| Track Damage Table |
D6 | |
1 | May only move at Slow speed for the rest of the game. |
2-5 | Track is blown off; Kestrel moves Out of Control next turn and then comes to a halt for the rest of the game. |
6 | Track is blown off; Kestrel flips over and comes to rest D6" away in a random direction. Any model it lands on takes D6 S7 hits with a -2 save modifier. Roll a D6 for each crew member; on a 4+, the crew is slain. Surviving models may disembark using normal rules. |
| |
| Hull Damage Table |
D6 | |
1 | Driver is slain. Unless his position is taken over, the Kestrel will move out of control until the end of the game |
2-3 | Roll a D6 for each crew member; on a 4+ they are slain. |
4 | Engine explodes, killing crew instantly. Tank is spun around to face a random direction, then comes to a halt for the rest of the game. |
5 | Fuel tank explodes, killing all crew. Wreck moves out of control next turn and then explodes; anything within a 3" blast marker of the point where it ends up is caught in the explosion, suffering a hit as by a Heavy Flamer. |
6 | Ammunition explodes; tank is destroyed and any models within 3" suffer D6 S10 hits with a -3 save modifier.
Hunter-Killer Missiles explode. All models within a radius in inches equal to the number of Hunter-Killer missiles remaining in the rack take D6 strength 8 hits with a -3 save modifier doing 1 point of damage. |
| |
| Missile Rack Damage Table |
D6 | |
1 | The rack is damaged, and may only fire missiles on a 4+. |
2-5 | The rack is destroyed, and no missiles may be fired for the rest of the battle. |
6 | The Missiles explode in a huge fireball. Count this as a "6" on the hull damage table to see the effect. |
Copyright Adrian Johnson © 1999. All trademarks are property of their respective owners.