From: mbostwic@chs.cusd.claremont.edu Subject: Building BladeRunner Replicants f/CP Date: 8 Oct 1994 18:43:10 GMT
Replicant:
Character Points:
All Replicants have a maximum Empathy of 6, many have as low as a 1....
Replicants were desined for specific perposes, and so they are rated on a scale. Which is simply A (The Best), B (Average - for a replacant), and C (I suck at this). Replicants are either a Physical Replacant or a Mental Replacant. Very Special Replicants are enabiled with the best of both worlds...
Physical A: 40-35 points to destribute among: REF, MA, and BT. Max: Ref: 15 MA: 20 BT: 15 Physical B: 30-25 points to destribute among: REF, MA, and BT. Max: Ref: 12 MA: 17 BT: 12 Physical C: 20-15 points to destribute among: REF, MA, and BT. Max: Ref: 8 MA: 12 BT: 10 Mental A: 30-25 points to destribute among: INT, TECH. Max: Int: 17 TECH: 17 Mental B: 18-15 points to destribute among: INT, TECH. Max: Int: 12 TECH: 15 Mental C: 14-8 points to destribute among: INT, TECH. Max: Int: 8 TECH: 8
After you are done with this, you get 25 points to destribute for the rest of the STATS.
Why is it everything like 20-15, et cetra? Simply because no matter how gentic technology gets, it still isn't going to come out with a perfect specim always.
Lifepath:
Ethnic "Origins" and Personal style remain the same. For family background, you may create these if your replicant has a pre-programned background. Motivations remain the same.
Life events.... A replicant starts off with NO LIFE EVENTS... usually. But if you NEED to, you can have perhaps, one to two years of life paths... but NO MORE!
Careers, and Skills:
A replicant can have any Careeer. Note: Media, Corprate, Nomad, Rockerboy, and Cop, may not in many campains, a good choice.
Because of their pre-programmed nature a replacant starts off with an extra 10 points to add on to the beggining Career skills.
Equipment and Cybernetics:
A replicant starts off with 1/2 the starting funds, because they havn't yet had the time to earn cash, or get money.
The GM should limmit the ammount of cyberware that a replicant may start off with. That means latter on in the game the replicant can get more cyberware. A good limit for cyberware is 4 diffrent types, (not including chips).
************** I hope this helps..... Someone, please add some history, or subtract, or add from this... Especially the creator of this idea, (that wasn't me).
Other information on Replicants and the like: