Powers: 1) Water Breathing (Type B): He does not spend power points for anything while immersed in water. If he is away from water for more than CHR hours he acts fatigued and does not heal or regain power points. 2) Heightened Strength B +17 3) Heightened Endurance B +17 4) Aquatic Animal Control and Communication: Control up to 172 HPs. 5) Telepathy: See V&V rules 6) Heightened Senses: Ultra vision (see in almost total darkness as if daytime). 7) Speed Bonus: +100" movement under water