The Player Characters are on a planet (doesn't matter which one), and then have them go to another planet for any reason, but if they wouldn't go, use some persuasive force thugs that chase them or bounty hunters that want the bounty on their heads and try to kill the characters or something like that.
When they jump into hyperspace, give the charicters time to do stuff, like meet each other and get to know other characters. After a while, their hyper space jump is rudely interrupted by an interdicter crusier(those who don't know what it is, it generates a magnetic field and stops hyperspace travel). At this point, the characters should have a reason to run from Imperials if any of them are crimminals. If none of them are crimminals, have the Imperials make the error of mistaking one of them as a known crimminal. Well when they are running from the crusier make them hide on an asteriod. If they don't want to run, have a stray laser blast disable their controls, making them crash land on the asteroid.
Well, when they are approaching the asteriod, they see a docking port (yes it is suppossed to be strange) and several 3PO driods greet them on a subspace radio. The droids tell them that they should land in the bay(the asteroid has incredible defenses and takes out the interdicer cruiser before they send out a destress signal). Well, the characters now have two choices, they could take off and run from the crusier or land in the asteriod. When they do land, the whole docking bay is full of driods, NO ORGANICS. The characters are warmly welcome and asked to eat dinner with their master(make sure that the characters don't take a gun to dinner most people in their right mind don't carry guns to dinner!).
The master is a human replica driod (a human replica driod is a droid that appears to be a human or other organic, kind of like terminator, but with a personality they is supposed to be indetectable).The characters are not supposed to know that their host is a droid and they have a pleasant dinner. Afterwords, the "master" tells some droids to show them where they are to stay.
Wwhen they get to their rooms, they find out that it is actually a prison cell. If someone in the group is a droid, they actually go to a room, not a cell (this is to help the characters escape).
The characters are forced to put on some collers that shock them if they go out of there registered place or if they tamper with them. When they put on the collers, they are forced to do menial work, like cleaning the hall ways with a tooth brush or something like that(these droids hate humans and are getting them back). The droids have better things to do than to watch them(they think that the collers will take care of them and they have obvious cameras that swing back and forth).
This is when guns start blazing! Let them get free of the collers somehow, like when they are cleaning the hall ways, have an NPC prisoner throw them a key or something(my PC's had a jawa that had a high security). When they get loose, they need to avoid the cameras and find some sort of a weapon to help them (if the characters had a hold-out blaster and they kept it concealed, they are alowed to have it). The characters need to get back to their ship (if the characters have a driod in the group the ship will NOT be searched or raped of all its supplies, this game is a lot easier if one of the characters are a driod). Anyways, it is their job to do this and to go and get their supplies ,guns and leave the asteroid. When they get to their ship, they still need to remove the security protocals the droids implimented to prevent the characters escape. Then, they may leave the asteroid and the adventure is over.
Still a few bugs to work out. Adventure written by K. Penney (Thanks!)
This adventure is supposed to be for advanced characters, but if you want to use this for beggining characters, let the droids have some defenses on the out side, but make the droids barely have any blasters. ---K. Penney
This is a funny adventure at times, though a little quirky. Not a great adventure, but still a good one. It's the kind of adventure you run on the fly when you don't have lots of time to play. Mostly a light hearted adventure. ---Stuart Yee