AQUAMAN

AQUAMAN is the king of Atlantis and sometimes leader and member of the JLA.



Strength: 36
Endurance: 33
Agility: 18
Intelligence: 16
Charisma: 20

Hit Points: 86
Power Points: 107
Move Rate: 87" ground
Carrying Capacity: 9,992 Lbs.
Basic HTH Damage: 2D10
Damage Mod: +3
Accuracy: +3

Powers:
1) Water Breathing (Type B): He does not spend power points for anything while immersed in water. If he is away from water for more than CHR hours he acts fatigued and does not heal or regain power points.
2) Heightened Strength B +17
3) Heightened Endurance B +17
4) Aquatic Animal Control and Communication: Control up to 172 HPs.
5) Telepathy: See V&V rules
6) Heightened Senses: Ultra vision (see in almost total darkness as if daytime).
7) Speed Bonus: +100" movement under water





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