Invented as an experimental drug for insomniacs, Mist is oneof the more addictive Narcotics. It was withdrawn from publicsale after it was discovered that long-term (3 month) usageled to nasal bleeding and irrepairable damage to the mucoustissue.The effect of the drug is a slight sensory crossover of "touchand presure" to "sight and sound". For a person in nicesurroundings this creates a warm fuzzy feeling. but for a personbeing pushed or bombarded with light or sound this can beterrifying and painful.Benzodiene-Analog, colourless liquid inhaled used in atomiserNarcoticDRM -2ODM +2WDM +4$100 per 50 shotsImmediate Effect Special sensory crossoverEffect Duration : 1d6 HoursTime till withdrawal : 4d10 hoursWithdrawal period : 1 MonthWithdrawal Side-Effects : -1 INT/REF per 24 hours withdrawalto a maximum of -3. Hitting at any time will remove theseeffects but withdrawal will fail!Permanent Side-Effects : INT/REF loss remains after withdrawal andmust be healed at rate of 1 point per month. Nasal bleeding andmucous tissue damage.
Samuraii, coloquially known as "sammy" (also the name used for anyone using the drug) is THE combat drug. Itwas invented in a joint effort by the Pentagon and the Medellian Cartel for use in a war in Nicuragua against the other drug CartelsThe success' of the drug were difficult to hide in the military and it soon became popular in the civilian market. The parties responsible for its creation kept supply low to boost the price, until it was discovered just how addictive and destructive it was.Most civilians with the money to buy it found the high addiction rate too inconvenient for their lifestyle, and too devastating, so use has slowly been limited to military ops.The main problem is the effects of withdrawal. At first the extra REF, Awareness,etc. may not seem too bad, but for most people in the early quarter of the twenty first century the loss of 1d4 EMP is too much. Comined with the violent tendancies of both drug and user ANYTHING will act to piss the user off! The cat next door, the radio you can now here half a city away, and especially those men and women in Kevlar with CSWAT written on it who keep yelling at you through a loud-hailer, hell even your own face may anger you. The good news is that if you survive but fail to withdraw the first time, the only problem you have (and will have for the rest of your life) are bad headaches (-1 ALL rolls).Like they say "nobody fucks with Sammy, Sammy fucks with you!"
Benzadrine-Analog, greenish liquid in thin but hard shelled capsuleStimulantDRM -2ODM +3WDM +3$450 per ampuleImmediate Effect: +3 REF, Awareness, COOL, MA, BDOY - no shockor death-saves necessaryEffect Duration : 5d4 minutesTime till withdrawal : 4-8 hoursWithdrawal period :20-30 minutesWithdrawal Side-Effects : same as "Immediate effects" plus thetemporary loss of 1d4 EMPPermenant Side-Effects : Headaches, -1 to ALL rolls
Basically one of the more successful, read "lower fatality"backyard products. Designed for netrunners who need to stay awake over many long nights.
Benzadrine-analog, colourless liquid in an inhalerStimulantDRM +0ODM +2WDM +2$130 per 40 shotsImmediate Effect : +1 COOL plus negate need for sleep Effect Duration : 2d6 hoursTime till withdrawal : 1d12 hoursWithdrawal period : 1d12 daysWithdrawal Side-Effects : insomnia, anemia, D.T.s, -1 REF,COOL,EMPPermenant Side-Effects : Acme and skin problems
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