COCOON PATROL Agent's manual 1. Introduction The Cocoon Patrol is a largely independently operating part of Starfleet Security, the federal police force of the United Federation of Planets. Starfleet Security should not be confused with those departments on bases or ships providing unit security and headed by a Chief Security Officer. While the education and training are largely the same, officers and agents of Starfleet Security deal with a much different group of clients in a much different environment, lacking most of the backup support that comes with a security department and ship at their call. Of course the SFSec officers and agents are capable to handle unit security environments as well. SFSec is entrusted with the safety of the individual Federation citizens in all Federation territories. It also observes potential threats to this safety, organizes the prevention of criminal activities and apprehends criminals if those activities fail or are circumvented. The main occupation of Cocoon Patrol is law enforcement within the Cocoon Sectors' Federation territory, namely the Juun Union. They cooperate and compete in this with the Juun police forces and Juun Militia which retained a large portion of it's independence for political reasons as well as their familiarity with both people and places. The unspoken agreement is that SFSec will take on all threats created by the presence of the Federation and outside incursion while the Juun will cope with their own people. Intersections between the two cannot be excluded of course and may provide friction points. 2. Organisation Cocoon Patrol is divided into sector offices within the vicinity covered by a fleet. This doesn't mean one office of the Patrol matches one physical sector, rather that it covers a certain area of space that is conquerable with material and personnel and draws additional resources from the Fleet in the same area. Each sector office has an office director, ranking from Lieutenant Commander to Captain, depending on the number of officers and agents under his purview. He reports to the SFSec Director assigned to the fleet and has himself wide direction authority over his local units, in the boundaries of his orders. Each sector office has a number of officers and agents assigned to them. They are grouped in teams of 2 to 4 and usually take on whole cases and work on them independently after they are assigned. They can be combined to larger units if required. Officers serving in uniform are called just that, officers serving in civil outfit are called agents. To reinforce teams with additional investigative manpower, each office has a pool of highly trained experts, the special officers/agents. They usually have a degree in medicine, engineering or sciences. They are assigned on a as needed basis to investigation teams, while officers and agents usually do work together for several missions in a row to benefit from being familiar with each other. Each investigation group has a senior officer/agent, most often ranked Lieutenant, who is generally responsible for the conduct of the investigation and the resources allocated to it. He will frequently report to the office director and file the final report as well as choose the approach to the investigation from the options presented by the team members. All officers and agents are highly trained officers. This is especially true for the Cocoon Patrol that has higher standards as to the conduct and professionality of their personnel as other subdivisions of SFSec due to the sensitive nature of their area of operation and the immediate requirement to display such standards to the new environment to further the acceptance of Federation presence. To hold up these standards will be expected from all officers of the Cocoon Patrol and strictly enforced, if necessary. 3. Flying Equipment Since SFSec operates in small groups in the enforcement division, small unit craft are assigned to it to support operations. At the top of the line the Samurai corvettes serve as regular patrol vessels. They are most often used to prevent smuggling of weapons, drugs and other restricted materials and to stand up against pirate activities. They are usually commanded by a Lieutenant Commander and have significant crew. Their missions usually border to activities usually conducted by Starfleet itself and most often are only brought in if no Starfleet ships are available to support enforcement teams. Often they double as outpost defense in addition to covering an area with their patrolling. Most often used, and especially if no confrontation in space is to be anticipated, are the Danube class runabouts that are the mainstay of medium distance personnel transport in Starfleet. They are able to carry up to 12 persons and flight crew or additional equipment if not fully used. They are manouverable and fast and can be lightly armed. Usually one of them is assigned to each team with a mission pack of additional equipment. The ships are specially secured against unapproved use and entering. Below that, the regular Starfleet small craft equipment is available, on a as-needed-and-useful basis. Sometimes teams use commercial transportation or travel on Starfleet vessels to their operation area. Infiltration operations may require additional creativity. 4. Other equipment 4.1 Weapons SFSec Enforcement is not a fighting troup. It is their job to smartly apprehend suspects for questioning and fair trials. To this end they are equipped with weapons capable of stunning violent criminals and only as last resort defend themselves with lethal force, personal hand-to-hand combat abilities nonwithstanding. SFSec officers are usually equipped with class II phasers for personal defense. Most of them prefer the type IV version that resembles the romulan disruptors in shape while having the same capabilities as the standard dust-buster model, but improved aiming and handling. Agents usually carry a version of the class I phaser with a special casing that prevents easy detection of the power cell. This makes it slightly bigger than the standard class I. It is, however, equally limited in it's power and aiming accuracy. For use in security raids the phaser rifle is available, it comes with an energy diffusor for this purpose that widens the field of fire while limiting the effective range. This makes it a better choice for use in buildings and corridors. Drawback is the amount of waste heat that is produced, especially in locations with bad ventilation. As auxiliary weaponry there are stun, smoke and flash grenades that are thrown and either time, impact or communicator activated. 4.2 Scanning devices To gather evidence a number of sensitive scanning devices are in use. Most widely the standard tricorder as used by Starfleet away teams are available. There are engineering and medical specific enhancement slots and a system to add storage capacity and subprocessor power by combining several tricorders. Special plug-in scanners for example for microscopic applications and ambulant chemical analysis are part of the security sensor pack. Since most often teams are working in the field away from readily usable computer access, there is an extension module with flat screen and freely configurable console pad as part of the office set, a combination in a suitcase that also holds two additional repalcement tricorder modules without scanning set for additional computing power, a subspace communication relay that boosts individual communicator range to 5,000 km to allow to access the shuttle's/runabout's computer and library, a universal energy transformer to power the system and load energy cells and an emergency transporter beacon. Since the standard communicator pin is not usable for agents, a different design that can be used in various shapes has been developped with the same characteristics and functions. It often comes in a flat, credit-card sized shape that includes the agent's ID card and is protected by fingerprint identification to activate it. Other versions are mended into a piece of clothing or come as a jewelry. Finally there is a flexible version to be glued to the skin and a subcutaneous implant, both with less battery power and output for thermal reasons and detection prevention. As an addition to the scanning devices the so called "bugs" are counted. These spy devices come as audio, audio/video and full holoscan, with increasing size and bandwith requirements. Their use is restricted to the manners established since the late 20th century. Most often the permission of a federal court is required to use evidence collected with them. 5. Responsibilities 5.1 Investigation Teams Investigation team members are generally peers in an investigation. Should the need for a decision on the course of the investigation be required, the investigation team leader will make it. Investigation team members are expected to post at least once a week. Failure to meet this over a longer time can and will be answered with the removal of the team member from the investigation. Investigation team leaders are appointed for one case. They will be responsible towards the office director for the proceeding of the investigation, interim reports and a final case file once the investigation ended. Investigation team leaders are generally responsible to make sure the investigation will not violate the general story arc of the club. To this end he will frequently monitor the WWW page for changes that may have an impact on the investigation, especially the weekly situation reports. He will make sure these informations are passed on to the investigation team. 5.2 Investigation Reports The investigation team leader will keep a file where all important facts the team turns up will be recorded. This serves two purposes: a) the orientation of team members who get confused or enter the team as addition or replacement b) to compose a final report from it that describes the solution of the case and how the team got there Team members can request an update whenever they require it. A weekly situation update for the SFSec director is expected. Teams are encouraged to maintain a WWW page to allow independent access to updated investigation material. 5.3 SFSec office director The office director is responsible for the coordination of cases, the assignment of personnel within SFSec, the selection of team leaders and the presentation of final case reports. Document created and (c) for alt.holoworld.rpg by Armin Lenz