WalkThru v1.0
Note: This walkthru is for good aligned characters with the purpose of
finishing the game in an early manner. Some of the subquests are included and
how to finish them and more will be added depending on request.
Also, I do not do tech support but sometimes will answer some anyway. Best
place is to e-mail Bioware for questions. The only problems I had was with my
SBLIVE where there drivers where in conflict with the game somehow. But still,
the game did sound better with the EAX enable and the crashes were quite
infrequent.
"Warez sucks! They make you a dirty thief!"
My machine stats: - PII 300 MHz - 128 MB PC66 SDRAM - ABIT BH6 - MATROX
MILLENIUM G200 8MB AGP - SOUND BLASTER LIVE - WESTERN DIGITAL CAVIAR 6.4GB
HARD DRIVE
Most comfortable Baldur's Gate config: - Cache: 240MB (default 140) * I
find loading places less frequent since I can now hold more areas in my BG
cache allocation. However, to big a cache size tends to make clearing of game
data take much longer. - Speed: 40 (default 30) * The maximum speed is not
recommended since it will make responsiveness to the monsters and NPCs in
battle slightly harder unless you pause every nanosecond. - Keys used on
keyboard: I use the quick save key often and space bar. The hotkeys for the
other stuff are pretty useless unless you intend to play the game totally
real-time (good luck with harder NPCs and monsters). Also, if do a lot of
Thieving, set Pick Locks to "Z" and the Stealth and Find Traps to suitable
keys where you want to stealth and find traps at the same time (see strategy
15). - AI script: The best has got to be custom, since they only attack with
the weapon they have instead of doing all the other scripts which is pretty
dumb. You should be playing the game, not the computer. - Optional: Get a good
mouse rest, you'll need it if you intend to play it for hours non-stop.
************************Strategies*********************************
Your party has to have a thief. In early stages of the game, you should
not remove Imoen for she will get you out of rough spots and more free cool
stuff. You need her or any thief to have at least 50% pick locks, 60% stealth,
and 60% find traps before Chapter 6. Trust me on this one.
Group formations are important and knowing which one to use in each
situation is also as important. If you travel narrow dungeons or subterranean
levels, you should use the first formation since they don't tend to run all
about. Selecting a group and using the right click to rotate the formation of
your group should be a habit. Also, make your warriors stand in front of the
group by shifting the character portrait up and down on the right hand side by
left clicking on a portrait and dragging it to your desired slot. My favorite
formation for this game in general is the 2nd formation since my group is well
balanced.
When moving about the map, have a character with high stealth to scout the
map first. Remember to off your AI because if the roll ever fails the
character will immediately attack and attract attention. Then after you scout
a region, you should move your group whichever way is safest. Or you could
plan an attack on a group of unsuspecting Xvarts.
A good way to attack monsters that out match you is to have a wizard that
was a web or stinking cloud spell. This spell should be quite available to you
since it is only a level 2 spell. - eg. Take off your AI enable and have the
stealthiest group member find the target. Then check for head count. Have your
wizard ready the stinking cloud or web spell and fire just near the closes
enemy in the group. That way they can't see your wizard but you can see them
due to the person that is hiding in shadows. You should save before doing this
attempt since the NPCs or monsters could get lucky and pass their saving
throws. Then have archers and magic users let them have it. Careful not to get
to close to your own trap.
Skeletons and jellies tend to be annoying. Fireballs tend to wipe them
clean, particularly skeletons. However, there are circumstances that disallow
that and you should either use blunt or crushing weapons against them since
all other types are quite ineffective. Some jellies or skeletons can only be
hit by magical weapons and the term weapon ineffective pops up.
When you get too much stuff in your inventory and do not want to throw it
away (like Gorion's scroll), here is the best way to do it. Go to Beregost,
and into Jovial Inn. There a nice room at the end of the tavern upstairs. I
feel Beregost is the best place in the game since it is quite close to most of
the other locations and you can sell virtually anything there. Anyway, go to
the two drawers in the room which are beside the bed. You will see that it is
empty. You can keep quite a lot of stuff in those drawers which you can store
to get later if you wish. I think I've personally have stored about 50+
potions from the adventures and used about 20+ of them in Chapter 6 and
Chapter 7.
Regarding saving and loading games. If you are frequent in loading games
in an area high in monsters, you will probably notice that more monsters
appear on the map, even those areas where you have killed many before. The
thing is, Bioware is discouraging players from constant loading of games and
everytime you kill a bunch of monsters in a certain area, they will respawn
back after loading sometimes doubling the amount in certain areas. Use
strategy 5 to avoid this constant loading habit and you should have a feel of
how dangerous it is in the woods or subterraneon levels.
How to rest in peace? Simple, try not to rest in the area where there were
monsters once or near it. A good place usually somewhere where there are no
monsters about in a large radius. Even then you may still not be able to rest
depending on the dice rolls.
You should not adorn yourself with jewelry and should typical sell most
items. The only jewelry you should adorn should be magical ones. 10.Use the
character with the highest Charisma to buy stuff for the group, that way you
can get them cheaper.
To make a NPC turn red without fighting them outright is to stealth and
then send that character near them. They will talk to you as if they can see
you and after the "friendly chat" they change from neutral to red. Then move
that stealth character aside and plan an attack, this way you get the story
and journal updates and yet get a relatively easier kill since you can attack
them little at a time or use stinking cloud or web to pacify them. Note, this
usually only works with lower level NPCs.
You can attack a group of monsters or NPCs one at a time if you do it
right. Get the stealth character to locate just one or two of the opponent
first, then fire an arrow and run back, only those you see will chase, not the
whole group. Then let them have it. This way you can take large chunks of
enemies bits at a time.
Thieves can hide in shadows, and they come particularly use in combat if
they enter it that way and have a dagger or short sword in their hands. Turn
off your AI enable to make this work smoothly. If your thief is still
invisible to the NPCs or monsters, and the rest of your party is fighting,
walk the thief up to a target and backstab whomever you like, particularly
spell casters trying to get their spells out. Wizards might die from one stab
due to their low hit points, or from their following normal attacks.
Whenever you get the ability to cast Monster Summoning, use it well
because it is one of the most useful spells in the game to beat tough NPCs or
monsters. Cast them prior to attacking someone and use them as battle fodder
while the real damage comes in the form of magical ranged attacks and
offensive magic spells. That strategy makes the last battle in BG really easy
because then I used a Wand of Monster Summoning to call about 20+ creatures to
attack while magical arrows and bullets, and magic missiles attack the NPCs.
To stealth and find traps at the same time, you first hide in shadows then
click on find traps. This way you get a few seconds of stealth. Then hit the
hide in shadows again and hope that you succeed.
You cannot heal or cast spells on characters in stealth.
New NPCs who can join your party will follow the main characters level or
XP points give and take a few. So, if I was level 7 and went back and talked
to Montaron and Xzar for the first time, they would be somewhere in that level
range also.
*************************WalkThru**********************************