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Divine Spells |
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2nd-level Cleric Spells | |
Guidance of the Avatar. Adds +20 bonus to a skill check. | |
4th-level Cleric Spells | |
Bane Weapon. Enchants a weapon to be more powerful against a specific enemy type. |
2nd-level Druid Spells | |
Obliterate Tracks. Clears all tracks from a 100-ft.-radius spread. | |
3rd-level Druid Spells | |
Trackless Domain. Creates an area in which no creatures may be tracked. |
1st-level Ranger Spells | |
Exacting Shot. Causes your ranged attacks to be deadly against your favored enemies. | |
Obliterate Tracks. Clears all tracks from a 100-ft.-radius spread. | |
Servant's Guise. Changes appearance of clothing and equipment. | |
2nd-level Ranger Spells | |
Trackless Domain. Creates an area in which no creatures may be tracked. |
Bane Weapon | |||
Transmutation | |||
Level: Clr 4, Sor/Wiz 4 | |||
Components: V,S | |||
Casting Time: 1 action | |||
Range: Close (25 ft. + 5 ft./2 levels | |||
Target: One weapon or 50 projectiles, all of which must be in contact with each other at the time of casting | |||
Duration: 10 minutes/level | |||
Saving Throw: Will negates (Harmless, Object) | |||
Spell Resistance: Yes (Harmless, Object) | |||
This spell makes a weapon more potent against a particular type of creature. At the time of casting, a creature type must be chosen from the list below:
Source: Dragon Magazine #279 |
Exacting Shot | |
Transmutation | |
Level: Rgr 1 | |
Components: V,S | |
Casting Time: 1 action | |
Range: Touch | |
Target: Ranged weapon touched | |
Duration: 1 minute/level | |
Saving Throw: None | |
Spell Resistance: No | |
This transmutation makes a ranged (projectile) weapon strike true against the caster's favored enemies. All critical rolls against favored enemies automatically succeed, so every threat is a critical hit. The affected weapon also negates any miss chance due to concealment whenever the caster fires at a favored enemy (unless it has total concealment, in which case the normal miss chance applies). If the ranged weapon or the projectile fired has any magical effect or property related to critical hits, this spell has no effect. Source:WotC website |
Guidance of the Avatar | |
Divination | |
Level: Clr 2 | |
Components: V,S | |
Casting Time: 1 action | |
Range: Touch | |
Target: Creature touched | |
Duration: 1 minute or until discharged | |
Saving Throw: None | |
Spell Resistance: Yes | |
Your deity's chosen avatar imbues the subject with divine power. The creature gets a +20 competence bonus on a single skill check and must choose to use the bonus before making the roll to which it applies. Source:WotC website |
Obliterate Tracks | |
Transmutation | |
Level: Drd 2, Rgr 1 | |
Components: V,S | |
Casting Time: 1 action | |
Range: Medium (100 ft. + 10 ft./level) | |
Area: 100-ft.-radius spread | |
Duration: Instantaneous | |
Saving Throw: None | |
Spell Resistance: No | |
This spell obliterates all tracks and signs of passage in the area of effect. Scents vanish, broken twigs are repaired, and the area looks as if no one has passed through it in at least a month. The effect is instantaneous, and subsequent signs of passage remain. The spell cannot eliminate the tracks of Huge or larger creatures. Further, it cannot repair anything more than tiny branches on plants; it is not a plant healing spell and does not cure wounds (hit points) suffered by plants. Source:WotC website |
Servant's Guise | |
Illusion (Glamer) | |
Level: Rgr 1, Sor/Wiz 0 | |
Components: S | |
Casting Time: 1 action | |
Range: Personal | |
Target: You | |
Duration: 10 minutes/level (D) | |
Saving Throw: Will negates (see text) | |
Spell Resistance: Yes | |
Servant's guise allows you to subtly alter your clothing, weapons, and equipment, but not your form, features, or body type, in a manner that makes you unworthy of notice. You must choose the style of clothing and decide what your weapons and equipment look like or whether they appear at all. This spell does not alter the perceived tactile (touch) or audible (sound) properties of you or your equipment. A battleaxe made to look like a dagger or a sash still functions as a battleaxe. If you use this spell to create a disguise, you get a +5 bonus on the Disguise check.
Note: Creatures get Will saves to recognize the glamer as an illusion if they interact with it (such as by touching you and having that not match what they see, in the case of this spell.) |
Trackless Domain | |
Transmutation | |
Level: Drd 3, Rgr 2 | |
Components: V,S,DF | |
Casting Time: 1 action | |
Range: Close (25 ft. + 5 ft./2 levels) | |
Area: 100-ft.-radius spread | |
Duration: 24 hours | |
Saving Throw: None | |
Spell Resistance: No | |
This spell creates an area in which no creatures can be tracked. In effect, all creatures passing through the area are affected by a pass without trace spell. The trackless effect affects beings only within the area of effect of the spell; once subjects leave the area they can be tracked normally. For example, if a bear passed into the trackless domain, it would suddenly cease to leave tracks, scent, or any sign of passage. If the bear later left the area at a different point, tracks and scent would resume. Source:WotC website |
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