
HAWKMAN
HAWKMAN is a member of the original JSA sent through time to the present where he remains a charter member. He is blunt and commanding and has had numerous conflicts with the other members of the JSA over his "direct" (ie/ brutal) solutions to fighting the enemy.

Strength: 21
Endurance: 27
Agility: 24
Intelligence: 15
Charisma: 18
Hit Points: 49
Power Points: 90
Move Rate: 72" ground
Carrying Capacity: 1,196 Lbs.
Basic HTH Damage: 1D10
Damage Mod: +4
Accuracy: +4
Powers:
1) Nth Metal Belt/Wings Device: +3 Agility, Pr=1/hour, Max speed= 300mph
2) Heightened Endurance A +11
3) Willpower: +5 Agil, +6 Str
3) Willpower: variable use, Pr=1/turn
4) Heightened Expertise: +4 to hit with all non-tech weapons
5) Special Weapons: All are made from Thanagarian Nth Metal
a) Mace: +4 to hit, HTH+1d8 damage
b) Hand Crossbow: +5 to hit, 1d4 damage, Range=ax4"
c) Spear: +3 to hit, HTH+1d6 or 1d8 if thrown, Range=a"
d) Sword: +3 to hit, HTH+1d6 damage
