The Old World. On the surface, it is a vast and fertile place, filled with teeming cities, Elf-haunted forests and lofty crags where
Dwarfs battle with Goblins and their kin. But a shadow hangs over the world, cast by the dark, corrupting hand of Chaos.
From the pirate-ridden coast of south Tilea to the fortified villages of the barbaric East, a few heroes strive to hold back the
endless tide of Chaos spilling from the north. But Chaos also gnaws from within, and its hidden servants work to bring the
world to its knees before the Dark Gods.

I started playing WFRP in 1992 when a friend decided to buy it and, since he was a very good GM I appreciated the game almost
immediately. The rules were what I was looking for: more realistic than D&D ones and not too complicated like Harn or MERP.
So in 1994 I purchased everything I could find, playing quite often with my friends and designing new rules (WFRP rules are very good
indeed but they aren't perfect). Here you can find my work: some careers, new combat and spells rules and also a customer's guide to
WFRP products I know. If you have any comments or suggestions send me an E-Mail!

Careers:
Innkeeper
Waywatcher
Rules:
New skills
New combat rules
Customer's Guide
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