Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Naradak | 4 | 7 | 7 | 6 | 5 | 3 | 7 | 3 | 10 |
Daemonfire Shells.....15 points Dameonfire Shells are special bolter shells that have been embued with the power of the warp. When they strike their target they explode and start a blaze of warpfire. Often, these flames will grow and grow until they burn out or are nullifed by and enemy sorceror. Sometimes though, Daemons may use this storm as a gateway to the material universe. A Daemonfire Shell may be used in place of a bolter shell any turn, with the same range. However, due to the careful loading required by these shells they may not be used in conjuction with rapid fire. Special Rules If a Daemonfire shell causes one or more wounds in a turn, make a D6 roll. If the number rolled is less that the number of wounds caused, Daemons appear in the midst of the fire! Roll a further D3- that is the number of Daemons that appear (for free) under the control of the Chaos Player. The Chaos Player may choose what type of Daemon appears. The Daemons will remain on the battlefield until the Daemonfire storm is nullified or burns out. A Daemonfire template may be removed in one of two ways; each psychic phase a nullify made be used to put out the fire, (Use the rules for nullifying powers that remain in play or; at the start of each turn, roll a D6. On a 1-2 it grows 1/2 an inch.. On a 3-5 it remains where it is. On a 6 it vanishes.
Black Legion Only |
The Black Claw......35 points The Black Claw is a large power claw that takes the place of Naradaks right arm. He lost that arm in combat with the Emperor in the final hours of the Heresy. The Claw is frightening object, as large as an Imperial Guardsman. It has a special mode of attack aswell, able to shear things in two with one clench. Special Rules If Naradak wins the hand-to-hand combat round, the player may elect to use a shear attack. Naradak seizes the opponent with the claw and attempts to cut him/her in half. Roll as many D6 as Naradak won the combat by (e.g. if Naradak won by 2 points he would roll 2 dice) and if you beat the opponents initiative (a roll of six always works and a roll of one always fails) the opponent is killed outright, with no save of any type allowed (including an assassin's dodge ability!). Against armoured vehicles Naradak may perform a tear attack. Nominate one location on the vehicle; Naradak seizes the location and attempts to rip it off. Roll for amrour penetration as normal. If the armour is penetrated, add +3 to the damage result. This tear attack may only be done once per combat phase. However, the player may use the normal profile instead.
Naradak Only |
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