GREEN LANTERN: JOHN STEWART

JOHN STEWART is a Green Lantern of Earth. He was actually chosen as Hal Jordan's second replacement (after Guy Gardner). He is a military man, no nonsense, and doesn't waste much time on pleasantries but he is confident, dedicated, and reliable.



Strength: 14
Endurance: 33
Agility: 16
Intelligence: 15
Charisma: 38

Hit Points: 31
Power Points: 131
Move Rate: 63" ground
Carrying Capacity: 605 Lbs.
Basic HTH Damage: 1D8
Damage Mod: +2
Accuracy: +2

Powers:
1) Willpower: Variable use, Pr=1/turn
2) Heightened Charisma B +20
3) Special Weapon - Power Ring:
a) Heightened Endurance B +17
b) Adaptation: as defense, pr=1/hour
c) Flight: as defense, pr=1/hour
d) Heightened Senses: Detect anything, pr=10/use, Range=unlimited. The ring can also translate any language with 90% success, and has a "photographic recall" of anything video or audio that it has been exposed to(99%).
e) Non-corporealness: as defense, pr=4/hour
f) Regeneration: 1 action, heals at heal rate speed.
g) Body Power: +30 Power Points
h) Power Blast: Pr=1/attack, 1d20 damage
i) Illusions - Solid Energy: (As Power Blast) Base Creation Points= 152(4x Chr). Inanimate objects (Pr=2, movement only Range=Ax2"). Animate (Pr=8, see V&V Rule Book. He uses this ability to create ADR, giant boxing gloves, etc)
j) Weakness - yellow: The ring cannot directly affect anything coloured yellow.
k) Weakness - Recharge: Must be recharged at its Power Battery once every 24 hours.






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