1 . D I S C  O N E  W A L K T H R O U G H

(Note that the beginning of this game has been altered somewhat from the
FF7 demo disc packaged with Tobal No. 1 and other FF7 demos.)

1 . 1  MAKO POWER PLANT

ITEMS IN THIS AREA:
	Potion x3, Phoenix Down, Restore materia,Assault Gun.

At the start of the game, you’ll have 3 Potions, a Phoenix Down, and an
Ether. You can’t equip Materia until you reach Section 3.3, by the way.

Once you leave the train, check the body of the closest guard twice to get
two Potions. Then head north. You’ll be attacked by some guards. Take them
out with your sword (you may win a Potion for killing them) and then move
left to go outside. Now, talk to your teammates (Biggs, Wedge, and Jessie),
then name yourself and Barret. Make your way to the northwestern door, and
head up in the next room to enter the heart of the power plant.

Talk to Barret, (who joins you) and then talk to each Avalanche member to
open the doors. After opening the second door, head right to enter another
chamber with a treasure chest (Phoenix Down). Then, go back and enter the
elevator (you’ll have to talk to Jessie first). Press the arrow switch to
activate it.

Work your way down the stairs and go through the door to the left. Then
follow Jessie down the ladder. When she stops, search the area in front of
her for a Potion (it’s hard to see because of the steam). Climb down, cross
the pipes, descend the nearby ladder, and take note of the Save Point
before heading down the walkway.

Pick up the Restore materia on the ground in the next area and set the
bomb. An alarm will sound and you’ll have to fight the boss, a huge
scorpion-like machine.

BOSS TIPS: GUARD SCORPION LV: ?? HP: 800 MP: 0

Cloud’s Bolt magic works well, while Barret should be attacking. The Search
Scope won’t damage you, it just warns as to who the boss will attack next.
When you’ve done enough damage, the boss will start to shake and Cloud will
warn Barret. From this point onward, don’t attack the boss and heal
yourself or simply guard until the boss attacks you. If you try to hurt it
during this time, the boss responds with a damaging laser ray shot from his
tail. A few more hits after it stops shaking and the boss dies. You’ll get
an Assault Gun when you kill it.

You now have ten minutes to escape from the power plant. You’ll need to
make your way back to the upside-down T-shaped entrance hall where one of
the Avalanche members is waiting. (If you’ve played the demo disc, know
that you don’t need to ‘search’ for the other members; just talk to Jessie
to free her and then get out. Since Barret gets a new gun after the battle,
be sure to equip it. Also, talk to the other members to open the two doors
on your way back.

1 . 2 MIDGAR CITY

ITEMS IN THIS AREA: 
	Potion.

After the Avalanche members blow up the passage, head up the stairs. You’ll
meet Aeris here, but she won’t join you yet. In the next screen, there’s a
Potion to the southwest of the circular structure (near the lampposts).
Walk south when you’re done. In this next area, you’ll meet up with guards
and have the choice of running (bottom choice) or fighting (top choice).
After a few more encounters with the Shinra guards, Cloud’ll jump onto the
passing train and run into the Avalanche gang. After talking to them, walk
to the ‘front’ of the screen and you’ll jump off into another area. Talk to
the people here and one of the members (Jessie) will show you a picture of
the Makoro plant on the train’s screen. Approach Barret and you’ll end up
going to the group’s base.

1 . 3  AVALANCHE BASE

ITEMS IN THIS AREA: 
	1500 gil, All materia, Ether.

Head west and go upwards. Talk to the kid by the fence, then head west
again (there’s a Save Point nearby, too). Talk to the people here, then
check out the bar. At the top of the tallest building in the south-east is
a bedroom. The kid here will let you spend the night for 10 gil.

In the bar, you’ll meet Tifa, who is also a member of Avalanche, as well as
Marlene, who is supposedly Barret’s daughter. After naming Tifa, Barret
shows up when you try to leave and reveals the hidden base underneath the
bar. After talking to Barret, Tifa shows up. Leave the base and you’ll have
a short intermission with Tifa. When you meet Barret afterwards, he’ll give
you 1500 gil. If you go to the Beginner’s Hall above the Weapon Shop
outside, you can learn more about playing the game. You’ll also find that
there inside the huge cage. The man in the right corner of this room has a
Materia by his feet (All). Take it and a chest will drop down that has an
Ether inside of it. If you haven’t already noticed, the two buildings that
were locked the other day are now open.

When you’re ready, go back to the train station to prepare for Avalanche’s
next mission. If you like, you can go to the far right to enter a train
yard, but there’s not much of interest there.

1 . 4	MAKO REACTOR NUMBER FIVE

ITEMS IN THIS AREA: 
	Hi-Potion, Ether x2, Potion, Tent, Titan Bangle.

Board the train. When the timer appears after you talk to Tifa, talk to the
homeless man in the back of the screen to get a Phoenix Down. In the second
car, talk to the man closest to the ‘front’ of the screen and pick the top
option to get a Hi-Potion. In the third car, a man will walk past you,
snicker, and steal from you; follow him and talk to him again to get back
the gil he just swiped. Keep going through each train car until Tifa jumps
off one of the cars and you and Barret follow her. If this occurs on the
last car, talk to the man at the very end to get a Hi-Potion. After jumping
off, you’ll end up in an underground railroad passageway. If you go south
(towards the ‘front’ of the screen), you’ll go through the same screen 5
times before coming to two guards who you can fight. When the battle’s
over, choose the bottom option to keep fighting or the top option to run
away. You can fight the same battle over and over, so when you get tired of
fighting, just pick the top option. An OK place to gain some experience,
gil, and AP, if you think you’ll need it.

Anyway, it’s a lot faster to just head north to where the green barrier is
and go down the hatch to the west (examine it and choose the top choice
twice or the middle option once). Pick up the Ether in the adjoining
passage, climb down the two ladders, and talk to Wedge. Then go up the
ladder near him to reach a room where Jessie is waiting for you. Take the
Potion that’s next to her and climb down the ladder on the far left end of
the room to reach a chamber where you can find a Tent, a Save Point, and
Biggs.

Go up the ladder here to reach the No. 5 Reactor. The room you’re in should
be familiar. Slide down the pipe and then work your way back to the heart
of the plant. After Cloud fiddles with the machinery, go back to the large
room and climb up the stairs and into the elevator. It’ll take you to a new
floor. Grab the contents of the treasure chest outside (Ether) and then
head to the left where there are three control panels. You’ll need to hit
your panel as the same time Barret and Tifa hit theirs (using the O
button), so give it a shot. Instead of waiting for them to raise their
arms, you’ll have an easier time if you time it so that you hit your panel
just before they do. You can’t use the panel if you didn’t go back to the
heart of the power plant. Afterwards, go through the opened gate (there’s a
Save Point here), and head north.

In the T-shaped room, you’ll be stopped by a group of guards, and then meet
President Shinra. After that, a helicopter and a hydrofoil-like machine
show up. The Shinra president leaves in the helicopter, but the huge
machine attacks you and your friends.

BOSS TIPS: AIR BUSTER LV: 15 HP: 1200 MP: 0
     WEAK AGAINST LIGHTNING

This machine turns to face (and attack) whomever hits it. So, if one of
your characters is low on life, have the person on the opposite side attack
to draw the boss’ attention away. Be especially careful of it’s Big
Bomber-it causes tons of damage (but also increases your Limit meter
quickly). Remember that even if it’s back is turned, it can use a weak
machine gun attack on you. Use potions and the Restore Materia to keep up
your HPs and use Bolt as well as your Limit Break attacks to take this
machine out. You’ll receive a Titan Bangle if you win the battle.



1 . 5	SECTOR 5 SLUMS

ITEMS IN THIS AREA:
	5 gil or Turbo Ether, Potion, Phoenix Down, Cover Materia, Ether.

After the battle, the boss will explode, sending Cloud off the walkway in
the ensuing blast. When you awake, you’ll find yourself in a church. Aeris
is here, and you can name her after talking to her several times. Reno
shows up afterwards with some guards. In the next room, Aeris falls down
while trying to escape with Cloud. Tell her to hold on. You now have the
option of fighting the guards using Aeris or trying to bean the guards on
the head with barrels on the upper floor (if you miss, you’ll have to fight
using Aeris anyway). Remember, she starts off in the back row, so to
increase damage, make her move up by choosing ‘Change’ at the start of each
battle (do this by pressing left, then the O button).

The correct order of barrels to drop is: the leftmost barrel (in the back),
the far right barrel (in the back), and the far right barrel (in the
front). Simply tell Aeris to hold on each time, examine each barrel, and
choose the top option to drop it. This way, Aeris won’t have to fight
anybody. When Aeris meets you at the top of the chapel, she’ll hook up with
Cloud.

In the upper area, climb up the second beam on the left and jump out of the
hole in the roof. After you and Aeris make it back to ground level, head
left to find a Save Point. To the northwest is a town. Be sure to meet the
man in the pipe near the entrance. In one of the houses, you can also find
5 gil if you talk to the drunk man in bed, then examine the drawers nearby,
however, if you don’t take the gil, he’ll give you a Turbo Ether when you
return here after Sector 7 is destroyed.

There are several stores here in the slums, including one that sells
Materia. To the far, far right is a path that leads to Aeris’s house and a
garden. You can spend the night here once you’ve met Elmyra, Aeris’ mother.
When you wake up, look between the desk and the bed for a Potion and a
Phoenix Down. Then, sneak downstairs (or Aeris will make you go back to
bed) and leave the house (you can do this by not touching the walls and not
running, either). In the lower flower bed to the right, you can get a Cover
materia and an Ether. There’s another Save Point near Aeris’ house if you
need to use it.

Leave the town and go left to the hole in the wall. Aeris will be here
waiting for you and will rejoin you. In the next location, work your way
upward (by going across the hole-filled metal length, then down the iron
beams and through the passage, then up the brown pipe and finally down the
stairs and heading to the left). After Aeris leaves you at the playground,
head east, then go north to arrive at the Wall Market.

1 . 6	WALL MARKET

ITEMS IN THIS AREA: 
	Ether, Phoenix Down, Hyper.

Aeris rejoins you (again) here. There’s a Save Point in the upper-right
part of the village. The building in the lower left is an inn, where you
can spend the night for 10 gil. To the right of it is the entrance to a
brothel. The building in the middle has nothing in it but a computer. (If
you touch it, a machine gun will fire at you and Cloud jumps away. You
can’t do anything here until later). Just above that building is an item
shop. North of the shop is a sushi bar. Finally, there is a clothing store
to the upper left and some sort of pottery store to the upper right. A path
by the clothing store leads to another part of town. Here, there is a gym,
a restaurant, and a weapon shop. In the northern area lies a large
building. If you go east from here, you’ll reach a dead-end area.

Your objective in this part of the game is to sneak into the large building
where Tifa is being kept. To do this, Cloud will have to dress up as a
woman in order to get inside since men aren’t allowed into the building.
So, follow these steps to get the items you need to ‘alter’ Cloud’s
appearance. You may want to read this entire section before starting so
that you’ll know how your choices will affect the game.

     a) Go to the brothel and talk to the big guy with silver hair
     who’s chatting with the bouncer at the door. Talk to him and pick
     the first option to inquire about Tifa.

     b) Go back to the building at the end of town (Corneo’s mansion)
     and talk to the guy near the door. Aeris and Cloud will move away
     and have a short conversation. She tells Cloud that he’ll have to
     dress up if he wants to find out if Tifa’s okay.

     c) Return to the first screen, go to the clothing store, and talk
     to the store owner by standing near the bottom edge of the
     counter. She’ll tell you that you can’t get a dress unless you do
     something about her drunk father.

     d) Go to the bar in the second screen and talk to the lone man by
     the door. During the conversation, you’ll have to make two
     decisions. So when you’re asked a question, pick either the first
     or second choice. After you’re done talking to the man, return to
     the clothing store.

     e) At the store, you’ll see that the man from the inn is now
     behind the counter. Talk to him and you’ll receive an item based
     upon your decisions:

          If you answered: first choice, first or second choice,
          you’ll get the Cotton Dress.

          If you answered: second choice, first choice, you’ll be
          given the Satin Dress.

          If you answered: second choice, second choice again,
          he’ll give you the Silk Dress.

     f) Cloud will try on the dress, but won’t actually wear it. Leave
     the clothing store and go to the second screen. Enter the gym and
     converse with the woman (heh) by the fighting ring. When you have
     the chance, pick the bottom option twice to start fighting,
     although if you want to practice, you can choose the bottom
     option, then the top one. Anyway, as soon as the message box
     disappears, start pressing the S, X, and O buttons repeatedly in
     that order. The object of the game is to go fast enough to make
     Cloud do more squats than the African gymnast, but you don’t want
     to press the buttons too fast or Cloud can’t keep up. It’s not
     too hard to win since the other guy will often stop to scratch
     his head, but you only have 30 seconds, so get in as many squats
     as you can.

          If you are able to do more squats than the gymnast,
          you’ll be given the Blonde Wig.

          If you and the gymnast have the same score, the lady
          will give you the Dyed Wig.

          If the gymnast does better than you, then the lady will
          give you the Wig.

At this point, you can just return to the clothing shop and enter the
stall; Cloud will dress up as a woman and you can return to Corneo’s
mansion to get inside. You can also choose to not change yet and explore
more of the Wall Market, picking up items that you can use to make Cloud
more ‘feminine’. If you’re finished, then skip down a ways to find out what
to do next. Otherwise, keep reading (these events can be done in any
order):

     g) Go to the pottery shop. When you have to choose an answer,
     pick the top one twice. (You can’t talk to him unless you chatted
     with the guard at the north building). Then go to the inn and pay
     10 gil to spend the night. In the middle of the night, you’ll
     find yourself in front of the vending machine in the outer
     hallway. Pick any option (I hope you have enough gil). The next
     morning, return to the pottery shop and talk to the man to get an
     item:

          If you bought the first item (200 gil), he’ll give you
          the

          Diamond Tiara.

          If you bought the second item (100 gil), he’ll give you
          the Ruby Tiara.

          If you bought the third item (50 gil), he’ll give you
          the

          Glass Tiara.

          (Note that the dialogue here was changed from the
          Japanese version, in which you were buying a ‘gift’ for
          the shopkeeper’s girlfriend that he was too embarrassed
          to buy  Why this was changed, I have no
          idea.)

     h) Enter the sushi bar and walk past the empty seat. When a
     message appears, choose the top option. Then choose any option,
     (you’ll need 70 gil), followed by the middle choice ("the food
     was all right") to get a Pharmacy Coupon. Now go to the item
     store and talk to the man behind the counter. Choose one of the
     three options to get an item, then head back to the restaurant.
     Go to the bathroom and talk to the woman inside. Accept the first
     choice and:

          You’ll get the Cologne if you traded the Coupon for the

          Disinfectant.

          You’ll get the Flower Cologne if you traded the Coupon
          for the Deodorant.

          You’ll get the Sexy Cologne if you traded the Coupon
          for the Digestive (medicine).

     i) Talk to the large man in the white shirt who’s standing near
     the edge of the screen in the first area to get the Member’s
     Card. He won’t give it to you unless you talked to the guard by
     the door of the Corneo’s mansion. Head right to arrive at the
     brothel. If you talk to the bouncer, he’ll let you in once he
     sees the Card, but Aeris won’t come with you (yes, they messed up
     the dialogue here, too).

     Inside the Honeybee Inn, you’ll find that the doors on the right
     side are locked, but if you chose the bottom option, you can look
     inside them and peer around using the control pad and the O
     button. If you look in the upper-right keyhole, you’ll see a
     familiar face...a small version of Cait Sith! If you go to the
     north room and talk to the farthest girl on the right several
     times, you can choose the top option to make her dance faster and
     faster. When you’re ready (you better brace yourself), you can do
     one or the other:

     Examine the lower-left door and pick the top option twice. In the
     room, talk to the girl and pick the top option three times to
     take a soak with Mukki and his friends. Answer however you like
     while in the tub and Cloud will be given the Bikini briefs.

     Or, examine the upper-left door and pick the top option twice.
     Inside, talk to the ghostly Cloud near the stone tub and Cloud
     will have a psychotic episode. When you come to, all your HP and
     MP is restored, thanks to...Mukki :( Talk to him and choose the
     bottom option. Then talk to the girl and you’ll get the Lingerie.

All done? There’s nothing left to do now but return to the clothing store
and dress up as a woman. When you finish, go to the large building in the
north and talk to the man by the food carts again. He’ll let you into a
posh-looking parlor. Now, go up the stairs and into the door on the far
left after talking to the receptionist. Then, go down the staircase to the
torture room (!) where you’ll find Tifa and an Ether by the smoldering
coals. Once she’s joined you, head back up the stairs and go into the
middle door. Inside is Tifa’s kidnapper, the nefarious Don Corneo. He will
examine each of you when you try to approach him. Who he picks for his
‘friend’ is determined by what items you collected in the Wall Market:

     He’ll pick Cloud if you’re wearing the Silk Dress, Blonde Wig,
     and have the ‘best’ extra items (the Diamond Tiara, Sexy Cologne,
     and Lingerie or Bikini briefs.

     He’ll pick Aeris if you’re wearing the Silk Dress, the Blonde
     Wig, the Lingerie and the Sexy Cologne (in addition to anything
     else you may have).

     He’ll pick Tifa if you’re wearing the Silk Dress, Blonde Wig, and
     one or two of the extra items not mentioned above (or anything
     worse than that).

If Corneo picked Tifa or Aeris, then read below:

In the next room, examine the item bag by the bed to get a Phoenix Down,
and talk to the man by the television set after talking to the other
henchmen. After revealing your true nature to the love-struck goons,
they’ll fight you. This is followed by another fight with the other three
punks. Afterward, get Aeris from the torture chamber and then go into the
middle door again (if Aeris was picked, then you’ll meet Tifa when you go
outside). When you’re through intimidating Corneo, look behind his bed for
a Hyper, then stand by your allies. He’ll make you choose one of three
options. No matter which one you choose, you’ll fall through a trapdoor.

If Corneo picked Cloud, then you’ll end up in his room. Search behind his
bed for a Hyper, then talk to him and answer anyway you like (if you try to
make Cloud kiss Corneo, then maybe you need to get out of the house
more....^_^;) Your friends will burst in and threaten him (yeowch!) and
Corneo will ask you a question; pick any answer you like and you’ll still
plummet to the sewers below.

1 . 7	THE SEWERS / TRAIN YARD

ITEMS IN THIS AREA:
	Potion(4), Phoenix Down, Steal materia, Hi-Potion (3), Echo Screen, Ether(2)

Once the cut scene with the Shinra flunkies ends, you’ll find yourself in a
sewer. Before talking to Tifa or Aeris, climb up the stairs to the south
and go along the walkway to nab a Potion. When you try to escape, a blue
monster appears attacks your party.

BOSS TIPS: APS LV: 18 HP: 1800 MP: 0
     weak against Fire

His Sewer Tsunami attack hurts all members, so use Potions and the Restore
Materia to heal your wounds. Luckily, the Tsunami will damage him, too (he
uses this attack as a counterattack before dying if he can manage it). When
he does the reverse Sewer Tsunami, it causes less damage to him. Fire
spells work the best on him. Use Cloud’s Limit Break to harm the boss and
use Aeris’ Limit Break to heal yourselves. You’ll receive a Phoenix Down
for winning the battle.

Climb up the ladder and head right. Go down into the sewage, then up the
stairs. Grab the Yellow Materia (Steal) and go down the hatch. In the next
room, go down the stairs, then climb up the side of the curved structure.
Climb up the ladder and you’ll go outside. There’s a Save Point here. Check
out the oil drum nearby by entering the train car (near the Save Point) to
get a Hi-Potion. Get another Hi-Potion on the roof of adjacent car, then
hop off onto the iron beam and check the oil drum to the north for an Echo
Screen. Walk east, then south and enter the nearby train car to get a
Potion. Climb up the ladder, head north, and climb down again. Go north
once more through the train car, then exit to your left to find a second
Potion. Then, go north to arrive at the next screen.

Here, circle left around the car to get a Potion. Circle left again to find
an oil can with an Ether inside of it. Go north and enter the train to the
right to move the other train car out of the way. Climb atop the formerly
blocked car to net a Hi-Potion. Now, ride the other train back backwards,
climb onto the eastern train car, jump onto the train you just moved, and
climb across it and the last car before going down the ladder to get back
to the front part of the Train Graveyard.

Head left. The Avalanche members will be fighting atop the support pillar
you first saw when you arrived at the base. After Wedge plummets to the
ground, save your game at the Save Point and talk to the man on the left if
you need to buy items. Climb up the stairs and you’ll meet Barret, who is
firing at the Shinra helicopter you saw back at the plant. Reno will jump
out, and you’ll have to fight him. Good thing Barret joins you. When you
inflict enough damage, the boss runs away!

BOSS TIPS: RENO LV: 17 HP: 1000 MP: 0

This guy packs a wallop. He can imprison your friends using his golden
Pyramid attack, and if he does this to all your members, you lose. To break
the pyramids, attack your allies (they won’t be damaged). Watch for his
spark bolt attack (which can paralyze you) and use your Limit Breaks
whenever possible. Ice works well on him. For some players, this may be the
first battle they lose! You’ll get an Ether for scaring him off should you
win.



1 . 8	IN TO THE SKY

ITEMS IN THIS AREA:
	Sense materia, Battery x3, Ether.

After fending off the boss, Tseng will kidnap Aeris (and p**p slap her)! As
he escapes, the entire city explodes and falls down a level, destroying it.
Cloud, Tifa, and Barret all come to in the playground at the Sector 6
Slums. After Barret yells for Marlene, Wedge, and his other friends, he and
Tifa join you in the next area when you try to leave. Go back to get a
sparkling yellow Materia (Sense), before returning to Wall Market. The man
in the pottery store will now sell you Materia, and if you go back to the
parlor, you have the option of freeing one of Don Corneo’s men from the
torture chamber. Even if you got the Member’s Card the first time around,
you can no longer enter the brothel, by the way.

When you’re done, leave and go south from the playground. Return to the
Sector 5 Slum and go to Aeris’s house. Talk to Elmyra, her mother. You can
spend the night in the upstairs bedroom once the intermission ends. Return
to the Wall Market and go to the dead-end area near the parlor. (you’ll see
a bunch of kids run in there). Climb up the pipe, and you’ll find yourself
high above the town. If you haven’t gotten them already, go to the ‘Machine
& Gun’ store and talk to the man at the left end of the store; he’ll sell
you 3 Battery for 300 gil. You’ll need them to activate the boxes in this
part of the game. With that in mind, examine the box-shaped object in the
lower right to try and start a nearby propeller. Head up, and you’ll jump
onto the propeller. From there, make your way to the other box and activate
the painted barrier. Climb up it, and use the O button to jump onto the
swinging metal pipe. Despite what Cloud says, jump when it is close to you
(just as it stops squeaking). After that, climb up to the next screen.

Here, climb up, then drop down to activate the next box and you’ll find an
Ether. Climb down the lefthand pipe and make your way back up again.
Instead of dropping down, continue up, and you’ll find yourself at Shinra’s
headquarters.

1 . 9	SHIN-RA HEADQUARTERS

ITEMS IN THIS AREA:
	Elixir, Elemental materia, Star Pendant, Four Slots,All materia, 
Phoenix Down, Ether, Poison materia,Grenade(1~3), Talisman, 
Enemy Skill Materia,Potion(4), Mythril Armlet, Protect Vest, Guard Source.

There’s a Save Point here. You have the option of either heading to the
left and climbing up a stairwell (sneaking in) or barging in through the
front door (‘kick some Shinra butt!’, as Barret would say).

Going up the stairs takes forever, but it’s free of enemies and you can get
an Elixir that’s lying on one of the landings. On the other hand, going
through the front door and taking the elevators in the back is faster, but
you have to fight several battles along the way. Not only that, but you can
chase around the Shinra staff before taking the elevator :) (or at least,
you could in the Japanese version. They all ran away....) You can’t use the
circular lifts by the doors yet, but you can use them once you reach the
60th floor. If you go up the stairs, you’ll see a door marked
‘Accessories’. Inside the room, you can look at a monitor to see a short
FMV sequence about Shinra’s products (this is the 2nd most overlooked FMV
in the game). There are two chests here, but the lady won’t let you open
them. She will sell you items, though. Remember, if you go through the
front, check the control panel in the elevator (the one that goes haywire)
after each enemy encounter in order to continue upwards. If you go up the
stairs then change your mind and go back down, you won’t have to fight
anybody on the elevators, and the main area of the ground floor will be
empty (an easy trick for not having to fight anyone :)). I advise that no
matter which method you use, be sure to get the Elixir on the staircase.

No matter what method you use, you’ll eventually reach the 59th floor. Head
southeast and kill the armored guards to get the Keycard 60, then take the
lift to the 60th floor. Here, you’ll have to head to the room in the
upper-left and make it to the other side without being seen by the
patrolling guards. In order to stay hidden from them, pause behind the gold
statues, then lead Tifa and Barret across using the O button. If you mess
up, not only to you get attacked (ambush-style combat), but you’ll have to
start all over again. However, after a while (if you mess up enough times),
the guards won’t reappear and you can just run to the end of the hallway.
Keep in mind that the set of guards on the right half of the screen move
faster than the ones on the left.

Take the stairway up to the 61st floor. Talk to everyone here. A man who
asks you about Aeris will give you the Keycard 62 if you answer "......".
On floor 62, talk to the man in the room, Domino, and the man in white,
(Hart) then check out the two library rooms. Answer Domino’s question and
he’ll give you the Keycard 65. The problem with this is that the answer
changes with each game you play. It seems like it would be easy enough to
simply try each answer until you get it right, but you get an Elemental
Materia for free if you answer correctly the first time. So, it’s in your
best interest to just reset and keep trying in order to get the materia.
Hart will help you out if you need it, but he’ll want you to pay him first.
To get the answer, simply look for the misplaced file, and note the number
of the file. Count forward that many letters, and write down that letter.
After getting all four letters in this way, try to rearrange them into one
of the words that Domino suggests is an answer. He gives you varying items
depending on how many tries it takes you (you’ll get lesser items if you
mess up each time).

The 63rd floor is tricky. You have to collect 3 Coupons from all three
rooms, but you’re only able to open 3 doors at a time. You can reset the
doors by investigating the computer in the right-hand room, but that also
resets the location of the Coupons. You can move around using walkways in
the ducts; to enter them you have to climb into the black, box-shaped
structures (there’s one in the computer room). You can’t do that unless you
have at least one of the three items.

To get the items, follow this procedure: activate the computer, then head
to the top of the screen and open the gate farthest to the right. Head
right and open the left-hand gate, then walk right and go south to enter
the room where A Coupon is. Choose the top option to climb into the black
box and use the walkway to get to the room where B Coupon is. Finally, go
through the door in this room and open the door to the left, then go north
to enter the room containing C Coupon. Then use the walkway to return to
the computer room.

Now if you want, you can just trade one of the Coupons for an item, but if
you have all three then you’ll get all three items. The trade setup works
like this (choose ‘Coupon Change’):

     Trade Coupon A for the Star Pendant accessory
     Trade Coupon B for the Four Slots bracelet
     Trade Coupon C for the All materia

To get your items (depending on how many coupons you have) go to the
computer and choose the bottom option, then the top. Keep in mind that you
can only do this once.

On the 64th floor, you’ll find a Save Point and bedroom to your left. You
can use the machines in the exercise room, or spend 250 gil trying to get a
health drink. Yeah, perhaps it seems stupid to waste your gil when you
don’t get anything now, but if you come back later.... If you examine the
lockers in the back room, you can find a Phoenix Down, an Ether, and a
M-phone (HP Shout), but you can only take the first two items for now. Head
to the 65th floor.

Here, you have to open a treasure chest, then examine a broken section of
the model in the circular room and choose the top option to repair it. This
unlocks one of the other chests, allowing you to open it and use the part
inside to repair another section of the model. When you have finished,
you’ll get the Keycard 66 from the final chest. You must fix the model in a
counter-clockwise fashion starting from the bottom. The order of the chests
you open goes like this:

     Upper-left room: bottom chest
     Upper-left room: top chest
     Lower-left room: left chest
     Lower-left room: top chest
     Upper-right room: chest
     Middle-right room: get the Keycard 66 from here when you’re done.

On the 66th floor, you can either run into the meeting hall as quickly as
you can (if you took the elevator...it’s a glitch, and was possible in the
Japanese version, at least :)), or you can enter the stall in the bathroom
located in the northwest corner of the floor. Choose the middle option, and
you’ll climb on top of the toilet and enter an air duct. Move forward to
see what the Shinra members (Reeve, Palmer, President Shinra, Heidegger,
Hojo, and Scarlet) are discussing.

Climb back out, then climb up the stairwell after Hojo (the pony-tailed
scientist) in the room to the right of the meeting hall. Note that you’ll
end up in the air duct even if you ran into the hall...heh, heh. On the
next floor (67), talk to the people and keep following the scientist. After
looking in the purple chamber (and after Cloud gets another headache), move
beyond the crates and to the right to find a Save Point and a treasure
chest with a Poison Materia inside.

Enter the elevator to the north, and then watch as the scientist toys with
Aeris. Now, choose who you want to protect Aeris, (either Barret or Tifa),
and then you can name the lion-like creature (Red 13) that was attacking
Hojo. He’ll fight alongside you when the mutant boss shows up. Don’t forget
that Red 13 comes equipped with his own Materia!

BOSS TIPS: 
Sample:HO512 LV: 19 HP: 1000 MP: 120
Sample:HO512-OPT LV: 7 HP: 300 MP: 48

Don’t try to kill this guy’s little guardians; he’ll only create more.
Instead, use Bolt or Fire on him and try Restore to keep up your own life
power. Avoid using physical attacks, Ice, or Poison. This means that Red 13
is better off using Fire against the boss than attacking. This battle is
easier if you have Barret, who can inflict more damage. Don’t worry about
getting poisoned since you can get infected again when the boss uses the
pink gas attack on your characters (there’s no point in trying to de-poison
yourselves). You’ll get a Talisman should you kill the boss, and Grenades
depending on the OPTs that you killed.

Tifa or Barret return after the battle (depending on who you chose). You’ll
be asked to make a new party (but you can keep the old one you had before,
if you wish). When you’re in control of Cloud again, be sure to grab the
yellow materia (Enemy Skill) that’s left behind in the sample chamber. Then
go up the ladder and head south. Talk to the man in the gray coat to get
the Keycard 68. Go back down to floor 66 and try entering one of the lifts;
you’ll get caught by Rude (he’s a Turk who you’ll be running into
constantly throughout the game). He and Tseng will ‘escort’ you to a
meeting with the president of Shinra. Afterwards, you’ll end up in the jail
cells on floor 67. Here, listen to everyone, then go to sleep.

The next morning, you’ll find that your door is unlocked. Investigate the
guard, then talk to Tifa. Check the guard again to unlock the doors, then
look in on Barret and Red 13. After freeing your companions, return to the
lab and talk to Red 13. Talk to him again after taking the elevator up to
the 68th floor, then use the incline to reach the walkway again. Go all the
way along it until you find two purple Potions, then climb back down and
enter the door from the ground floor. The green bars of light won’t hurt
you; run through them and pick up two more Potions before climbing up the
stairs to the 69th floor.

Go out the center door to reach a Save Point. Then, run up either of the
purple stairs. Check out the dead Shinra president, capture Palmer, then go
through the door to the north to exit the room. Outside, talk to the man in
white. He’s Rufus, son of the Shinra president.

The other characters will return to the floor below, and you must lead them
outside (you can also choose to unequip Aeris’ and Cloud’s materia in case
you want to juggle them around for the upcoming battles). Your team now
consists of Red 13, Barret, and Aeris; don’t forget to reequip your Materia
(it seems as if the top option removes it....) Head to the lift (by taking
the lower door). When you activate it, you are attacked by a huge
gun-wielding machine while going down the side of the Shinra building.

BOSS TIPS: HUNDRED GUNNER LV: 18 HP: 1600 MP:0
     weak against Lightning

You can only use long-range attacks, so use Barret’s attacks and his Limit
Break as well as magic to harm this foe. Poison-based magic inflicts no
damage, while Bolt does the most damage. Red 13 is a sitting duck if he
doesn’t have any spell Materia equipped, so be sure to deck him out with
some magic spells (he can still use his Limit Break). When you inflict
enough damage, the boss starts to break down. After the second collapse, he
starts firing heat blasts that damage all members, so be careful.

After killing the boss, you must fight a flying machine.

BOSS TIPS: HELI GUNNER LV: 19 HP: 1000 MP: 0
     weak against Lightning

As with the other boss, don’t use Bio but do use Bolt. You may be weak
after the last battle, so make use of Potions, the Restore Materia, and
Aeris’ B1/1 Break (Healing Wind) to restore lost life. You’ll win a Mythril
Armlet when the boss dies.

The scene switches back to Cloud. Heal yourself if necessary, equip
Materia, then press Start. Rufus will then attack you. Feel free to adjust
his equipment/Materia if need be before the battle.

BOSS TIPS: RUFUS LV: 21 HP: 500 MP: 0
DARK NATION LV: 18 HP: 140 MP: 80

Kill the panther guardian first, then go after the boss. Although you can’t
do anything about the panther casting Barrier on Rufus, you can use magic
instead to inflict damage. He can only hurt you with his shotgun, so don’t
worry about healing yourself after each round (just heal yourself when your
life gets lower). Sock him with your Limit Breaks and he’ll escape onto the
circling helicopter after you’ve damaged him enough. Cloud will get a
Protect Vest and a Guard Source when the battle ends.

Leave the rooftop and head back to where Tifa is waiting for you. As Aeris,
try to approach the front doors. After a short conversation, you and the
gang will escape by motorcycle (and truck). Your team is now made up of
Cloud, Tifa, and Barret.

An option screen appears where you have the following options:

S Left Attack

X Switch members

     Right Attack

T Main Menu

Start Return to game

Be sure to re-equip Materia before returning to the game!

1 . 1 0	ESCAPE!

ITEMS IN THIS AREA:
	Star Pendant.

Use the controller to move any any direction. Pressing S makes you slash to
the left, and pressing O makes you slash to the right. The object here is
to protect your friends in the truck from enemy cyclists. Eventually,
you’ll reach a dead end and fight the boss. The amount of life you start
off with during the battle depends on how much life you and your friends
lost during the high-speed escape. If a character lost all his life, he
begins with only 1 point when the battle starts, but since the boss gets to
make the first attack, they’ll have to be revived using Phoenix Downs if
there are any party members who survived. The boss is a spiked, armored
robot with six wheels.

BOSS TIPS: MOTOR BALL LV: 19 2600 MP: 120
     weak against Lightning

This boss gets a free attack from behind...sheesh. Most of his attacks do
little damage, but his Firethrower and flying fire sweep attacks can kill
your party in a single blast (the fire sweep does around 220 damage)! The
best way to beat this group is have your party consist of Aeris and Barret.
Give the All and Restore materia to either Cloud or Barret, and give the
other character Lightning. This way, you can heal with one character,
attack with another, and then use Aeris’ Limit Break to keep your life up
at all times. Ice works better than Fire against the boss (for those
characters that don’t have Lightning equipped). Remember, your rows are
reversed when attacked from behind, so put Cloud and Barret in the back and
Aeris in the front if you want them to line up properly when the boss shows
up (assuming that’s who you use...I found that they worked the best). If
you beat the boss, you’ll get a Star Pendant.


1 . 1 1	KALMTOWN / CHOCOBO FARM

ITEMS IN THIS AREA:
	Ether(3), Peacemaker, Guard Source, Choco/Mog Materia, Megalixir

You’ll find yourselves outside of the gate after beating the boss (you
could also see this scene by going south from the church where you met
Aeris the first time). Decide who will be in your group, then head towards
the screen to exit and arrive at the World Map (the outside world).

Outer World Controls

T Menu Screen

L2/R2 Change from overhead/side view

L1/R2 Same effect as L2/R2

Turn left/right (during side view)

Start shows World Map

Start x2 Shows Large World Map

Start x3 No map is shown

Select Same as Start

Kalm Town isn’t far from Midgar; you should be able to see it if you walk
north a ways. Go into the inn to see the rest of the gang waiting for you.
Cloud will talk to the others about Sephiroth via a series of
semi-interactive flashbacks:

     You’ll start off in a truck being driven by Shinra soldiers.
     After talking to the soldiers and Sephiroth (Cloud’s former ally
     in the Shinra army and now a wanted criminal), the truck will be
     stopped by a dragon. You’ll have to fight it, but Sephiroth (who
     is super-powerful) can kill it in two hits. In the flashback,
     Cloud’s portrait is different; this ‘Young Cloud’ is of a low
     level, but

Sephiroth is so strong that you need not worry about losing battles.
However, you can’t control Sephiroth’s actions and you can’t hurt him
(because of your low level), either. Although Young Cloud comes equipped
with an Pre-emptive materia and Sephiroth has several mastered materia
equipped, you can’t take them for your own (although you can if you use a
Game Shark code...see section 14). Also, Young Cloud and Sephiroth can’t
use Limit Breaks (because they don’t have any).

     After the battle, you’ll end up in Nibelheim, Cloud’s hometown.
     Talk to Sephiroth and the guards if you wish, then head north.

If you want to look around the town, feel free to, but nothing you do
during this part of the game has an affect on the rest of your quest
(although is does affect the character’s questions and reactions to Cloud’s
story). One thing you might want to do is go into Tifa’s house (the large
building on the ‘southeastern’ side of town). You can read her stuff, play
the piano (if you play the Highwind’ theme, Cloud will act like he
remembers it from somewhere), or even search her closet (hey, they changed
‘slightly-stretched underwear’ to ‘orthopedic underwear’. What’s

the big deal? :)) Also note that you can’t get Vincent Valentine during
Cloud’s flashback because you can’t examine the safe :(

     When you’re done looking around town, go to the inn and head
     upstairs. Talk to Sephiroth and choose to get some sleep.

          The next day, talk to Sephiroth and get your picture
          taken, then sit back and watch the FMV. When you’re in
          control of Cloud,

          head along the bridge and talk to Tifa, then talk to
          her again further along the bridge and it will break.
          After you’ve recovered, head northeast into the cave,
          then keep heading north. Eventually, you’ll arrive at
          the Jenova plant. Enter it, head along the beams, then
          walk onto the wood platform and climb down the chains
          and go after Sephiroth. Talk to him in the next area,
          examine the chamber to the left of Sephiroth, then talk
          to him twice, once to make him move out of the way and
          once to make Cloud look inside the chamber. After
          Sephiroth goes ballistic, you’ll return to Kalm Town.
          Pick the top option to save your game, or the bottom
          option to continue. Cloud’s narrative starts off back
          at Nibelheim, where he enters the large mansion at the
          edge of town.

     Inside, climb the two staircases and head to the right. Enter the
     lower door and make your way into the next room; if you examine
     the circular part of the stone wall, a passage appears. Enter it
     and climb down the spiraling walkway until you reach the bottom;
     keep walking from here to find a library. Leave after Sephiroth
     finishes talking. After Cloud wakes up, return to the library.
     Sephiroth gives a little speech then he exits the mansion; return
     to the town square. Try entering the house to your right.

     Back at the Jenova plant, return to the area with the chambers
     after witnessing the struggle between Tifa and Sephiroth. Examine
     Tifa to carry her out of harm’s way, then run up the stairs and
     enter the door that Sephiroth opened. After the FMV sequence,
     Cloud’s flashback ends and you are returned to Kalm Town.

On the second floor of the inn is a cabinet with an item in it that you
can’t reach. However if you keep trying to get it, Cloud will eventually
knock the item down, which turns out to be a Megalixir.

     That’s right, you can get a Megalixir at this early point in the
     game, so don’t miss it! :)

Note: that you have to go to Kalm Town to proceed with the game; you can’t
make your way through the Mythril Mines beforehand, although you can visit
the Chocobo Farm if you want to. As for treasure, there’s an Ether in the
door beneath the stairs in the house near the inn, another Ether in the
cabinet on the second floor of the house to the right of that house, and a
Peacemaker in the chest on the second floor of the third house (take the
curving stairs). You can also look out of the window here (a neat little
trick). If you take the normal stairs in the same house, you can get a
Guard Source in the cabinet by the little girl. Finally, in the house on
the other side of the town, there is an Ether in the door beneath the
stairs on the north wall of the first floor. Oh, you’ll be given the PHS
(Party Hensei System) when you talk to your allies on the first floor of
the inn; it allows you to switch group members whenever you want, providing
that you’re in the World Map or standing on a Save Point (there are a few
exceptions to this rule).

Note that in the house to the right of the inn, there’s a chest you can’t
open on the upper floor. If anyone knows how to unlock it, I’d love to hear
from you.

Leave the town and head east to reach the Chocobo Farm. Talk to the Chocobo
at the front end of the pen and choose the top option to see the big yellow
birds dance; you’ll get the Choco/Mog materia afterwards. Then, talk to
Choco Billy (the man with the hat) in the stables behind the pen. Choose
the first option, then the 4th option, then the top option again. Providing
you have 2000 gil to spare, he’ll sell you a Chocobo Lure materia, which
lets you attract chocobos to ride.

To catch a chocobo, wander around outside on the chocobo tracks (in this
area of the game, you can meet them on the light patches of grass, too),
until you are attacked. If a chocobo is one of your opponents, then kill
off the other enemies and when the battle ends, you’ll be riding the
chocobo. If you attack the chocobo, it will hurt you and the other enemies,
then escape, so you’ll have to try again. Don’t forget, you can only fight
chocobos if you have the Chocobo Lure materia equipped. When riding a
chocobo, your can move around normally, and you won’t get attacked by
enemies. You can press X to dismount, but if you do this, the Chocobo will
run away and you’ll have to catch another one.

A little to the south and directly west of the Chocobo farm is a cave, but
a creeping snake in the marsh before the cave entrance will rise up to
attack you. Instead of trying to kill it now, go get a Chocobo instead, who
can outrun the snake and enter the cave. Yes, you will still get attacked
if the snake touches your chocobo.

Note that you can run across the marsh on foot, but nothing special happens
if you do so (and it’s nigh-impossible to pull off without running into
Midgar Zolom).

BOSS TIPS: MIDGAR ZOLOM LV: 26 HP: 4000 MP: 348

This boss has two deadly attacks: one is a tail swipe that knocks a team
member off-screen and puts them out of commission for the rest of the
battle. The other one is the Beta enemy skill, which inflicts around
1000-1200 points of damage (which spells instant defeat if your allies are
weak, although you should try to pick up this skill if you have a Enemy
Skill materia equipped). Along with his bite attack, this serpent can be a
tough enemy if you try to fight him earlier in the game. It’s easier if you
try to defeat him after you have Cid’s airplane, since you can use Limit
Breaks and powerful summon and magic spells to kill it. Unfortunately, you
get a measly amount of EXP, AP, and gil for beating the boss and what’s
worse, he reappears when you return to the World Map, so you’re right back
where you started.

Note that if Midgar Zolom knocks one of your allies off-screen, the game
won’t end should the other members be killed; instead, you’ll find yourself
standing at the edge of the marsh.

The first time you get across the marsh, you’ll see a large snake impaled
on a tree. Just exit the screen to continue playing. Also, if you get off
your chocobo while on the patch of grass before the mine entrance, he’ll
stay there in case you need to return to the farm (this doesn’t seem to
happen all the time-I don’t know why). If you’re strong enough, you can get
to the Mythril Mines without ever having to go to the Chocobo Farm.

1 . 1 2 MITHRIL MINE / JUNO TOWN

ITEMS IN THIS AREA:
	Ether, Tent, Long Range materia, Mind Source(2), Elixir, Power Wrist, Shiva materia, Grenade or Potion x6 or Ether(6), Enemy Skill materia, 
1/35 soldier(2), Luck Source, Power Source, Guard Source, Speed Plus Source, Silver Glasses or HP  Plus or Force Stealer.

Inside the Mythril Mine, head northeast to find a green Ether on the stone
steps. In the chest is a Tent, so be sure to grab it. If you try climbing
up the brown vine on the western rock face, you’ll find a purple materia
(Long Range). Climb back down, return to the first area, then head left.
Make your way southeast to find a chest with a Mind Source inside, then
head west to reach the next area.

Here, you’ll run into some of the Turks again: Rude, Elena, and Tseng. Once
they leave, walk north. There’s a chest with a Elixir inside it and a
Hi-Potion just to the north of the chest. Return to the area where you met
the Turks, climb up the vine, and go through the door to exit the mine and
return to the World Map. From now on, you can meet Yuffie in the forests
and have her join you (refer to section 8.1 for details).

Nearby is a rocky outcropping with a huge bird statue atop it, the Condor
Fort. Enter it and choose the second option when talking to the man out
front. After climbing up the rope, you’ll find yourself in a town built
into the rock itself. There is a Save Point, item shop, bedroom (you can
sleep for free), and Materia shop here. Talk to everyone. There’s also a
mini-battle you can fight here. When you’re done, leave and go northwest
through the forest to Junon Town by the shore. For information on fighting
the battles in the mini-game, refer to section 7.8 (Having Fun).

Once you arrive at Junon, talk to the villagers, then go down the stairs to
the shore. Here, a young girl named Priscilla is playing with a dolphin.
Out of nowhere, a big flying boss shows up and attacks her, then your
party.

BOSS TIPS: BOTTOMSWELL LV: 23 HP: 2500 MP: 100
          weak against Wind
WATERPOLO LV: 5 HP: 40 MP: 0

There’s not much to worry about; just attack with Lightning or Poison-based
spells and keep your life up. Since this guy’s flying, some characters
can’t attack him (like Tifa), while some can (Barret). Find out which guys
should be casting magic and which should be attacking early on in the
battle. On the other hand, if you have a Long Range Attack materia handy,
equip it, since that will let you attack the boss. Sometimes, the boss puts
an HP-reducing bubble around a character. It only disappears if you cast a
magic spell upon it (this won’t hurt the ‘bubbled’ person). If you have the
Affect All materia, you can use this to cast a spell on the bubbled person
and the boss at the same time. Before dying, the boss will attack with Big
Wave, (he can do this normally, but always does one before he disappears)
so watch out and make sure your HP is high enough to withstand an attack.
You’ll receive a Power Wrist when the battle is over.

After killing the boss, you’ll have to revive Priscilla. To do this, watch
the lung-shaped meter that appears in the upper right. Press the S button
once to make the meter start to raise. Just as it reaches the top, press S
again to make Cloud breathe into the girl’s mouth. It will take a couple of
tries, but don’t sweat it; she can’t die.

Afterwards, go to the house near the entrance to town and talk to the old
lady standing there. Decide to stay the night.

That evening, Cloud will have another bad dream. In the morning, leave and
go to the house above the stairs (your friends will have gathered near it).
Priscilla will give you the Shiva materia, a gift for saving her life.
Follow her to the shore, then talk to her a second time. Barret will show
up and the girl will keep talking; when you have the chance, choose the
middle option. Your goal in this part of the game is to leap atop the iron
beam above the electrical tower so that you can sneak into the heart of
Junon Town. Your controls are:

X Swim faster

S Makes the dolphin flip you into the air

If you get to close to the electric blasts traveling along the tower,
you’ll get shocked and will have to try again (just pick the second
option). The easiest way to get up there is to simply not move and press S.
The dolphin will miss and deposit you near the bottom of the screen.
However, you’ll be perfectly positioned, so if you press S again, Cloud
will land on the beam. Once you’re on it, head to the left to get a good
view of the flying airship ‘Highwind’. Make your way south (towards the
‘front’ of the screen) to continue once you’ve climbed up the ladder.

The next area has a higher and lower level. If you investigate the box-like
switch, you’ll be taken to the lower level. From there, head south to find
a building. Can’t find it? Well, there is a projecting roof nearby which
has a door underneath it; just press against the edge and you’ll enter a
hallway filled with soldiers. In the halls, go up to find a locker room.
Check out the half-open locker and choose to dress up as a guard. When the
other soldiers enter and start singing, talk to the captain again and tell
him you understand (or tell him no if you want to watch a little more),
when you’re ready to leave.

Outside, take note of the Save Point before going through the lower exit.

After the FMV sequence, follow the guards into the first alleyway. You’ll
come across a group of marching soldiers. The head guard will want you to
join in and march with them perfectly, but it may take a couple of attempts
before this event will end if you mess up badly. You also have to move your
gun in time with the soldiers by pressing and releasing the O button.
Depending on how high or low the TV counter was during this scene (the one
in the lower right-hand corner), you will get the following:

PERCENT NAME TYPE

1% - 21% = Grenade Item
22% - 39% = Potion x6 Item
39% - 50% = Ether x6 Item
51% - 99% = 5000 gil Currency

(note that this chart isn’t 100% exact...feel free to send corrections!)

Afterwards, you’ll have to stand at attention while Rufus and Heidegger
talk to each other...press in any direction and the captain of the guard
will tell you to get back in line. After the rest of the soldiers leave,
the captain will give you an option; choose either option and you’ll return
to the locker room for some training on the next event. There, you can try
to follow the captain’s orders, if you wish. When he asks you a question,
choose the top choice to try training again, or the bottom option to finish
the training. Once the soldiers leave, follow them outside.

Now’s your chance to do a little shopping and treasure hunting. You’ll run
into Rude in the basement of the first weapon shop, but he won’t recognize
you in your Shinra guard uniform. Go through the third door and talk to the
guard near the back of the room, then jump down to an area with several
Shinra guards and some holograms. In the far corner of the room is a yellow
materia (Enemy Skill). This place is similar to the ‘House of Learning’
back in Midgar where you could learn about the game’s mechanics. On the
second floor of the same building, you can get a 1/35 soldier and a Mind
Source. In the room with the cats nearby is a Luck Source. On the third
floor is a red Power Source and a green Guard Source.

If you enter the fourth door (the first door on the other side of town),
you’ll find that that Elena, Rudo, and Tseng of the Turks are here. It’s a
good thing that you’re in that uniform :) Go through the sixth door to find
a room with a soldier; you can check the silver trashbin or the opposite
chair to get a message from the guard (yes, this is a glitch) and pick up a
yellow Speed Source in the side room. On the floor above, you can pick up
another 1/35 soldier.

In the next area, Heidegger and Rufus show up again. You have to do your
salute according to what the captain of the guard tells you to do (remember
your training)! At the very end, all you have to do is be facing forward:
pressing any button will make you do the ‘spinning gun’ salute.
Unfortunately, the order of commands is random each time you play, so just
do your best. Afterwards, you can press the following buttons to make Cloud
do funny things:

S Scratch back with gun

X Put one leg forward

T Shrug

Pad Stand at attention

Depending on how well you did during the salute, Heidegger will give you an
item. Each ‘button press’ action was worth 10 points, and the final salute
was worth 30 points. Changing direction was worth 0 points, but unless you
were facing in the correct direction, any action you performed was worth 0
points. Also, performing an action was worth 0 points if you did it too
late (although you’ll get full points if you do the action early). Your
total score determines what you will receive (notice that Rufus’ reactions
change depending on what item you will be given):

SCORE NAME TYPE

000 - 050 = Silver Glasses Accessory
060 - 090 = HP Plus Independent Materia
100 - 200 = Force Stealer Weapon (for Cloud)
After everyone else leaves, Red 13 (who was watching from just inside the
boat) will talk to you if you try to leave instead of boarding the boat.
Either way, you’ll end up joining your friends in the boat’s hull.

1 . 1 3 SHIN-RA CARGO SHIP

ITEMS IN THIS AREA:
	Ether, All materia, Wind Slash, White Cape.

Open the treasure chest to get an Ether, and be sure to pick up the blue
materia (All). If Yuffie’s in your party, she’ll be blocking the way to the
materia, but you can always get it later. Speaking of, if you’re trying to
befriend Yuffie for the ‘date’ sequence later, make sure you have a
Tranquilizer to give her. Talk to the people here, then go up on the deck
and talk to everyone else; you’ll notice that some of them are your
companions (don’t miss Red 13 :)). The man in white will sell you items if
you talk to him, or ‘Invisible Alpha’, a instant-use drink that restores
your HP and MP. Once you’re done talking to your pals, go back down and
talk to Aeris, then return to the deck and go all the way to the left; one
of the guards has left, allowing you to sneak to the front of the ship.

Here, talk to Barret, who is spying on the Shinra members. After talking to
him a couple of times, an alarm will sound. Go back to the center of the
boat to find your friends. Then, assemble your party. If you want to change
the setup, talk to your friends again. When you’re ready, go downstairs and
head through the door that the one guard was standing in front of. In the
next room, watch out for enemies and climb up the ladder, the walkway leads
to a chest with a Wind Slash inside. Did you get all the items on the boat?
When you’re ready, go and talk to the captain of the guards. It turns out
that he’s dead. Then, Sephiroth shows up, and summons a huge monster for
you to fight before he flies away.

BOSS TIPS: JENOVA*BIRTH LV: 25 HP: 4000 MP: 110
Earth, Fire, and Cold magic work well against it, but don’t use Poison.

Attack with your Summon Materia and hit it with everything you’ve got.
Keeping your HP up is a priority, since it can use lasers to attack one or
all members. Only use physical attacks if you are running low on MP. The
boss can cast ‘Stop’ on a single ally so make sure that you’re not too
dependent on any one character during the battle. Some Phoenix Down will
also come in handy, since the boss sometimes uses a laser that hits all
allies (Terror Laser) twice in a row (which can inflict loads of damage).
You’ll get a White Cape when the battle is over.



1 . 1 4	COSTA DEL SOL

ITEMS IN THIS AREA: 
	Ifrit materia, Power Source(2), Motor Drive, Fire Ring, W Machinegun, Turbo Ether, Transform materia, Wizard Staff, Star Pendant, Soft(2), Phoenix Down(10), Mind Source, Tent.

Grab the red Materia (Summon Ifrit) after the battle and wait for the boat
to dock. Talk to the people here and then go up the stairs. A short
automatic sequence follows. In the next area, go into the door to meet a
shady guy who will sell you this room for 300,000 gil; you can sleep here
for free anytime you want afterwards. If you bought the house, you can
display your ‘1/35 soldier’ toys here once you have at least 12 of them
(you can win more at the Gold Saucer). Climb down the stairs in the bottom
part of the room to reach a basement with a sleeping man. You can get a
Power Source and a Motor Drive here, as well as a Fire Ring from the
treasure chest. You’ll meet Mukki (from the cabaret in the Wall Market) in
the bar, as well as some of his friends. If you go down to the beach,
you’ll run into Hojo (the scientist you met in the Shinra HQ). You can talk
to him if you want, but you won’t get anything out of it. Note that if you
stayed at an inn here before going to the beach, Hojo will be gone,
however, you can stay at the villa, if you bought it, and he will still be
there. After talking to him, any party members who aren’t in your group
will disperse around town.

Outside of the town, head through the mountains and across the bridge.
You’ll find a cave-like entrance. Talk to the man on the hill, then keep
heading north. Eventually, you’ll reach a walkway that leads to a large
Makoro furnace. Head south and follow the train tracks; there’s no point in
looking around here. Keep going, and you’ll come across some curving tracks
and a Save Point. As you walk along the tracks, you can get the following
items: W Machinegun, Turbo Ether, and a Transform materia.

These tracks are rickety, and when you walk across them in certain areas a
message will appear telling you to press O so that you don’t fall through
them. It’s better to let yourself fall, because you can then hold left or
right and rapidly press O to land beneath the tracks. Then, press Up to
climb back up. If you landed on the left side of the tracks, you can pick
up a Wizard Staff. If you landed in the middle, you can’t get anything, but
if you landed on the right side, you’ll find a Star Pendant. There are
three places where you can fall through the tracks, so be sure to get these
items.

Take the upper rail path to the next area. Are your friends waiting for you
on the lower track? If they’re not, then go back and take the lower path.
You’ll get an option to summon them using the PHS system. Assuming they’re
there, take the upper path and keep walking until you find a wooden shed.
Enter it and pick the top choice when you’re prompted to make a decision.
This will lower the tracks on the bottom path. Before returning to the
lower rail path and following after your allies, you can walk to the end of
the path you’re on and climb the wall; you’ll hear birds chirping if you’re
in the right place.

After finding the nest, you can choose to take the treasure in the nest
(the top option), or leave the birds alone (the bottom option). If you
choose the top option, you’re attacked.

TIPS: COCATRICE LV: 17 HP: 420 MP: 0

This guy’s easy; just attack until it dies. You’ll get 10 Phoenix Downs
should you kill it. You can get two Softs from it; one by stealing, the
other by killing it with Morph (assuming you’re using a GameShark code.)

You’ll get 10 Phoenix Downs after the battle is over. Cloud will then
return to the train tracks. Keep in mind that this is a one-shot deal;
whether you decide to take the treasure or not, you can only make a choice
one time. As you’re traveling along the lower rail path, you’ll see a part
where the track splits in two directions. Take the left path (the one that
turns back). Walk north (towards the bridge), then right (under the first
bridge). It may sound confusing, but you’ll end up in a little shack where
there’s a bunch of items and a man resting on a bulldozer. There’s a Mind
Source and a Power Source here, and the chest has a Tent inside of it.
Leave and follow the other path across the bridge in the next area to reach
the town of North Corel.

1 . 1 5	GOLD SAUCER / COREL PRISON

ITEMS IN THIS AREA: 
Silver Armlet, Ramuh materia.

There’s some merchants here at North Corel and an inn. You can also learn
more about Barret here, whether he’s in your party or not. When you’re done
shopping and chatting, go to the ropeway. After Barret has a flashback
about his friend Dain, take the lift up to the Gold Saucer. You can return
to the World Map by heading right from the bottom area of the town, but
there’s nothing to do out there (aside from saving your game or riding
around on a Chocobo).

You’ll see a Save Point in the background of the first area of the Gold
Saucer, but you’ll need GP (not gil, like what you’ve been using) to
activate it. Pay the man to get in (the first choice is for a one-visit
entry free, the second choice gets you a ‘Gold Ticket’, which lets you
enter the Gold Saucer as often as you’d like), and then choose the path of
your choice after your companions separate. You can take a pal with you by
talking to them.

If you try to leave the Station Square (the area where you’re at; all the
areas in the Saucer are divided into ‘squares’), Aeris will join you. As
you explore the rest of the Gold Saucer, you’ll discover that Shinra
soldiers are snooping around, looking for Sephiroth. When you’re ready to
move on, go to the Wonder Square. Here, you’ll meet Cait Sith, a would-be
fortuneteller. He’ll automatically join you since you only have two members
(you and your friend) at this point.

Go to the Battle Square and you’ll find a bunch of dead bodies; the
handiwork of ‘a man with a gun on for an arm’. As you’re talking to the one
person who is still alive, Dio, the proprietor of the Gold Saucer, shows up
and promptly blames you for the carnage. Cait Sith makes a dash for
freedom, but after following him, the party is trapped. Dio and his
henchmen then summon three large robots that throw you and your allies
through the ‘Gateway to Heaven’ to a desolate area, the Corel Prison, which
lies at the base of the Gold Saucer.

Here, you’ll find Barret. After he runs away, examine the dead body and
talk to the other guy before going though the southern gate. There is a
treasure chest here (in the chamber at the base of the ladder), but it’s
already opened (anyone know if there’s supposed to be something in it that
you could have gotten earlier?) In the Japanese version of FF7, this is the
place where you could have (supposedly) fought Test Zero, (not that it’s
important now).

In the second area, talk to everyone here. The building to the far
southeast is a bar, and a man inside will sell you items, and you can sleep
in the front truck part of the big rig. After looking around here, enter
the building to the east (it doesn’t matter which entrance you take).
Barret will show up once you’re inside, as will Tifa and Aeris. After
Barret’s flashback (in which his best friend falls down a gorge and North
Corel is razed to the ground), reassemble your team and go back to the
first area. Examine the guard (who is dead), then either leave through the
gate. If you exit by going through the area between the gate and the
building to the right, you’ll end up wandering around in a wasteland until
a caravan (the same one that Tifa was captured in) shows up. When it does,
pick the top option to get a ride back to the area beyond the gate or
choose the bottom option to stay where you are (in the middle of
nowhere...you’ll have to keep wandering around until the caravan shows up
again).

Anyway, once you’ve gone past the gate, talk to the man out here and go to
the right. Any other direction leaves you stranded in the desert (read the
above paragraph again if you want to get back on track). This takes you to
the caryard. Go up from here and you’ll run into none other than Dyne (the
guy from Barret’s flashback). He tells Barret about Eleanor and Marlene
(who is actually his daughter), then decides to attack Barret. In the
battle, you’re forced to fight using just Barret, so make sure you equipped
him with good stuff beforehand.

BOSS TIPS: DYNE LV: 23 HP: 1200 MP: 20

The easiest way to kill this boss is simply let him hit you; his attacks
increase your Limit meter quickly. Use the Restore materia to restore lost
life, then hit him with the Big Shot Limit Break when your meter maxes out.
A summoning Materia (like Shiva or Ifrit) is also a good way to inflict
added damage. Just make sure you have all the MPs you need, and you can win
in no time. The boss can pull off a final attack before dying, so keep your
life up (but he can’t do it if you kill him fast enough). You get a Silver
Armlet for beating him.

After Barret’s friend dies, you’ll find yourself back in the trailer. After
talking to Mr. Coates, you’ll be invited to become a Chocobo racer. In the
elevator shaft, choose the top option to have the racing process explained
to you, or pick the bottom one to skip it. In the room with the other men,
check the alcove by the Chocobo poster for a red Summon Materia (Ramuh).
Then, talk to the girl in pink (Ester) to start racing.

Your controls as a Chocobo racer are:

S Speed Up

X Speed Down

     Dash (uses up your Dash Meter)

Select Switch between Automatic and Manual control

R1+R2 Hold these buttons to refill your Dash Meter.

The more you Dash, the slower your walking speed is, so conserve your Dash
Meter for when you really need it. You have to keep racing until you win,
so get good fast! Ester will explain the controls to you again prior to the
race if you choose the top option, or you can conclude your conversation
with her and start racing by choosing the bottom option.

     If you can’t get the hang of it, then just keep racing using the
     Automatic Sequence mode until you get first place.

Important: Remember this! You can refill your Dash Meter slowly by holding
down R1 + R2. You can increase your Chocobo’s walking speed by holding L1 +
L2 in addition to R1 + R2. Keep this in mind if you ever decide to become a
chocobo jockey later on in the game.

After winning, you’ll receive the Buggy as first prize, and can now roam
freely about the overworld and even pass through shallow rivers! (Look for
lighter-shaded fords along the rivers.) Your controls are set up in the
following manner:

X Exit buggy

     Enter buggy

T Main Menu

Select/Start World Map (press repeatedly to enlarge/hide map)

L1/R1 Rotate view (or return to side view if in overhead view)

L2/R2 Change view

You can run into enemies in the buggy, so be careful. Also, you can only
return to the Golden Saucer if you take the ropeway from North Corel Town;
you can’t get there using the buggy. If you go across the river south from
the Golden Saucer and look around, you’ll find a house on a peninsula; you
can’t explore it yet, so ignore it for now. BTW, you can return to the
desert if you get in the buggy, enter the desert surrounding the Saucer,
and touch the houses at the base of the Saucer. However, you’ll find that
there’s nothing to do here but wander through the desert-do so long enough
and the same cart that Tifa was abducted in will pull up and offer you a
ride back to your vehicle. Choose the top option to accept and the bottom
option to stay where you are. And as the help menu indicates, it’s possible
to return to Junon Town and take the Buggy with you. After you’ve completed
the scenario with Cid and gotten the Tiny Bronco, you can explore the house
on the peninsula; you can also get Aeris’ Level 4 Limit Break manual at
that point in the game.

3 . 1 6	GONGATOWN / COSMO CANYONg o n g a g a t o w n / c o s m o c a n y o n

ITEMS IN THIS AREA:
	Fairy Tale, X-Potion(2), Titan materia, Deathblow Materia, Added Effect materia, Ether, Black M-phone, X-Potion,Fairy Ring, Ether Turbo, Wizer Staff, Gravity materia, Elixir.

     You can get a second Elixir, a Magic Source, and the FullCure Materia here from Disc 2 onwards.

Now, head south from the Golden Saucer across the river. You don’t have to
go to Gongaga town right now if you don’t want; while you can still get the
Deathblow and Titan materias later, you can’t fight Reno or Rude, nor can
you get the treasure they’re carrying. In any case, go into the black
structure surounded by a forest, if you want to go to Gongaga. Reno and
Rude are here. After Elena shows up and alerts the other Turks to your
presence, you’ll be asked a question. No matter what your answer is, you’ll
have to fight Reno and Rude at the same time.

BOSS TIPS: 
RENO LV: 22 HP: 2000 MP: 80
RUDE LV: 23 HP: 2000 MP: 135

Use Summoning spells to even the odds at the start of the round, then go
after either one. Once you injure one enough times, he’ll leave, then the
other one will. It may be better to attack Rude, since he can heal himself
and Reno, but then again, Reno can inflict more damage. In any case, this
fight isn’t too hard either way. You’ll get a Fairy Tale and a X-Potion
should you win the battle.

After the Turks leave, head northeast, then go north to reach a pile of
scrapped machinery. As you’re looking around, Scarlet and Tseng show up in
the Shinra helicopter and talk about ‘Huge Materia’ (which you’ll learn
more about in Disc 2). After they leave, examine the area where Scarlet was
standing and choose the bottom option to get the Titan materia. Then go
back to the first area and head left. In the second area, there is a
Deathblow materia near the left path (which returns you to the World Map).
If you take the north path, you’ll arrive at Gongaga Town.

Be sure to visit the stores (don’t forget that you can climb up the pole in
the Accessory Shop to reach a room where you can buy weapons) and get the
treasure chests from the inn (X-Potion) and the old man’s house (White
M-phone). If you go into the far right house, you’ll meet an old couple who
apparently know Cloud (or someone just like him), and someone else named
Zack. When you’re done here, return to the World Map. Head southwest, then
turn toward the river and go over the shallows, and then make your way up
through the mountains to reach Cosmo Canyon. If you try to drive past the
town, the buggy will short out, so you don’t really have any choice but to
enter the town (and you can’t get anywhere else without the buggy, so even
if you didn’t drive it past Cosmo Canyon and entered on foot, it wouldn’t
matter. Note that if you leave the Buggy and enter Cosmo without having
your vehicle malfunction, Bugenhagen won’t mention that it was repaired to
it when you leave). There’s an Elixir in the ‘Shildra Inn’ near the
benches; this is the same one the buggy repairman will tell you about if
your buggy was broken and you paid him in order to tell you about the
Elixir.

When you approach the man at the gate, Red 13 will talk to him (he’ll
either bound up the steps past your party if he’s not with you, or he’ll
just leave your party and start talking if he was with you previously).
Everyone here knows Red 13 by the name ‘Nanaki’. After Red heads up the
stairs, talk to the guard and choose the bottom option to be let into the
town (Red 13 will reappear to make sure you guys get in). If he was in your
party, you’ll have the option to make a new team; otherwise, you can look
around town freely. Don’t miss the Save Point located in the Tigerlily Arms
Shop. In the Item Shop, there is a passage with a red rope across it that
prevents you from checking out the room in the back. Keep this place in
mind because if you return to Cosmo Canyon in Disc 2 or 3, the rope will
have been removed and you can get an Elixir, a Magic Source, and the
FullCure materia orb from the back room. Before continuing your quest, go
the the Shildra Inn. On the left side of the screen, hidden behind a bench,
is a hard-to-spot Elixir that you’ll probably want to hold on to.

Eventually head up to the observatory, where you’ll run into Red 13 and
Bugenhagen, an old geezer who knows all kinds of things. After Red 13
leaves, go back down and talk to your friends in order to make a new party.
Then talk to Red 13 in the room connected to the inn before returning to
the observatory. Enter the side door, chat with Bugenhagen, and you’ll see
a short FMV sequence.

When it’s over, return to the large bonfire (the Cosmo Candle) to the right
of the entrance. Your friends are here. Talk to everyone here, then chat
with Red 13 a second time. Bugenhagen will show up, and you’ll make a new
group (with Red 13 as a permanent member). If you want someone else, just
talk to another ally (it doesn’t matter which one). Follow Bugenhagen back
to the sealed door above the weapons shop and talk to him, then choose the
top option. He’ll open the door for you. Enter and climb down to the very
bottom of the shaft, then head left.

In the next area, head right and up until you see a hole facing left*.
Enter it and you’ll be given an option. Pick the top one to make an opening
appear nearby. Go through it, then head up and left. You’ll slide on the
oil and hit a spiked wall, reducing every member’s HP by 500 points. To
avoid it, tap on the controller in order to make Cloud inch is way across
the oil (note that hitting the spikes can only reduce a person’s life to 1
HP. However, if one of your members died beforehand, they’ll be revived
with 1 HP!) Then go south, through the hole, and head right to reach the
Added Effect materia you couldn’t get in the first area. Go back and
carefully walk along the edge of the path to avoid slipping across the oil.
Then go right, up, left, down the stairs, and through the underpassage to
reach a chest with an Ether inside of it. Then return to the stairs and go
left, then down to find a second chest containing a Black M-phone. Then
climb back up the stairs and head to the upper-left to leave this area.

     If you enter any of the other three holes, you’ll be given the
     same option, but if you choose the top choice, you’ll be
     attacked. Doing this doesn’t seem to alter the level in any way,
     but you’re better off doing this after you’ve cleared the whole
     area out instead of doing it right now; I’d rather be safe than
     sorry, in my opinion.

There are five passages in this area; you only want to take the 2nd and 4th
passages from the left. First, take the 4th passage. When you touch the web
beyond it, you’ll have to fight a giant spider (Stinger). When you’ve
killed it, follow the path north to find a chest with an X-Potion inside.
Then go back and take the 2nd passage from the left. Kill the Stinger that
attacks you when you touch the web and then head left and down. As you’re
going through the tunnel, hold right and you’ll find an alternate path that
leads to yet another treasure chest. You’ll find a Fairy Ring in it. Go
back up to where the web was and walk north to find another web. Past it is
the exit, but try holding left and Cloud will go along a passage hidden by
the rock that leads to a chest. There’s an Turbo Ether inside.

When you approach the giant face in the next cavern, it begins to move and
you are attacked.

BOSS TIPS:
GI NATTAK LV: 29 HP: 5500 MP: 200
Weak Against Holy Power(Elixer will kill him instantly:)

Don’t worry about the Soul Fires this boss has with him; just use your
Summon Materia, then concentrate on attacking and using Limit Breaks on the
big guy himself. If your spell Materia has hit second level, then iCE and
Lightning work nicely on him. You’ll get a Wizer Staff should you be successful in 
battle. 

Grab the spell Materia (Gravity) that’s left behind and follow Bugenhagen
up the steps. After the sequence with Red 13 and his father, Seto, make a
new party and leave the town. Red 13 will rejoin you when you try to leave.
Oh yes, the Buggy will be working again when you leave Cosmo Canyon, and if
it never broke down in the first place, well, it won’t happen anyway :)

1 . 1 7	RETURN OF SEPHIROTH

IN THIS AREA: 
	Luck Source(2), Elixir(2), Platinum Fist, Turbo Ether, Silver M-phone, Twin Viper, Enemy Launcher, Magic Source, Destruct materia, Rune Blade, Platinum Barrette, Powersoul, All Materia, Elemental Materia, Sniper CR, Jem Ring, Counter Attack Materia 

	If you open up the safe in the mansion, you can get the 
Cosmo Memory manual, Odin Materia, Key to Basement.

     You can also get 1 gil by playing the ‘Highwind’ theme on the piano. In Disc 2, you can get an ‘Elemental Materia’ and the ‘Final Heaven’ manual (refer to section 8 for details).

Get in the buggy and continue past Cosmo Canyon. Head north to find a river
with a shallow ford you can cross. Past it, the mountains are of a
different type than what you usually see. Near them is a small town,
Nibelheim. Look familiar? It’s the same one Sephiroth and Cloud went to in
Cloud’s flashback.

First, go into the inn. Talk to the black creature in the back to get a
Luck Source. You can get an Elixir from another one of the creatures in the
Item Shop, and a second Luck Source if you talk to the small creatures in
the upper floor of the southeastern house. The large house to the east is
Tifa’s home, and you’ll be given a Platinum Fist and an Turbo Ether if you
talk to the creatures here. There’s a piano in Tifa’s room that you can
fool around with, too (see section 8 for details).

This next section is optional-you can just continue on through the
mountains if you want. However, Sephiroth won’t show up in the mansion
after you reach Disc 2, meaning you can’t nab the Destruct materia unless
you get it from him during the first disc (read below for details).

Now, go into the large mansion at the edge of town. Left of the entrance is
a piece of paper written by a Shinra worker. It has several hints on it
that clue you in to the combination of the safe on the upper floor. Here’s
where to find the safe numbers:

     	Search the other end of the broken piano in the west wing.
     	Open the chest in the greenhouse, then examine it again.
     	Search the hallway in the east wing, north from the bedroom.
    	Read the piece of paper and put the cursor on the blank space at
	the bottom.

	The Safe Combo is 36,10,59,97

Head right and look for the sliver of light near the stairway, it’s very
hard to see. It’s an opening that leads to the lower section of another
room. There’s a chest here, with a Silver M-phone inside. Go back out and
go into the northern door beneath the staircase. In the adjoining hall,
head right and and up to find a chest with a Twin Viper in it. To the left
is a room with a broken piano (which you could have also reached by looking
for the opening near the left staircase in the main room).

Go up the stairs and head left. In the circular room is a chest that has an
Enemy Launcher inside. There’s nothing in the northern room except for a
locked safe-you’ll need the right combination in order to open it . If you want to 
try your luck, examine it with the O button and choose the top option to enter 
the combination or the bottom option to quit.

Open the safe (or not), then go right and into the right wing of the manor
house. If you go up, you’ll find a chest with a Magic Source inside. Then
go into the lower room and examine the curved wall to open a secret
passage. Go down the spiraling walkway, and then head right. If you got the
gold key from the safe, you can open the northern door (refer to section 14
for details). Continue to the right to find a library. Then go north and
you’ll run into none other than Sephiroth, who will pelt you with a green
materia before flying away. Be sure to get the materia (Destruct) before
leaving the mansion.

Once you’re back outside, leave Nibelheim from the northern entrance and
continue along until you see a passage leading into the mountains. In the
next area, follow the path until it splits, and take the north path, which
wraps around the back of a spire and leads to a chest with a Rune Blade
inside of it. Now go back and follow the original path. You’ll notice that
just before the bridge, there’s a path that curves away to the north.
Follow it up into the mountains and when it curves south, take that path
instead of continuing in the same direction. The path curves several times,
but eventually you’ll make it to the top of the mountain, where you can
find a chest with a Plus Barrette. It may help if you press SELECT so that
you can see yourself when a mountain is blocking your view, and if you
can’t seem to get any further, press in other directions (like down) to
scale the back of the mountain.

Go back down to the main path and head up the bridge. Inside the cavern,
take the ladder down instead of the tubes, or you won’t be able to get all
the treasure in this area unless you climb back up and unfold the ladders
from the bottom (is this possible in the US version? It wasn’t in the
Japanese one). You don’t have to worry about the large boss near the door
just yet. Feel free to make use of the Save Point, then climb back to the
top of the area. Enter the pipe labeled ‘2’ to end up on a rocky ledge.
There’s an item bag here with a Powersoul inside; get it and then press
down to jump down to a lower ledge, then press down again to reach the
floor. Climb back up one last time and go into the pipe labled ‘4’ in order
to reach the treasure chest on the bottom ledge below; there’s an All
materia lying within. Walk against the right edge of the ledge to drop down
to the floor. Notice that the treasure chest is repeatedly opening and
closing? It’s just a glitch, one that (surprisingly) wasn’t in the Japanese
version.

See the path heading south, just below the path that the boss is blocking?
Follow it to go outside, then try to keep walking and you’ll drop down to
the lower ledge. Following the path here leads to a dead end, so enter the
cave instead and take the righthand path once you’re inside. Ignore the
exit at the other end of the cave and work your way southwest, then go
through the small hole. Walk up, then left, then down in order to reach the
treasure chest you could see when you first came in here. Inside it is an
Elixir. Now go through the exit to arrive at a wooded area. On the ground,
to the left of the mass of crystallized Materia is an Elemental materia.
Take it and proceed north, going through the opening to go back into the
caves.

Inside, head to the right, then go up as far as you can and walk left past
the stone walls to reach a chest containing a Sniper CR. Then go back and
take the rightmost passage. It goes south and leads you back to the
outside. From here, head left (going right leads you to a dead end). You’ll
eventually end up at the Jenova Plant you visited in Cloud’s flashback.
There’s nothing to do inside the plant, so continue beyond it to the door
set in the rock wall. Enter it and you’ll end up back in the chamber with
the pipes again.

It’s true that you could have taken the door and done this entire sequence
in reverse, but then you couldn’t have scaled the ledge and you would have
to go all the way back, instead of taking the express route like you just
did :) Now climb down and examine the boss, and it will attack you.

BOSS TIPS: MATERIA KEEPER LV: 38 HP: 8400 MP: 300

Don’t use Fire-related attacks; it’ll only heal him. Red 13’s Limit Break
B1/1 works well, as does Cloud’s B2/1 Limit Break. I’d also suggest using
the ‘Choco/Mog’ materia as much as you can-it’s ability to stun this boss
is very useful. Physical attacks should do the trick if you have good
weapons; save your MPs for healing yourselves. Cure2 combined with the All
Materia are a good combination (remember to link them when selecting
holders) if you want to stay alive, since the boss can inflict 300-800
points of damage with its stabbing/mauling attacks. Also, he can heal
himself (around 1000 hp’s worth), and use the damaging Trine skill, which
causes about 500 points of damage to all those still alive. If Red’s
learned his B1/2 break or someone knows Haste, it would be a wise idea to
use it at the start of the round. Since the Materia Keeper is one of the
few enemies that can use Trine, it comes highly recommended that you have a
Enemy Skill materia equipped so that you can learn this enemy technique.
You’ll get a Jem Ring should you be victorious.

After the battle is over, examine the purple materia that is left behind in
order to take it (Counter). Then follow the path outside-it leads back to
the World Map.

3 . 1 8 t h e i n v e n t o r

ITEMS IN THIS AREA: Power Source, Yoshiyuki, Drill Arm, Edincoat.

Head southwest, then turn north (you’re making a big C around the
mountains). Keep walking and you’ll see Rocket Town up ahead. In the
Accessory Shop, you’ll recieve a message if you go to the left end of the
counter and examine it (anyone know what it means?) If you go into the
house farthest to the right, you can find a chest with a Power Source
inside of it in next to the stove. Then talk to the old man standing near
the house that’s just left of the rocket’s launch pad. Talk to him again,
and he’ll ask you a question. Pick the top answer and the view will pan up
to show the rocket. Then the old geezer will give you the Yoshiyuki; it’s a
weapon for Cloud.

Go into the house to the right of the old man. This is the home of Shera
and Cid, although neither of them are around at the moment. There’s a chest
here with a Drill Arm inside it. If you go out the back entrance, you’ll
find a light airplane in the backyard-it’s one of Cid’s inventions, the
‘Tiny Bronco’. After looking at the airplane, Shera will show up. When she
leaves, go outside and head north to arrive at the rocket-climb inside it
to find Cid. After chatting with him, name him. You can then ask him
several questions; you have to at least ask the first one (top choice) in
order to proceed with the game. Then leave the rocket and return to Cid’s
house. Shera will show up, then Cid, too. After Cid goes out back, Shera
will explain how Cid was going to pilot his rocket into outer space some
time ago, but aborted the launch when he discovered that Shera was still
making last-minute checks and hadn’t left the launch pad yet; she would be
burned to ashes since the launch could only be aborted, not delayed. By
saving her life, Cid’s dreams were shattered, since he did not have the
resources to repair the rocket, which tipped over after falling back onto
the launch pad.

Cid comes back into the house, then Palmer shows up-an employee of Shinra.
Go outside and you’ll run into Rufus and a Shinra guard, who have come to
‘borrow’ the Tiny Bronco. After Shera brings you back inside the house, go
out the back entrance to find Palmer standing atop the Tiny Bronco. Talk to
him and he’ll attack you.

BOSS TIPS: PALMER LV: 38 HP: 6000 MP: 240

His Mako Gun causes a fair amount of damage since it has the effects of
Fire 2, Ice 2, and Bolt 2, so make sure Aeris is in your party (for her
Healing Wind ability) or that you have some Restore Materia. Use Haste and
All on your party as well as Slow magic and/or Summon Chocobo on him to
even the odds a bit. You’ll want to have Cloud’s B2/2 by now-it comes in
handy. Your prize for beating Palmer is an Edincoat.

After the boss gets wasted (he’s not dead, though) your party and Cid will
escape on the Tiny Bronco. Although it gets damaged during your flight, it
can still be used to skim across shallow water and traverse rivers
(although you can’t go up or down waterfalls). Here are the airplane
controls:

X Exit airplane

     Enter airplane

Select/Start World Map (press repeatedly to enlarge/hide map)

L1/R1 Rotate view (or return to side view if in overhead view)

L2/R2 Change view



You now have several options that are available to you: you can get Aeris’
Level 4 Limit Break manual (see section 8 for details) or go on Yuffie’s
sub-quest (if you have her in your party, see section 6 for further
information). Even if you don’t have Yuffie, you can purchase some pretty
good weapons and find some treasure chests lying around in Wutai, so you
may want to stop there anyways. You can even go back and kill Midgar Zolom,
if you’ve been itching to do so (you’ll now have enough HPs to learn the
enemy skill ‘Beta’ from it without dying). In any case, it would be a good
idea to explore other areas and pick up items you missed/buy stuff you
couldn’t afford before instead of continuing on your quest just yet. I
would suggest checking out Bone Village, to the north, since you can pick
up the powerful ‘Summon Kjata’ materia there as well as buy some useful
bracelets and items.

3 . 1 9 b e t r a y a l

ITEMS IN THIS AREA: Protect Vest, Choco Feather, Elixir.

Pilot the Tiny Bronco back to the Gold Saucer area. Go to the weapon
smith’s house on the peninsula near the desert and talk to him-he’ll
explain that you need the Keystone, which he no longer has. Get back in
Cid’s airplane, and leave it on the shore by the desert. You need to get to
the Golden Saucer, so either walk or find a wild Chocobo and ride it back
to North Corel. Then take the ropeway up to the Gold Saucer. Go to the
Battle Square and look for an opening on the right side of the room labled
‘Dio’s Show Room’. Inside, examine the glittering object on top of the
large stand; it’s the Keystone. Dio, the big lug who threw you out of the
Gold Saucer before, will show up and offer you a challenge: fight in the
Battle Square and he’ll give you the Keystone. When you have a choice, pick
the top option to accept or the bottom option to temporarily decline.
You’ll now have to fight in the Battle Square using only Cloud. Keep in
mind that even if you lose the very first battle, Dio will still give you
the Keystone.

If you want to try and see if you can win all the battles, then keep
fighting. After each battle, the message ‘GREAT!’ will appear, followed by
two options. Choose the right option to stop fighting, or the left option
to continue fighting. If you choose to continue, a jackpot-like device will
appear. You can stop it from spinning by pressing the O button, and
whatever comes up when you press O will take affect prior to the start of
the next battle. Depending on what you get, different things will happen to
you, although certain accessories can render you immune to some of the more
debilitating effects.

Furthermore, the status ailments that you are afflicted with as a result of
the jackpot stay with you from battle to battle, and you’re forced to stop
the jackpot after each battle, so you could end up being a poisoned,
petrified frog in a few rounds, if you’re not careful. If you last through
seven battles, then the fighting ends.

Refer to the ‘Having Fun’ section for a complete explanation of how the
Battle Square works, but keep in mind that although you will earn Battle
Points during the battle, they are reset to zero when the battle ends since
you end up in the Show Room (and the way things work you lose all the
Battle Points you earn if you leave the main room at any time). Should you
make it through all the battles, Dio will give you a Protect Vest and a
Choco Feather, in addition to the Keystone.

There’s nothing else you need to do at the Gold Saucer now, but when you
try to leave, you’ll discover that the ropeway that the sky lift travels up
and down is broken, leaving you stranded in the Saucer. Cait Sith will
either show up (or leave your party, if he’s already with you guys) and
suggest that you all meet him at the Ghost Hotel. At the Hotel, you and
your allies will chat for awhile. In the next scene, you’ll find yourself
in your room.

At this point in the game, a character will come into your room and ask to
go on a date with you. While it’s usually Aeris, you can go on a date with
Tifa, Yuffie, or even Barett.

Chances are, your date will be with Aerith, because if you are nice to her
even once, you’re stuck with her. I was trying to get Yuffie to go with me
and was mean to everyone but her, and I still got stuck with Tifa. If
anyone out there knows how to get Tifa or Barret consitently and would like
to share the method with me, I’d happily add it to the FAQ. For now though,
you can thank two resourceful contributors for this step-by step guide to
getting Yuffie as your date.

Keep in mind that it’s based on the Japanese version of the game, so the
conversations/events may seem a little different. Also credit is also given
to the original writer of this guide, since it was translated from Japanese
into English:

THE GUIDE TO DATING YUFFIE

     originally written by ????

     translated by Case (coxon@netspace.net.au)

edited by Yasha (shinra_company@hotmail.com, vucht@eisa.net.au) thanks to
Mooncalf (McLeodM@msn.com)

Everyone likes Yuffie, the 14 year old ninja with spunk. Finally, you can
do the ultimate (clean) fantasy - you can date Yuffie! But then half the
fun of slaving through the guide is the fact that you can kick dirt in
Aerith and Tifa’s face, call them worthless, irresponsible and ugly, and
they’ll STILL like you in the end! So here we go:

DISCLAIMER

This was originally taken from a Japanese guide, but has been translated
and edited for the English version. Also credit is given to the original
writer of this guide, whomever he may be. The original writer, translater
and editor will not claim responsibility if you read through this guide and
it essentially destroys the first half of the game. I’ve dated Yuffie,
obviously, so it can be done, however, I suggest you play the game
‘straight’ first, as some key parts are missed (Honey Bee Inn, talk with
Zack’s parents). This is best followed when you play through a second time.

GENERAL TIPS FOR DATING YUFFIE

Always try to have Red 13 and Barret in your party before getting Yuffie.
After getting Yuffie, make sure she’s always the second character, unless
specified otherwise, (like when a character insists on joining you). The
third character can be anybody but one of the girls (unless specified
otherwise).

     When you talk to allies, always talk to Yuffie first.

     If you’re in doubt when making choices, remember the object is of
     getting Tifa/Aerith’s favour of you down (that is, be nasty to
     them), and getting Yuffie’s favour of you up.

     Finally, make sure the Cover materia is always equipped on Cloud
     when Yuffie’s in your party, so that he can protect her.

     Below is what choices you need to make to date Yuffie - don’t be
     daunted by the number of instructions. And note that skipping out
     on a minor choice or two is fine, but watch for the major ones.
     Good luck dating Yuffie!

          1. When you first meet Aerith after the bombing mission
          and she asks, ‘What happened?’, tell her, ‘Nothing has.
          Listen..’

          2. Then ‘Nevermind.’

          3. When she asks if Cloud would like a flower, say
          ‘Forget it.’

          4. Talk to Jessie in the train a few times, then choose
          ‘I’ll be

          waiting’.

          5. In front of 7th Heaven, don’t talk to Barret a
          second time.

          6. When Tifa asks ‘Did you fight with Barret?’ say ‘Not
          this time’.

          7. Talk to Biggs. When he comments about the food, say
          ‘Yeah, why not.’

          8. Talk to Wedge, and choose to drink with him.

          9. When you talk to Tifa at the bar, say ‘I don’t feel
          like talking.’

          10. In the Avalanche hideout, after talking to Barret
          and then

          talking to Tifa, choose ‘....sorry.’

          11. Then, when Tifa asks, ‘Did you sleep well?’ say
          ‘Barret’s snoring kept me up.’

          12. When Barret asks about using materia, say ‘Okay,
          I’ll explain it.’

          13. In Johnny’s house, when you talk to his father a
          third time and he asks about Cloud’s hometown, say ‘Who
          cares!’ not ‘Nibelheim..’

          14. When you’re in the train to attack the second mako
          reactor, Jessie asks ‘Do I look good in Shinra
          uniform?’ say, ‘Yeah..’

          15. when falling from bridge, say to Tifa, ‘I mightn’t
          be able

          to make it,’ not ‘I don’t think I can hold on.’

          16. When Aerith asks ‘do you remember me?’, say ‘Never
          seen you before.’

          17. When Aerith says ‘I’ve got a lot of things to tell
          you,’ don’t

               say ‘Okay, I’ll listen,’ instead say,
               ‘there’s nothing to talk

               about.

          18. When Reno enters and Aerith says, ‘Ignore him,’
          talk to Reno.

          19. When Aerith is attacked, and she says ‘Cloud, help
          me,’ say, ‘Wait a minute’, and drop all the wrong
          barrels.

          20. At Aerith’s house, when Aerith asks if Tifa is your
          girlfriend, say, ‘Yes, that’s right’.

          21. At the park, when Aerith says, ‘I don’t want to go
          home,’ say ‘I’ll take you to 7th Heaven’.

          22. Don’t go to the Honey Inn in the wall market, and
          try to make Aerith be chosen (only three dress-up
          items).

          23. When in Don Corneo’s house, say when you save Tifa,
          ‘We’ve gotta save Aerith!’

          24. In the sewer after the boss, talk to Aerith then
          Tifa.

          25. When you talk to Marlene at Aerith’s house, and she
          asks, ‘Is Aerith your girlfriend?’ say ‘I don’t know.’

          26. In front of the Shinra building, say, ‘Let’s bust
          on in!’

          27. At the 61st floor, talk to the guy who has keycard
          to the 62nd floor, and say first, ‘Where’s Aerith?’
          then, ‘....’.

          28. At 68th floor, when you first save Aerith and you
          get to

          choose who takes Aerith away, say ‘Tifa, I’m counting
          on you.’

          29. In jail, talk to Red XIII first,

          30. then talk to Barret,

          31. then talk to Aerith,

          32. then talk to Tifa. When Tifa says, ‘Can you get us
          out of

          here,’ don’t choose ‘Leave it to me,’ choose ‘It’ll be
          difficult.’

          33. And then go to sleep.

          34. Before the bike race, in your party to fight that
          bulldozer boss, have Red and Barret in your party.

          35. Talk to Red first when you escape.

          36. Then talk to Barret, and say ‘I’m not sure.’

          37. Then when talking to Tifa and Aerith, say ‘The
          journey’s going to be dangerous, are you sure you still
          want to go?’

          38. Now have Red and Barret in your party until past
          the Mithril cave.

          39. In the Kalm flashblack, say you did go into Tifa’s
          house.

          40. Say you did go into Tifa’s room,

          41. Say you looked at Tifa’s letter on desk

          42. Say you read it.

          43. Say you remember it very well.

          44. Look at the drawers, and then say ‘Yes, I really
          did look in your drawers.’

          45. After the flashback, when you talk to Barret about
          him wanting to go off and fight now, say ‘Is that all?’

          46. After going through Mythril mine, go and get Yuffie
          straight away (before going to Junon). It helps if
          you’re at a high level, and remember, this is based on
          luck, so use any Luck Sources you may have.

          47. In front of the Condor fort, with PHS, make the
          members of the party, Aerith and Tifa.

          48. After going inside, talk to the sitting guy, say
          ‘Not interested’ twice.

          49. Go outside, and with PHS, make Yuffie and Red
          members. Then go in, talk to the same guy and say,
          ‘Well, lets do it.’

          50. After someone says in Condor Fort, ‘Are you going
          to rest?’ say ‘I want to rest’.

          51. In Junon, if you don’t have any ‘Tranquilizer’, buy
          some.

          52. In the cargo ship, talk to Yuffie, and she talks
          about

          ‘Tranquilizers’, say, ‘I’ll use it.’

          53. When Aerith says, ‘The Airship is wonderful, isn’t
          it?’ say ‘I dunno,’ not ‘I’ll let you on one day.’

          54. Tifa says, ‘I wish war’d disappear. Right, Cloud?’,
          say ‘I dunno.’

          55. When you make up a party to fight first Jenova
          boss, use Yuffie and Red.

          56. When you go to Costa del Sol, go to the beach and
          say, ‘Hey, look at that girl in the bikini!’, don’t
          say, ‘Hey that’s Hojo!’

          57. In the inn, talk to Aerith lying in her bed and
          when she says, ‘What do you think of me?’ say, ‘Nothing
          much.’

          58. Go house next to bar, talk to Tifa who’s talking to
          Johnny, when she says, ‘Don’t worry’, say ‘I’m not
          worried.’

          59. Talk to the person on Corel path.

          60. At the save point on the Correl railway, with PHS,
          make members Tifa and Aerith.

          61. Investigate the birds nest and say, ‘Take the
          treasure.’

          62. Straight away in North Correl, make a member change
          to Yuffie and Red.

          63. In the talk before going on Ropeway to Gold Saucer,
          choose ‘Let’s get on.’

          64. In the Gold Saucer, just talk to Yuffie and make
          her a part of the team.

          65. In prison, because Barret must be in your party,
          make

          the party with Barret and Yuffie.

          66. After the escape from prison, make the party Yuffie
          and Cait Sith.

          67. At Gongaga, when with Reno and Rude, don’t say ‘Get
          outta my way,’ say ‘Sector 7?’

          68. Listen to Scarlet and Tseng’s conversation.

          69. Go outside and change members to Aerith and Tifa.

          70. Go to Zack’s house, and when Aerith and Tifa leave
          you, ignore them and leave.

          71. After out of Gongaga, make the party Yuffie and
          Red.

          72. At Cosmo Canyon, talk to Yuffie (she’s in the
          materia shop, surprise, surprise!)

          73. In the Planetarium, put Yuffie and Cait Sith into
          the party.

          74. When you’re around the Cosmo Candle, talk in this
          order: Yuffie, Barret, Aerith, Tifa, Red.

          75. In Gi clan’s cave, make the party as Yuffie and
          Red.

          76. At Nibelheim, make Vincent part of your party, and
          then talk to Sephiroth.

          77. In the Rocket Town, when you get the Tiny Bronco,
          listen to Yuffie when she says, ‘Lets go to the west
          (to Wutai).’

          78. At Wutai, Yuffie takes your materia. At this time,
          although there’ll be less members, do not replace
          Yuffie before she runs off.

          79. After the battle with the Shinra Soldiers, choose
          your party between Vincent, Cait Sith, Cid, and Red.

          80. At Wutai, when you’ve caught Yuffie, pull the left
          lever as she says.

          81. Finish the Wutai events.

          82. Try and beat the Pagoda. I managed to beat the
          four-face boss by using the ???? enemy skill, maxing
          her with HP Plus materia and keeping Yuffie just high
          enough so that she survives if he uses Beast Sword.

          83. Then go to Gold Saucer, get the Keystone, and watch
          the date sequence begin!

Congratulations! You should now date Yuffie! And remember, say SOMETHING!
:)

PS. You can actually ‘date’ Barret also. I haven’t done this, but some
people in Japan have. If you want to try this, I can’t help you, except to
perhaps do everything in this guide that hurts Tifa and Aerith and don’t
pick up Yuffie until the last possible minute.

(back to the FAQ)

It’s likely that this guide could be used to date any character, if you
replace Yuffie with (Aerith/Tifa/Barret) and make your choices accordingly,
adjusting them for who you’re trying to get. Anyway, once the date sequnce
starts up, here’s what to do:

First, you’ll go to the Event Square. Since you’re the 100th person to come
here that day, you and Aeris will be offered a role in the upcoming play.
What you do here doesn’t affect the game in any way, so just pick whatever
options you’d like and watch one of the many humorous endings. If I wrote
it out, it would ruin the fun, so.... Next, you’ll ride the gondola in the
Round Square. When your partner looks out the window, you can press left to
look out, too, and see various FMV sequences showcasing the events at the
Gold Saucer.

After the date is over, Cloud and his date will return to the Station
Square only to find Cait Sith sneaking around with the Keystone. He’ll run
away when Cloud yells at him, and you have to chase him around various
sections of the Gold Saucer. (If you don’t want to waste time doing that,
then go to the Chocobo Square, enter it, and chase Cait Sith back outside).
Eventually, Cait will stop at the steps outside of the Chocobo Square. The
Shinra helicopter shows up, and Cait will toss the Keystone up to Tseng.
When confronted by Cloud and your ally, Cait reveals that he is in fact a
spy for the Shinra. He insists that he continues to travel with Cloud and
his friends because he has taken Marlene as a hostage back in Midgar.

Once Cait Sith leaves, you’ll find yourself back in the Ghost Hotel. Check
the iron maiden for an Elixir (notice the sound it makes; it sounds just
like Norstein Bekkler’s laugh [the guy from Chrono Trigger!]). Leave the
room to meet up with your allies again. After a brief talk, Aeris will join
your party, becoming a permanent member. Pick another ally and then leave
the Saucer, since the ropeway is now repaired.

Now that you’re back at North Corel, leave and return where you parked the
Tiny Bronco. Look at the World Map. See the tiny chain of islands near the
bottom of the map? Just to the right of them and to the left of Mideel and
the Fort Condor is a large island. If you go there, you’ll see a large
temple surrounded by a forest. This is your next destination, so land the
Tiny Bronco at the shore and head to the temple.

3 . 2 0 t h e t e m p l e o f t h e a n c i e n t s

ITEMS IN THIS AREA: Trident, Mind Source, Silver Rifle, Turbo Ether x2,

     Rocket Punch, Luck Plus materia, Morph materia, Princess Guard,
     Ribbon, Trumpet Shell, Megalixir, Nail Bat, Work Gloves, Dragon
     Armlet, Bahamut materia, Gigas Armlet.

At the top of the temple is a black creature, similar to the ones you met
in Nibelheim. If you talk to it, it floats into the air in a flash of
light. Inside the temple, you’ll find the Turk, Tseng. He was badly wounded
by Sephiroth. He gives you the Keystone so that you can go after his
attacker; examine the dais in the center of the room and you’ll be
transported into the depths of the temple.

This area has a very confusing layout; it’s a mass of stairs, walkways and
passages. There are chests everywhere, and a kooky old man in a blue robe
is also running around down here. From where you arrived, head up, then
left, then up again and go down the stairs to the ground level. There’s an
opening just above you; go in it, turn to the right, then climb down the
vines clinging to the wall beneath you. If you run underneath the long
staircase nearby, you can reach a treasure chest that has a Trident inside
of it. From there, head right, go down the stairs, then turn and climb up
the wall using the vines. Head past the opening (which you can’t enter at
this point, anyway) and go up the stairs. The old man will dash away;
ignore him for now and climb up the vines to reach a platform. There’s a
shiny pink item here (Mind Source). Take it and go down the stairs, then
enter the door to your left to find a room with a treasure chest and the
old man. Inside the chest is the Silver Rifle. Talk to the geezer twice and
he’ll offer his services to you:

     Purchase Items

     Restore HP and MP to maximum

     Save your game*

     Nothing

     Choose the top option to decline or the bottom option to accept
     and save your game.

Outside, go back up the stairs and down the vines, but this time, head down
and to the left. You can pick up a green item here (Turbo Ether). Then go
down the long stairway. At the bottom, climb down the smaller set of steps
to your left, then work your way towards the southwest corner of the
screen. There’s a small patch of vines here that you can climb down. Be
sure to open the nearby chest; there’s a Rocket Punch inside of it. Now, go
down the stairs and walk northeast along the path to find some more vines
and the old man, who scampers away when you get too close. Climb up the
vines, then go up the stairs next to you, go through the archway, turn east
and go down the stairs, and climb up the long stretch of vines on the
nearby wall. Head left, underneath the staircase, and you can nab a purple
materia (Luck Plus).

Now, go back the way you came (go right, down the vines, up the stairs and
down and out through the archway so that you’re back on the path that the
old man was standing on, just above the vines). Walk to the east until the
path stops, then head south and turn east again to enter the nearby door.
As you enter, the old man will dash away. There are huge hollow boulders
that are rolling down this walkway. To get past them, time your dashes so
that the hollow part will be directly over you, causing Cloud to kneel as
the boulder rolls over you. Then keep going until you reach a side path
that leads to a pool of water. Grab the Morph materia near the pool, then
continue along the walkway, avoiding the boulders. Once you reach the end
of the path, they’ll disappear for good, but remember that if you get hit
by a boulder, you’ll be dragged all the way back to the beginning of the
path (ouch!) Alternately, you can wait until the boulders disappear and
then go back and pick up the materia after the sequence with Sephiroth.

Once the boulders are gone, Aeris will sense a powerful prescence in the
chamber and return to the pool. Light will erupt from the surface of the
pool, and you’ll be able to see what I presume is a flashback of Tseng and
Elena (both Turks) running around in the shrine. After Elena leaves,
Sephiroth shows up and creates a double of himself. While he busies himself
with attacking Tseng, the laughing double flies up into the air. After this
sequence is over, Sephiroth’s double will descend into the pool and then
fly away. When you return to the end of the passage, the old geezer will be
waiting for you, and will once again offer his help:

     Restore HP and MP to maximum

     Save your game

     Nothing

When you’re ready, go down the stairs. There’s a huge room here with twelve
doors labeled I to XII. In the center of the room is the ever-annoying
talking clock. In the Japanese version of FF7, this puzzle was very tricky
and I had a whole section written on it. But in the US version, it’s a
simple matter of moving the clock hands around; so I won’t bother with it.
There are twelve passages (labeled I to XII), and you get to explore them
by setting the clock to various positions.

Here’s a list of what’s in each passage:

I - When you open up the chest, you’ll be attacked by

monsters. You won’t get anything for beating them,

either.

TIPS: JAMNESMY LV: 24 HP: 800 MP: 80

TOXIC FROG LV: 26 HP: 500 MP: 100

TOXIC FROG LV: 26 HP: 500 MP: 100

The Poison Frogs are weak against Ice, so use cold-based attacks/spells on
them. Their attacks will turn you into a frog, but they attack so often
that it’s better for you to wait until they hit you again (turning you back
into a human) instead of wasting a Maiden’s Kiss or other restorative item.
The woman (Gemini Sumi) is weak against Poison, so use one of the Bio
spells on her for good results. The only point in fighting this battle is
if you want to learn Frog Song from the frogs (providing you have a Enemy
Skill materia equipped).

II - This passage is blocked off by rocks. You can’t

do anything here, so return and pick another path.

III - A treasure chest. It contains monsters, too.

You won’t get anything for defeating them.

TIPS: 8 EYES LV: 30 HP: 500 MP: 220

8 EYES LV: 30 HP: 500 MP: 220

Both of these red, multi-eyed monsters are weak against Poison, so use the
best Bio spell you’ve got, or simply attack to dispatch them. If you’ve got
Morph equipped, you can morph both of them into Magic Source items, which
is really the only point in fighting this battle. Although weak, either
enemy can drain lots of HP from you (around 1200-1400 points!)

IIII - Shouldn’t this be IV? Anyway, there’s a chest here, and Aeris’s
Ultimate Weapon, the Princess Guard is inside.

V - This passage leads outside to the gold chest you could see but not
normally reach. Inside it is a Ribbon.

VI - Read below to find out what to do here.

VII - There’s a chest here. A weapon for Cait Sith, the Trumpet Shell, is
inside it.

VIII - You can get a Megalixir from the chest in this room.

IX - A passage blocked by fallen rock.

X - This is where you came in, bud!

XI - Yet another blocked passage.

XII - What a creepy room! You’ll be seeing more of it soon enough.

At some point, you should stand on the hour or minute hand and let the
second hand approach. When it passes over you, it will knock you down into
the pit below. When you land, you’ll find yourself in a room with a
treasure chest. Before you can open it, you’ll be ambushed by two monsters.

BOSS TIPS: ANCIENT DRAGON LV: 34 HP: 2400 MP: 450

ANCIENT DRAGON LV: 34 HP: 2400 MP: 450

     (weak against Gravity)

Using Demi or some Summon Materia will kill these dragons quickly. Even
physical attacks work well. Either enemy can only attack for about 500
points of damage, or use a Southern Cross attack that hits one enemy for
the same amount of damage, so they don’t pose too serious a threat. You can
also control them, even though they’re bosses. You’ll win an Turbo Ether
for defeating both of them.

In the chest is the Nail Bat, the strongest weapon Cloud can get during
Disc 1. Take it and leave the room. You’ll find yourself back at the door
you couldn’t enter earlier (in the area with the vines and staircases.
Simply work your way back to the talking clock, and pick up any items you
might have missed the first time around.

PASSAGE VI

Before going down this passage, make sure you’ve cleared out the other
rooms since you won’t be able to go back to them after the next event. When
you step out into the open, the bouncing old man will see you and run away.
When Aeris asks you a question, pick the bottom answer if you want to
return and explore more of the clock puzzle room, or choose the top answer
if you want to hunt down the old man. To find him, simply go through the
passages; you want to end up going into a passage that he plans to come out
of. You can go down to another set of passages by going to the left end of
each ledge and pressing the O button to jump down a level. You can catch
him without too much difficulty. Don’t forget to take the chest lying on
the lowest level; there’s a pair of Work Gloves inside. As usual, beat the
old man at his own game and he’ll help you in return:

     Restore HP and MP to maximum

     Save your game

     Nothing

Now that you’ve caught the old man, the large door on the top level will
open. Go inside and head to the right. You’ll encounter Sephiroth four
times. Up to his usual evil, Sephiroth talks about the energy within the
temple as he as swings his sword around, his every motion trailed by the
double that he made earlier. After disappearing, Cloud will suffer from
some sort of fit. Once he comes to his senses, the party examines a mural
on the wall which shows a meteorite speeding towards the people of the
earth. Aeris talks about the spell ‘Meteo’ which Sephiroth is planning to
cast, when the party hears Sephiroth’s voice. The temple starts to shake,
and a large red dragon appears and attacks the allies.

BOSS TIPS: RED DRAGON LV: 39 HP: 6800 MP: 300

Slow the dragon and Haste yourself to gain the upper hand. Some Summon
Materia will also even the odds, but don’t use Kjata since it will heal the
boss by about 2100 points. Also, Demi won’t work against it. Limit Breaks
and physical attacks should do the trick. You’ll win a Dragon Armlet should
you win the battle.

Pick up the summon materia that’s left behind (Bahamut). Then go back and
examine the floating gold object on the dais. It’s actually the Black
Materia. You have the option of touching the Black Materia, it doesn’t
matter which answer you choose. At this point, if Cait Sith isn’t in your
party, you’ll here a ringing sound and Cloud will answer the PHS phone.
Cait will talk to him through the phone. If he is in your party, then he
starts hopping around and talking to you. When he finishes, leave this
chamber, let the old man heal you if you need it, then go back to the clock
room. The only direction you can go in is straight up to passage XII. When
you examine the door in the room beyond, yet another boss appears to finish
you off.

BOSS TIPS: DEMONS GATE LV: 45 HP: 10000 MP: 400

The bad news is that the boss can hit for lots of damage. The good news is
that most of his attacks (especially the Cave-in and Demon Rush attacks)
quickly max out your Limit bars. Now’s a good time to try out the Bahamut
materia, but most other Summon materia don’t do much damage. Make good use
of Aeris’s B1/1 and Cloud’s B2/2, and you’ll want to Barrier and Haste
yourselves. Luckily, this boss can’t instantly kill you as a similar boss
in FF2 could. You’ll win a Gigas Armlet from this boss if you’re
victorious. It’s been said that you can kill him using Life or a Phoenix
Down...is this true?

Once the boss is defeated, Cait Sith will have an animated conversation
with your party. If he’s not in your group, then he bursts out of the door
and starts talking. He’ll then return to the chamber where the Black
Materia was and take it. Afterwards, the entire temple is destroyed. In the
following scene, Cloud and Aeris go down into the foundation of the temple
and retrieve the Black Materia, but Sephiroth shows up and forces Cloud to
give the Materia to him. During this time, you control a ghostly image of
Cloud as a child. If you stand in Cloud’s path and keep talking to him,
you’ll prevent him from approaching Sephiroth, but there’s no point in
doing this since Cloud will continue to advance until you give up. After
Cloud gives Sephiroth the Black Materia, he will attack Aeris (and you
can’t do anything about that, either). Cait Sith will show up (actually
Cait Sith 2--the same person, but with a new robot body since the first one
got trashed when the temple was destroyed. He sure got there fast, huh?)
Then your other party member will leap down and prevent Cloud from killing
Aeris.

After what I take to be a dream sequence, you’ll awake in, of all places,
the inn at Gongaga Town, with Barret and Tifa by your side. Answer Barret’s
question any way you like, then go outside. Tifa and Barret will join your
party, but you don’t have to keep them as permanent members. Look for the
Tiny Bronco on the southern shore near Gongaga Town.

Also, Aeris has left your party for good. You’ll also lose any equipment or
materia she had equipped, apparently. Now, you need to go to the forest
that you saw in Cloud’s dream. First, get in the Tiny Bronco.

3 . 2 1 b o n e v i l l a g e / s l e e p i n g f o r e s t

ITEMS IN THIS AREA: Buntline, Kjata materia, Water Ring.

Make your way up to the Northern Continent by going around the left side of
the Western Continent after going along the river by the Gold Saucer.

Head to the right edge of the continent, where you’ll find a forest
surrounded by mountains. In the middle of the forest is a big rib cage and
a large skull. Approach it, and you’ll find yourself in a excavation site
where a bunch of archaeologists spend their time digging. Before doing
anything else, you might want to head up the ladder and go through the hole
in the back to reach the Sleeping Forest, the same one from Cloud’s dream.
Keep walking until you reach the second forest screen. If you stand here
for a moment, you’ll see a red Materia floating on the left side of the
screen. It will switch to the right side and back again every few seconds.
Try to predict where it will show up and use the O button to grab it. Your
reward is the Kjata materia. If you try to continue through the forest,
you’ll find that this screen repeats endlessly. So, go back outside. Before
going on to the next part of the game, you may want to buy some bracelets
and items; talk to the man sitting near the rib cage and pick the second
option in order to buy things from him.

What you need to do at this point in the game is commission one of the men
to dig up the Lunar Harp for you. As long as you have it in your
possession, you’re able to pass through the Sleeping Forest.

     First, talk to the man sitting just outside of the rib-cage room.

     Pick the first option twice*. The screen will fade out.

     When the screen fades back in, all the men will be gone. What you
     do is choose a place where you want a digger to stand and press
     the S button. It costs 100 gil to place a digger. Use the top
     option to place a digger, or the bottom option to quit. You can
     place up to five diggers.

     You’ll quit once you choose the bottom option or after you’ve
     placed five diggers. Now, press the S button to set off an
     explosion. You’ll hear a music cue, and the diggers will turn in
     different directions.

     Stand where you want one of the diggers to search through the
     night and press S again after clearing the dialogue box. You’ll
     find yourself back at the bottom of the screen the next morning.
     The treasure chest nearby will be closed, and it may or may not
     hold an item, depending on where you chose to dig.

     The key to getting the right item is to watch the diggers after
     the explosion occurs. They’ll all look toward the location of the
     item you need, so try placing them in compass-point style layout
     so that you can follow their vision to the place where the item
     lies. If you’re really stuck, the Lunar Harp lies just a little
     ways to the west and ever so slightly south of the tent on the
     upper ledge.

     Normally, the first option is used to dig for the Lunar Harp (all
     the diggers will look in the direction of the harp). The other
     two options are used to dig up other items (the diggers will look
     in the direction of the closest item/next item to be found). But
     not only do you not have to place diggers in order to find an
     item, but you can use any of the three choice to dig up the
     Runahaapu or any other item-it’s just that the diggers won’t look
     in the correct direction if you don’t use the first option, and
     you can’t use the first option after obtaining the Lunar Harp.

How do you know if you got the right item? Well, it will show up on the Key
Item menu (where the important stuff like the PHS is kept). Also, if you
talk to the digger sitting by the room, and choose the first option twice,
he won’t let you select and place diggers. Finally, try going into the
forest. If the screen turns green, then you’ve got the right item.

When you’ve got Lunar Harp, go into the forest. When you reach the second
area, the screen changes to a green color, and the forest will no longer
repeat. Beyond the forest is a rocky area. First, go under the tree trunk
to reach the treasure chest with a Water Ring inside. Climb up the rocks
near the pink mass of coral, then go through the fallen trunk and head
north to reach the next area (you can’t climb up the vine in the first
area, so ignore it). Walk along the curving path and you’ll find yourself
back in the World Map, in the canyon near the forest. Head straight forward
to the top-like object to continue your quest.

If you have Vincent in your party, you can also get a weapon for him here,
the ‘Buntline’. Search for ‘good treasure’ and dig a few steps above the
tallest latter, a bit to the right.

3 . 2 2 f o r g o t t e n c a p i t a l / f o r g o t t e n c i t y



ITEMS IN THIS AREA: Magic Source, Aurora Armlet, Comet materia, Guard

     Source, Elixir, Enemy Skill materia, Wizard Brace.

This area looks a lot like the floor of the sea; there’s shells and coral
everywhere. At the crossroads, take the left path. It leads to a stone
building-inside of the building is a Save Point, and there’s a chest on the
upper ledge with a Magic Source inside it. Leave the building and continue
past it, following the path east into the rock face. Inside, go down the
stairs and head all the way right to find a chest with an Aurora Armlet in
it. You can check out the blue crystal if you want, but there’s nothing you
can do with it at this point in the game. Return to the crossroads and take
the middle path. Enter the shell building and climb the spiraling walkway
to the very to to find a green materia lying on the ground (Comet). Go back
to the crossroads yet again and take the right road. It leads to an area
with several shell buildings. Go all the way to the right, then go north to
enter the building before you. Climb all the way to the top level. There’s
a chest here containing a Guard Source.

There’s nothing else to do in this area but enter the last shell house;
your friends won’t let you take the path leading out of the city, and the
main path leads to another part of the chamber with the blue crystal, but
there’s nothing you can do there. So, if you’re ready to proceed, enter the
shell house to the right of the main path. On the ground floor is a chest
holding an Elixir. Take it and climb up the ladder. When you approach the
beds, you’ll be given an option. You can choose the bottom option, grab the
yellow materia behind the headboard of the third bed (Enemy Skill), exit
the house, then enter it again, approach the beds, and choose the top
option to go to sleep. Or, you can just pick the top option the first time
around, go to sleep, and when you wake up in the night, grab the materia
(it’s easier to see at night, too). Originally, I though this was a ‘bug’
materia (don’t I feel silly now), but it’s not.

No matter what you decide to do, go to sleep when you’re ready to. You’ll
wake up in the middle of the night. After Cloud’s companions join him,
return to the crossroads a final time and take the middle path again. When
you enter the shell building, the fish floating in the middle of the
spiraling passageway will have disappeared; there are blue steps in it’s
place. Go down them and you’ll find yourself in an underwater palace. At
the bottom of the stairs, leave the building and take note of the Save
Point before going down both sets of stairs below.

Aeris is here, and you have to get to her by jumping across several
pillars. Press in the direction of the next pillar to get proceed, but
you’ll have to use just Cloud; your allies will wait for you back on the
ground. Once you get close to Aeris, Cloud has another spastic fit and will
draw his sword. You can press the controller and the buttons to make Cloud
do different things, but pressing O three times will make him try to strike
Aeris. Luckily, he’ll come to his senses beforehand with some help from his
friends, but Sephiroth makes an appearance and attacks Aeris. After her
death, Sephiroth escapes, leaving behind another monster in his wake.

BOSS TIPS: JENOVA*LIFE LV: 50 HP: 10000 MP: 300

This boss is weak against earth attacks, so use Earth and Titan. Also,
Comet, Bahamut, and Kjata all work very well. Physical attacks do a
surprising amount of damage. The boss will cast Reflect on itself the first
time you cast a spell on it, so be wary about using spells too often.
Jenova*Life’s attacks are not that strong (about 400-700 points), but it
has an ultra-deadly blue bubble attack (Aqualung) that inflicts +1500
damage to each character. Be sure to have some Restore Materia handy.
Considering it’s the last boss on this disc, this is not a very hard
battle. You’ll get a Wizard Bracelet when you win the battle. Be sure to
have a Enemy Skill materia equipped if you haven’t gotten Aqualung already.

After beating the boss, there’s another FMV sequence, then you’re given the
option to save your game. Guess what? You just finished Disc One!

Now before you go any farther, please realize something. Aeris is dead, and
she stays that way for the rest of the game. You cannot revive her, restore
her, or ever see her again (in the flesh, that is-you’ll see her again when
Bugenhagen and you return to the Forgotten Capital in Disc 2). So...wipe
your eyes, keep an old save file if you want to play with her from time to
time, or use a GameShark code (see section 8) to put her back in your party
in a later disc. Ready to go? Pop in Disc 2 and keep playing!

4 . D I S C T W O W A L K T H R O U G H

4 . 1 t h e c a v e

ITEMS IN THIS AREA: Viper Halberd, Bolt Armlet, HypnoCrown,

     Megalixir, Magic Plus materia, Power Source.

You’ll start off outside of one of the shell-shaped buildings on the east
side of the Ancient City. If you walk to the left, Cloud will have another
attack and you’ll see the ghostly form of Sephiroth leaving the Ancient
City. Once Cloud has recovered, follow Sephiroth by heading north, then
east along the path you couldn’t take before. Note that you’re free to go
back through the Forest and return to the World Map, but there’s no point
in doing so unless you wanted to buy some items or find Vincent or Yuffie
(unless you already have them). Although you’re now on Disc 2, none of the
other events that occur in this disc will actually happen until you get the
Highwind in section 4e (meaning that if you were to return to the World
Map, you couldn’t go on the Huge materia quests yet, dig up the Gate 5 Key,
or bring Bugenhagen back to the Ancient City).

In the next area, ignore the white, spiked object for a moment. Instead,
walk behind it (look for a path to your left). This will allow you to reach
a chest containing a Viper Halberd (a weapon for Cid). Once you’ve gotten
it, climb up the spiky object. It’s a little tricky to navigate due to it’s
spiraling shape, but you’ll eventually reach a cave entrace after making
your way to the top.

Inside, walk to the left and press against the second cleft in the wall.
You’ll climb to the top and be given two options (Right or Left). Pick the
bottom option (Left). Walk over to the next cleft and climb up it, then
choose the bottom option when you reach the top to land on a little ledge
with a chest above it. You can open the chest from where you are; there’s a
Bolt Armlet inside. Face the cleft and choose the bottom choice, then the
top one to jump to the other side. Now, go to the right and when two
options appear, pick the bottom one. This lets you climb down to where the
first chest is; there’s a HypnoCrown inside of it. Climb back up to the top
of the cleft, pick the bottom option, then press against it to try and get
back on. When two options appear, choose the top one. Then, make your way
up to the ledge with the chest, and pick the top option. You can now take
the Megalixir from inside the chest. Get back into the cleft and choose the
bottom option to jump to the west side of the path. Work your way to the
left, climb up the cleft, and head left a second time to reach a long
ladder. Selecting the bottom option will left you climb down to the bottom
of the ladder.

If you search using the O button, you’ll find a purple materia (Magic Plus)
near the lower-left corner of the screen. When you approach the ladder,
you’ll automatically climb up to the ledge you were at. Now pick the top
option after nearing the ladder and climb all the way to the top. Once
you’re off the ladder, run to the right and go through the opening on the
north wall. In the next room, take the contents of the treasure chest
(Power Source) before exiting through the far opening to the northwest.

Once outside, keep to the east. After heading along the coastline for a
while, you’ll come across a sharp curve that turns to the west. Just beyond
it is a village and a deep valley, which you can’t enter without exploring
the village (Icicle Inn) first.

4 . 2 i c i c l e i n n / g r e a t g l a c i e r

ITEMS IN THIS AREA: X-Potion, Hero Drink, Vaccine, Turbo Ether, Mind
Source, Safety Bit, Elixir, Added Cut materia,

Go to the far end of town and talk to the man in purple standing near the
trees. Pick the top option. Two Shinra members will show up, along with
Elena (a Turk). After confronting Cloud, she will try to knock him out. To
avoid her strike, press left, right, or up just after you see the
transparent message box. If she does hit you, you’ll wake up in one of the
houses, but if she doesn’t, then she’ll roll right out of the town. It
doesn’t make a difference whether you get hit or not.

After that’s done with, go to town entrance and check out the house that’s
just to your right. In the back room, there’s a boy, a cat, and a
snowboard. Talk to the boy and the cat will leave the room, enabling you to
take the snowboard by examining it. You’ll need it for the upcoming event.
Now, go to the inn, head to the upper floor, and examine the window in the
lower left-hand corner to get an X-Potion. You can also check out the bar
beneath the main room (look for a door near the reception area). Now, leave
and enter the house on the far right (near the snowman). Take the items in
the back room (an Hero Drink and a Vaccine), then examine the map on the
wall in the main room. You can examine it by choosing the top option, but
before you leave, you’ll want to choose the bottom option to take it.

Finally, go into the house on the left side of town, just to the right of
the weapons shop. If Elena KO’d you, this is where you’ll wake up :) If you
go down the stairs and look by the windowsill, you can get another item
(Turbo Ether). You can also take a look at the machinery on the ground
floor to see a series of prerecorded videos dating back many years ago;
they show Aeris’ mother (Ifalna, a Cetra just like Aeris) and her father, a
‘renegade’ Shinra scientist named Gast. There are several videos, but
watching them has no effect on the game itself, aside from cluing you in to
Aeris’ past. There’s a device to the left that will allow more light into
the room, but it doesn’t have any purpose.

Before you leave the town, you may want to buy weapons, Hi-Potions and
Tents at the shop. When you’re ready to go, simply walk past the man in the
back of town (the one near the trees), and the snowboard sequence will
start up:

Your controls while using the snowboard are:

S Brake

X Jump

Pad Move left or right, down to brake

Start Pause/unpause

L1/R1 Quick turn to the left or right when used

with control pad

Basically, you want to make your way through the mountains. You can collect
balloons along the way, but I don’t know what they do for you. There are
also obstacles to crash into, like dead wood, pine trees, igloos, moogles,
snowmen, rocks, ice boulders, and chocobos. I believe there are four
different ‘exit’ paths; I’ll take the left path twice and go from there in
this FAQ.

My characters came to in a white forest. Did yours? From this point onward,
you can press S to look at the map you took (but not in some screens),
which shows where you need to go but not where you are. I spent hours
trying to map this place out, only to discover that there’s almost nothing
of interest in this area. So, I’ve simply described each location and where
it is on the map; getting there isn’t much of a problem. Your ultimate
goal, BTW, is to make it to the red check mark shown on the map.

The locations are listed below (I’m using my names for the :

ENTRANCE (looks like a square at the bottom-center of the screen) Heading
south from this area takes you back out to the World Map. If you return to
Icicle Inn to heal yourself, you’ll have to snowboard in here again.

MOUNTAIN CAVE (small opening just to the right of the ENTRANCE) You can hop
across the ledges to the top of the screen, but in the next room, there’s
nothing to do but choose to fall/not fall down an icy chute that has no
effect aside from ejecting you back into the world map. The entrance to
this cave is hard to see; it’s in the lower-right area of the T-junction
screen. You can also get here by going right from the LAKE CAVE area.

FOREST (forest divided by Y-shaped paths)

In the main forest screen, there’s an item (Mind Source) at the foot of a
tree near the upper left part of the screen. If this is where you landed
after the snowboarding event, then it’s just up and to the right of where
you crashed.

BURIED AIRPLANE (tail of plane sticking out to left of forest)

Nothing here.

LAKE CAVE (cave in the middle of the central lake)

On the surface of the frozen lake, near the shore, there is a green item (a
Potion). Be sure to get it. Then head to the left to reach a screen full of
ice floes. Here, you’ll have to jump on the floating ice chunks to get
across, but the chunks surrounding the one you’re currently standing on
will submerge or raise depending on how they looked when you arrived there.
If you mess up and they are all submerged, you’ll have to start all over.
The key is to make sure that you’re not jumping onto a floe when the ones
surrounding it are all raised, or else they’ll all submerge and you’ll fall
into the water. To get on the ice floats, choose the top option, then use
the O button and the controller to jump around. Enter the cave in the next
area, grab the item bag (it contains a Safety Bit accessory), and leave.

LONE TREE (pine tree up and right from the LAKE CAVE)

Nothing here, either.

ICE BOULDERS (northwest corner, left and below the STONE FACE) Go into the
small cave entrance and grab the item in the northwest corner of the cavern
(an Elixir), then go out the other entrance.

     RIVER LOG (above central lake, at mouth of river)

     There’s nothing here.

STONE FACE (left of the red check mark)

Nothing here. Seem familiar? The stone face has also appeared in Secret of
Mana and FF5j.

STEAMING LAKES (south and east of the check mark)

You can touch the water on the lefthand bank if you want. In fact, you
should, since you can’t get the Alexander Materia any other way. (Keep
reading for details.) Just maneuver yourself as close to the shore of the
left lake as you can, and when an option appears, pick the top one.

MOUNTAIN CROSSROADS (top of mountain east of the STEAMING LAKES) Once you
reach the crossroads (da dum da da :)) head to the upper right corner of
the screen to go off the map. In the next area, work your way up and to the
left. When this screen repeats a second time, look for a Blue Materia
(Added Cut) near the beginning of the screen, in the upper-right part of
the path. This road takes you to the Steaming Lakes area, but if you try to
back the way you came, you’ll see that the screen has changed. Put another
way, you couldn’t have gotten the Materia unless you took this path since
the ‘switching’ road isn’t marked on the map.

If you’re fast, you can reach the ‘lost in the snowfield’ section (the red
checkmark) before anything bad happens. But if you waste your time in this
area, you’ll pass out. (This will still happen to you even if you reached
the snowfield, but then returned to any part of the ‘first area’. If that
happens, go to the next section. If you made it to the snowfield area, then
skip the first paragraph to find out where you are.

Personally, my suggestion is that you follow the example in the FAQ and
take the left path twice so that you land in the Forest. From there, you
can go right to the Lake Cave area, then continue right past the Mountain
Cave area (the T-junction), and up into the Mountain Crossroads, where you
can take the switching path to the Steaming Lakes, and then head left into
the snowfield. Not only is this a fast way to get through this area, but it
also lets you pick up all the items along the way and get the Alexander
Materia later on (since you touched the lake on your way out).

Also, you’ll start off at the bottom end of the snowfield when you first
get there, so you can just head up to the cave to get the All materia
(mentioned in the next section), then keep heading north to reach the old
man’s shack (if you’re in need of healing and a Save Point). After talking
with him, you can go to the Stone Face Area, head south to the Ice Boulders
area where an Elixir is, then backtrack to the snowfield and go to the
right in order to get the Alexander Materia before returning to the shack.
Voila! You’ve just cleared out this entire area in only a few minutes!

Remember, you will pass out eventually if you return to the first
area-there’s nothing you can do about it, even if you’ve already gone to
Holzoff’s shack. If you don’t want to waste too much time backtracking just
run around in the same few areas until it happens, then leave the old man’s
shack and continue exploring. Why this still happens to you after clearing
out this area doesn’t seem to make much sense, as it’s more of a nuisance
than anything else, but there’s not much you can do about it. If you return
to the first area after falling unconscious and wait around there again,
you’ll pass out a second time. In fact, this will always happen to you, so
get moving!

4 . 3 l o s t i n t h e s n o w

ITEMS IN THIS AREA: All Materia, Circlet, Alexander Materia.

If you passed out:

You’ll awake in the house of an old man named Holzoff. Go up the stairs and
let the old man talk to you; choose the bottom option twice when he asks
you two questions. When you wake up the next morning, check out the Save
Point (since you probably haven’t saved prior to entering the Icicle Inn).
If you want to spend the night again, talk to the old man in the first room
and choose the top choice. When you leave the shack, your friends will be
waiting outside. Make a new party if you wish, (see below for directions)
then head south. You may have noticed that you can talk to Holzoff from the
ground floor even though he is above you :)

If you didn’t pass out:

Go directly through the snowy field to the shack (head north) so that you
won’t pass out. There, you’ll meet an old hermit named Holzoff. Talk to
him, and when he asks you a question, answer any way you like. The second
time he asks you a question, choose the bottom reply. You’ll spend the
night at his shack, and when you leave the next morning, your allies will
be standing around outside. Choose either choice when an option appears.
Then talk to any member and pick the top option to accept a party change or
the bottom option to decline, if you want to change your members.

If you don’t want to explore the snowfield any more, skip to section 4.4.
After all, you can return here at any future point in the game, providing
you have the Highwind. Otherwise, head south to leave the shack area.

Outside, you’ll be in a large snowfield. Use the O button to set down
spikes that you can use to track your location (since your direction
changes when the wind picks up). If you want to explore the rest of that
first area that you left/passed out in, head south. When you leave the
first area from the Steaming Lakes exit, you’ll see a rock formation with a
cave entrance if you keep walking north. Inside, a Blue Materia (All) is
lying near the tent.

If you head east, you’ll go through some snowy areas, then arrive at a cave
entrance. Talk to the purple lady inside to enter a battle, but only if you
touched the water back at the Steaming Lakes.

BOSS TIPS: SNOW LV: 32 HP: 4000 MP: 160

     (weak against Fire)

You can’t Control or Morph her, but you can steal a Circlet during the
battle. Her cold-based attacks (Cold Breath and Ice 2) are nothing to worry
about, but be careful if she Fascinates (charms) one of your own members.

If you are victorious, she’ll disappear and a Summon Materia (Alexander)
will drop to the floor, so don’t miss it. While you can use the map here,
you can’t reach this place normally from the first area. If you go right,
then down the snowy path, you’ll end up at the ‘switching’ crossroads in
the first area, though (sort of like a one-way path).

Going west from the snowfield takes you to an alternate entrance to the
first area. There’s not that much to do there, anyway, unless you want a
shortcut to the ICE BOULDERS area where an item is lying in a cave (refer
to the previous section for more information).

If you’re really having trouble navigating around, think of the snowfield
like this:

Old Man’s Shack

+-----------------------------+

S | | A

1 t | | l M

s o | | e a N

t n | | x t |

e | | a e W-- + --E

A | | n r |

r F | Cave | d i S

e a | | e a

a c | | r

e | |

+-----------------------------+

     First Area (Steaming Lakes)

So no matter how far you are along a boundary, you’ll still enter that area
when you hit it. The same applies to the corners-you’ll hit one boundary or
the other, so going in a diagonal direction won’t get you to a new place.
Don’t worry about finding an ‘exact’ spot to enter an area, just head in
that direction. The only real landmark is the cave with the All materia,
but if you head north from the Steaming Lakes exit, you’re bound to spot
it.

4 . 4 t h e c r a t e r / w h i r l w i n d m a z e

ITEMS IN THIS AREA: Ribbon, Javelin, Elixir, Fire Armlet, Megalixir,

     Speed Source, Enhance Sword, Dragon Fang, Neo Bahamut materia,
     Ether, Hi-Potion, Kaiser Knuckle, Reflect Ring, MP Turbo materia,
     Poison Ring.

Once you’ve had your fun in the snowfield, return to the old man’s house
and heal up or save your game if you need to. Then, go north from the shack
to arrive at the slopes of a icy mountain. Keep in mind that you can’t
explore this area at any time other than right now in Disc 2, so make sure
to get all the items and other stuff.

Now, get ready for some finger-smashing fun! The meter that appears on
screen when you’re outside is your body temperature: it goes down because
of the cold climate. To keep your temperature up, you need to rapidly hit
the S button. The highest temperature you can get to is 38, while the
lowest is 27. Any less than that (26), and you pass out and find yourself
back in Holzoff’s shack. It sounds like keeping your heat up is easy, but
you can only increase it when you’re on one of the ledges, not while you’re
climbing up the rock face. So for those long climbs, you have to max out
your heat and climb as quickly as you can. Luckily, your heat doesn’t go
down during a battle. Remember, it’s not how hard you press the S button,
but how fast you press it, so try to get in as many presses as you can to
max out your temperature.

I had made a GameShark code for this part of the game in the Japanese
version of FF7, because it was so hard. But in the US version, you’d have
to really mess up to have your temperature dip below 34, even. That’s
right, here’s another example of Square making an easier game even simpler.
In the Japanese version, you destroyed your fingers trying to keep your
rapidly-decreasing body heat up. ^_^;

In this area, there’s nowhere else to go but up, so climb along the rock
face until you arrive at the cave entrance, pausing at each ledge to
restore your body heat. Always keep an eye out for the red flags; they
indicate which part of the wall you can climb. Inside, go through the two
archways into the next cavern. Here, climb up the stairs and go through the
south exit. In the adjoining area, walk all the way to the right to find a
hidden chamber with a chest; inside it is a Ribbon. Then return to the main
path and head north, then west, through the entrance. Cross the icy bridge
in the third cavern and press the SELECT button to bring up the cursor;
it’ll help you navigate through the twisting passage before you. Once you
reach the top, examine the boulder and choose the top option when it
presents itself. This will make you push the boulder and free up the
blocked passage beneath you. You can still move while the boulder is
rolling-notice that you can stand right where it falls and you will recieve
no damage (then again, Cloud is the same guy who can run around in the cold
wearing a sleeveless shirt and not die of hypothermia...must be those corn
flakes).

Go back to the other room (where you got the Ribbon), and open the purple
chest to the northeast; there’s a Javelin lying inside it. Now, return to
the room that you exited from the south (the one with the formerly blocked
passage), and go north along the passage until you reach another exit. This
leads to the upper path above the chest with the Javelin-keep following it
and you’ll find yourself outside.

Build up your temperature, then climb up the wall. After going a short
distance, you’re given a choice (up, down, or right). Pick the top option
(up), and head up until you reach a ledge. Keep climbing upward, and you’ll
be prompted with another choice (right or down). Pick the top option and
head right to arrive at another ledge. Then climb up until you reach the
next ledge; it has a path going left and an unmarked path that goes to the
right (i.e. there’s no flag by it). The right path is a dead end, so take
the left path and keep climbing up along the wall (you’ll find another
ledge on the way) until you reach a second cave entrace.

This large cavern is pocked with holes. There’s an exit and a treasure
chest, but they are too high to reach, at the moment. Don’t miss the Save
Point between the chest and the exit. Nab the other chest in the lower
right corner of the room (there’s an Elixir inside of it), then go north
from the chest to find a passage that leads outside. Once you’re out in the
open again, head north, then go around the bend and head south and east.

In the next room, examine the area immediately to the right to find a chest
with an Fire Armlet inside. There are four huge icicles here that you need
to knock into the holes in the lower cavern. This is done by ‘fighting’
them. Each icicle is guarded by several yellow bats.

TIPS: ICICLE LV: 30 HP: 3000 MP: 300

          (weak against Fire, Earth, and Gravity)

          EVILHEAD LV: 28 HP: 740 MP: 45

The Icicle can counter with an Icicle Drop attack. It will do this to any
person who attacks it, tries to steal from it, or the like. You don’t have
to kill the bats in order to win the battle (all you have to do is ‘kill’
the icicle), but since they can Silence your characters and recover HP when
they attack you, you may want to get them out of the way before attacking
the icicle. Killing the icicle is worth 500 exp, 0 AP, and 0 gil, so if you
want some AP and gil, you may want to kill the Evil-heads too. (which,
incidentally, you can Morph into Holy Torches)

Each time you win a battle, you’ll be given an option. If you pick the
bottom choice, you’ll drop down to the room below, while picking the top
choice lets you stay where you are (so you can continue to ‘fight’ the
other icicles. After knocking down the last icicle, choose to stay where
you are so that you can get the chest on the far left (it has a Megalixir
inside*). Then, go back along the path. Just before you reach the door, an
option appears; pick the bottom choice to jump down to the room below.

     Note that it says you get a ‘Last Elixir’! Yes, this is the power
     of the Square translators at work. ‘Last Elixir’ was the Japanese
     name of the Megalixir item, and if you look at your menu, you
     will have gotten an extra Megalixir, not a new item called ‘Last
     Elixir’. Didn’t they do a good job on the translation? :)

When the icicles drop down here, the floor of the cavern is ‘raised’. After
knocking down 3 of them, you can reach the exit, knock down all 4 and you
can get the chest on the ledge in the upper left corner of the room (which
contains a Speed Source). When you’re ready, go through the now-avalible
exit by hopping across the stones. This leads to the left side of the outer
path. Be sure to examine the chest that’s here to get an Enhance Sword,
then follow the path as it curves back on itself and leads to the lower
passage in the icicle room.

Keep following the path, and you’ll find yourself on the side of the
mountain yet again. Grab the rock face and climb to the right. After a
while, three options will appear (up, left, or right). Pick the bottom
choice and keep holding right to make Cloud ascend the side of the
mountain. When you reach the next ledge, raise your temperature and take
the path that leads to the left. As you’re climbing, another set of options
will appear (up, down, or right). Choose the top option and keep climbing
up. Once you’ve made it beyond the second ledge, you’ll find a final cave
entrance.

This area has a hard-to-miss Save Point in it, and if you examine the
nearby pool of light, your HP and MP will be completely restored, and all
dead characters will be revived. Now is a perfect time to stock up on
goodies-you can use the pool to stay healthy while fighting the enemies for
exp, AP, and gil, and you can learn Smelly Breath from the Molbors just
outside (be sure to wear a Ribbon!) Plus, you can win Dragon Armlets from
the Blue Dragons in this cave, which will halve damage taken from Fire,
Cold, or Lightning attacks, and win M-Tentacles from defeated Molbols.
There’s a boss encounter coming your way, so make sure you’re ready to do
battle, then exit the chamber by going to the far right.

In the adjoining hallway, you’ll see one of those shrouded creatures
(similar to the ones in Nibelheim) be thrown to the floor. Before you have
a chance to examine it, you’ll be attacked by a two-headed boss.

BOSS TIPS: SCHIZO (Right) LV: 43 HP: 18000 MP: 350

SCHIZO (Left) LV: 43 HP: 18000 MP: 350

In case you’re confused, the ‘right head’ is the scaly one, and the ‘left
head’ is the one with horns. Anyway, you should have the Aurora, Dragon,
and Fire Armlets equipped on your members to reduce damage from the scaly
head’s Fire breath and the horned head’s ice breath. Use MBarrier to up
your defense, then Haste yourselves. Try using Earth and Comet spells, as
well and summonings, like Alexander, Leviathan, and Bahamut to soften the
boss up. However, don’t use Poison (which does no damage) or the Kjata
summon spell (which will heal both heads). Ice works well on the scaly
head, and Fire works well on the horned head, but don’t confuse the two
since you will heal a head instead of hurt it. You may also want to use
Elemental and attack a Fire or Ice materia attached to your weapon in order
to attack with that sort of element (but don’t attack the other head, for
the same reason). In addition to breath attacks, the boss can also use a
dual Ice/Fire breath attack, it can cast Quake 3, and has an explosion type
attack that will inflict around 1400 damage to all members. It will use
this attack when each head is killed (so you will have to deal with it
twice during the battle, once when you kill one head, and then again when
you kill the other). I highly advise that you concentrate on one head at
first instead of trying to kill them both at the same time because this
attack will kill your party if it happens in succession (which means you
lose). When it’s defeated, you’ll get a Dragon Fang from the boss.

If you were badly beaten during the fight, you can always return to the
room with the pool to heal yourselves. Otherwise, continue down the
passage; it leads outside (Cloud sure moves slow out here, doesn’t he?)
Then climb the icy wall up to the top, where an automatic sequence will
play. After it finishes, head along the side of the inner crater. In the
next area, Tifa will talk with you if she’s in your party; if she isn’t,
she’ll promptly appear and insist on coming with you, which means you’ll
have to kick a member out of your current group. Head to the left.

In the next area, climb down to the lower path and look for a red materia
(Neo Bahamut) near the bottom edge of the screen. You can’t do anything
about the shrouded guy leaping off-screen, so ignore him. After getting the
materia, you can hop up to a small island of rock where there is a Save
Point. When you’re done there, jump again to return to the top path, and
walk to the left. You’ll see a short intermission with the three heads of
Shinra and several scientists heading towards the Crater in the Highwind,
the airship you saw back in Junon Town.

Once the intermission is over, walk left and you’ll reach the first of
three ‘shield’ screens. Talk to the two shrouded men, and they’ll each
leave behind an item when they die (an Ether and a Hi-Potion). To get past
the flickering shield that’s in front of you, stand as close to it as you
can, then wait until the green aura is almost gone. Now, quickly run
through it or you’ll be knocked back when the shield’s aura grows stronger.
If you mess up, you’ll be repelled by the shield and will be attacked by a
monster:

TIPS: WIND WING LV: 36 HP: 1900 MP: 350

For starters, you can steal a Hi-Potion from the Wind Wing, and you can
transform it into a Phoenix Down. Even better, you can control it using a
Manipulate materia and make it attack itself! In other words, this is an
easy battle.

If you happen to touch the shield from the other side, you’ll get knocked
back to the front of the screen, so be careful.

In the next screen, more of those shrouded creatures are running around and
dying. Ignore them, but don’t miss the chest near the first left turn of
the path; there’s a Kaiser Knuckle inside it. Follow the path until you
reach the next screen. The second shield is here, but unlike the first one,
there’s a surge of energy traveling along the shield that will knock you
back even if the shield’s aura is almost gone. So, wait until the energy
surge has passed and the aura is nearly invisible, then dash across. If
either defense knocks you back, you’ll have to fight a second Wind Wing
(see the above strategy).

Beyond the shield, Sephiroth awaits. He’ll cut down two more of those black
creatures before turning invisible and toying around with Cloud. After he
attacks the party, he’ll summon a second version of Jenova to kill Cloud
and his friends.

BOSS TIPS: JENOVA*DEATH LV: 55 HP: 25000 MP:800

Jenova will try to Silence your members from time to time, and uses a Red
Light attack often (usually after being attacked with magic). It causes
little damage, but too many of these will really mess up your party.
Jenova’s last form of attack is a spurt of fire bubbles (even weaker than
the Red Light attack). As you can see, this battle is not hard at all; just
hack away with physical attacks, or if you think you have enough HPs, use
Comet and cast Bahamut, Neo Bahamut, and Alexander. It’s advisable that you
wear the Fire Armlet or Dragon Armlet, since Jenova’s attacks all cause
Fire-based damage. Give the Fire Armlet to your best spell caster, and you
can knock out Jenova and gain life back at the same time :) You’ll win a
Reflect Ring when the battle’s over.

After the boss is killed, you’ll get the Black Materia back (and it’s
actually black this time :)) Once you’re back in control of Cloud, he
confesses that since Sephiroth was able to manipulate him last time, he
might try it again. Therefore, someone else should hold the Black Materia
and stay here while Cloud and the others follow after Sephiroth. The first
time I got here, only Red 13 would take the Black Materia. This second
time, only Barret would. In the US game, they both offered to keep it...!
^_^; Well, just give it to whoever will take it-simply choose the top
option when it is available (you won’t get an option if that character
refuses to take it). Finally, talk to Tifa.

When you’re in control of Cloud again, head north. There’s a materia here
(MP Turbo, but notice that it’s yellow when you pick it up!), as well as a
Save Point and a chest containing a Poison Ring. If you go north from here,
you’ll run into the third and final shield. In addition to having all the
defenses of the previous shield (the glowing aura and the moving energy
surge), bolts of lightning will strike the ground repeatedly. Since the
lightning strikes in short bursts with long pauses in between, wait for the
shield’s aura to fade, the energy surge to pass, and wait for a pause in
the lightning strikes before attempting to pass through the shield. If
you’re hit by any one of those defenses, you’ll have to fight a Wind Wing
again (refer to the strategy section above). Once you’re past the shield,
head along the path. It leads to an exact replicate of Nibelheim.

This next scene is sorta like a ‘semi-interactive’ flashback. You get to
see Sephiroth run around in Nibelheim, but this time, there’s another guy
following him (Zack, the guy you heard about in Gongaga Village). Talk to
your other party member, then to Tifa. In the next scene, Zack will look
around Nibelheim (which has been reduced to smoldering rubble), and chat
with Zangan, who was Tifa’s mentor. (BTW, you can go to the Main Menu while
Zack is running around. It’s pointless, but I thought it was sort of
amusing :)) Then, your party appears in a flaming building, and Sephiroth
appears. Instead of attacking, he talks to the party. When you can move,
talk to Sephiroth and he’ll teleport around the room. When you’re in
control of Cloud once more, talk to Tifa twice. Sephiroth warps around some
more, then shows Cloud a picture of him, Tifa, and Zack. After that, Cloud
has another fit, and the screen fades out.

In the next scene, Rufus, Scarlet, and Hojo (the scientist) arrive at the
crater. Before them is a monster encased in ice. It’s one of the five
‘Weapons’, which awakens and watches them, then starts moving. Following
that, Sephiroth appears in the guise of Tifa and knocks out the other
characters, then tricks whoever is guarding the Black Materia to go to the
center of the crater. Your party will appear in the area where the Shinra
members are at, and the person with the Black Materia gives it to Cloud,
who then flies to the structure where Sephiroth is at (though you can move
around up here, the game takes over your controls in a few seconds anyway).
Once Cloud’s given the Black Materia to Sephiroth, the whole crater starts
to break apart and your party (sans Cloud) escapes on the Highwind along
with the rest of the Shinra crew. Notice that the FMV will suddenly switch
to the five Weapon monsters escaping; this is new to the US version of
Final Fantasy. The remaning FMV has also been altered (five streaks of
light representing the Weapons shoot out of the crater). Gee, I dunno, I
kinda liked the Japanese FMV better (really!)

4 . 5 j u n o n t o w n a t t a c k e d !



ITEMS IN THIS AREA: Enemy Skill materia, Chocobo Lure materia, Fourth

          Bracelet, Yoshiyuki (if you didn’t get it the first

          time). Note that none of these items are actually

     found in Junon Town, but since I talk about them in this section,
     they’re listed here.

When you come to, you’ll find yourself incarcerated back in Junon Town.
Without Cloud, you’ll be taking control of Barret and Tifa for most of this
section. As Tifa, talk to Barret. Rufus and Heidegger will show up. Now
that you’re in control of Barret, follow Tifa as the guards take her away
(don’t miss the Save Point), and prepare to execute her. Once Junon Town is
attacked by the freed Weapon, one of the Shinra officials knocks out
Scarlet. It’s turns out to be none other than Cait Sith, who helps Barret
fight the two soldiers who are guarding him. Why not make use of the new
‘Exchange’ materia option to fully equip Cait Sith before he joins you? :)

TIPS: SOLDIER:1st (is this the correct name?) LV: 34 HP: 1300 MP: 100

     SOLDIER:1st LV: 34 HP: 1300 MP: 100

Physical attacks will do the trick here, although you can control them if
you want. If this battle gives you trouble, you need to gain some levels at
some point in the game.

Notice how the guard will run away and disappear after the battle? I guess
that glitch went unnoticed...anyway, examine the door in the lower right
corner of the screen and use the controller or the O button to make Barret
try to pull it open. An FMV sequence follows in which the Sister Ray (the
mako cannon) is readied and Junon Town prepares to engage the approaching
Weapon. When it collides with the city, gas starts pumping into the chamber
Tifa is trapped in. When you’re in control of Barret, go and talk to Cait
Sith. Then go out the door and when it closes, head right, then out the
door. Outside, head down the road. If you got Yuffie, she’ll be here
masquerading as a newscaster; talk to her to make her join you, then
continue to your left. Once the Weapon rises out of the water, continue to
the left until you arrive at the Airport. Then, run to the center platform
and examine the yellow box to be lifted to the upper level. From there,
continue towards the airship by heading right.

When you’re in control of Tifa again, you have to pick up the key on the
ground so you can free yourself from the gas chamber. Your controls are:

S Move right arm

X Move feet

     Move left arm

T Move Tifa’s head

You’ll need to press the buttons in this order: X, X, T, X+T, T+O, O. (Or,
press X, X, T, X+T, T+S, S if you want to free her other hand instead...it
makes no difference).

Pressing them has the following effect:

When you press X, Tifa will stretch out her legs. Pressing X a second time
makes her drag the key towards her. Then press T to sit back in the chair.
Then press T and X at the same time (you don’t need to hold them, just
press them), and she’ll lift the key up with her feet and take hold of it
with her teeth at the same time. After that, T+O together will make her
free her arm using the key. Finally, press O so that she can grab the key
and use it to release her other arm.

Feel free to take your time doing this since waiting around won’t do
anything to you (Tifa’s invincible! Mwa, ha ha!!)

Examine the back of the room by the left side of the chair to shut off the
gas, then examine the door. After the Weapon provides you with an exit,
climb outside and work your way down the front of the tower (don’t worry
about the guards). When you reach the bottom, head toward the upper left
corner of the screen (note that the SELECT cursor won’t appear over your
head as it did in the Japanese version). In the next screen, make your way
down to the frontmost cylinder of the cannon (spelled ‘Canon’!), then press
up to go along the front of it and end up on the cannon barrel itself (this
can be a little tricky). Just as you reach the edge of the cannon, Scarlet.
She’ll start slapping you, so press the O button to slap back (go Tifa,
go)! If you’re fast enough, you’ll slap her to the floor after 5-6 good
hits. If she gets in more slaps, you get knocked over. Despite the outcome
of the ‘fight’, Tifa will still be rescued by Barret in the Highwind.

Once in the airship, head to the cockpit where you’ll talk with Cid. When
he finishes, talk to Red 13 and Cid again, then chat with the man piloting
the airship. After that, go to the room marked ‘Operations’ and talk to the
man there. He will let you assemble a new group with Tifa as the leader.
From this point onward, you can return to this room and talk with the man
to activate PHS, restore your HP and MP, or save your game. Now that you
have a party, return to the cockpit and talk to the man again. Choose the
top option, and you can control the Highwind!

To pilot it, use these controls:

S When held, you can use the Pad to fly without changing the

direction you’re facing

X Press to land

     Move the Highwind in the direction you’re facing

T Takes you inside the Highwind

Pad Press left/right to turn, up/down to rise or descend

Start Reveals/enlarges/hides the map

Select Same as Start

Notice that your other vehicles (the Buggy and Cid’s airplane) are gone for
good. BTW, you enter the Highwind by pressing O when you’re close to it
(like other vehicles). To gain control of it again, just talk to the man at
the wheel and pick the top option. At this point, you’ll probably want to
look around and go to various places. However, you can only land on green,
grassy ground, and nowhere else, which limits the areas you can explore
(this doesn’t include the canyon floor on the Northern Continent). There
are two areas you can now reach with the Highwind. The first one is a cave
with a sleeping man that’s just beyond the mountain range near Midgar City
(you can go here with the Buggy, but since you no longer have it, you’ll
have to use the Highwind). Also, there’s a house to the east of Icicle Inn,
you can talk to the green Chocobo inside to get a free Enemy Skill Materia,
and the purple geezer who lives here (Chocobo Sage) will sell you various
chocobo foods. Finally, if you return to the Chocobo Farm, you’ll find a
purple materia (Chocobo Lure) near the edge of the now-empty Chocobo pen.
From now on, you can breed Chocobos here (refer to the ‘Secrets and
Strategies’ section for details).

If you look, there’s a lake near Junon now (I thought this didn’t appear
until Disc 3 sheepish grin) There’s also a barrier surrounding the Crater,
and of course, a huge meteor is hanging in the sky (the result of Sephiroth
casting Meteo via the Black Materia). A lot of places now sell different
items, among them Junon Town*, Fort Condor, Costa Del Sol, and Rocket Town.
There’s also some new treasure to be found in Rocket Town: there’s a chest
with a Fourth Bracelet in the store that sells accessories, in the back of
the adjoining room. And if you didn’t get the Yoshiyuki from the old man in
Disc 1, you can get it now.

     In very last area of Junon, there’s a man standing out in the
     middle of the road. If you talk to him and choose the bottom
     option, nothing happens. But if you choose the top option, the
     Shinra helicopter lands and you’re given another choice. Pick the
     top option and you can ride it back to the first area of Junon
     Town! If you choose the bottom option, you’ll be flown back out
     to the World Map.

Finally, keep in mind that there are some things that Tifa can’t do, like
enter the Gold Saucer or play the piano in her house in Nibelheim. Ditto
with Cid, who becomes the leader during the next section (keep reading).

4 . 6 w h e r e ‘ s c l o u d ? / n o r t h c o r e l

e x p r e s s

ITEMS IN THIS AREA: Curse Ring, Elixir, Contain materia, Ultima materia,

     Catastrophe manual.

Get in the Highwind and fly to the Southern Continent. Look around until
you spot a forest with a small village nearby. Land in the grass, and enter
the village, Mideel. Look around, and be sure to do some shopping; the
items here are expensive, but well worth your money. When you’re done, go
to the weapon shop and examine the door in the back of the room. You will
try to knock on it. Go outside and climb up the stairs, then walk along the
floorboards behind the house where you can buy accessories. You should hear
a sound. If you press O to examine the floor, you’ll receive a key. Return
to the weapon shop and examine the door in the back again. When an option
appears, select the top choice. You’ll mess around with the door. When the
shopkeeper asks what’s going on, pick the bottom option, and he’ll give you
the Curse Ring accessory. (If you want to see your character act funny,
pick the top option instead-works better with Tifa than with anyone else,
IMO. Of course, you’ll have to reset and try again if you want the Curse
Ring.)

There’s a hyperactive kid running around here, buying everything. Make sure
you talk to the kid in every store (see the price listing for Mideel if you
want to know why). If you have some Mimett Greens on you, you can feed the
kid’s white chocobo (your character says that it wants ‘Samolen Greens’,
but they really mean ‘Mimett Greens’. More fun from the Square translators,
no doubt!) Feed the chocobo a Mimett Green, then choose to scratch behind
it’s ear and you’ll get the Contain materia.

When you try to explore the north end of the town, Tifa automatically goes
over to the cat in the middle of the screen. While playing with it she
hears that a strange man has been brought to the hospital-inside is none
other than Cloud, who survived the blast of energy back at the Crater.
However, he’s nothing more than a vegetable now. Tifa insists on staying by
his side. Back at the Highwind, Cait Sith reveals that the Shinra are
hunting for the four Huge Materia, which they plan to use in order to
destroy the Meteor before it crashes into the Earth.

     Barret gets distressed when he learns that the

     Sh------------------------------------------------------------

4 . 6 w h e r e ‘ s c l o u d ? / n o r t h c o r e l

e x p r e s s

ITEMS IN THIS AREA: Curse Ring, Elixir, Contain materia, Ultima materia,

     Catastrophe manual.

Get in the Highwind and fly to the Southern Continent. Look around until
you spot a forest with a small village nearby. Land in the grass, and enter
the va ferocious dog! When an option appears, pick the top one to admit
that you took the Elixir. However, the man will let you keep it. On the
other hand, if you pick the bottom option, Cid will feign innocence, until
the old man tells him that the Elixir was rotten (it’s not). Either way,
you still get the item. There’s nothing else to do here (at least for now,
anyways), so leave the town behind and board the Highwind.

At this point in the game, two of the four Huge Materia sub-quests are
available to you: you can either get the Huge Materia in North Corel, or
get the one at Fort Condor. The choice is yours. If you want the one in
North Corel first, keep reading. If you’d rather pick up the one at Fort
Condor first, skip to section 4.7 below. Remember, you DON’T have to
succeed at Huge Materia Quests; in fact, you can lose all four and still
proceed with the game (if you decide to do this, just ignore any mention of
Huge Materia for the remainder of the FAQ).

Please refer to section 9.2 to discover which Materia you will get from
which location before continuing, please!

Ready to go? The next thing you have to do is stop a train from moving the
Huge Materia out of the Corel reactor. You can pilot the Highwind to two
places; North Corel, and then work your way back through the old train
tracks to the Makoro furnace, or you can land at the nearby cave-like
entrance that leads to the furnace and take the train from there. Either
way, you’ll still have to do a bit of walking, so it’s up to you (check out
section 3.14 if you don’t remember what I’m talking about). Anyway, once
you reach the furnace, head to the center and you’ll be attacked by some
Shinra guards (easy to defeat). After you do them in, a train will leave
the furnace. What you have to do is catch up with it before it leaves the
Corel mountains. The next scene finds you and your companions on a train
trying to catch up to the Shinra train.

Remember the digit-damaging fun you had back at Gaea’s Cliff? Well, this
time, it’s worse. You have to press Up and the T button in a steady, yet
extremely fast motion to make Cid pull the levers of the train so that you
can catch up to the Shinra train. Even worse, there’s a time limit-you have
to reach the train, board it, kill the enemies on board, and stop it all
within 10 minutes. If you practice, you should be able to catch up to the
train in about 23-30 seconds, but remember that you’ll need about 4
minutes, at best, to beat the enemies on board, so work quickly. You fight
monsters each time you leap to a new train car, (five battles in all) and
while they’re relatively easy to win, they do take up your time. If you
have learned it by now, Remove can be used in the first two battles for a
quick win. If you’re low on time, don’t use Summon Materia because the
counter still decreases during the casting (which usually takes some time).

Assuming you get to the locomotive with time remaining, wait for the
conversation between Cid and your other characters to stop. You can now do
the following; press up + T to slow the train, or down + X to speed it up.
Once Cid grabs the controls, press:

          Up + Triangle, Down + X, Down + X

          or: Down + X, Down + X, Down + X

          or: Up + Triangle, Down + X, Down + Triangle

     (if there are more commands then these, let me know, pls)

You can’t enter either command while your buddies are talking to you, so
skip through the conversations when they occur. The train will speed up,
but will slow just as it reaches the town, if you’ve done it correctly.

There are three outcomes to this event:

     If you never made it onto the Shinra train, you’ll arrive at
     Corel and will not get the Huge Materia, nor will you get the
     Ultima materia.

     If you made it onto the Shinra train, it goes out of control and
     crashes into North Corel. You won’t get the Huge Materia, but you
     can buy the Ultima Materia from a little kid for 50000 gil.

     If you made it onto the Shinra train and stopped it, Corel won’t
     be demolished. You’ll get the Huge Materia and will be given the
     Ultima materia for free, as a reward from the kid.

In any case, go to the house below the inn and a lady in a hat will give
you Barret’s Level 4 Limit Break Manual. Remember, it’s really in your best
interest to save the town and get the Huge Materia.

4 . 7 c o n d o r f o r t

ITEMS IN THIS AREA: Phoenix materia.

(Remember, you can do this before or after the North Corel Huge Materia
quest; it’s your choice).

Pop into the Highwind and fly back to the blue tower with the big gold bird
on it (read section 3.12 if you don’t remember where it was). Enter it, and
climb to the top of the tower. Talk to the man in the room with the locked
door. Choose the middle option, and you’ll get to control another
mini-battle. For instructions/strategies, please refer to the ‘Having Fun’
bit in section 7.8.

When you win, you can open the sealed door. On the rooftop is a red materia
(Phoenix), and if you talk to the man in white wearing the large hat in the
lower room, you get a Huge Materia. For a condor’s baby, that bird sure
looks like a Chocobo if you ask me....

If you fail the mini-battle, you’re kicked out of Fort Condor and can never
return. You can’t get the Huge Materia or the Phoenix materia, either.

4 . 8 i n s i d e c l o u d ‘ s h e a d

Head back to the village on the Southern Continent where you left Tifa and
Cloud behind (Mideel). When you talk to Tifa, the screen will start to
shake. Go outside, and you’ll be attacked by a huge black dragon, the
second of four Weapons.

BOSS TIPS: ULTIMATE WEAPON LV: ?? HP: 10000 MP:??

This boss has only two attacks, Quake 3, and the Ultima Beam. He’s pretty
easy to beat, so just keep summoning your best monsters and use physical
attacks to deal out damage. After you’ve injured it enough, it will fly
away.

The next scene with Tifa and Cloud is so funny! They’re puffy and
superdeformed, and well let’s just say any sense of danger or surprise at
this sudden attack is forgotten once you see their wide-eyed faces as they
escape the crumbling village.

After Tifa and Cloud take a dive, you’ll find yourself playing with Tifa,
who’s in a strange world filled with Cloud’s memories. First, talk to the
northmost Cloud. You’ll head into his memories of the trip he took to that
one town near the Jenova plant with Sephiroth. When Cloud shows up, speak
to him again. When you reach the ‘center’ of Cloud’s mind again, speak to
the Cloud on the left. Once you’re in control of Tifa, converse with the
Cloud sitting on the steps to the right (near the ‘kid’ Cloud).

Then talk to the ‘kid’ Cloud and look in the window. When you can move
Tifa, talk to the ‘shadow’ Cloud. Once you’re back in Cloud’s mind talk to
the ‘real’ Cloud and go back to the town area again. Everything else
unfolds by itself (you can go to the Main Menu during the burning of
Nibelheim-again!) At the end, speak with Cloud one last time, and you’ll
return to the ‘real’ world.

4 . 9 1 0 0 l e a g u e s u n d e r t h e s e a

ITEMS IN THIS AREA: Contain materia (if you didn’t get it already),

     Guide Book, God’s Hand, Battle Trumpet, Scimitar, Leviathan
     Scales (it’s a Key Item, but since you don’t have to get it, I’m
     listing it up here.)

Back at the airship, prepare a new team and take control of the Highwind.
You can buy goods that weren’t available before back in Mideel, and you’ll
want to get the Contain materia orb at some point. To get it, climb up the
slope on the west side of town to where the hyperactive kid is running
around. If you didn’t get the Contain materia in Mideel the first time,
then, talk to his White Chocobo and pick the first option (make sure you
have at least one Mimett Green on you). When a list of six options appear,
pick the fifth one from the top ("scratch behind it’s ears"). The chocobo
will then reveal the Contain materia, which you can take.

Furthermore, if you went into each store in Mideel and talked to the
hyperactive kid in each one, he will now be selling all the items that you
could normally buy there! However, if you didn’t go into any of the shops,
or only talked to him in one shop or two shops, then he will only be
selling items from those stores or will be selling nothing at all.

Also, at this point in the game, the man who lost his keys will appear
outside Midgar City, enabling you to get the Sector 5 Key, among other
things. You might want to take some time now to breed Chocobos, do some
shopping, or maybe have some fun at the Gold Saucer (since you can now get
in with Cloud in your party).

Also, there is an extra scene new to the US release-return to

Niblehiem and go down into the library in the Shinra Mansion. Examine the
tanks in the back of the room for a flashback.

Whenever you’re ready to proceed with the game, head to Junon Town for the
third Huge Materia quest (you can’t do the fourth one until later). Head
into the center of Junon, and go down the main road (you’ll see a scene
with Cloud inspecting the damage that the Weapon inflicted on the town
earlier). Keep walking until you arrive at the gray underpassage where a
commander is drilling his men. He will order his men to run away when he
sees you. Continue down the passage until you see a door labeled ‘1’
against the left wall. Enter it, and you’ll find yourself in an elevator.
Two guards in here will attack you; dispatch them and let the lady take you
down to the bottom of the elevator shaft.

When you step out, you’ll be attacked by more Shinra soldiers. Ignore the
dog and go down the slope, then through the door. In the next room, head
down the set of stairs until you reach another door. Past it is yet another
set of stairs, and at the bottom is a Save Point. Go through the door here
to reach a second lift which takes you to the bottom of the sea floor. The
area is shaped like a huge glass tube. If you go north to the second screen
(in front of the Mako reactor), and fight enemies, you’ll eventually meet
up with the Ghost Ship. ‘Morph’ it into the Guide Book; you’ll need that
item later.

Head north until you reach the underwater tunnel, and follow it until you
arrive at the Mako plant. Inside, examine the red light on the far wall to
pump water out of the chamber. Step outside and you’ll find yourself in a
huge undersea dock where several submarines are sitting. Go along the
walkway-it leads to a hall with a Save Point. Walk north from here to
arrive at a room filled with guards.

If you talk to the guard who’s walking around, he’ll attack you. You’ll
then fight the two other guards by the opening in a second battle. If you
don’t talk to the walking guard, then all three will ambush you. However,
if you let yourself get ambushed, you won’t have to fight the second set of
soldiers by the other opening. Decide what you want to do (fun, isn’t it?)
and fight the guards accordingly. Then go through the opening to your right
to find a chamber full of machinery. Cloud will automatically stop in front
of one of the machines as you walk past it. When you can control him again,
head to the right to see the Red Huge Materia being loaded onto a Shinra
submarine. Reno of the Turks is here, and he’ll summon a mechanical freak
to take you out while he makes a hasty retreat.

BOSS TIPS: CARRY ARMOR LV: 45 HP: 24000 MP: 200

LEFT ARM LV: 45 HP: 10000 MP: 100

RIGHT ARM LV: 45 HP: 10000 MP: 200

     (all weak vs. lightning)

This boss is composed of three parts. It can imprison two of your
characters in his arms, and they recieve 1/3 the amount of damage that it
receives from your attacks. However, since it has three parts, if you’re
making an attack that hits more than once, your ally gets struck twice or
even three times! Furthermore, if the third character is killed while the
other two are imprisoned, the battle is instantly lost. Destroying it’s
arms should be your top priority, but the arms rotate and switch sides when
they are hit, so adjust your attacks accordingly. Summoning spells and
enemy skills work well here. The boss’ attacks are not so strong, but they
come quickly. The worst one is the Lapis Laser that strikes all members for
+1600 damage. BTW, the only way to free a character is to destroy the arm
that’s holding them, or have him or her die. This makes the Phoenix summon
very useful if you just freed a friend and want to revive and attack at the
same time. You’ll get the God’s Hand weapon when you kill it and both arms.

With the Carry Armor out of the way, head to the left to find a chest with
the Battle Trumpet inside it. Then go back to the right and run along the
pier until you reach the gray submarine. Open the chest by the stairs to
get the Scimitar. To the left of that chest is a chest holding a Key Item:
the Leviathan Scales. You’ll need it later so be sure to pick it up. Go up
the stairs to find a bunch of soldiers running around in place (ha!) who
will fight you. Cloud will then enter the submarine and be ambushed by
three soldiers. You may win a set of ‘Shinra Beta’ armor from the guards,
but it’s not that great. Anyway, there’s a Save Point here, and when you’re
done using it, head through the northern door to reach the bridge of the
submarine.

Here, you’ll meet two guards and their scared-as-hell commander. You can
either choose the bottom option and let them live, or you can pick the top
option and kill them. You can steal the ‘Shinra Alpha’ (_very_ strong
armor) from the captain if you choose to fight. Whatever your choice is,
examine the captain’s seat when you’re able to and you’ll be given three
options. Pick the second one to climb into the chair. From there, pick the
top option to see a description of the sub controls, or the bottom option
to start up the sub and enter the submarine mini-game (explained below).

Your controls on the submarine are:

S Shoot torpedoes (only when you’re near an enemy craft)

X Backward thrust

T Forward thrust

Pad Move left/right or descend/raise

R1 Switch between close-up or bird’s eye view

R2 Switch between near, overhead, or cockpit view

Start Pause; show control screen

The walls of the ocean floor are shown in blue, and there are
diamond-shaped mines that are invisible until you get close. You can tell
how far they are from the floor by the red columns beneath them. The
purpose of this ‘mini-game’ is to destroy the the main Shinra sub (red) in
the time allotted, although you can kill some of the ten yellow submarines
if you want to. During the mission, the following warnings will appear:

WARNING When an enemy sub is approaching

ALERT When an enemy sub is firing

MINE You are about to run into a mine

CONFLICT The sub cannot move because you are

     steering it against/along a rock face

The sub game plays much faster than it did in the Japanese version, and the
control isn’t as sloppy as before (it still takes getting used to).

You lose the game if one of two things happen; time runs out (you have 10
minutes to destroy the submarine), or if your life bar (which is
represented by the red/green bar at the bottom of the screen) is depleted
as a result of being hit by missiles, crashing into the walls or floor once
too often, or ramming another sub. If you win, then the submarine you’re in
is automatically piloted to shore. If you mess up, your characters will
jettison themselves from the sub. Either way, you’ll learn that a Huge
Materia is being transported from the Junon Airport. You can go there (it’s
the same place where the Highwind was docked) to see some FMV of the plane
taking off, or not (it’s optional).

At this point in the game, you have two options available to you. You can
either sneak back into Junon and get yourself another submarine, or you can
go to Rocket Town and do the fourth and final Huge Materia quest. If you
already have a submarine, then you can do some underwater exploring or do
the last Huge Materia quest (refer to section 4.10 for the former and
section 4.11 for the latter). If you need to get a second submarine, then
keep reading.

Go back into the main part of Junon Town and work your way back to the gray
hallway, down the elevator with the woman, and to the room with the guards,
a dog, and the sloping floor. Beat the guards and examine the dog. When he
moves aside, follow him and examine him again. Choose the top option, and
you’ll enter the red Shinra submarine. When the guards show up, choose the
top option to let them go, or the bottom option to fight them. In the
cockpit room, choose the top option to save the commander, or the bottom
option to fight him and his men. Either way, you still get to pilot the
sub. Note that if you got the gray sub, you can’t go through here and get
the red sub.

New to the US version is the ‘Weapon’ scenario-you can now fight the
Emerald Weapon underwater, and meet and trade with the man in the
upper-right house in Kalm Town. Refer to section 6.5 for details.

4 . 1 0 u n d e r w a t e r a d v e n t u r e

ITEMS IN THIS AREA: Huge Materia (listed here because you don’t have to

     get it), Heaven’s Cloud, Escort Guard, Conformer, Double Cut
     materia, Megalixir x2, Elixir, Spirit Lance, Outsider, Highwind
     Manual, Hades materia, Key to Ancients (listed here because you
     don’t have to get it just yet), Oritsuru, Steal as well materia.

This section outlines a series of side-quests and optional events. While
some have to be done at a certain point, the others are listed here only
because you now have a submarine and can explore the ocean. You can skip
this section and go on to 4.11 for the final Huge Materia Quest if you’d
rather do the things in here at a later point.

The controls for either submarine (gray or red) are as follows:

X Submerge/Ascend

     Propel forward

     - (doesn’t work in overhead view)

Pad Move in any direction

- (raise or lower while underwater)

L1/R1 Turn to the left or right

L2/R2 Switch from side/overhead view

- (doesn’t work while underwater)

Start Show/enlarge/hide map

- (cannot enlarge map while underwater))

Select Same as Start

The submarine can cross deep water, but not shallows. If you can’t get by
an area while skimming the sea, try submerging and looking for a passage.
If you can’t get over a rock wall while submerged, try ascending and
looking for another way around. Also, the sub can only land at docks such
as the one near Junon Town. BTW, the mini-game at the Gold Saucer also
becomes available once you have a submarine.

If you sunk the red submarine, then get in your submarine and look at the
map. Head to the chain of small islands southeast from the weaponsmith’s
house (the guy who lived near the Gold Saucer). Submerge and you’ll find
the red submarine. Should you touch it, Cloud will retrieve the Huge
Materia from the wrecked submarine. If you failed to sink it earlier, then
it won’t be here. Note that you can wait and pick up the Huge Materia in
Disc 3 if you’d rather not get it right now.

Next, return to the Junon Town dock and go west until you reach a jutting
peninsula (or go north from where the red submarine was, assuming you sunk
it). Go around the penninsula and head south until you reach land (you’ll
be in a little bay, near a dock, and you should be able to see the Golden
Saucer from where you are). Descend and you’ll find a wrecked plane lying
on the sea floor. It’s the prototype Shinra air carrier ‘Gelinka’. Touch it
to board the sunken plane.

Inside the plane, go down the ladder. Run to the left to find a Save Point
and a treasure chest (inside is the Heaven’s Cloud sword). Enter the
northern door (the one with the Shinra emblem on it) and head east along
the walkway. There’s a green chest here with an Escort Guard in it. Go down
the incline to the lowest level of this room and head to the upper-left
corner. Hidden by a pipe is another green chest; inside it is Yuffie’s
Ultimate Weapon, the Conformer. Now to all the way to the upper-right
corner and search the wall for a hard to see yellow materia (Double Cut).
Finally, return to the entrance and go north and then east across the
beams. This leads to the final chest which has a Megalixir inside of it.

Return to the main room and go through the door on the left wall. In the
adjoining chamber are Reno and Rude of the Turks, who will talk to you
briefly before attacking your party.

BOSS TIPS: RENO LV: 42 HP: 15000 MP: 230

RUDE LV: 49 HP: 20000 MP: 280

Rude (the bald guy) can cast Ice 2 and Fire 2, while Reno will attack you
with his Neo Turks’ Light Ray attack. They also have the nasty ability to
confuse you, which can be a serious problem if the confused member has a
Double Cut or Slash All materia equipped. Once you inflict enough damage on
one of them, that person will leave. If you kill Reno, then Rude will
simply stand around until you lower his HP to zero. Since this battle is
tougher than it might seem, Haste your characters and use your best
attacking and summon spells. If he’s learned it, Cloud’s B3/1 should be
used whenever possible. You’ll get an Elixir when the battle is concluded.

With the Turks out of the way, go through the northern door. A chest
sitting near the entrance contains a Megalixir, and if you continue along
the walkway and go all the way to the right, you’ll find another chest with
a Spirit Lance inside. Go down the stairs to the lower area; near the
bottom of the screen are two chests; one to the left and one to the right.
The left one has an Outsider gun in it, and the right one contains Cid’s
Level 4 Limit Break Manual (Highwind). Before leaving, look by the wrecked
helicopter for a shimmering red sphere (it’s lying between the body of the
helicopter and one of the broken, detached parts next to it). It’s the
Hades materia, so pick it up and then head back to your submarine. You
don’t need to return to the wrecked plane again, although you can fight the
monsters here and transform them into various ‘-Source’ items (you can also
do this to several of the monsters in the Mideel Area). Considering this
game’s difficulty (the lack of, that is), you shouldn’t have to do this,
though.

Once you’re in the submarine, look at your map. Just south and east of the
southeastern tip of the Northern Continent are three islands in a sort of a
curving pattern. If you can’t quite tell where you are, just go along the
coast of the Northern Continent until you reach an area surrounded by
shallows where there are three islands (you should be near snowy ground
with patches of grass, in addition to a large mountain). Submerge the
submarine and look for an underwater tunnel around here (guide the
submarine into the dead-end and turn around; you should see it as you’re
moving). The short tunnel leads to a twisted, spiky object which you will
take (it’s called the Key to Ancients;

Bugenhagen asks you to find it later on when you return to the Ancient City
in section 4.12).

Finally, get back in your airship and fly to Wutai on the Westernmost
Continent. Go up into the Dachao Statue area, and head along the path until
you reach the path that heads north. Follow it past the statue’s head until
you reach another crossroads with a cave entrance nearby. Enter the cave.
Try to walk into the first fire-pit twice and Cloud will use the Leviathan
Scales (a double-mistranslation; the game calls it ‘Water God Scales’ in
this part which is correct) on the fires each time, exposing a green chest
which contains a Oritsuru (a shuriken for Yuffie). Explore the rest of the
cave until you find a second fire-pit. Press against it to douse it with
the Leviathan Scales. This allows you to take the blue materia lying on the
floor (Steal as well).

4 . 1 1 c i d ‘ s r o c k e t



ITEMS IN THIS AREA: Nothing!

Return to Rocket Town (it’s beyond the mountains near the Gold Saucer). Go
to the launch pad. It’s swarming with Shinra soldiers! Make your way to the
stairs leading up to the rocket and you’ll be attacked by two soldiers.
Deal with them and you’ll be attacked by another pair of soldiers. At the
top of the stairs, you’ll fight two more soldiers and their captain. After
killing them, Cid will show up and insist on joining if he’s not already
with you. After you’ve made a party, press X to continue playing, T to go
to the Main Menu, or O to change your party’s configuration (but Cloud and
Cid cannot be removed from the current party). After you choose to continue
playing, climb up the ladder and you’ll face off with two Shinra soldiers
and Rude of the Turks.

BOSS TIPS: RUDE LV: 42 HP: 9000 MP: 240

ATTACK SQUAD LV: 34 HP: 1300 MP: 100

ATTACK SQUAD LV: 34 HP: 1300 MP: 100

Use physical attacks to kill the soldiers and injure Rude, especially if
you’ve got the Double Cut and Slash-All materia equipped. Rude can use a
jumping wave attack, but it only causes about 500 points of damage. He can
also create a MBarrier which he usually casts when one or both of the
soldiers are killed, and he can cast Bolt 2 and heal himself for about 1100
hit points. Despite all his powers, he’s still easily beaten. If you kill
Rude before finishing off the guards, you’ll automatically win the battle.
You may win an S-mine once you win the battle.

Go inside the rocket ship-you’ll have to fight another battle, but it’s
easily won. Press O to open the northern door, then go into the main room,
where Cid will talk to the workers. After the rocket lifts off, go to the
right into the next room and climb up the ladder. Examine the Huge Materia
in the next room and choose the top option. Cid will chat with Cloud and
several numbered boxes will appear. When they do, punch in the following
code, one press per message box:

First Message (1): O

Second Message (2): S

Third Message (3): X

Fourth Message (4): X

If you did it correctly, the glass tube will open and you can take the Huge
Materia. If you mess up, you’ll have 3 minutes to get the code right, and
Cid will try to clue you in to the correct code. Should the timer reach
zero, the Huge Materia is lowered into the ground.

Whether you got the Huge Materia or not, return to the entry room and climb
down the ladder; when you get near the sparking tanks, they will explode.
With a little help from Shera, you’ll free Cid from under a piece of metal.
Follow Shera into the next room (which turns out to be an escape capsule).
After a lengthy FMV sequence, you’ll find yourself back in Highwind, and
the Meteor hanging in the sky will now be much closer than it was before.
Alternately, you can do this part (see the tanks explode) and then go back
and get/not get the Huge Materia, or you can even do this part and then
take the escape pod without even attempting to free the Huge Materia (which
means you obviously won’t get it).

4 . 1 2 f o r g o t t e n c a p i t a l r e v i s i t e d /

m i d g a r c i t y u n d e r s i e g e

ITEMS IN THIS AREA: Rising Sun, Ultima Weapon, Elixir x3, Megalixir,

     Aegis Bracelet, Starlight Horn, Max Ray, Power Source x2, Guard
     Source, Magic Source, Mind Source x2, Speed Source, W-Item
     materia, Master Fist, Pile Banger, Grow Lance, Behimoth Horn, HP
     Shout, Ragnarok, Mystile, Missing Score.

Get in the Highwind and return to Cosmo Canyon. Make your way up to the
observatory and talk to Bugenhagen. Cloud will use the PHS system to call
the rest of his friends up to Bugenhagen’s home. They’ll all talk about
Sephiroth and Aeris, and then leave Cloud alone with Bugenhagen, who offers
to keep the Huge Materia at his observatory for safekeeping. Touch any of
the Huge Materia you have and pick the bottom option to return to the
Highwind. Bugenhagen will accompany you. Pilot the Highwind back to the
Northern Continent and land in the canyon where the Forgotten Capital is
located. At the crossroads, take the left path and follow it into the
chamber with the blue crystal that you couldn’t do anything to earlier.
Head right along the upper path and take the stairs up to the crystal.
Bugenhagen will talk to Cloud and his friends. If you already got the Key
to Ancients, Bugenhagen uses it to create a waterfall. If you didn’t get it
yet, he’ll remain here in the Forgotten Capital until you find it and
return to him with it.

Once the waterfall has been activated, walk towards the crystal a second
time. Pictures of Aeris will be shown in the falling water while Bugen
talks to your party. Now, leave the Forgotten Capital. As you do, Cait Sith
calls on Cloud’s phone and tells him that the Sister Ray in Junon Town has
been reinstalled in Midgar City, and that it’s going to be used to destroy
the barrier around the crater (where Sephiroth’s at). After seeing some
more FMV, return to the Highwind. Just as you’re about to board it, another
Weapon monster shows up and starts advancing towards Midgar City. Since you
can’t attack it while in the Highwind, and you can’t reach it using the
submarine, wait until it reaches dry land, then try and touch it.

BOSS TIPS: DIAMOND WEAPON LV: ?? HP: 50000 MP: 3000

     (weak against Lightning)

First, cast Barrier on yourselves to reduce physical damage. Then cast Slow
on the Diamond Weapon. The Diamond Weapon is normally immune to any
physical attack, so use magic: Bolt 3, Tornado, Break, and Ultima all work
very well. Enemy Skills and Summons are okay to use, but you’re better off
with magic. The Diamond Weapon may become susceptible to physical attacks
(it won’t happen every time you fight it), use Limit Breaks, 4x-Cut, and
other strong attacks. The Diamond Weapon’s attacks are weak; it has a laser
ray (700+ damage) and a foot stomp attack (1000+ damage). When the Diamond
Weapon’s HP are getting low, it will open it’s chest cavity and prepare for
the ‘Countdown’ attack. Unless you kill it in three rounds, it will perform
a ‘Diamond Flash’ that does around 1500 to 3500 damage to all members, in
addition to ‘Silencing’ them. It will keep doing the ‘Countdown’ and then
‘Diamond Flash’ until it dies. It seems as if it will automatically become
vulnerable to physical attacks (items, thrown items, coins, attacking) once
it’s used the Diamond Flash at least once. You can steal a Rising Sun from
it during the battle.

Afterwards, you’ll see the Sister Ray destroy the Diamond Weapon and the
shield surrounding the crater, while the Weapon makes a last ditch attack
against Midgar.

At this point in the game, if you return to the lake near Junon Town, the
Ultimate Weapon will be hovering over the lake. You can battle the Ultimate
Weapon by ramming into it while aboard the Highwind. However, it will fly
away after fighting with you for awhile. From this point on, it will fly
around the sky and make it’s way to various random locations. It might seem
as if you could just wait around for the Ultimate Weapon to show up here
and there, but the beast will fly in circles unless you find it and ram
into it repeatedly. After 4 or 5 tries, it will then head towards a new
location and sit there until you attack again. After escaping a few more
times, it will make a final stop at Cosmo Canyon (it does this after losing
a certain amount of HP, so you may fight it several times or only twice,
depending on how much damage you can inflict per battle. You can fight it
to the death here (it’s a pushover, so don’t expect too much of a
challenge), and when it dies, you get Cloud’s Ultimate Weapon (the Ultima
Weapon). Furthermore, it will create a crater when it crashes into the
ground, wiping out several of the rock formations around Cosmo Canyon.
However, you can now walk across the crater and go into the Ancient Forest!
Normally, you can’t reach this place unless you’re using a colored Chocobo.
If you don’t want to fight the Ultimate Weapon now, you still fight it
during Disc 3.

Anyway, pilot the Highwind back to the crater when you’re ready. Before you
can explore it further, Reeve (y’know, the guy who controls Cait Sith)
reveals that Hojo (one of the members of the Jenova Project) is planning to
use the Sister Ray again, even though the results could be catastrophic
considering how much energy it used up last time. So you have to get back
into Midgar City and stop Hojo beforehand.

When you’re ready to raid Midgar City, fly the Highwind straight towards
it, as if you were going to ram into it. Cloud and his allies will gather
together on the airship’s deck. You can now choose the top option to
assemble a new party, or the bottom option to leap off the ship and
parachute into the city. When you can move, follow your friend to an
alleyway where your pals are waiting. There’s also a Save Point here. Talk
to whoever is by the wooden panel and they’ll open it to reveal a ladder
leading down into the depths of Midgar City. At the bottom of the ladder,
go along the metal passage and down the slope. Go up the the next slope and
when you reach the wall, head right to find a chest containing an Elixir,
and then run to the left to find a chest with a Megalixir inside of it.

Make your way back to the area with the ladder and take the stairs down to
an area with a ladder. If you climb down the ladder, you’ll reach a long
walkway; head east and then go north to arrive at another ladder. Climb up
it and you’ll have access to the green chest you saw earlier; it contains
an Aegis Bracelet. Climb back down to the long walkway and run to the
right. The floor will give way and you’ll be deposited on a lower walkway.
Head left, jump on top of the pipe, and then ascend the ladder. When you
arrive at another ladder, climb up it, too.

Eventually you’ll arrive at a path just below the one you were walking
around on earlier. Walk along it until you reach a chute; walk into it and
you’ll be deposited in a new area. Check out the green chest to the left
(there’s a Starlight Horn inside it). Then go to the right and open the
chest that’s near the ladder (it contains an Elixir). Climb down the ladder
and press against the right lip of the platform in order to jump down to
the chute labled ‘42’. Enter the chute, and when you arrive at the other
end, head left and then go up the ladder. At the top, you’ll find a chest
to the left; there’s a Max Ray inside it. Retrace your steps until you’re
back at the other area, press left to jump off the chute and back onto the
platform, and then climb up the ladder and go up the stairs to your left
(it’s right next to the chute labled ‘12’).

At the top of the stairs is a Save Point. To the right of it is a crawlway.
Make you way along it and you’ll arrive in an underground tunnel system.
Climb down to the floor and head south. While many of the passages here
split off in two directions, one direction will always end in a blocked
door, so keep going south. As you keep going, you’ll run into your friends
(remember, who you meet up with depends on who is and isn’t in your group).
After heading south for a couple of screens, you’ll find a treasure chest
lying against the left wall of one of those ‘split-passage’ areas I
mentioned earlier. Inside it is a Power Source. At the next split-passage
area that you come across, there is a treasure chest in the area between
the doorways. There’s a Guard Source inside it. Keep going south, and when
you reach the next split-passage area, there will be two chests lying in
the area between the doorways. The one to the left has a Magic Source
inside it, and the one to the right contains a Mind Source. If you go south
from here, you’ll arrive at a dead end. In the left corner of this area is
a Save Point, and in the right corner there is a yellow materia (W-Item).
If you press against the wall, you’ll discover that you can’t go any
further.

So, go all the way back to the first area (where the ladder was). Try to
head to the north and guess who shows up! It’s the remaining Turks, and
they’re here for a final showdown with Cloud and his friends. If you
completed Yuffie’s sub-quest (saved Elena from Corneo in Wutai), then the
Turks will make an offer: fight them or part and go your seperate ways. If
you haven’t done this optional quest, then you have no choice but to fight
them.

BOSS TIPS: ELENA LV: ?? HP: 30000 MP: ???

RENO LV: 50 HP: 25000 MP: 200

RUDE LV: 51 HP: 28000 MP: 250

Elena is healed by lightning attacks, Reno by ice attacks, and Rude by fire
attacks. Rude has a punch attack that hits one character for 2000 points of
damage, Elena can throw a firebomb that inflicts 500 to 600 points of
damage (in addition to a Amulet attack), and Reno uses a spark attack which
will cause 800 HPs worth of damage. They all have more attacks than these;
but I’m listing the ones the seem to use most often. Alone, they aren’t
much, but with all three of them fighting together, this becomes one of the
toughest battles in game. Barrier and Haste your allies, then use spells
like Ultima and Tornado to soften the Turks up in addition to Limit Breaks.
Try to save Phoenix until you really need it, since it will revive your
members but heal Rude. All three Turks will escape once you’ve defeated
them in battle. You’ll get an Elixir when the battle is over.

After the battle, go north. When you reach the split passage area, go north
again. If Cid isn’t in your party, he’ll show up here. Take the right path
and at the next split passage, take the left path. You’ll arrive at a
blocked passage, but there’s a ladder against the left wall that leads to
the Shinra Headquarters. If Cait Sith is in your party, he’ll talk to you.
Otherwise, you’ll see him hop out of the building. If you didn’t read
Turtle’s Paradise Flyer No. 2 the first time around, you can check out the
billboard at the back end of the first floor to read it now. Go up the
stairs near the front and look for a door marked ‘Accessories’ near the
other end of this floor. In the adjoining room, you can open two chests
that a Shinra employee wouldn’t let you examine earlier. The one to the
right contains a Master Fist and the left one has a Pile Banger inside of
it. Before leaving, go up to the 64th floor and look for the lockers (go
north from the elevators). If you examine the left end of the row of
lockers against the wall, you’ll find the HP Shout (Cait Sith’s Ultimate
Weapon that you couldn’t take earlier).

Other treasure in the Shinra Headquarters includes: if you put money into
the health drink machines on floor 64, you can get a Speed Source and a
Mind Source from them now, if you choose to hit them. On the floor with the
‘three coupons’ puzzle, you’ll find a bag containing the Grow Lance in the
room to the left of the entry hall. And a bag containing the ‘Behimoth
Horn’ can be found on the stairwell you may have used when raiding the
Shinra HQ (Tifa’s method)--it’s one screen above the level where you found
an Elixir last time (the Elixir will still be their if you didn’t get it
then, BTW).

Return to the underground passages again. Go south past one split-passage
room, and when you reach the second room, take the left path. You’ll go
outside. Walk towards the lefthand red beam to climb up it and jump onto
the main street. Head north and a huge mechanical monster will appear from
behind you; it’s being controlled by Heidegger and Scarlet. After laughing
in your face, they’ll attack you.

BOSS TIPS: PROUD CLOD (can’t see it’s stats.)

JAMAR ARMOR LV: 62 HP: 20000 MP: 300

This mechanical monstrosity has two parts; a head and a chest area that you
can aim your attacks at. The boss can only cause around 500-800 points of
damage, but it can kneel and fire a ray from it’s back (the Beam Cannon
attack) that causes 1100 damage to all members. Even after disabling the
Jamar Armor (it can use it’s Materia Jammer attack to disable your
Materia), you’ll still have to keep attacking the main part if you want to
kill it. Spells and summonings work nicely, and you shouldn’t worry about
your HP until the boss kneels and readies it’s laser attack. You’ll get the
Ragnarok sword once the fight is over.

Once the machine explodes, it starts to rain. Head north. There are two
chests near the entrance. The one closest to you has an Elixir in it, while
the one that’s further away contains a Mystile. Use the Save Point that’s
nearby if you want to, then climb up the ladders. If he’s not in your
party, Vincent will be on the lower landing. The second landing is normally
empty, but if Barret is in your party, you will see a green chest there.
Open it to get Barret’s Ultimate Weapon, the Missing Score. If Barret’s not
in you party, you won’t find anything on the landing, even if you search it
thoroughly. Once you’ve climbed all the way to the top, run to the right.
Sitting at the Mako Cannon’s (Sister Ray’s) controls is Hojo, who will
attack your party when you talk to him.

BOSS TIPS: HOJO LV: 50 HP: 13000 MP: 250

POODLER SAMPLE LV: 42 HP: 10000 MP: 200

BAD RAP SAMPLE LV: 34 HP: 11000 MP: 120

HELLETIC HOJO LV: 55 HP: 26000 MP: 200

RIGHT ARM LV: 55 HP: 5000 MP: 300

LEFT ARM LV: 55 HP: 24000 MP: 400

LIFEFORM HOJO-NA (can’t see his stats.)

Hojo can use his ‘Capsule’ power to summon the two ‘Sample’ monsters every
time you kill them. So, concentrate on defeating Hojo instead of the lesser
monsters. He’ll then reappear as a huge monster with two independent arms
(Helletic Hojo). Since Hojo can bring the arms back to life, aim your
attacks at the main body of the boss. He may cast Confuse or Silence on
you, so I hope you have some Ribbons equipped. The right arm will also
inflict a lot of damage, so cast Barrier beforehand. In his final form,
Hojo can cast Slow and employ a multiple-hit attack (Combo), which will
poison whoever is hit by it. As long as you keep your HPs up, this battle
is a cinch. You’ll receive a Power Source once you’ve killed Hojo.

You’ll return to the Highwind after killing the boss. There’s a short
sequence with Tifa and Cloud afterward, then the Highwind blasts off into
the sky. Well, that’s the end of this disc!

5 . D I S C T H R E E W A L K T H R O U G H



5 . 1 n o r t h e r n c r a t e r



ITEMS IN THIS AREA: Limited Moon, Save Crystal, Guard Source x3, Mind

          Source x2, Magic Source x2, Elixir x2, Power

          Source x2, HP Absorb materia, Megalixir x4, Hero

          Drink x3, Mystile, Speed Source x2, Tetra Elemental,

          Almighty Medicine x2, Vaccine x2, Shield materia,

          Imperial Guard, W-Magic materia, Counter materia,

          X-Potion x2, Turbo Ether x2, Everything All materia,

          Luck Source

You’ll start off on the deck of the Highwind. If you’d rather explore the
World Map instead, just go back to the cockpit, talk to the engineer next
to Cid, and choose the top option. If you haven’t noticed it yet, the
Highwind is now rocket-powered.

Before descending into the crater and exploring the Northern Crater, you
may want to pick up Red 13’s Ultimate Weapon. Return to Cosmo Canyon and
climb up to the second floor of the observatory, making sure that Red 13 is
in your group beforehand (you can switch characters at the Save Point near
the Tiger Lily Arms Shop if you need to). Bugenhagen is lying on his couch.
He chats with Red 13 for a while, then leaves (I thought he died! Yeesh!)
Back at the bonfire, Red 13 rejoins his companions, and now has the Limited
Moon in his inventory. Also, if you haven’t gotten either of the ‘optional’
characters yet (Yuffie or Vincent), then now would be a good time to add
them to your party.

When you’re ready to explore the Northern Crater, land the Highwind and go
out to the deck. You can talk to the man out here to change party members
(he’ll automatically ask you every time you return to the Highwind). Climb
down the rope ladder to reach a new area, then head southwest. In the next
screen you’ll be given an option: pick the bottom one to turn back or the
top one to descend into the pit. After hopping down the steps, you’ll see a
cavern entrance. If you go inside it, it merely returns you to the last
area, in which you can climb up the stone column and make your way back to
the Highwind. Otherwise, simply follow the path as it winds it’s way down
into the ground. Don’t worry should the ground crumble away since you can
jump over the gaps. The first chest you find contains a Save Crystal. It
can be used once while in the Northern Crater to create a Save Point.
Considering that there are no Save Points at all in this level, the Save
Crystal is a handy item to have. The next chest you find has a Guard Source
in it.

In the next area, you can climb the silver parts of the ledges by pressing
O when you are standing near them (a message appears prompting you to do
this). Go to the right and hop down the ‘steps’. The first chest you find
has a Guard Source inside of it. Be sure to make your way to the next chest
and not explore the edge of the ledge below the chest you just opened or
you’ll jump down to the bottom and will have to climb all the way back up
again (although you’ll be doing that at some point anyway, so it’s no big
deal). In the second chest is a Mind Source. You can now either climb back
up and get the rest of the chests, or continue searching the Northern
Crater and get the chests when you are coming back out (assuming you want
to make more than one journey into the Pit). To get the chests, climb up
the ledge to your left (you’re at the bottom of the screen, remember?) Go
all the way to the left and climb up two ledges, then walk to the right to
find another chest containing a Magic Source. Go left again, go up to the
next ledge, then go to the right and climb up again. Walk all the way to
the right, climb up the tall ledge, then head left to find a chest holding
an Elixir. From there, walk up to the next ledge, go to the left, and climb
up the silver part to arrive at a chest that has a Power Source in it. If
you go to the right, you’ll find an HP Absorb materia just past a large
rock. Finally, jump back down, go to the right, and climb up the ledge to
reach the top again (you can jump to the top ledge from here and exit the
Pit by going back up the spiraling passage).

If you head south from the bottom of the screen, you’ll arrive at a large
chamber pocked with holes. Walk to the right until you fall down a level,
then go left to uncover a chest (inside is a Mind Source). Go to the edge
of this ledge, turn around, and press O to juMP Plus to the upper ledge
(just like in the last area, you’ll be prompted to jump whenever you are
near a ledge ending). Head left until you fall down, then go to the right
and step into the hole by pressing up. Beyond the opening is a treasure
chest containing a Megalixir. Go back out again and walk all the way to the
left and you will fall down to a new level (since you can’t see Cloud, move
left or right until he falls). Run to the right in order to find a chest,
which has a Hero Drink inside of it. Walk to the left and enter the hole.
As you walk along the adjoining path, stop to open a treasure chest to your
left which holds a Guard Source, and go through the hole that’s a little
farther up to reach a chest with a Power Source inside it. Go back out the
hole and keep climbing to reach an opening that deposits you back at the
top of the screen. To get back down to the bottom, run to the right until
you drop down, press right again to fall a second time, and enter the hole.
The passage beyond it leads to another hole; press left to fall down it (if
you want to get back up, just climb the ledges to your left). Then walk to
the left until you fall, and walk right to fall again.

Here, climb down the two stalactites in order to reach the ground where
your friends are waiting. Each one asks you which path they should take,
the left one (top option), or the right one (bottom option).

Furthermore, you may have certain characters join you (depending on which
path you took), or you may be asked to make a new group (if you asked
characters in your group to go in another direction).

Take whatever path is available to you (you’ll get a message if you can’t
go in that direction). Refer to the LEFT PATH or RIGHT PATH sections
depending on which one is available to you. Note that once you reach the
PLACE OF GATHERING, you can go back and explore all the areas freely
(remember that because you may be approaching an area from a different
location, you may have to do it in a different order. For instance, you can
tackle the LEFT PATH: LOWER ROUTE area from either the top or bottom, so
take note while playing (and no, I’m not going to write out the section
backwards and forwards, just figure it out yourself depending on where
you’re going!)

RIGHT PATH

You’ll find yourself on a column of stone. Follow the winding path that
leads along the column. Eventually, you’ll reach a gap in the path. Pick
the top option to jump down to the area below, or the bottom option to turn
back. When you land on the ground, look to your right for a chest
containing a Mystile. To your left is a green Elixir. Take it and continue
along the path until you reach a broad, gray area. Here, there is a
treasure chest to the north containing a Speed Source. If you look to the
south, wedged between several broken structures is another chest that has a
Tetra Elemental inside it. Go back to the main path and head east, then
north. Here, the path splits to the north or the west.

Take the west branch and it’ll lead to a dead-end where there is a chest.
Inside it is a Megalixir. Retrace your steps and keep going north; just to
your right will be a chest that also has a Megalixir inside of it. If you
keep going north, you’ll arrive at a bridge made of curving bones. Work
your way down it and you’ll arrive at the PLACE OF GATHERING (see below).

LEFT PATH

In this room, your teammates will each ask if you should take the upper
(top option) or lower (bottom option) route. Pick accordingly, and refer to
the UPPER ROUTE and LOWER ROUTE sub-sections depending on what you chose.
You may be prompted to make a new party yet again after you have decided on
the route you will take.

LEFT PATH: UPPER ROUTE

Hop down onto the branch-like structure, run to the right, and when you
can’t go any further, press Up to jump to another branch. From here, go
right to reach a chest containing a Magic Source. Now, hop back to the
first branch and go left, then north. When you reach the edge, Cloud will
jump onto the nearby rocks. Walk north along the path and Cloud will dive
in the water and jump out on the other side of the screen. If you walk to
the left, then go north, you’ll arrive at a chest which has an Remedy
within it. Head right, but take the upper branch (go east, then north) in
order to arrive at a new area.

Here, head to the far right to find a chest which contains an Hero Drink.
Then take the upper path and run all he way to the left. If you go a little
ways to the north, you’ll see a chest; it has a Vaccine in it. To the right
of the chest is a large rock; walk in front of it and you’ll see a path
that leads up to the top of the rock, where a green materia is lying on the
ground (Shield). Take it and walk to the left, then press Down to descend
the rock face. Cloud will jump into the water and pop out again near a
treasure chest (Imperial Guard). After opening the chest, keep pressing
Down and Cloud will dive into the water again and end up on the other side
of the screen. From here, run south and then east to reach yet another
unexplored area.

This area is full of green shrubbery and stone tiers. Walk to the left in
order to work your way down the tiers, but then go to the center of the
screen and walk north until you’re right beneath the shrubbery. There is a
small dot here; press O to examine it and you’ll find that it’s the W-Magic
materia. From here, work your way down to the shining light (go south, then
east). There is a patch of darkness in the light-examine it and you’ll get
the Counter materia. Now, walk west and then north to find a cave entrance.
It leads to the PLACE OF GATHERING (see below).

LEFT PATH: LOWER ROUTE

Hop down the stone columns and investigate the chest to your left to find a
Remedy. Head to the right and hop up the stone columns to arrive at a chest
that has an Elixir inside of it. Then go back to the first treasure chest
and press against the bottom of the ledge. You’ll hop down to a column
where there is a chest containing an X-Potion. Make your way to the
southeast. In the next screen, hop down the stone columns and then go to
the left to find a chest with an Turbo Ether in it. Then follow the path
east and north. There’s another chest here and a Vaccine is inside it. Walk
to the west, then follow the path south and hop across the columns. When
you reach the bottom of the screen, run to the south.

In this area, go to the right and press down to hop down to a small ledge.
Below is a larger ledge and a green chest (X-Potion). Walk to the left
across the thin stone bridge, drop down a level, then keep going right
until you see some stone ‘steps’. Go down them; to the left is a green
chest containing a Turbo Ether. If you walk to the left, you’ll jump down
to a low ledge. Nearby, there is a ball floating in the air. Hold Up in
order to jump from a small ledge to a larger ledge, and when you get near
the ball, tap O repeatedly. If you timed it right, you’ll be able to take
the ball, which is actually the Mega All materia. If you missed it, just
press left to jump back down to the lower ledge and then try again. You can
only get the materia while jumping to the small ledge, not while jumping
from the large western ledge.

Once you’ve gotten the materia and are on the large ledge, walk to the
other end of it. There’s a chest here (Speed Plus Source). Now walk to the
south and press against the edge to jump down to a lower area. Keep walking
south and you’ll reach the PLACE OF GATHERING.

PLACE OF GATHERING (my name for it, okay?)

On the right side of this chamber is a chest containing a Luck Source.
Follow the path as it curves around until you reach a set of stone steps.
Your friends will show up here. Depending on where you told them to go
earlier, they may or may not have items to give you. Talk to each one of
them to get an item (or not), then approach the stone steps. Pick the top
option to go down them or the bottom option to stay where you are. Once you
pick the top option, you can’t go back, so feel free to choose the bottom
option and then leave this area from the upper ledge (walk to the left) if
you have more exploring to do.

Once you’ve chosen the top option, assemble a new group. You’ll leap down
the steps and arrive at the lowest levels of the Northern Crater (home not
only to Jenova and Sephiroth but also to massive slowdown). Simply jump
from floating ledge to floating ledge, working your way towards the bottom
of the screen. In the second screen, make your way to the central island of
rock, where the final form of Jenova will appear and attack you.

BOSS TIPS: JENOVA*SYNTHESIS LV: ?? HP: 60000 MP: ???

JENOVA*SYNTHESIS B LV: 61 HP: 10000 MP: 600

JENOVA*SYNTHESIS C LV: 61 HP: 8000 MP: 600

Start the round by using Haste and Barrier on yourselves, then use Enemy
Skills and Summon Materia to dish out damage. The tentacle-like arms will
droop and become useless after you’ve attacked them long enough, but they
regenerate with some HP if you don’t kill the boss quickly, so use
high-level spells (Ultima or Inseki) to take them out and injure Jenova at
the same time. When she is about to die, a message appears and starts
counting down the rounds from 5; if you don’t kill her by the time it
reaches zero, Jenova Synthesis will cast Ultima. For the second-to-last
boss, this is an easy battle. She has very weak physical attacks (500-800
damage), and not much else. If you want to conserve MP, you can take out
the boss using physical attacks with little injury to yourself. If she does
cast Ultima, the battle ends, but you get no EXP, GP, or AP, so try to kill
her as quickly as possible.

After the death of Jenova Synthesis, the ground will break up and Cloud and
his friends will awaken to find themselves floating in space. Sephiroth
makes his final appearance here, floating next to the core of the Northern
Crater. You’ll get to make a new party*, then the battle with Sephiroth
will commence.

     Apparently (_apparentlly_!) the number of parties you can make
     depends on how quickly you arrived at, and killed, Jenova
     Synthesis.

BOSS TIPS: BIZZARO SEPHIROTH A LV: 61 HP: 40000 MP: ???

BIZZARO SEPHIROTH B LV: 61 HP: 2000 MP: 400

BIZZARO SEPHIROTH C LV: 61 HP: 10000 MP: 400

BIZZARO SEPHIROTH D LV: 61 HP: 4000 MP: 400

BIZZARO SEPHIROTH E LV: 61 HP: 4000 MP: 400

Use Wall and Haste on yourselves (maybe even Regen), then use your best
attacks against Sephiroth, like Coin Toss, Ultima, and summon spells. Every
time you kill a few of of it’s body parts, you’ll be asked if you want to
switch to another team (left option to switch, right option to keep using
the current party). In this case (if you have more than one team), you’ll
find that only one team can damage the yellow orb (part C) of Sephiroth’s
body. Once part C is sufficiently damaged, you’ll get a message stating
that Cloud can now attack part C as well, so switch back to him and attack
Sephiroth. Once part C is destroyed, kill off the rest of the body parts.
If you only have one team, all you can do is attack. The number of teams
you have will affect the strategy used against this boss, so keep that in
mind when attacking*. I’m not exactly sure about this, but: Sephiroth will
gain more HP and MP in proportion to Cloud’s experience level, and using
the Knights of Round materia will usually kill Sephiroth. If you more than
one team, keep in mind that the battle will end if even one team is killed.
And interestingly enough, the number of times you’ve used a summon materia
resets when you switch to a team and back.

Sephiroth can heal himself using a technique called Bizzaro Enegy, and he
can use it to bring defeat body parts back to life. Among his attacks are
Demi 3, an explosion attack that causes 1500+ points of damage, a fire ray
emitted from his chest that inflicts 1700+ damage, and a ‘Fallen
Angel’-type attack that reduces all party members’ HP to one point.

     I’m saying this because one time I was able to kill Bizzaro
     Sephiroth before receiving the message to attack part C.

Once Bizzaro Sephiroth has been defeated, Sephiroth shows up in a new form.
You always fight him using the team that Cloud is a part of.

BOSS TIPS: SAFER SEPHIROTH LV: ?? HP: 72359 MP: ???

Safer Sephiroth can cast Slow, Flare, Wall, Break, Doom, and Dispel (Dispel
will affect all members). Other attacks include Supernova (a ‘summon’ style
spell that inflicts 1100-2200 damage to all allies; it causes confusion and
silence), Pale Horse (a laser attack causing 3700-3800 damage), and Dein
(ring-shaped flares break apart the ground and cause 1200-1300 damage to
all members. His sole physical attack is a wing slash that causes upwards
of 5000 damage points. Sephiroth can fly around, too, preventing some
characters from using certain skills or attacks against him.

Use Wall on yourself, and then heal, revive, and fix status ailments with
the Angel’s Whisper Enemy Skill. Haste yourselves and use physical attacks,
your best summon materia, and Ultima. You can even use Coin Toss or Throw
if you want. Safer Sephiroth isn’t easy to kill, but he’s certainly no
challenge, even if you have low levels.

Just remember that Safer Sephiroth’s stats. and attack patterns change,
depending on what Cloud’s level is. Safer Sephiroth will have far more HP
and be very vicious if Cloud is Level 99, as compared to Cloud being at
Level 50.

After a brief automated sequence, Cloud fights Sephiroth one last time.

I’ll leave this up to you...I doubt you’ll lose!

6 . B O N U S A R E A S

You can only go to these areas in Disc 2 or 3. There’s some information on
these bonus areas in the ‘Secrets and Strategies’ section, too.

6 . 1 a n c i e n t f o r e s t

Location: On a cliff near Cosmo Canyon on the Western Continent.

How to get there: Use a Green, Black, or Gold Chocobo. Or, climb past

     the crater that’s left behind when you kill the Ultimate Weapon
     in Disc 3--it destroys part of the cliff.

Items to get: Supershot ST, Spring Gun Clip, Slash-All materia,

Typoon materia, Apocalypse, Elixir.

You can grab items (frogs, big frogs, wasp nests, etc.) by pressing the O
button. When you grab a frog for the first time, you get a message
informing you that if you press the S button, the entire area will reset,
returning all the items to their proper place. However, it also returns you
to the very start of the area, no matter how many screens you’ve worked
your way through. If you mess up on an area (you run out of frogs to use
for transportation), you can cheat by leaving the area and returning (if
it’s possible to leave given your current location). But if you’re really
stuck, you have no choice but to reset the whole level by pressing S. You
will keep all items and materia orbs you’ve collected so far, though. Also,
when you hear a frog croaking, look for a place where you can let go of a
small frog you might be carrying as it’ll be replaced with a big frog.

In the first area, pick up three frogs and go beneath the earth bridge. Put
them near the three bags hanging from the trees. Now, quickly take the
frogs and press the O button to make them hop into the bags; repeat this
until all three bags are full by standing on a bag and pressing O to put a
frog into the next bag. When they’re all full, hop to the other side of the
gap. Once on the other side, go down the slope and carefully inch towards
the center of the large snapping plant. Press O to grab the bag (which
contains the Supershot ST gun). If you get too close, the plant will close
and you’ll lose almost all your HP. You can make as many attempts as you
want, but it’s best to try and not touch the center of the plant in the
first place. Continue to the right when you’re finished here and Cloud will
automatically use the pink vine to reach the other side. Go past the tree
and nab the item bag on the hill (there’s a Spring Gun Clip inside), and
head right to reach the next part of the forest.

In the second area, pick up one frog and approach the pink vine. Choose the
top option to leap to the ledge. If you leave the frog on the ledge, it’ll
be switched with a big frog (or you can just use your small frog). From
here, you can put the frog in the bag and leap across to the second
(already-full) bag. You’ll automatically use the pink vine to jump to the
ground. Now, pick up a frog and climb on top of the green ledge to your
right; let it go and it will leap into the left bag. If you wait long
enough, you’ll be sent flying to the ledge above when the frog escapes (you
have to use a big one). Once on the ledge, take the wasp nest. Jump back
down. Stand near the small snapping plant and press O to release the nest;
if you’re at the right distance, the nest will fly backward and land in the
plant, which will snap it up. Take the yellow materia (Slash-All). Pick up
the big frog again. Climb to the green ledge one more time and let the frog
jump into the right bag. Jump atop it and wait until you are thrust onto
the opposite side of the huge snapping plant. Run to the right to reach the
next zone.

In the third area, pick up two frogs, toss them into the bags, and leap
across to the pink vine. You’ll be lifted into the treetops. Go left, then
down the trunk to reach the big bag you saw back in the second area. A
Minerva Band is inside. If you go too far down the trunk, you’ll jump down
to the ground, so return to the treetops after grabbing the bag. If for
some reason you can’t, just hop back down repeat the last few steps to get
across the plant, get into the next screen, and return to the treetops.

Once you’re back in the trees, climb to the upmost branch and head right,
then make your way towards the broken branch; Cloud will vault across three
of the pink vines and land on another branch. Go south to get yet another
item bag holding a red materia (Typoon). Now, go back across the vines, and
take the lower branch that leads behind the leaves to the ground level
(look for a path leading right). Once on the ground, grab a frog. There are
two bags to your right; look for a high ledge beneath them, stand on it,
and toss the frog into the bag. Then, hop onto it and make your way over to
the second bag, then to the ledge with the wasp’s nest. Take it and drop to
the ground, then approach the snapping plant and press O to release the
nest. If you are positioned correctly, you’ll toss the nest into the plant,
which will close up.

Pick up a small frog and move past the plant. Stand on the left ledge, and
let go of the frog; it will jump into the nearby bag. Hop across the bag
and onto the ground. Run to the left and grab a frog. Put it in the hollow
in the tree next to you and a big frog will jump out. Take it and go back
the way you came (put the big frog in the bag, jump to the other side, and
wait for it to land by your feet). Grab it again, go to the far right
ledge, and release it into the bag. Now, stand on the bag and wait for the
frog to escape. Doing this sends you flying across the gap to a cave
entrance.

In the cave, walk to the right to find a chest with the Apocalypse sword
lying within. Head to the north, then go east to find another chest
(there’s an Elixir in it). Finally, exit through the opening to your left.
You’re back outside! Yup, there are no bosses to fight in this area (which
is a good thing in case you had a hard time dealing with the snapping
plants).

6 . 2 v i n c e n t ‘ s w a t e r f a l l

Location: Waterfall in the center of the Western Continent.

How to get there: Use a Green, Black, or Gold Chocobo to go to the

          west side of the waterfall by the lake. Dismount

          and touch the waterfall to enter it. Alternately,

          you can go there in submarine-you can dock on

          the dark-colored western side of the shore.

Items to get: Death Penalty, Chaos Manual (second visit)

Beyond the waterfall is a room made of white stone. If Vincent isn’t in
your party, then you’ll get a message stating his name when you step past
the threshold of the room. So, return with Vincent. This time, there’s a
woman there, Lucresia, and you’ll get to see a flashback of Vincent’s past.
While you don’t get anything out of this if you visit only once, you can
get Vincent’s best weapon and his Level 4 Limit Break Manual if you come
here with him in your party again in the second or third disc. Refer to the
‘Ultimate Weapons’ section for more information on this area.

6 . 3 b o n u s m a t e r i a l o c a t i o n s

WESTERNMOST CAVE (Wutai Area)

Location: Cave lying to the east of a mountain in the bridge-

covered region of the Westernmost Continent.

How to get there: Use a Green, Black, or Gold Chocobo to climb over

          the mountain. Dismount and enter the cave.

Items to get: Mime materia.

There’s nothing in here but a glowing yellow light. Try to touch it, and
you’ll get a yellow materia (Mime). Notice how there’s still a glow after
you’ve taken the Materia? :)

WESTERN CAVE (North Corel Area)

Location: Cave next to a mountain lying on a square of brown

land. There’s a river running nearby. It’s

beyond the mountain footpath by the shallow part

of the river near the Gold Saucer, on the Western

Continent-there’s another cave entrance by the

river you need to cross.

How to get there: Use a Blue, Black, or Gold Chocobo to cross the

          river to the patch of land where the cave is.

Items to get: HP<->MP materia.

Inside this icy blue cave is a twinkling purple materia (HP<->MP).

SOUTHERNMOST CAVE (Mideel Area)

Location: Cave lying at the end of a penninsula on the north

stretch of land on the Southernmost Continent.

How to get there: If you have a Blue Chocobo, land the Highwind on the

     patch of grass on the thin island near Mideel. Then use the
     shallows connecting the peninsulas to reach the area where the
     cave is. If you have a Black or Gold Chocobo, simply land on the
     grassy area near the cave and keep walking down the cliff and out
     to where the cave entrance is. If you have the Gold Chocobo, you
     can just walk southeast from the Chocobo Farm across the water to
     the penninsula where the cave is.

Items to get: Quadra Magic materia.

This sandy cave is empty, save for a blue pyramid-shaped object. If you
examine it, you’ll get a blue materia (Quadra Magic).

NORTHWEST ISLAND (Round Island)

Location: Oval-shaped island surrounded by mountains and trees

that is in the northwestern part of the world. It

is one of the Uncharted Isles (it doesn’t show up on

the map).

How to get there: Use a Gold Chocobo to fly to the island and climb

     over the mountains. Dismount and enter the cave mouth that’s at
     the edge of the forest.

Items to get: Summon Knights of Round materia.

This may be another empty area, but the red pyramid lying by the tree
trunks is none other than the Knights of Round summon materia-the most
damaging summon spell in the entire game. Simply examine it to pick it up.

6 . 4 y u f f i e ‘ s s u b - q u e s t

Location: Town of Wutai. You can go here in Disc 1 after

you get the Tiny Bronco, or you can do this in Disc 2,

once you have the Highwind or a colored Chocobo. You

CANNOT do this in Disc 3, however.

How to get there: Go to the southern end of the Westernmost Continent

     using the Tiny Bronco, Highwind, a Chocobo, or a Chocobo + the
     Highwind. You MUST have gotten Yuffie (though she doesn’t have to
     be in the current party)

          in order to perform this sub-quest. You can also

          land by Wutai and try to enter from there-you’ll

          still end up in the plains with Yuffie.

Items to get: Hairpin, Magic Shuriken, MP Absorb materia, Swift

Bolt, Elixir x2, Dragoon Lance, Peace Ring, HP Absorb

materia, X-Potion, Turbo Ether, Ice Ring, All

Creation Manual, Leviathan materia.

After arriving at the southern tip of the Westernmost Continent, head
north. There is a curving path that leads up to a high plateau. As you go
along the curve (even if you are riding a Chocobo) you will be interrupted
by Yuffie. The screen switches to that of a plain, and Yuffie runs up,
steals your Materia*, and escapes, but not before leaving you with two
Shinra guards to contend with! The guards are easily beaten, though. If
Yuffie was in your party when she tricked you, you’ll have to fight the
guards only using two people (in which case Barret will join the party
afterwards, and if he’s already in your party, then whoever isn’t being
used will join. Keep in mind that you can rearrange the party in whatever
way you’d like afterwards).

Note that if you have the Highwind, you’re better off landing near Wutai,
then trying to enter the town (you’ll still end up in the wilderness area
with Yuffie). This is because you won’t have to walk as far when the quest
is over).

     She can take 48-50 Materia (the number varies), and will steal
     them in this order of preference: Master Materia, Summon Materia,
     Independent Materia, Command Materia, Combination Materia and
     then Magic Materia. This means that it is possible to be left
     with a few materia after she has escaped. Note that if you’re
     using the Materia Select Game Shark code and you have disabled
     Materia equipped/in your inventory, she’ll steal them and you
     won’t get them back.

At this point, your characters will refuse to board the vehicle you used to
get here (Highwind, Tiny Bronco, or Chocobo), insisting that they find
Yuffie instead. If you were on a Chocobo when Yuffie stole your Materia,
then you’ll still be on it when the sequence ends, but you won’t be able to
board the Highwind, and if you get off the Chocobo, you can’t get back on.
If you use the ‘Start with Gold Chocobo’ code, then you can leave the
island, but I don’t know what happens if you do this sub-quest while riding
a real Gold Chocobo. In any case, you can use the Chocobo to cheat and
simply ride all the way to Wutai, Yuffie’s hometown. If you’re not on a
Chocobo, you’ll have to walk.

From the curving path, head north until you cross a bridge, then go west
across a second bridge. Head southeast once you reach the other side; this
leads to a north-bound path that runs under the bridge. Follow it and it
will lead up to another bridge. Past the bridge, the land becomes flat and
grassy. Keep heading north and you’ll arrive at Wutai.

When you enter the town, Yuffie will see you and run away. Head to the
upper-left corner of town. There’s a path here that leads to a large
courtyard and a pagoda. Enter the building to your right and walk along the
hall until you arrive at a room with a man sleeping inside. Enter it and
talk to the man. He is Godo, Yuffie’s father. Keep talking to him until he
stands up, at which point Yuffie will appear and then be chased away by her
father. If you follow Yuffie, you’ll find that she has disappeared. Before
leaving this area, enter the room next to Godo’s and examine the right
wall. There is a hidden panel here that will open, revealing a passage. At
the end of the passage is a chest containing the Hairpin (a weapon for Red
13). On your way out, go into the room to the left of the entrance. You can
come here and spend the night for free, but if you examine the scroll on
the left wall, it will lift up, revealing another passage. The chest at the
end of this passage has a Magic Shuriken inside it.

Return to town and go into the eatery in the southwest corner of town. The
Turks are her! Talk to them all (Elena, Rude, and Reno). When you are
finished, go to the Item Shop. Normally, there is a woman standing in front
of a treasure chest (preventing you from getting at it) but now she will
have moved away. Open the chest and you’ll get a MP Absorb materia, but
Yuffie will drop down from the ceiling and swipe it from your hands! Leave
the shop and go to the southeast edge of town. There’s a building here near
the entrace. Go inside and examine the folding panel to the left. Hiding
behind it is Yuffie, who dashes away as soon as she is discovered. Chase
her outside and go to the eatery. If you look at the jar standing outside
the eatery, you’ll see that it is moving. Approach it and press O to make
your friends block all the exits. Then press O three times to make your
main character hit the jar until Yuffie jumps out. Seeing that she can’t
escape, she’ll lead your characters to her house.

Meanwhile, two Shinra soldiers run into the eatery to meet with the Turks.
After Elena leaves, you’ll find your characters in Yuffie’s house. When she
goes downstairs, follow her. I was sure that I found an item in this room
once, but I guess I was mistaken...anyway, don’t miss the Turtle’s Paradise
Flyer that’s on the far wall when you go downstairs. Talk to Yuffie. When
you can move again, examine the levers in the back room; you can pull the
right lever or the left one. It doesn’t matter which one you choose, since
either one will make a cage drop on top of your allies! Yes, Yuffie has
tricked you again. Examine either lever a second time to free your friends,
then leave the house.

Return to the courtyard area where the pagoda is and you’ll see that you
can now enter the building to your left. Climb up the steps and examine the
bell to ring it; this will reveal a hidden door. Beyond the door, you’ll
find Yuffie, who has been taken hostage by none other than Don Corneo, the
mohawked pervert that tricked you back in the Wall Market. He has captured
Elena as well. Before chasing after him, open the chest to your right to
find a Swift Bolt, and open the chest to your left to get an Elixir. Go up
the stairs and you’ll find yourselves in the altar room back in Godo’s
house. Three Shinra soldiers appear and attack you, allowing Corneo to
escape. Kill the guards (they’re the same as the ones that attacked you
back on the curving path), then go outside.

Here, you’ll run into Rude and Reno. Talk to them, then return to town and
head to the northeastern corner of Wutai. There’s a path here that leads up
into the mountains, where huge Dachao statues have been carved into the
rock. Talk to the Turks again as you follow the path, and keep going along
the path until it splits. Take the path that goes north. It leads past a
huge head to a crossroads. Rude is standing here, blocking the entrace to a
cave. If you talk to him, he’ll enter the cave. You can’t get across the
fire-pits yet unless you’ve gotten the Leviathan Scales from the Junon
Underwater Mako Reactor. There’s a chest here that has a weapon for Cid in
it, too (Dragoon Lance). Talk to Rude again and then exit the cave and head
south to find Corneo, who’s tied Elena and Yuffie to the face of a Da-chao
statue. When you confront him, he summons a boss to attack you.

BOSS TIPS: RAPPS LV: 39 HP: 6000 MP: 300

This winged beast isn’t that tough, but unless you were able to hold onto
some Materia, all you can do is attack. Use Phoenix Downs and Hi-Potions or
other restorative items to heal your party, and you may want to use
‘attack’ items like the Deadly Waste or Swift Bolt in order to inflict
damage along with your normal attacks. Because of their high attack power,
Red 13 and Vincent make the best allies to have in this fight. If you think
you can make it without Vincent assisting you, then use his breaks to
inflict lots of damage on the boss. You’ll recieve a Peace Ring when the
battle is finished.

After the battle, Don Corneo will ask you a question and you have three
answers to choose from. Pick any one you like. Corneo threatens to kill
Yuffie and Elena, but then Reno and Rude show up and send Corneo to his
well-deserved demise. Back at her house, Yuffie will give all the materia
she stole back to your characters (including the MP Absorb materia).

You’ll find yourself back in the World Map again, but I wouldn’t leave just
yet if I were you. Return to Wutai and enter the building near Yuffie’s
house. It’s full of cats. Normally, there’s nothing you can do here, but
now you can climb up the steps in the back to find a secret passage. Walk
north (towards the screen), to find a cat and a chest. Inside the chest is
a HP Absorb materia. Take it and go back outside.

Now, head back to the courtyard. Enter the pagoda and talk to the man
there, Goorikii. He’ll inform you that if she wishes, Yuffie can fight by
herself against the five guardians of the Pagoda of Five Strong. Choose the
top option to accept and the bottom option to decline. After each battle,
go up the stairs and talk to the person there, picking the top option to
fight them and the bottom option to not fight them. You don’t have to kill
all the guardians in one go, and if Yuffie is killed in battle, the game
won’t end, although she’ll have zero HP and will need to be revived before
she can fight again. Your enemies are:

First Floor: Gorky, a winged creature.

BOSS TIPS: GORKY LV: 30 HP: 3000 MP: 150

     (weak vs. Wind)

Use Haste on yourself, then use the Deathblow materia repeatedly in order
to inflict lots of damage. Don’t forget to heal yourself when your life
gets low. The boss can use Barrier, but he’s still easy to defeat. Yuffie
gets an X-Potion once she’s won the battle.

Second Floor: Shake, a penguin-like monster.

BOSS TIPS: SHAKE LV: 32 HP: 4000 MP: 180

Use the same strategy that you used against Gorky. You might try the
Barrier spell to reduce physical damage. His ‘Furious Bomber’ attack causes
a lot of damage, but it will fill up your Limit Break bar very quickly.
Yuffie will recieve an Turbo Ether when the fight ends.

Third Floor: Chekhov, a four-armed foe.

BOSS TIPS: CHEKHOV LV: 34 HP: 5000 MP: 210

Keep your HPs up in case you get paralyzed. Once again, using Haste,
Barrier, and then attacking with the Deathblow materia should do the trick
if your attack power is low. Yuffie’s prize for winning this battle is an
Ice Ring.

Fourth Floor: Staniv, a creature swinging and iron ball.

BOSS TIPS: STANIV LV: 36 HP: 6000 MP: 240

Fight him the same way you fought Shake. Without a doubt, the easiest boss
of the Pagoda. If you win, Yuffie will get an Elixir from him.

Fifth Floor: Godo, a three-headed monster. Note that he will

     automatically attack you when you talk to him.

BOSS TIPS: GODO LV: 41 HP: 10000 MP: 1000

Godo’s attack style changes depending on which head is facing you. He has
many attacks, including the Trine Enemy Skill and the ability to drain your
HP. He will also use his supply of MP to heal himself for around 1200+
points per use. To beat him, deplete him MP supply by using the Ghost Hand
item or Magic Hammer Enemy Skill (you can learn it from the Razor Weeds
that live north of Wutai; they look like bunches of grass). The other way
to beat him is simply Berserk yourself, assuming you have enough HP and
your attacks do over 1200 points of damage. Your only other tactic is to
stay alive until he runs out of HP and then attack him. You’ll get Yuffie’s
Level 4 Limit Break Manual (All Creation once Godo is defeated.

After Yuffie defeats Godo, he’ll give you the Leviathan materia.

6 . 5 e m e r a l d a n d r u b y w e a p o n s



DEFEATING THE EMERALD WEAPON ___________________________________________

LOCATION:

The Emerald Weapon roams the ocean floor. It appears once you’ve gotten a
Gray or Red Shinra Submarine in Disc 2, after completing the Junon Huge
Materia Quest.

WHO TO USE:

Cloud, Barret and Yuffie. Cloud is the weakest member of the trio, as the
damage he does depends on the amount of current HP he has for his Ultima
Weapon. However, since that weapon can do very high damage and does have a
lot of slots, it’s suggested that you use it. If you think he’d be better
off without it, then the Ragnarok is your second-best choice (get it from
Proud Clod during the Raid on Midgar City section of the walkthrough ).

Barret and Yuffie on the other hand, are very strong. Yuffie can do the
most damage (9999) consistently with the Conformer, because it bases damage
on whether an enemy is stronger than her, and the Emerald Weapon is
certainly much more powerful than she is. Since you’re equipping Barett
with many mastered materia, he’s good to have in your party since his
Missing Score does damage based on the amount of AP an equipped materia
has. He can do 9999 damage with a full set of eight mastered Counter Attack
materia attached to the Missing Score.

RECOMMENDED EQUIPMENT:

Ultima Weapon - Get from the Ultimate Weapon.

Missing Score - Get from Midgar City at the end of Disc 2.

Conformer - Get from a chest in the sunken ‘Gelnika’

airplane.

Wizard Brace x3 - Purchase in Mideel.

     or

Escort Guard - Steal from Reno during the final two

confrontations with him. (I think this

protects against Aire Tam, others say no,

so it’s you’re call).

 - 



RECOMMENDED MATERIA:

     Revive - Purchase in Upper Junon.

     (mastered, x3)

     HP Plus - Purchase in Cosmo Canyon or Mideel.

     (mastered x?)

Counter Attack - Win from the Materia Keeper in Mt. Nibel,

(mastered, x?) receive as a prize if you become a Chocobo

     jockey and do well in the races.

Underwater - (optional; see below)

In order to master these materia quickly, give Cloud the Apocalypse Sword,
Yuffie the Magic Shuriken, Wind Slash, Rising Sun, or Twin Viper, and give
Cid the Scimitar (Cid and Cloud are the only characters with triple-growth
Materia weapons). Equip the materia you have to them, then go fight Magic
Pots (feed them Elixirs before attacking them), or Movers, both of which
can be found in the ‘lake’ area of the Northern Crater.

Optionally, go to the glass passage leading to the Undersea Mako Reactor in
Junon and fight a Ghost Ship there. ‘Morph’ it into a Guide Book, then go
to Kalm, talk to the man who is going on a journey, and trade the Guide
Book for the Underwater Materia. This item will nullify the 20 minute time
limit you must endure when normally fighting the Weapon.

RECOMMENDED ITEMS:

Megalixirs - Win: Master Tonberry (Northern Crater)

Elixirs - Morph: Vrakoradus (Icicle Area)

Harpy (Corel Desert)

Steal: Ghigee (Northern Crater)

     Master Tonberry (Northern Crater)

X-Potions - Steal: Gargoyle (Northern Crater)

Morph: Custom Sweeper (Midgar Area)

Turbo Ethers - Steal: Golem (Cosmo Area)

Armored Golem (Northern Crater)

Death Dealer (Northern Crater)

Jersey (Shinra Mansion)

Morph: Beach Plug (Gongaga; shore)



RECOMMENDED LEVEL:

Level 30 or higher. Make sure you have enough MP for at least one casting
of Life or Life 2.

SPECIAL CONDITIONS:

Unless one character has the Underwater materia equipped, you have a
20-minute time limit in which to kill the Emerald Weapon. If it is still
alive when twenty minutes have passed, all your characters die instantly
and stay dead.

STRATEGY ONE:

Equip each character with the recommended equipment. If you don’t have the
equipment listed above, then try to buy gear with lots of materia holders.

Equip each character with one Revive Materia and enough HP Plus materia so
that they have at least 8800 HP. Try to waste only 2 or 3 holders on HP
Plus materia. The rest of the holders should all be filled with Counter
Attack materia.

When you fight the Emerald Weapon, don’t do anything. Wait until it attacks
a character. The person it attacked will then counterattack with their
weapon once for each Counter Attack materia you have equipped.

So, for example, if every character has 16 slots, and you wasted 6 of them
on other materia and whatnot, your characters would still attack ten times
in a row and still have their Time Bar use! And when the Emerald Weapon
does an attack that hits everyone, like the Revenge Stamp or Emerald Beam,
you’d attack 30 times in retribution (using the given example). Remember,
your character will counterattack even if the enemy misses, or if they use
an attack that doesn’t do physical damage (the MP-draining attack of the
Eyes, for example).

This eliminates the need for using Haste or other such spells-you’ll be
inflicting damage continuously but be left with a ‘free’ attack period with
your Time Bar. Don’t waste this on attacking; use Limit Breaks, or if your
characters are low on HP or MP, use a restorative item.

Optionally, you may want to equip a Throw materia with ‘Coin’ enabled; then
use this ability to inflict 9999 damage against all the Eyes and the body
at once. It’s a waste to use this when the Eyes aren’t around, though.

Personally, I don’t suggest using Final Attack or the Phoenix Materia; just
use Life 2 manually as (let’s face it), Final Attack won’t always kick in.
However, if you’re worried about the Aire Tam attack (which the Emerald
Weapon has never used on me, at eight battles running), you may consider
linking everyone’s Revive materia to a Final Attack materia; just remember
that you may end up getting creamed anyway.

Finally, you can run away from the Emerald Weapon! However, it’s HP and
stats. will be restored next time you fight.

STRATEGY TWO:

As above, but instead of Counter Attack Materia, use the ‘Knights of Round’
strategy described in the ‘Defeating Ruby Weapon’ section below.

STATISTICS OF EMERALD WEAPON:

LV: ?? EXP: 50000 Steal: n/a

HP: 1000000 AP: 50000 Win: Earth Harp

MP: 100 Gil: 50000 Morph: n/a

Control: n/a

Attacks: Emerald Shoot (around 8000 damage to one target)

          Emerald Beam (around 6000 damage to all targets +
          DeSpell)

          Revenge Stamp (around 3000 damage to all targets)

          Aire Tam Storm (inflicts 9999 damage to all targets)

Notes: - Has four body parts, called ‘Eyes’. It can rejuvanate them

once they are all destroyed, but it takes a few rounds.

          The Emerald Weapon cannot be ‘sensed’.

Attack: The Emerald Weapon will use the Emerald Shoot repeatedly.

     After a while, it will use the Emerald Beam, then expose the four
     Eyes. It will continue to use Emerald Shoot, and will
     counterattack with the Revenge Stamp every time an Eye is killed.
     When all four Eyes are killed, it will go back to relying solely
     on the Emerald Shoot, but in a few rounds it will use Emerald
     Beam again, and then rejuvanate and re-expose all four Eyes.

     The main problem in this battle is ‘Aire Tam Storm’, an attack
     that the Emerald Weapon uses when all of the Eyes have been
     destroyed. The damage that it does means that normally, your only
     option would be to use a Final Attack linked to Revive or Phoenix
     materia in order to revive yourself after being killed.

     ...but, you can reduce the damage of this attack! I had been
     fighting the Emerald Weapon, and each time it used the Aire Tam
     Storm attack, Cid only took 3333 damage! Checking his equipment,
     later, I saw that he had the Escort Guard equipped. So, I’m
     assuming that it reduces the damage by 2/3rds. This means that
     you should be able to give two Escort Guards to Cloud and your
     other member (I usually use Barret), and they’ll take less
     damage!

     Again, some people say this doesn’t work for them, so it’s your
     call.

          However, since this does limit the amount of materia

          holders you have (and you need them), it might be a
          good

          idea to give only one character an Escort Guard (I say

          Cloud), and then have him use Phoenix or some other

          restorative item to revive dead party members.



STATISTICS OF EYE:

LV: ?? EXP: (shared) Steal: n/a

HP: ~25000 AP: (shared) Win: (shared)

MP: 0 Gil: (shared) Morph: n/a

Control: n/a

Attacks:  (causes 5000+ damage to one opponent)

           (drains 550+ MP from one opponent)

Notes: - There are four of these. They fight independently of the

Emerald Weapon.

          None of them can be ‘sensed’.

Attack: Once the Emerald Weapon exposes these, they will continually

     fire beams at your party. It’s a good idea to kill them all as
     soon as possible, but watch out for the Weapon’s ‘Aire Tam Storm’
     attack after destroying the last Eye.

Note that you can take the ‘Earth Harp’ to a man in Kalm Town on the second
floor of the northeastern house to get a free Master Summon, Master Magic,
and Master Command set of materia.



DEFEATING THE RUBY WEAPON ______________________________________________

LOCATION:

The Ruby Weapon can be found in the Corel Desert (where the Gold Saucer
is), after you destroy the Diamond Weapon in Disc 2. It normally appears as
a small decoy, but if you encounter it and run away, it will stay on the
desert’s surface and stand around, growling.

WHO TO USE:

Anybody. Since the Ruby Weapon can be beaten so easily, you might want to
use characters with double and triple AP growth weapons (Cloud, Cid, Red
13, Yuffie, etc.) so that you can make the most of the AP you’ll earn.

RECOMMENDED EQUIPMENT:

Apocalypse - Cavern in the Old Forest.

Scimitar - Undersea submarine dock in Junon.

     

     Rune Armlet - Purchase in Bone Village.

     or

     Platinum Bangle - Purchase in Junon Town (Disc 2/3)

     or

Mystile - Midgar City Raid (Disc 2)

Northern Crater (Disc 3)

(optionally, fire-protective equipment is also useful)

Ribbon - Temple of Anicents (Disc 1)

Gaea’s Cliff (Disc 2)

Win: Master Tonberry (Northern Crater)



RECOMMENDED MATERIA:

Master Command - Cosmo Canyon (see the ‘Master Materia’ section

(x3) for details). It’d be better if you got it

by trading the Earth Harp to the man in Kalm,

though.

or Mimic - Cave near Wutai; requires a Green Chocobo.

Master Summon - Cosmo Canyon (see the ‘Master Materia’ section

(x1) for details)l. It’d be better if you got it

by trading the Earth Harp to the man in Kalm,

though.

or Hades and - Hades is lying near the helicopter in the

Knights of Round undersea plane ‘Gelnika’. KoR can be found

(x1 each) in Round Island; requires a Gold Chocobo.

W-Summon - Purchase at the Battle Square in the Gold

(x1) Saucer.

HP Absorb - Found above the ‘cat room’ in Wutai village.

(x1)

     Revive - Purchase in Upper Junon.

     (mastered, x3)

     HP Plus - Purchase in Cosmo Canyon or Mideel.

     (mastered x?)

(optionally, some mastered ‘Magic Plus’ materia can be given to the person
with W-Summon in case their magic powers are low).

In order to master these materia quickly, give Cloud the Apocalypse Sword,
Yuffie the Magic Shuriken, Wind Slash, Rising Sun, or Twin Viper, and give
Cid the Scimitar (Cid and Cloud are the only characters with triple-growth
Materia weapons). Equip the materia you have to them, then go fight Magic
Pots (feed them Elixirs before attacking them), or Movers, both of which
can be found in the ‘lake’ area of the Northern Crater.

RECOMMENDED ITEMS:

Megalixirs - Win: Master Tonberry (Northern Crater)

Elixirs - Morph: Vrakoradus (Icicle Area)

Harpy (Corel Desert)

Steal: Ghigee (Northern Crater)

     Master Tonberry (Northern Crater)

X-Potions - Steal: Gargoyle (Northern Crater)

Morph: Custom Sweeper (Midgar Area)

Turbo Ethers - Steal: Golem (Cosmo Area)

Armored Golem (Northern Crater)

Death Dealer (Northern Crater)

Jersey (Shinra Mansion)

Morph: Beach Plug (Gongaga; shore)



RECOMMENDED LEVEL:

Any! However, one character should have enough MP to cast Knights of Round
and Hades in a single casting (you may want to pick up some MP Plus materia
from Cosmo Canyon if no one meets this requirement).

SPECIAL CONDITIONS:

Within the first few rounds of combat, the Ruby Weapon will use the
Whirlsand attack to remove two characters from the battle. This can be
avoided by:

     a) Killing off your two allies prior to the battle.

     b) Killing them off within the first few rounds.

Then, simply revive them when the Ruby Weapon sticks it’s hands into the
ground and you can fight with them. Remember that if it removes the ‘Ruby’s
Tentacles’ from the ground, it can use the Whirlsand attack again, so stay
on your toes.

The other condition is that the Ruby Weapon will absorb damage from
elemental spells and be completely immune to all attacks (even the Magic
Hammer enemy skill) while standing around. Only when it’s tentacles are
waving around (it’s hands are in the ground), can it be damaged.

STRATEGY ONE:

You can run away from the Ruby Weapon! However, it’s HP and stats. will be
restored next time you fight.

First of all, to get all three characters into the battle with you, just
have Ruby kill two of them off before it does the Whirlsand attack, or kill
them off prior to the battle so that you start the battle with only one
person.

This strategy comes courtesy of JOHN HENRY, so thank him when you manage to
kill the Ruby Weapon! It’s been tested and modified a bit by myself as
well.

First, equip your characters with enough HP Plus materia so that they have
at least 8000 HP. Then, give one character the following materia:

Master Summon + HP Absorb or Knights of Round + HP Absorb

W-Summon Hades

     W-Summon

You need to give at least one character Master Command (for the Mime
ability), or simply give them the Mimic materia, but it’s best if all
characters have a the ‘Mime’ ability.

Now, go into battle. Once only one character is left, the Ruby Weapon will
stick it’s tentacles into the ground. At this point, revive your friends
(you did remember to keep them alive, right?). Now, have one character
perform a W-Summon, and cast Knights of Round, and Hades (or Hades then
Knights of Round, the order doesn’t matter). All your characters should
mimic that and keep doing it until the Ruby Weapon dies.

Yes, that’s right, it’s that easy! Since Hades has a chance of paralyzing
the Ruby Weapon, it rarely gets a chance to counterattack against you. And
since you’re casting KoR three times a round, the damage really adds up!
Most likely, the Ruby’s Tentacles won’t have a chance to hit you, either.
However, even if they did, you can earn anywhere from 6000 to 8000 HP back
from casting KoR, thanks to the attached HP Absorb materia. This works even
when mimicked! However, there are some things you need to be careful of-see
the ‘Attacks’ section for details.

Finally, in the event that you do need to revive a character, it’s also
advisable that you use an Elixir or other MP-restoring item on the
character with W-Summon so that they can re-cast KoR and Hades so as to
restart the mimicking process.

STRATEGY TWO:

Instead of casting Knights of Round and Hades, cast Knights of Round twice
and have everyone Mime it. This is a little risky because the Ruby Weapon
has more chances to attack you, but you sap it’s life very quickly and can
kill it in a short amount of time. This strategy also works well for the
Emerald Weapon (see above).



STATISTICS OF RUBY WEAPON:

LV: ?? EXP: 50000 Steal: n/a

HP: 1000000 AP: 50000 Win: Desert Rose

MP: ??? Gil: 50000 Morph: n/a

Control: n/a

Attacks: * Whirlsand (removes one character from your party

     for the duration of the battle)

          Grand Sweep (damages all allies for 5000+ damage)

           (a claw attack that hits one ally for

          3500+ damage)

Ruby Ray (causes around 3000 damage to one ally, plus

Confusion)

Ruby Fire (causes Fire-based damage to one ally)

Ultima (used as a counterattack, as per the spell)

     Shadow Flare (Enemy Skill)

     Ruby’s attacks can also cause ‘Toad’ and ‘Slow Petrify’.

     Can’t be used when the ‘Ruby’s Tentacles’ are present.

Notes: - Can dig it’s hand into the ground, turning them into

additions called ‘Ruby’s Tentacles’.

          The Ruby Weapon cannot be ‘sensed’.

Attack: The Ruby Weapon has a host of deadly attacks when it’s

          tentacles aren’t around, so it’s in your best interest

          to get it to stick it’s hands into the ground so as to

     reduce it’s arsenal. It will use the Ruby Ray and Ruby Fire
     often, sometimes twice in a row.

     It also casts the Ultima spell as a counterattack. This means
     that if you W-Summon Hades and KoR, and it isn’t currently
     paralyzed, it may use Ultima between the first a second spell
     cast. There’s no real way to defend against this aside from
     having high life, although the Mystile bracelet has such a high
     magic evade rate that you can dodge Ultima about 70% of the time.



STATISTICS OF RUBY’S TENTACLES

LV: ?? EXP: (shared) Steal: n/a

HP: ~25000 AP: (shared) Win: (shared)

MP: 0 Gil: (shared) Morph: n/a

Control: n/a

Attacks:  (causes variable damage to one opponent)

           (drains variable MP from one opponent)

Notes: - There are two of these. They fight independently of

the Ruby Weapon.

          Neither of them can be ‘sensed’.

Attack: Generally, you don’t have to worry about these two

          parts of the Ruby Weapon. The damage they inflict

          varies (less damage as your life gets lower, sort of

          like the Demi spells), but their ability to sap MP

          can be a problem if you’re forced to stop miming

          KoR + Hades and revive a character. For that reason,

          keep plenty of MP-restoring items on hand.

Note that you can take the ‘Desert Rose’ to a man in Kalm Town on the
second floor of the northeastern house to get a free Gold Chocobo.

7 . P L A Y I N G T H E G A M E



7 . 1 t e r m i n o l o g y

Certain notations and abbreviations are used in this FAQ. This is what they
mean:

S Square Button L1 Front Left Shift

X X Button L2 Back Left Shift

     Circle button R1 Front Right Shift

T Triangle button R2 Back Right Shift

START Start Button SELECT Select Button

B#/# - Indicates the Break Level and which one to use (i.e. Red 13’s B2/2
would be the Stardust Ray, while Barret’s 3/1 would be his Satellite Beam).

Field - Any area aside from the World Map. Towns, caves, dungeons, power
plants, and so on are all considered ‘field’ areas.

World Map - The 3-d overhead world in which you can travel to towns and
other locations, and activate the map. When first starting the game, you
will not reach the ‘World Map’ area until a good part of the first disc has
been completed. This is also referred to as the ‘outer world’ or
‘overworld’ throughout this FAQ.

7 . 2 s t a r t i n g / s a v i n g t h e g a m e

After inserting the disc you’re currently on, watch the intro or bypass it
by pressing START. Then, choose NEW GAME to start from the beginning
(you’ll need to have Disc One entered), or choose the bottom option to
continue a saved game. If you choose to continue, select SLOT 1 or SLOT 2
(depending on which slot your memory card is in). Then, select the saved
file you wish to continue.

To save your game, you must be in the World Map or standing on a Save Point
while in an Area Map (these are glowing blue circles with a rotating ‘C’
shape above them). Go to the main menu and choose SAVE, (the last option),
then specify which memory card and which save slot you wish to use. If all
the slots are full, you will get a message telling you that you cannot
save. A note on Save Points; you can also (in most cases), use the PHS
system to change members while standing on a Save Point.

7 . 3 c o n t r o l l e r f u n c t i o n s

The default settings of the PSX controller are:

CONTROL PAD - Moves your character in eight directions. Also

     used to move the cursor during menu screens and to highlight
     enemies/allies and options during battle.

SELECT - Shows location of character on-screen using a

cursor. In battle, this turns on/off the

HELP window. In the World Map, it has the

same effect as the START button.

START - In the World Map, it displays/removes the map.

During battles, it pauses the action.

SQUARE (pink) - During battle, holding this button removes the

     Command window, making the Barrier gauges more visible. It also
     switches between the Materia window and Equip window on the Menu
     Screen (providing you are in either of those windows).

X (blue) - Cancels selections in the Shop screen. During

battle, it cancels choices and during the Menu

screen, it cancels choices and closes the screen

if no choices have been made. If not assigned

an ability, this button cancels choices and

returns you to the previous option during any

other screen. When used in conjunction with the

control pad, your character dashes while on the

field. Dashing can be combined with L1 and R1

to run at an angle.

TRIANGLE (green) - In the field, it opens the Menu screen. In the

          Menu Screen, it de-equips whatever Materia is

          selected if you are in the Materia window. In

          battle, it highlights whoever you want to fight

          next (assuming they have a full Time bar).

CIRCLE (red) - In the field, press it when near something to

          examine it or to talk to a person. This button

          is also used to pick up items, open treasure

          chests, and latch onto ladders and objects.

          It will select the items you wish to buy or sell

     at shops, and can be used to verify commands or perform an action
     (like opening a gate, running an elevator, etc.)

LEFT ONE (L/1) - When held and used in conjunction with the

     control pad, your character walks at a 45-degree angle to his
     left. When selecting items or magic in the Menu Screen, it moves
     the view up a screen with each press. When selecting a character
     to check that person’s Materia, magic, equipment, status, or
     Limit Break, pressing this button scrolls backwards through the
     characters according to their lineup.

     In the World Map, this button makes your character turn left
     while it is held down. If you are in overhead view, pressing this
     button returns you to ground-level view.

LEFT TWO (L/2) - While in the World Map, switches the viewpoint

     from ground-level to overhead.

RIGHT ONE (R/1) - When held and used in conjunction with the

     control pad, your character walks at a 45-degree angle to his
     right. When selecting items or magic in the Menu Screen, it moves
     the view down a screen with each press. When selecting a
     character to check that person’s Materia, magic equipment,
     status, or Limit Break, pressing this button scrolls forward
     through the characters according to their lineup.

     In the World Map, this button makes your character turn right
     while it is held down. If you are in overhead view, pressing this
     button returns you to ground-level view.

RIGHT TWO (L/2) - While in the World Map, switches the viewpoint

     from ground-level to overhead. During a battle, it shows the
     ‘target’ of each enemy.

Other Commands:

L1 + R1 - During battle, makes you run away if held down

for a while. Doesn’t always work, and is

ineffective in certain fights.

L1 or R1 - Selects between a single target or all targets

during battle when using magic/commands

(assuming you have an All or Everything

All materia working in conjunction with

whatever materia are equipped). You can also

do this by press Left or Right on the controller.

L1 + L2 + R1 + R2 - Resets the game. Doesn’t work during battles or

     SELECT + START the Fort Condor simulation battle.

Note that these are the default settings: they can be changed in the Menu
Screen. Additional button commands (for vehicles, games, etc.) are listed
throughout the FAQ’s walkthrough section.

7 . 4 b a t t l e s

There are two ways to enter a battle. The most common way is to be randomly
attacked while exploring the World/Area map screen. You will also fight
boss battles, which aren’t random and occur only after a certain
event/arriving at a certain location.

When the battle starts, the camera will move inwards for a better view (it
switches constantly during battles, but you can set it to remain stationary
in the Configuration screen located in the Main Menu). The enemies will be
on the left, and your characters appear on the right (usually). Depending
on a person’s Speed Plus, either you or the enemy will attack first (not
the whole party, just a single character). The object of battle is to kill
all your enemies without getting killed yourself. A battle ends when either
side has died, or if the enemy or your party runs away.

To the left on the Battle Menu window is the word NAME. Underneath this
appears the names of the three characters currently in your party. Next to
that is the word BARRIER. Beneath that is a double-gauge that informs you
how long your Barrier (vs. physical attacks), or MBarrier (vs. magic
attacks) will last. Note that they are only full if you have a (ma)barrier
spell in use, have an equipped accessory (Reflect Ring) or are using some
other form of physical/Magic Plus defense.

To the right of that is the word HP. This shows the current/total amount of
HP each character possesses using both numbers and a bar. If you have few
HPs left, the numbers turn yellow. And if your status has been changed (i.
e. you are poisoned), the total amount of HPs is replaced by the name of
your status condition. Depending on the amount of HPs remaining and the
type of status you have, your character may fall to one knee or crouch on
the ground to show that he is weakened. Farther to the right is the word
MP. Below that is the current amount of MPs each character has, represented
in both number and bar format. If you are low on MPs, the numbers turn
yellow. If you die, your HP and MP numbers are shown in red. Finally, on
the far right are two bars.

The first bar is the Limit bar. As you are attacked, this bar increases in
proportion to the damage received. When it is full, it will flash rapidly.
During this time, you can use your Limit Break attacks instead of fighting
(described later on), and your agility is increased. If you don’t use your
Limit Break when a battle ends, it is carried into the next battle. If you
don’t use your Limit Break for several rounds during a battle, it empties
slightly (but can be refilled). Choosing to be attacked by yourself or your
friends, or being attacked by a confused friend will not increase your
Limit bar.

The last bar is the Time bar. It increases in proportion to a person’s
Speed Plus rating. When it is full, it flashes orange, and you are now able
to choose a command (this is also signified by the yellow, pyramid-shaped
icon that appears over the person’s head and by their name, which flashes
between white and gray). When it is not full, you cannot control that
character.

When a person’s Time bar maxes out, the Command Window appears, covering
the Barrier gauges (they can be uncovered by holding the S button). The
first option is Attack (one enemy or one friend). If your Limit Bar is
full, then it is replaced with a rainbow-colored font and you cannot Attack
but can use Limit Breaks. The next option is Magic (assuming your character
knows magic/has a Magic Materia equipped). This allows you to select a
magic spell to use, providing you have the proper number of MPs left. The
third option is usually blank, unless you have a Command Materia equipped.
When such Materia are in use, this option can be many things: Steal, Throw,
etc. The fourth option is Item, and it allows you to use your inventory of
unequipped items on yourself or against an enemy. Note that you cannot
equip or de-equip items or Materia during battle. Depending on the number
of Materia equipped, you may have more than four options available, in
which case the Command Window will expand to show them all. Other commands
are listed in the order that your materia are equipped.

At any time while the Command Window is showing and you haven’t yet made a
selection, you can press right (then the O button) to guard. You can’t
attack while guarding (which lasts the whole round), but any damage
inflicted on you is halved. Likewise, pressing left (then the O button)
makes you change rows. This takes a whole round and you can do no other
action while changing. Characters in the front row inflict and recieve more
damage, while characters in the back inflict and receive less damage (you
can also change row position in the Menu Screen; changing position during
battle isn’t permanent).

There are several ways to attack or get attacked. The situation chosen when
entering a battle is somewhat random, but your abilities and statistics can
change the outcome:

(Attack) The standard you-versus-them setup. Priority

is determined by Speed Plus.

(Chance) The enemies will have their backs turned and

     you can all attack, run, or perform any other command without
     being attacked for the first round only.

(Back Attack) You have your backs turned to the enemy, who

          appears on the right. Not only are your rows

          reversed (front to back/back to front), but

          the enemy gets to attack first without you

          being able to do anything about it for the

          first round only. Note that Materia that

     work automatically (like Guard and Counter Attack), will still
     function normally.

(Side Attack) You appear on either side of your enemy.

     Although you can’t use the CHANGE command, this method prevents
     the enemy from turning his full attention to all characters and
     lets you attack from the front and behind.

(Ambush) The enemy appears on either side. You cannot

     use the CHANGE command, and it is impossible to direct an attack
     or spell towards all enemies. Your foes can make both front and
     back attacks. Keep in mind that it is very important whether or
     not you are facing your opponent-your attacks/limit breaks/magic
     won’t hit enemies who are behind you.



RUNNING

Normally, you can run away from an enemy party, but not always. If you
can’t run away, a message will tell you so and holding L1 and R1 will have
no further effect. Unless fighting a boss (who you can never run away
from), you can almost always run from an Initial Attack (first round only)
or Side Attack formation. You cannot run from a back attack for the first
round, and you must be facing toward your enemy in order to run away (since
you run in the opposite direction). If ambushed, you cannot run unless you
kill all the enemies on one side of you and are facing toward your foes
(for the same reason listed above).

When you run away, the battle ends, but you gain no money, AP, or EXP.
Also, you can be attacked while running and it may take anywhere from a
second to several minutes to escape a battle, (if it is possible to do so).
You can select and confirm commands while trying to escape (in which case
you will stop running to attack, use an item, etc.), but you won’t run away
while doing such things.



OTHER SITUATIONS

While the game is paused during battle, you can do nothing but remove the
Command Window (if it is showing) by holding the S button. While a
character is summoning a monster, you can build up your Time bar and select
commands, but not confirm them (this includes running). During enemy
actions and some of your own actions, the ‘Time’ message changes to ‘Wait’
and your bars won’t fill until either you or the enemy finish doing
whatever caused the ‘Wait’ status in the first place.



END OF THE BATTLE

If you lose a battle (the enemy is able to reduce your party’s HP to zero
via attacking, magic, etc.), the game ends. You must start over from your
previously saved game. If you win the battle (by reducing all enemies’ HP
to zero via attacking, magic, etc.), then a screen appears showing you how
many EXP and AP points you’ve gained*. Pressing O calls up another screen
where the amount of Gil (currency) you’ve won is shown, and you have the
option of taking items from your fallen foes (if they had any items). Once
the battle is over, you are returned to the field/ area you were at prior
to the battle.

     If a character is dead when the battle ends, he or she will gain
     no EXP or AP. The same applies to fully petrified characters.



7 . 5 l i s t o f s t a t u s c h a n g e s

It’s possible to have your status changed outside of battles, but most
status changes occur during combat. Enemies can also suffer from status
ailments, which include:

MANIPULATED

Appearance Character flashes blue and faces in opposite direction

Effect Character is controlled by the enemy

Duration Until controlled character is damaged, killed, or put

to sleep

Remedy Successful physical attack from friend or foe



BERSERK

Appearance Character’s skin is red

Effect Character automatically fights using physical attacks,

however, Attack Power is raised

Duration Battle

Remedy Remedy or Esuna magic



BARRIER

Appearance Shield appears when physically attacked; Barrier gauge

     is filled (to a degree)

Effect Physical damage from enemies is reduced

Duration Until gauge runs out

Remedy Debarrier or Dispel magic



SILENCE

Appearance "......" word bubble appears over head

Effect Cannot cast magic or summon monsters

Duration Battle

Remedy Echo Smoke*, Remedy, Esuna magic



CONFUSION

Appearance Character spins around and around

Effect Character is uncontrollable and will attack or cast

magic on both friends and foes

Duration Battle; or until physically attacked

Remedy Remedy, Esuna magic



CONDEMNED

Appearance A counter appears over person’s head

Effect Character dies when the counter hits zero

Duration Battle; or until counter reaches zero

Remedy Finish/escape from battle before your time is up

     (ha ha ha). If you revive a Condemned character, the counter will
     not reappear.



CRITICAL

Appearance Character is kneeling, HPs are shown in yellow

Effect None

Duration Until character dies or is healed

Remedy Cure, Full Cure, or Regen spells, or Potion, Hi

     Potion, X-Potion, Elixir, or Megalixir.



DEATH

Appearance Character is lying face down

Effect Character does nothing (he/she’s dead)

Duration Forever*

Remedy Phoenix Down, Raise/Life 2 magic, Phoenix summon

     spell, or you can spend the night at an inn.

     Dead characters receive no EXP or AP should their teammates win
     the battle for them.



POISON

Appearance Character kneels and flashes green

Effect Lowers HP each turn

Duration Battle

Remedy Poison Neutralize, Remedy, or

     Poisona magic.



HASTE

Appearance Character moves faster

Effect Time bar increases twice as fast

Duration Battle

Remedy Slow, Stop, or Dispel magic



FURY

Appearance Limit gauge is colored red

Effect Amount of damage received doubles, Hit Rate decreases,

and Limit gauge fills faster

Duration Battle

Remedy Tranquilizer



SADNESS

Appearance Limit gauge is colored blue

Effect Character’s physical attacks do less damage; Limit

gauge fills slower

Duration Until healed

Remedy Hyper



DARK

Appearance Character flashes black

Effect Hit Rate is dramatically reduced

Duration Battle

Remedy Eye drop, Remedy, Esuna magic



MBarrier

Appearance Magic shield appears when magic is cast on that

     character; MBarrier gauge is filled (to a degree)

Effect Reduces the effects of magic cast on that character

from friends or foes

Duration Until gauge runs out

Remedy Debarrier or Dispel magic



MEGABARRIER

Appearance Mega shield appears when a character is hit by

          physical attacks or has magic cast upon him; both

          gauges are filled

Effect Reduces effectiveness of physical attacks and magic

spells directed towards the shielded person

Duration Until gauges run out

Remedy Debarrier or Dispel magic



MINIMUM

Appearance Character shrinks, becoming very small

Effect Attack/Defense Power is lowered greatly; almost all

attacks cause only 1 point of damage (even magic

spells or attacks that can be affected by Materia)

Duration Battle

Remedy Minimum magic, Magic Hammer Enemy Skill



INVINCIBLE

Appearance Characters flash yellow*

Effect Character cannot lose HP or be killed

Duration Only a few rounds

Remedy None

     Not if you become invincible using the ‘Shield’ spell.



PARALYSIS

Appearance Character doesn’t move

Effect Character does nothing

Duration Variable

Remedy Remedy, Esuna magic



REGENERATION

Appearance None

Effect Character gains back lost HP each turn

Duration Variable

Remedy None



REFLECT

     Appearance

Effect Reflects all magic cast upon character by friend

or enemy

Duration Variable

Remedy Dispel magic



PETRIFY

Appearance Character has gray skin and doesn’t move

Effect Character does nothing

Duration Battle

Remedy Golden Needle, Remedy, Esuna magic

     Petrified characters will not receive EXP or AP should their
     teammates win the battle for them.



SLOW PETRIFYING

Appearance Character flashes white while a counter appears over

     head.

Effect Causes Petrification (see above)

Duration Battle; or until petrification occurs

Remedy Golden Needle, Remedy, or Esuna magic



SLEEP

Appearance Character kneels and ‘ZZZs’ rise from body

Effect Character does nothing

Duration Battle; or until physically attacked

Remedy Remedy, successful physical attack from

     friend or foe



SLOW

Appearance Character moves slower

Effect Time gauge fills slower

Duration Variable

Remedy Haste or Dispel magic



STOP

Appearance Character doesn’t move

Effect Character does nothing; Time gauge doesn’t fill

Duration Variable

Remedy Dispel magic



TOAD

Appearance Character looks like a toad

Effect Attack/Defense Power is lowered, cannot use

any magic other than ‘Toad’ magic*

Duration Battle

Remedy Toad or Dispel magic, Maiden’s Kiss

     If you tried to cast magic or summon a creature and got turned
     into a frog, no MP is lost (and you can still summon the
     following round). However, if you tried to Throw an item, that
     item isn’t even thrown but is still lost forever. Also, all
     flying enemies are immune to this status ailment.

Your status condition is usually always shown at the bottom of the screen,
over the ‘MAX HP’ section in red letters. If you have more than one change
(i.e. you are poisoned and slowed), then the condition message will
constantly change back and forth.

7 . 6 w o r l d m a p a n d t h e a r e a m a p

While in the World Map, you can show, enlarge, or hide the Map by pressing
Start or Select repeatedly. When you get them, the river-crossing Buggy and
Cid’s Airplane are represented as green and blue dots, while the submarine
is shown as a red dot and the airship ‘Highwind’ is a white dot. Here in
the 3-d ‘overworld’, you can travel through forests, plains, and fields in
search of towns, caves, and other places. As in previous Final Fantasy
games, mountains, rivers, and oceans are impassable while walking, but may
be traversed using other means, such as vehicles or special breeds of
Chocobos. When you enter a ‘location’ (i.e. a town or dungeon), you enter
the area map and leave behind the World Map. No matter where you are on the
World Map, you always run the risk of fighting monsters.

Area maps are a series of rendered backgrounds linked together to make up a
location. Your freedom of movement is somewhat limited in these areas. Most
FMV sequences take place while in an area map. Aside from talking to people
and fighting battles (depending on where you are), you can also find
treasure chests, navigate through hidden passages, climb up ropes, activate
switches and levers, or save your game at Save Points. With few exceptions,
area maps are the only place where you’ll find bosses.

7 . 7 h a v i n g f u n



GOLD SAUCER’S BATTLE SQUARE

To play this game, go to the Battle Square and enter the main building.

Talk to the lady by the righthand booth and she’ll give you an option.
Choose the top one to enter the Battle Arena, or the bottom one to decline.
It costs 10 GP to enter the Battle Arena each time. Should you accept, you
have to choose which character will fight by himself in the Arena.

Once inside the Arena, you have to fight 8 consecutive battles against
randomly-picked sets of monsters. Fighting is done normally, and you can
use anything you have equipped (weapons, spell materia, command materia,
items, etc.) to attack your enemies with. Each time you finish a battle,
you get the message ‘GREAT!’ and you’re then told how many BP (Battle
Points) you’ve won in that particular battle (it’s on the right side of the
window). You have two options; pick the left one to keep fighting or the
right one to give up and leave the Arena.

If you choose to keep fighting, a slot machine appears prior to your next
bout and you have to press O to stop the wheel. Whatever you land on will
have a significant effect upon you as soon as the next battle starts.
However, most of these conditions can be remedied by using items, and some
(such as Minimum) won’t even affect you if you’re wearing an accessory that
protects you from that type of status ailment. Below is a list of many of
the various results you may land on*:

Poison - ‘Poisoned’ status.

Frog - ‘Toad’ status.

Mini-Cloud - ‘Minimum’ status.

Red Orb - Disables Red (Summon) Materia.

Yellow Orb - Disables Yellow (Command) Materia.

Green Orb - Disables Green (Magic) Materia.

Purple Orb - Disables Purple (Independent) Materia.

Blue Orb - Disables Blue (Support) Materia.

Five Orbs - Disables all Materia.

Ring - Disables accessories.

Bag - Disables items.

Luck Plus 7 - No ailment for that round.

Boots - Time Bar is cut in half.

HP & MP - Max HP and MP is halved.

MP Sign - Max MP is halved.

MP Zero - Max MP is reduced to 0.

Sword - Attack power is lowered.

Bracelet - Your defense is lowered.

Stopwatch - Time spent in the Battle Arena times

30 is given to you in damage.

Lv. Down - This lowers your level by 5, 10, 15....

Cure - Gain back 9999 HP.

     Of course, it is possible to cheat. For example, if your Magic
     materia have been disabled but you just used Mimic after casting
     a magic spell, you can mimic yourself to still use that spell. Or
     if you have Throw combined to a Counter Attack materia and your
     items are disabled, you will still hurl one of your throwable
     items.

Each time you choose to keep fighting, yet another bar appears on the slot
machine. And because the eight battles are continuous, you’ll keep whatever
ailment you landed on in the last battle (unless you cured it), and get
another ailment as well, making the battles progressively harder as you
suffer from more and more handicaps.

You do not gain AP, EXP, or gil for fighting in the Battle Arena. You can’t
learn enemy skills, either, even if you proceed to win all eight battles.
You can Steal or Morph enemies to get items, but that’s it. Using Limit
Breaks in the Arena won’t deplete your Limit bar when the battles are over,
though. Your fighting spree ends if:

     You win all 8 battles.

     You choose to give up after completing a battle.

     You cast Escape on yourself or use an item that has a similar
     effect.

     You run away :)

     You are killed during the course of the battles :(

Unless you’re killed or run away, you will keep all the Battle Points that
you’ve earned from each fight. What’s more, you can continuously enter the
Battle Arena (providing that you have enough GP) and fight over and over to
pick up even more Battle Points. However, you lose all your BP if you leave
the Battle Square, so you have to get the number of points you want in one
trip. You can trade in the Points you’ve earned for prizes by going to the
machines on the left or right side of the entrance and examining them. The
following chart appears if you have enough BP to purchase something:

BATTLE SQUARE PRIZES - DISC ONE

NAME COST

Potion 80 BP

Phoenix Down 160

Shrapnel 320

Ether 640

Mimett Greens 1280

Fury Ring 2560

Enemy Lure 5120

Pre-emptive 10240

Speed Plus 20480

Champion Belt 41960



LATER ON....

Phoenix Down 100 BP

Remedy 200

Mimett Greens 400

Enemy Lure 800

Choco Feather 1600

S-mine 3200

Pre-emptive 6400

Speed Plus 12800

Champion Belt 25600

OmniSlash 51200



BATTLE SQUARE PRIZES - DISC TWO AND DISC THREE

Remedy 100 BP

Enemy Lure 250

Right arm 500

Pre-emptive 1000

Reagan Greens 2000

Speed Plus 4000

Stardust 8000

Champion Belt 16000

OmniSlash 32000

W-Summon 64000

You can buy as many of each item as you like if you have enough BP.

Note that the first time you win 8 battles in a row, you can get a free
pair of Sprint Shoes from the person standing at the foot of the flight of
stairs outside (the one that says that she doesn’t like fighters who are
‘all talk’).



BATTLE SQUARE: THE SPECIAL BATTLE

In order to gain access to the Special Battle, you have to be in Disc 2 or
3. Cloud must be in your party, and you have to have the Ultima Weapon as
well. Go to the Battle Square and keep fighting until you have enough BP to
buy Cloud’s Limit Break Manual or the W-Summon materia (you don’t have to
use Cloud to earn the Battle Points). Purchase one of them, then fight some
more until you can afford the other item. Make sure that Cloud has learned
all his limit breaks except for his Level 4 Limit Break, then use his
Manual on him and equip him with the Ultima Weapon and the W-Summon materia
(you don’t need to attach a Summon Materia to it). Talk to the lady at the
desk and she’ll invite you to participate in the Special Battle. You’ll
have to win eight consecutive fights against 8 boss monsters, even ones
that you may not have met yet, like Proud Clod and Jamar Armor. If you’re
able to defeat all the bosses, then Dio will reward Cloud with the Final
Attack materia.



SPEED SQUARE PRIZES

They are:

Over 3000 points - Masamune, Custom Sweeper, 1/35th soldier Over 5000
points - Umbrella (Disc 1), Flayer (Disc 2-3)



ALL THE GOLD YOU’D EVER WANT...SORT OF

A man will show up outside of the Gold Saucer from time to time. He’ll be
standing near the back of the screen in the outer entrace area (left of the
three lights, behind the Save Point). If you talk to him, he will trade you
1 GP for 100 gil. You can purchase up to 100 GP off him every time he
appears, but can’t carry more than 9999 GP.



WONDER SQUARE STUFF

Need to earn some GP? Keep reading:

     You can win 1 GP for 100 gil by fighting the Sumo wrestler, or 2
     GP for 100 gil by fighting the ‘normal’ wrestler.

     The first time you win at ‘Mog House’ the person standing behind
     you will give you 30 GP.

     For the basketball game: the first 10 dunks in a row are worth 1
     GP, the 11th will double that amount to 20 GP. The next ten dunks
     are worth 1 GP, and the 22nd dunk doubles that to 60 GP. This
     continues at every next dunk, presumably (33, 44, etc.)

     For the bike racing game: You can earn 10 GP instead of 2 GP if
     you score over 10,000 points. In addition, you’ll get a Speed
     Plus materia the first time you do this.



OTHER INFORMATION

(All of this is from David McGrath-I hate the Gold Saucer games with a
passion and since he contributed all this, I’m putting it to good use!)

CHOCOBO RACING / SNOWBOARD RACING

In both the Chocobo races and the snowboard game, if Tifa or Cid is in your
party, they’ll randomly ask to play in your place.



SPEED SQUARE

The red things coming out of the lava are 70 points; the riverboat is a
variable number depending on how long you shoot it-keep the ‘gun’ in the
lower left corner after it passes to get a few more points; and at least
one of the lights near the end can be broken for 200 points.



CHOCOBO SQUARE

There are four ranks in the Chocobo Races. In increasing order, they are:
C, B, A, and S. Placing first moves you up in rank. Place first in S a few
times, and you’ll win a prize pack of sorts for bein’ so good:

Sprint Shoes, Precious Watch, Cat’s Bell, Chocobracelet, and a "Counter
Attack" Materia. (This only happens once.) Beware that sometimes you’ll
race against Teioh, whose Chocobo’s stats are always higher than your own
(+15 km, +250 stamina). You can beat him, but it gets progressively more
difficult as you advance in rank. Incidentally, once you race a Chocobo to
S rank, you can bet at that rank.



BATTLE SQUARE

Once you’re able to access the Special Battle, talk to the woman outside by
the stairs. She’ll give you Sprint Shoes. Incidentally, you’ll get more
points during the battle depending on how ‘hurt’ you are. If your Item
option is sealed, your Materia have been made inaccessible, and you have ½
HP / MP, and you still manage to win 8 battles, you’re in for a pile of BP!
If, however, you get Cure 7 times you get a measly 17 BP-

10 for the first battle, plus 1 for every battle thereafter. For the
Special Battle, take along Mime and KoR linked to HP Absorb. During the
battle, summon KoR, and Mime it thereafter. You might also want to take
along a Ribbon, and a Time Materia for Haste, but they’re optional. (The
best thing about the above is that you can lose almost all your materia to
the reels, or even all your MP, and still be able to Mime both the attack
and the healing. Just avoid the yellow orb and the 5 orb cluster!)



WONDER CATCHER

Possible prizes: Nothing, 1 GP, 3 GP, Potion, 80 GP.

SNOWBOARDING

Blue and Green balloons are worth 3 and 5 points, respectively. Blue are
semi-hard, while Green take a bit of skill to collect. Don’t forget to edge
(R1)! It’ll help you take corners a lot easier. If you’re going fast enough
when you reach the goal, jump right before you pass the sign. You’ll fly
through, hit the retaining barrier at the end, and fly right back out
again!)

The ranks in the normal courses are BAD (0-49), AWFUL (50-69), and GOOD
(70-100?).

Course A

Speed up before coming to the course, then jump at the first cliff so you
can nab the Blue balloon. If you miss it, press Start and choose RETRY- it
won’t cost you any more Gil. (With free continues, one wonders how ShinRa
makes any money on this game!) Keep collecting balloons and avoiding
obstacles until you see the Moogle holding the arrow. Ether slow down or
take the curve creatively; I recommend the former, since a Blue balloon is
soon after, surrounded by snow chocobos. A while later is the downhill
portion-don’t miss the Blue balloon on your way in-and this is your place
to gain some speed. Just avoid the obstacles! Near the end you’ll have to
swerve around some igloos; make sure you do it at a high enough speed to
clear the arch up ahead so you can collect the Green balloon. The first
time you score at least 90 points, you’ll get 20 GP and a Safety Bit.

Course B

Don’t miss the Blue balloon, but try to miss the rock under it. A couple of
sharp turns soon after requires skillful turning. Too little, and you’ll
hit the walls. Too much, and you’ll spin out. After a few more curves,
you’ll come to a metal-lined area with a Blue balloon near the beginning.
Following that is a sharp curve, then a forest with another Blue balloon
between two trees. Right at the end is an arch, beyond which is a Green
balloon over a snowchocobo. Time the jump right to clear the chocobo.
Several sharp turns challenge you soon after-be careful not to hit the
warning signs! -- and then you’re given a breather with a slow curve to the
left. There’s one more short curve, then the goal.

Course C

Soon after you enter the course is a line of 8 red balloons followed by a
cliff and a blue balloon. Collect ‘em (and RETRY if you don’t.) Beware the
unmarked sharp turns that follow, and watch out for the snowman-that blue
thing is his hat, not a balloon... Next are the ice caves. Dodge falling
icicles, and don’t go straight through in the cavern areas, as chunks of
ice will fall from the ceiling. Dodge around the chunks, and collect the
balloons. Soon after the second cavern area is the exit; be sure to collect
the Blue balloon as you jump out. The rocky area after the caves shouldn’t
present too much of a challenge, but the curves soon after may. Near the
bottom, you’ll come across Blue and Green balloons, each well protected;
don’t hit the obstacles in front, or the balloons will fly away. Two
balloons after is the exit.

TIME ATTACK

Score at least a Good -- 70 points-on each of the three tracks, and a
yellow balloon will appear at the beginning of the track. Collect it and
all the obstacles’ll disappear from the courses. The objective now is to
race your way through the courses. Your best race time since the PSX was
turned on will be represented by a ghost moogle. Press START during the
game and you’ll be able to select between a snowboarding or a sledding
moogle. (You’ll also be able to change the ground texture from snow to
checkered.) Stay ahead of the moogle, and you’ll have beaten your old time.
(On the straightaway at the end of Course A, either make sure Cloud is
centered, or that he has a good lawyer...) The ranks in Time Attack are
Fail, Poor, and Average. There are surely more.



3D BATTLER

There may be a strategy to this game; I don’t know it, though. Just keep
playing the 3D equivalent of paper-rock-scissors and hope you do well
enough. Being beaten by the first two opponents nets you nothing, the third
2 GP, and the fourth 20 GP.

(And here’s some info. about snowboarding from KFattyPro2):

As far as snowboarding goes I have figured this much out

W/ Ballons get

     Good (beginner) 30 GP + Safety Bit

     Good (advanced) nothing

     Good (crazy) nothing

I finally broke sec. on the beginner course (53.824) which gave me a
"super" (the best) which meant that I had achieved a super on every course.
Now there is a new "ghost" I can race against!!! It is a little cactrot
(cactus type enemy from FFIII) I forget what they are called on this game
however, it races me down the hill running.

If you get 97/100 on advanced couse you will get 100 GP and "All" Materia
(>95 ?? may work too)

If you get 96/100 on the crazy course you will get 300GP and a Crystal
Bangle (>90 ?? may work too)

(okay, back to the FAQ)



FORT CONDOR: THE MINI-BATTLE GAME

You can fight at the Fort Condor during any disc, although if you want the
Huge Materia, you’ll have to play and win at least once in Disc Two. What’s
written here are brief instructions and simple strategies to win. The
object of the game is to prevent the enemy from taking your land (this is
indicated by a pink bar to the left of the screen), and to wipe your foes
out before they finish you off. Your guys are blue; the enemy’s force is
red.

In the beginning, you’ll be in control of a cursor and there are no enemies
on the screen. You can use this time to place your allies

before the battle begins (while you can place icons during the battle, it’s
easier to start off right now). You can only set people as far

as the red line; if you can’t place a person, a red X appears over the hand
cursor. Plac
1