among:  REF, MA, and BT.
Max:  Ref: 15	MA: 20    BT: 15
Physical B:
30-25 points to destribute among:  REF, MA, and BT.
Max:  Ref:  12	MA: 17	   BT: 12
Physical C:
20-15 points to destribute among:  REF, MA, and BT.
Max:  Ref:  8	MA: 12	   BT: 10
Mental A:
30-25 points to destribute among:  INT, TECH.
Max:  Int:  17	TECH:  17
Mental B:
18-15 points to destribute among:  INT, TECH.
Max:  Int:  12	TECH:  15
Mental C:
14-8 points to destribute among:  INT, TECH.
Max:  Int:  8	TECH: 8

After you are done with this, you get 25 points to destribute for the rest of the STATS.

Why is it everything like 20-15, et cetra? Simply because no matter how gentic technology gets, it still isn't going to come out with a perfect specim always.

Lifepath:

Ethnic "Origins" and Personal style remain the same. For family background, you may create these if your replicant has a pre-programned background. Motivations remain the same.

Life events.... A replicant starts off with NO LIFE EVENTS... usually. But if you NEED to, you can have perhaps, one to two years of life paths... but NO MORE!

Careers, and Skills:

A replicant can have any Careeer. Note: Media, Corprate, Nomad, Rockerboy, and Cop, may not in many campains, a good choice.

Because of their pre-programmed nature a replacant starts off with an extra 10 points to add on to the beggining Career skills.

Equipment and Cybernetics:

A replicant starts off with 1/2 the starting funds, because they havn't yet had the time to earn cash, or get money.

The GM should limmit the ammount of cyberware that a replicant may start off with. That means latter on in the game the replicant can get more cyberware. A good limit for cyberware is 4 diffrent types, (not including chips).

 

************** I hope this helps..... Someone, please add some history, or subtract, or add from this... Especially the creator of this idea, (that wasn't me).

Other information on Replicants and the like:

2019: Off-World

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