Powers: 1) Heightened Agility A +11 3) Heightened Charisma A +11 3) Heightened Endurance A +11 4) Willpower (Variable use): Pr=1/turn 5) Heightened Expertise: +4 to hit in HTH or with his special weapons. 6) Weakness Detection: 1 action. Gets +7 to hit and knowledge of 1 weakness. 7) Special Weapons: Batman carries a large array of equipmet all of his own design.
a)Cowl: IR Vision, re-breather (30 minutes life support)
b)Armoured Cape: -4 to be hit
c)Batarangs: +5 to hit, HTH+2 damage, Range=A"
d)Laser Torch: Cuts through 1 cu' SR12 per turn.
e)Smoke pellets: Creates 1000 sq' smoke cloud. Throw up to A"
8)Weakness - Psychosis: Batman suffers from flashback whenever he is in Crime Alley.