The Last Ride of the Zen Jihad
Postcards From the Abyss




Lord Aster


The activites of the Zen Jihad on Pazunia, first level of the Abyss.


Day 1 - Eleint 4, 1337 (Cormyr Reckoning):
[I divide this journal into days, although this plane does not appear to have normal days. I have instead estimated the passage of time by counting my heartbeats.]

We travel to Pazunia though a gate in the caverns below the former castle of Zhengyi. El-Borbah looks on. I think he would go to the Abyss with us if he could.

I nod to Baron Snake before entering the silver pool. He is a solid leader and a man it was an honor to serve with. At the Tower I was told he had once killed a god. I have never heard him mention it.

At the last moment, Richard of Fusler staggered in and tossed himself into the silver pool with us. It did not appear that he was in control of his own limbs. I will watch him. The man is a coward, a braggart, and a deserter. I would have him flogged.

It will be interesting to see how the jihad deal with him. I do not think they will have him flogged. They have no discipline, no organization, no hierarchy, no leader. They vote on actions, and then look to Doomsday to see if he objects. How do they win battles?

Baron Snake laughed when I asked him this. The second time I had heard him laugh in the year I knew him.

Baron Snake said Doomsday is the key to the jihad. I have not seen him fight, but by all accounts he is a powerful and dangerous weapon. I would like to meet the man who pointed him at Zhengyi.

The rest of the party:
Gilana. Failed Paladin of Tyr and Torm. Enough said.
Melkor. Mage. Seems fairly solid for a mage.
Verkrul. Mad dwarf reincarnated as a demon. Watch this one.
Owen. Monk. Studied with Berk. Solid.
Vlad. Priest of Myrkul. He looks at me as if he is sad I am alive. Watch.
Voodelmar. Whines like a kobold, but a fearless killing machine in battle.
Torindal. Spider. Mage.
Caleph. Mage, used to serve a lich. Known coward. Watch him.

Perhaps one I can trust. Two I don't have to watch my back around. A start.

Onto the Abyss. We show up in an empty street surrounded by ruined buildings and covered with orange dust. Seconds later, a Molydeus appears and invites us to join the Blood War. I accept the challenge and charge. He kills me. No dishonor, dying fighting demons on the Abyss, but . . .


Eleint 5, 1337 (Cormyr Reckoning):
[Note: may want to reconsider using heartbeats as a timekeeping method.]

I awake. Vlad looms over me, shaking his head and making one of those speeches I am already learning I should not listen to. We are apparently in a different ruined city some miles from where we entered the plane. Melkar briefs me on the situation: the party killed the Molydeus, left the city to avoid a horde of manes, travelled through a razorvine jungle, and set up camp here.

And a demon joined the party.

A Cambion. One of Yeenoghu's spawn. Its name is Yeenthra.

It is standing watch now. I motion Owen closer and ask him why it is still alive. "Prophecy," answers Owen. He does not waste words.

Caleph, who must have been eavesdropping, elaborated: "You see, this guy Thing, a drunk who used to be in the jihad, said 'trust the first gnoll,' and Yeenthra kind of looks like a gnoll, so we trust him. A bit. And, in case you're interested, Thing also said 'Scar's Bane' and 'if the party fights Demogorgon, all 100,000 demons attack' and 'City of the Liches' and 'scales on the ceiling' and 'giant shoes.' Doomsday has decided we should go look for 'Scar's Bane' or for Demogorgon. Personally, I think we might as well go looking for giant shoes." He cackles, his laughter turning into a hacking cough.

Some of the mages are nervous because their spells do not always work correctly here. Caleph does not seem bothered. I am told he spent thirty years as the servant of a mad lich in Thay. He has experienced hardship. He is a survivor.

During the night, Rutterkin attack. They die and we don't. We simply outclass them. If the jihad ever got organized, they would stand a chance against anyone. Or anything.

I would like to see Orcus bleed.

It is hard to sleep, as two party members chase each other around with the Rutterkin tong-weapons. If they were my troops I would quiet them by ordering them to start digging a pair of graves. That might improve their behavior. If not, well, the graves are there for a reason.

Eventually I sleep.

We awake and head out onto the plane. I talk with the Cambion, seeking to gain knowledge about the area. It has no maps and appears to have no sense of direction. It laughed when I began mapping. Perhaps it would reveal more information under torture. I may carefully raise this idea with the party. Its knowledge of the Abyss could be critical to our mission.

Looking back at the ruins, we can make out a humanoid figure on a rooftop apparently watching us. We turn around, but a horde of small demons comes between us and the ruins, and when the dust clears, the figure is gone. The jihad decides to go on.

We march towards a bright wide white light on the horizon. In the distance to our left we see dust clouds apparently raised by small hordes of minor demons marching across the plane. In the distance, a flying ship appears to be traveling towards what appears to be some kind of city. The red sun turns our armor into ovens. (Although the warriors grumble, none takes off their armor. They are not complete fools.)

As we get closer to the white light, the heat intensifies. It appears that the light comes from a white-hot lake of some molten material, perhaps iron. Demons appear to be working, or more likely playing or fighting each other, at the edge of the lake.

Three Chasme fly overhead. We ready our weapons and try not to attract their attention. Then Doomsday stands up in the saddle, waves his arms, and calls to them. They swing around and dive at us, emitting a loud drone. Suddenly, half the party falls to the ground, and most of the rest flee.

Not a promising start.




This page hosted by

Get your own Free Home Page

1