General outline
The following rules are meant to be used for games where two teams contend against each other, teams consisting of two players each. One team will consist of you and your partner; the other team (your opponents) of your hazard player and your partner's hazard player. Play proceeds as in Standard Games, except where these rules contradict Standard Rules. In the Duo-Quad format you share the victory with your partner.
1. Victory Conditions | 2. The Cards and Decks | 3. Getting Ready to Play | 4. Playing and Drawing Cards |
1. Victory Conditions:
2. The Cards and Decks
3. Getting Ready to Play
The marshalling point conditions for playing a Sudden Call card or calling the Free Council are based on marshalling points acquired by you and your partner. For the 1-deck game this is 38 MP's, the 2 deck games is 45 Marshalling Points and the 3-deck game is 65 Marshalling Points. When Sudden Call is played, or the Free Council is called, every other player at the table gets one more turn. Marshalling Points only double (for your opponents) if both you and your partner lack MP's in a certain category and vice versa.
(note, this makes specialization in decks possible, if not essential).
A. A Wizard player may place any Wizards into his sideboard, as long as only one Wizard is duplicated in the play deck and sideboard combined, and no more than three copies of the duplicated Wizard are in the play deck and sideboard combined.
B. The sideboard size for each game is increased by five cards.
C. You may exchange a Wizard card in your hand for one in your sideboard, providing that another player has revealed the Wizard that is in your hand.
D. You may not halve the hazard limit for your opponent's companies to access your sideboard for hazards.
A. At the beginning of the game, each player rolls two dice. The highest roll, rerolling any ties, goes first, the player who rolled highest in the opposing team goes second, the remaining player of the team who went first goes third and fourth the remaining player in the team who went second.
B. Each player may use a pool of 25 characters.
C. When both teams are of the same alignment or when one of the teams is playing the Fallen-Wizard alignment a character draft is used. Each player rolls two dice, with the highest roll going first. Second, the player who rolled highest in the opposing team goes, third the remaining player of the team who went first and fourth the remaining player in the team who
went second.
D. An exception for the character draft is made when both teams play the Fallen-Wizard alignment. When both teams declare to play the same Fallen-Wizards(e.g. both teams play Fallen Pallando and Fallen Saruman) one player from each team rolls two dice, with the team rolling highest, playing the Fallen-Wizards they declared. The other team then swap their first Fallen-Wizard decks for their substitute Fallen-Wizard decks. When both teams have declared their Fallen-Wizards and only one Fallen-Wizard proves to be duplicated, both teams(one player) roll two dice
and the team with the highest roll may play their Fallen-Wizard. The other team may now replace the duplicated Fallen-Wizard(deck) with a substitute deck (even if it's his partners substitute deck).
E. To determine who is your hazard player, the player who may start the first turn chooses his hazard player from the opposing team. This is subsequently the player you play hazards on. Your partner plays hazards on the remaining opponent and vice versa.