SEE CODEX SPACE MARINES FOR THE FOLLOWING
HQ CHOICES.
Space Marine Heroes
Librarian
Chaplain
Command Squad
Elites
0-3 Soul Drinkers Squad 6 to 10 models.
Profile
Points/Model
WS
BS
S
T
W
I
A
Ld
Sv
Soul Drinkers Squad
38
3
3
4
4
1
4
1
8
3+
Weapons: Power Sword and Bolt Pistol.
Squad: 6 to 10 models.
Special Rules: Jump Packs. Refractor field 5+ Invulnerable save.
SEE CODEX SPACE MARINES FOR THE FOLLOWING
ADDITIONAL ELITES CHOICES.
Terminator Squad
Terminator Assault Squad
Space Marine Veteran Squad
Dreadnought
Squads
Cobra Squad 6 to 10 models.
Profile
Points/Model
WS
BS
S
T
W
I
A
Ld
Sv
Cobra Squad
30
3
3
4
4
1
4
1
8
3+
Weapons: Boltgun
Squad: 6 to 10 models
Options: Up to two models per Squad may replace their Boltgun with:
a flamer at a cost of 3 points
a plasma gun at a cost of 5 points
a melta gun at a cost of 8 points
Special Rules: Jump Packs.
SEE CODEX SPACE MARINES FOR THE FOLLOWING
ADDITIONAL SQUAD CHOICES.
Assault Squad without jump packs
Scout Squad
Tactical Squad
Fast Attack
SEE CODEX SPACE MARINES FOR THE FOLLOWING
FAST ATTACK CHOICES.
Assault Squad
Bike Squadron
Attack Bike Squadron
Scout Bike Squadron
Land Speeder Squadron
Land Speeder Tornado
Land Speeder Typhoon
Heavy Support
Note: Due to the White Scars lighting fast attack all heavy support Choices except for Land Raiders start the game in reserve and arrive on the first turn.
SEE CODEX SPACE MARINES FOR THE FOLLOWING
HEAVY SUPPORT CHOICES.