Ghost of the Time
That adventure I run to my team to increase they're coaporation skills, you can do this to, if you want, it's a pretty good adventure to use for it. The adventure is for players in levels: 6-10 and a good mind.
The adventure will begin when the players hear rumors about a strange creature who kills many farmers and destroy many villages. The starnge creature would even be killed once by another adventurous, but a few days after he came back, killed the adventorous, and continued the chaos. The players would probably want to go and kill the creature, but don't let them do that. Direct them to learn and explore and him, after searches in the libary, visiting the city mage, and every thing they like, they'll find out that the creature is actually a ghost. GM - don't let them find that easily!
The players should now go and slain the ghost, let them search him, it would add the game a lot with a little search trail. Give them some hints, and then let them fight him. The players should now win the battle, don't make the ghost too strong (they only can hit him with magical weapons) - don't worry, they'll fight again. They now probably think they won the adventure and finished it, but no. When they'll kill him, a mistical gate whould open (that gate leads to the other time secouins), and the ghost says: "Fools! With the path to the past I would come through the net and be led to futre, and kill you once again here, today, the present. All the power of the universe would now destroy me with one power - one man - one kill - one time." Ok, I admit, it's not so good, but it worked for me. It took a while to my team to understand that they need to go through the gate and kill him in all the times in the same time. If your group has more intelagent then mine, you can improves that wonderful sentence, remember - it needs to be a hint, but they must go through the gate - or he'll come back and they gonna have to kill him again.
After they go through the gate, they'll find themselfs in a mistical tunnel with three pathes - Futre, past and present. Atlist one charachter must be in each time (if you have only two or one player, give him NPC). After that, each one find himself in the time he went through:
Futre - in they're home town, after the ghost destroyed it.
Present - in town when the ghost there.
Past - in they're town, before the ghost visits there (the charachter don't know about the ghost's coming).
Very importent: The players should agree on a time when they'll kill the ghost together (not in the same minute, but close). For example, my group agreed to kill him one day after spliting, and I arranged it so it would be ok. After each charachter shows in his time, he should pass some puzzles to find the ghost (in one day - for example), I'd love to give you here some recommanded puzzles I made, but they're pretty good, and I'd like to use them again some day, so make puzzles yourself - and make them hard. When they'll start fighting the ghost would be stronger then the first fight. If they make (killing him in the same time) they'll go through the gate again to the present, but if they wont, they would come back to the present and the ghost would be alive again (make it all over again!).
That's about it... In my case the players were good, so when they split we stayed together in the same room, but if your players don't have much of expirience, let the others leave the rom, while you play with one player each time.
If you added something good to the adventure send it to me, and I'll update it here on the net (I would write your name, yes).


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