New combat skills.

1) Backstabbing:
This skill is used when a character tries a backstab. To do so the opponent must be taken by surprise or unable to react. The attacker choose the location he will try to hit and rolls against his WS adding +20 if he's an assassin.
If the test is passed the following modificators to damage are applied:
Opponent wears armour: Damage x 2
Opponent without armour: Damage x 3
Attacker is an assassin: Additional damage on a roll of 5 or 6 (before applying the damage modificators listed above and only for the first roll).
Hit on the head if opponent doesn't have armour on that location: Istant death - the attacker cuts the throat of his victim. This skill can be used only with a weapon suited for backstabbing (knife, stiletto, dagger, short sword and so on) and should be added to the Assassin's skills list.

2) Feint:
This skill allows the character to make a feint during his attack. He must roll on his I and if succeeds he manages to make the feint. Now, if he also manages to hit, his opponent will have a -20 modificator to dodge and parry if the attacker is using a fencing sword, -10 if using another kind of sword. This skill should be added to the Duellist's skills list.

3) Blind fighting:
This skill allows a character to fight in darkness without penalties. It costs 500 EP and it takes 10 months to learn effectively. This time cannot be shortened in any way. The skill can only be learned by characters that already have Meditation. After the training a WP test with a -20 modificator must be passed in order to complete the training. If the test is failed the character lose anyway 500 EP and will never be able to learn this skill.
A character with this skill doesn't see in darkness but sense the movements of his opponents. He can fight also in total or magical darkness so this skill can be useful even to characters with Night vision (but they don't have any bonus to learn it).


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