Damorkin Race Details General History :: The Damorkin are an old race, they originated on the fourth planet of the Damor system about half a million years before the first true humans evolved. Early Damorkin society was similar to that of Earth of the 20th century, however the Damorkin split the atom long before their society was mature enough to handle it with the result that about 50 years after inventing the Atomic Bomb a war occurred which totally decimated the planet. The only reason that the race survived was an organisation called the 'Disciples Of Lore' (DoL). The DoL spanned the world of Damor IV, it contained representatives of every nation on the planet. Seeing the end of their race ahead the disciples gradually left the planet to live in huge orbiting cities. With the war in its final stages and the planet dying the DoL then offered the populous below a stark choice, stay on Damor IV and die or leave the planet and live in space under the authority of the DoL. All of this happened about twenty thousand years ago and since then the Damorkin have gone from strength to strength. After the exodus to space their first came a lengthy period of stabilising while the now totally space borne society evolved and settled into it's new environment. Then the Damorkin began to expand their domain. The first stage was to construct more and better Space Stations throughout the Damor system, these are now so advanced they are virtual Space Cities. All resources are provided by mining stations scattered through Damorkin territory. There are even some operating in other territories (through trade agreements etc). The Damorkin had first ventured into space about a thousand years before the exodus, but had not made any moves to expand past their own system, however, the move into space as a new home forced them to look further and they have now explored quite far afield. It was during the later part of this expansion phase that the Federation was encountered. First contact with the Federation occurred about a hundred years ago and the Damorkin currently have a complex treaty of mutual co-operation. This provides not just for trade, but for exchange of officers and personnel between the Damorkin Deep Space Patrol and Starfleet. This has been in existence for over thirty years, and in the long term may lead to the Damorkin joining the Federation. However, as the Damorkin control a large area of space, the negotiations will take some time. about thirty years ago. Several Damorkin are currently serving with Starfleet, both in an Exchange capacity and as a full time career. There are at least three serving within the Cocoon Fleet. The war that forced them off their planet was not without side effects. The massive doses of strange radiation unleashed have caused the Damorkin to evolve certain attributes, which are detailed later. Recent investigations into the Damorkin racial background have posed some interesting questions. There is some evidence that the race did not originate in the Damor system, and the similarities between them and the 'vulcanoid' races has resulted in speculation of a common ancestor. Possibly a common 'seed race' as has been suggested for the many 'human' species in the galaxy. It should however be noted that no overt 'psychic powers' have ever been recorded in a member of the Damorkin race. A Federation science team is currently seeking funding and permission from the Damorkin LoreMaster to mount an expedition to the Damorkin's world Damor IV. Basic Description :: Height : Average 6'10" Build : Slight. Although this is deceptive as their bones are about 8 times as dense as a human. Ears : These appear pointed due to their lack of ear lobes. Hair : A wide range, although all colours have a slightly red tint to them. Eyes : These are probably the most startling feature. They possess no iris and pupil as a human does. They are uniformly red and black. Not just a plain pattern however but a swirling pattern of red and black, constantly moving. It has been described as being like staring into a pool of molten lava. The main problem for humans is the mesmeric effect that looking into them can have. To avoid any problems all Damorkin must wear special glasses when in the presence of other races (Although only special training allows the control over the eyes patterns required for the mesmeric effect.). These glasses are made from a opaque material (Opaque to non-Damorkin) that conceals their eyes. Special Notes : The strange radiation unleashed during the war caused the eyes of the Damorkin to change as described above. However they also gained a wider range of vision than a normal earth human. They can see a wider range of the electromagnetic spectrum than humans. This include infra red and ultra-violet. A benefit discovered since discovering the Warp drive is the ability to see the Warp fields caused by ships engines. They can tell from these fields the speed and heading of a ship as well as the status of its drives. With practice the can even allow a highly trained observer to detect the presence of a warp powered cloaked ship, as no ship can cloak its warp effect. Social Setup : The Disciples of Lore rule Damorkin society. In order to hold any position of responsibility a person must be a member of the Disciples, however this is not difficult as every child becomes an initiate as part of becoming an adult. A child becomes an initiate of the Disciples at 18 years old and is sent to the Disciples main station for training and assessment. It is at this stage that the future specialisations of the child are decided. After completing 3 years of study and initiation training the child is judged an adult and is accepted as a Disciple. As an adult the Damorkin will now enter mainstream society in their home station in the position they have been determined best fit for. A person will remain in their assigned profession unless they later show a better ability for another or they become an Adept. Over their lifetime a person may move to many stations as they change post or marry, however each move requires the approval of both Station Commanders (This is to keep the population spread out among the Stations). If the population grows large enough a new station is built. All positions are open to all Disciples with no restrictions due to gender or birth, however there is an exception to this in the command positions aboard all Stations and Ships. All Ship/Station Commanders must be Adepts (See below). All Stations have a Station Council, which is responsible for the Day to Day running of the Station. Each Station in turn reports to the Council of Lore, which is headed by the LoreMaster. All members of the council are Master Adepts. A LoreMaster serves until they wish to stand down after a new one is appointed from the ranks of the Master Adepts. It should be noted that not all Adepts are Station Commanders, and not all Master Adepts are members of the Council of Lore. Progression within Damorkin society is by merit, however all senior positions are appointed by the Station Council, which is elected by the population of the station from among all eligible adepts. However the Council of Lore appoints the Station Commander. The Council of Lore is elected by all Adepts from all eligible Master Adepts. When a new LoreMaster is required all Master Adepts meet to elect one from within their ranks (The new LoreMaster need not be a council member and indeed is often not). A council member has their name prefixed by 'Falanter'. The LoreMaster is addressed simply as LoreMaster. This honors the position not the person. (Falanter was the name of the first LoreMaster). Disciples of Lore : The Disciples of Lore practice a mixture of martial arts and mental control collectively called 'The Discipline'. This allows a Disciple to exert control (Or Discipline) over their own bodies to control and channel energy as required. The group was originally called 'Discipline and Lore' but this was corrupted into Disciples of Lore. The Lore mentioned is a code of mental control and restraint. Not to be confused with Vulcan practice of emotional control, the Lore stresses that emotion is natural but that a certain amount of restraint is required for people to live together in peace. The Disciples hold that total control of both mind and body is essential to life. This concept stems from the terrible wars that completely devastated their planet. However unlike the Vulcan approach of prohibiting emotion, the Damorkin believe that every emotion has its place but that to act in anger or fear is wrong. The Damorkin try to 'Discipline' their minds and bodies. Every Damorkin is initiated into the DoL at 18, and at 21 they become a full Disciple. Further progress depends on the aptitude of each person for the more advanced areas of the Discipline. These higher levels cover the use and refinement the techniques used to control the patterns formed in the eyes and their use in the mesmeric ability of the Damorkin to influence people in a process similar to hypnosis as well as extending the martial arts abilities. The levels in the DoL are : Initiate - All Damorkin aged 18 to 21 while receiving rudimentary training in Discipline and Lore. Disciple - All Damorkin aged 21 and over. Reasonably skilled in Discipline and Lore. Adept - Any Damorkin who shows talents for leadership is trained further in Discipline and Lore, and is trained in the combat and control aspects. They can control the healing of themselves and others (All Doctors are at least Adepts), and have learned the basic use of the mesmeric ability. Master Adept - Master Adepts have full control over the mesmeric properties of their eyes, and can exert a total control over their own bodies. Master Adepts can enter a trance like hibernation state in which they can survive for an indefinite period even with no air. Due to their control over their bodies Master Adepts can expect to live for a long time, indeed the current LoreMaster is over 250 years old. An Adept's name is often prefixed by the honorific 'Tellan' A Master Adept's name is often prefixed by the honorific 'Samarie' Disciple 'Eye Talk' : The Disciples practice a strange form of communication, which make use of the control that is developed over their eye patterns. The control and hence the level of possible communication improves with practice and 'level'. A new initiate would be able to convey 'yes', 'no' and who they are. A Master adept would be able to hold a full conversation. By combining the eye patterns with subtle body positioning a complex and complete 'secret language' has been developed. Naming Conventions: All Damorkin regardless of gender are named in the same way. Each person has a name (E.g. Jalor, Yanal or similar). Until they reach 18 they are simply called by their name followed by 'Sur' and the name of the Station they were born on. This can be roughly translated as 'Child of'. At 18 a child becomes an initiate and the Sur is replaced by Dur. This can be roughly translated as 'Student of'. At 21 when they become an adult the Dur become Dal. This can be roughly translated as 'Citizen of'. A Damorkin is addressed by their first name in all but formal introductions. For example a Damorkin called Herin Dal Ranatal would be addressed as Herin or Herin Dal Ranatal. To call him Mr Ranatal would be like calling someone Mr San Francisco! Comments:: The Damorkin emphasis on Discipline and relaxation should not be confused with pacifism. The Damorkin maintain a strong space presence and all their Station Cities are heavily armed and shielded against assault. The Damorkin are very aware that while they are a peaceful race, there are those who are not. Leadership:: The current LoreMaster of the Damorkin race is addressed as LoreMaster, his/her name is never spoken while they are LoreMaster. There are two main reasons for this. First, in order to remind the holder of the position that their job is to guide according to the tenants of Lore, not their own whims. Secondly, because when they become LoreMaster they 'bond' with the old LoreMaster receiving his acumulated knowledge in an instant. In this way the Lore is passed down, and has done so in an unbroken line since before the Damorkin left their world to live in space. The current LoreMaster was appointed over 300 standard years ago and was before that known as Dolran Dal Kimbrale. The LoreMaster is an NPC controled by myself and may not be tampered with without my agreement. Also if you want to play a Damorkin character I ask that you check with me and send me a copy of your bio. This is to avoid people contradicting each other, and will allow me to keep the race details updated. Known Damorkin Space Cities:: Damorfuge - This is 'Capitol City'. Anyone born here is considered to be from the city of their mother, thus no characters may originate here. This is the main station of the Disciples and the home of the LoreMaster. This station is the only one now orbiting Damor IV. Surinoth - This station orbits Damor VII (A ringed planet with no moons). * Station Commander - Jarin Dal Narimor * Station Engineer - Miran Dal Surinoth Narimor - This station is a mining station in the asteroid belt which lies between the fourth and fifth planets. Klaevor -
For more details of the Damorkin contact myself at : ian@damorkin.demon.co.uk NOTE: The details on this race seem to grow every week as ideas occur to me, or people make suggestions. The Damorkin race was created for my own use in A.S.R. All the material here is copyrighted by me (except where earlier copyrights and trademarks apply). As far as players (or potential players) of the Holoworld Cocoon Fleet, are concerned the material in this page is available for use within the groups providing you contact me first. If you want to start a Damorkin character then e-mail me before starting one. This means that I can keep the details updated and keep track of what the Damorkin can (and can't) do. If you do want to start a character I ask that you send me a bio for the character as soon as possible (and keep it updated). All details are Copyrighted 1996-9 by Ian Case. All rights retained except where preceded by an earlier copyright.