The MK II's offensive power has increased in both sophistication and
versatility. The biggest change is the Armament's Pod. It is
now customizable to the Team's needs. A remote control car has been
added, giving the RV a stand off chase vehicle.
ARMAMENTS
POD: Contains a 30mm Chain Gun (See Hellsnight, pg. 26)
with 1500 rounds and 2 Seeker missiles (B13, pg 158). There are two hardpoints
on the pod that can mount a variety of weapons. Two of the following can
be mounted on the Weapons pod:
Pod Type |
# of Rnds |
Data |
Anti-Air |
Ground |
Round Type |
.75 in. Lightning |
14 |
STNF, pg 158 |
No |
Yes |
Unguided Rocket |
1.75 Mini-Missile |
8 |
STNF, pg 158 |
No |
Yes |
Unguided Rocket |
2.75 Missile |
5 |
STNF, pg 158 |
No |
Yes |
Unguided Rocket |
Hellfire II ATGM |
1 |
STNF, pg 158 |
No |
Yes |
Anti-Tank Laser Guided |
Seeker SAM |
6 |
STNF, pg 158 |
Yes |
Yes* |
Anti-Air IR Homing |
Swallow |
3 |
Swallow SAM |
Yes |
Yes* |
Semi-Active Radar Homing |
* Can only attack ground targets if it is totally unobstructed.
A normal load is 1 Hellfire and 1 Pack of 1.75 Rockets. Extra reloads
can be carried inside the RV but are not normally issued and must be loaded
manually. When deployed, the pod rises up, front clamshells open and the
pod then traverses around to point at the target. The pod is disguised
as the large air conditioner in the back.
GAS
SPRAYER: Sprays gas out from any point around vehicle. Two separate
tanks. Each has 7 uses. Can spray any gas from the Gas Grenade table (STNF,
pg 161) or loaded with propane for use as a flame thrower. Typical load
is a CN DM gas in one tank and propane in the other. Flames do 3d10+10
pts. burn with 20 ft. range. Gas has a range of 30 feet.
MINES:
Drops small mines from back of vehicle. Can be time activated, pressure
activated (set pressure from 1 lbs. to 500+ lbs.) or in 10's of feet from
vehicle. 10 mines. Each dose 250 pts blast damage.
OIL
DUMP: Same as on MKI (STNF, pg )
REMOTE
CONTROL CAR: A 1/6 scale (2 feet long) gas powered remote control
car is slung under the RV. It is controlled through the computer using
the VR headgear. Can be deployed at speeds up to 100mph. Remote has maximum
speed of 120 mph, a direct radio range of 8 miles, unlimited range through
satellite communication and enough fuel to be driven for 30 miles. It can
be driven over cut grass without getting stuck. If driven under another
running car it can try to disable the engine with an EMP burst (70% chance
per shot). Has enough charge for three bursts. The car can be exploded
by either command or impact detonation with 2000 pts. of blast. A
variety of sensors and attachments can be added to the car. (Roll Computer
or Remote Operation plus Combat Driving to maintain control during high
speed)
SMOKE:
Creates a smoke screen from rear of vehicle. Has 8 uses. Players choose
color of smoke for each charge. Smoke diffuses IR, laser and visible light
spectrums.
© 1998 Travis Hopkins
If you have comments or suggestions, email me at Agent_Chick@GeoCities.com |