click to go to the UO website


Ultima Online was delivered late last summer, and since then has gained a large following of fans, a number of people screaming foul, and at least one lawsuit (which is silly if you read the particulars of the suit). Regardless of what you've heard, try to reserve judgement until you've fully read this review.

Ultima Online is set in the land of Britannia, during an undetermined time frame. In this game you won't be assisted by your faithful companions Dupre, Iolo, and the other old crew. You aren't even the Avatar, so don't go up to the gates of Lord British's castle and get all snooty, cause he aint gonna recognize you (BTW, Lord British and Lord Blackthorne are played by themselves in the game, so be nice). For those of you not familiar with Lord British's (Richard Garriot) tale, you may want to go pick up Origin's Ultima Collection (all the original Ultima games, 1-8), or the Complete Ultima VII (which should be available for about $15 or so), but it is not necessary to do so.

This game is HUGE! It is not uncommon for there to be 3,000 people on a single game server known as a shard (actually, it is a server cluster), and there are currently 10 game shards out there to play on (not counting a testing shard). Each one is a copy of the other as far as geography, but it is sort of a parallel world in that a player character exists in one shard, and one shard only, so when choosing which shard to play on (for latency reasons), choose carefully, because you cannot transfer characters from one shard to another (though you can have up to 5 seperate characters on each shard). There is a utility called UOTRACE written by Robert Simpson that you can download now to test your connection to each of the game servers out there, as well as to any server anywhere on the net. Download the program, because it can help you determine just where a bottleneck might be between you and whichever place it is you are trying to get to.

The worlds themselves are rather big. It can take you an hour or more to walk from one tip of Britannia to the other, and that doesn't count all the islands and dungeons that are scattered throughout the map. I tend to stay in the area of Vesper/Minoc myself, as it has everything I need to hone my skills and make money.

Once you choose a shard to play on, you must pick a name, and some physical attributes for a character. Here you see one of my characters on the Great Lakes server, Ajarel, the Alchemist. There are many pre-defined professions you can choose to play in the game, but there are many that have been player created and supported. For instance, Ajarel got pk'd in the forest on the way from Britan to Vesper. Lacking money, I spent time in town talking to other players, hoping to get some help. Somehow I managed to get into a Monty Python conversation (quoting movie lines, etc). Another player, thinking this was a street performance, came by and gave me 4,000 gold pieces, more than enough to re-buy all my equipment, and invest very wisely in my alchemy education. I have heard there are a number of player created professions within the game (actor/actress, singer, bartender, inkeeper, merchant, bounty hunter, etc), so there is a lot you can do.

The physical attributes tracked in the game:

Some of the predefined professions you can start with are:

Now these are just templates, you are perfectly free to create your own type of character that suits you best. Skills tracked are as follows:

Whew! That's it for skills in the game. As you can see, there's enough to keep you busy for a long time. You can train in any skills you wish, and while some are somewhat useless, others are real lifesavers. Once you've chosen some skills, you need to practice them so you can actually be useful. Getting up to mastery of any skill requires a lot of practice, so don't expect to become some sort of hulking warrior in a matter of hours. In the picture below, my character Ajarel (in red) is sitting on a log in front of the magic shop in Vesper, about to happily start grinding away on the mortar and pestle. You can see the reagents in Ajarel's bag at the bottom of the picture. Ajarel has become a regular fixture on the log there, sitting and grinding away, because alchemy is a very difficult and expensive skill to master.

By dragging items onto/off of Ajarel's 'paperdoll' below, I can equip her with weapons, clothes, armor, etc, or click on one of the buttons to the right, to bring up various information windows, all of which can be dragged around on the screen (in the shot above, you can see her closed backpack in the upper left, closed character 'paperdoll' in the upper right, closed skills box in the lower left, open pouch in lower center, and status bar in the lower right).

Monsters and wild animals are bountiful in the forests and dungeons. Below are pictures of just a few of the more dangerous monsters. They are not to scale (dragons and demons are much much bigger than skeletons and elementals). Don't let that bear or wolf in the woods fool you though, they can kill a newbie as well as any dragon. Clicking on the animated images below will take you to Origin's guide to flora and fauna, where you can see more of the inhabitants, as well as get descriptions of them.

A demon mistakenly
summoned into a
blacksmith shop!
A demon

A skeleton

A fire elemental

A dragon!

Don't expect to be led by the hand through the game. Unlike most single player RPG's, this game has no specific goal, other than survival. There are quests that crop up from time to time, but you are not required to do them. If you wish, you can spend your entire online time baking bread and cookies to sell to bakeries in towns, or, you can go on a psycho rampage and become a famous (and most likely dead) monster killer. There are towns to explore, dungeons to adventure in, seas to sail, and lots of things to fight and kill. This is what is so great about UO, the game is completely open ended. You want to buy a house (dwelling/shop/inn/tower/castle, etc)? No problem, they're in there.

This is a game that often evokes a love/hate relationship with players. It is very addictive and fun, but sometimes the issues that crop up can be maddening (lag, playerkilling, game bugs). Since UO is a commercial product, Origin has been regularly updating the game (sometimes for the better, sometimes for the worse). If you aren't sure whether this is the game for you, see if someone you know owns it, and watch them play for a bit. Too bad Origin doesn't have more of a 'trial' version of the game on a seperate server so you can see what it is like without having to shell out 40+ bucks for it.

Price: about $44 for the game ($85 if you want the charter edition which has extra goodies inside, and 3 months of pre-paid game time), and $9.95 per month in addition to any ISP monthly charges. If you do not wish to use your credit card to pay the monthly charge, you can buy pre-paid time certificates in some software stores.

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