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Sample Martial Artists

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Introduction

This section provides a number of martial artists designed using my unarmed combat rules. They can be used to test the rules or to use as NPC's in the campaign when you need a martial artist.

Wrestling Priest - Punching Fighter - 'Oriental' Fighter - Minimax Fighter - Anti-Weapon Specialist - Tumbling Rogue


1 - Wrestling Priest of Llerg
6th lvl priest; 16 Str, 16 Dex, 12 Con; 2 x spec. 1 x Llerg; 21 discretionary points; #AT 3/2; AC 8; hp 27; Base THAC0 17

Skill

Skill Level

Point Cost

THAC0
(Skill Roll)

Damage
(Base)

Speed Factor

Break Lock

0

0

16 (Str)

-

6

Punch

0

0

17

2 (1)

6

Escape Lock

1

2

16

-

2

Counter Arm Lock

1

2

19

3 (1)

5

Pain Arm Lock

2

3

18

4 (1)

4

Block

1

2

16

-

-

Blocking Arm Lock

1

2

19

3 (1)

-

Feint

0

1

-

-

-

Blocking Pain Touch

1

2

19

-

-

Arm Lock

2

3

15

4 (1)

4

Pain Touch

2

3

15

-

4

Feinting Pain Touch

0

1

17

-

9

2 - Punching Fighter

5th lvl fighter; 17 Str, 12 Dex, 16 Con; 2 x spec.; 15 discretionary points; #AT 3/2; AC 10(8 with Ironskin); hp 37; Base THAC0 16)

Skill

Skill Level

Point Cost

THAC0
(Skill Roll)

Damage
(Base)

Speed Factor

Break Lock

1

1

18 (Str)

-

5

Punch

3

3

12

5 (1)

3

Head Punch

2

3

16

4 (1)

6

Pain Touch

2

3

13

-

4

Pain Punch

1

2

17

3 (1)

5

Ironskin

0

2

14 (Str)

-

-

3 - Oriental Fighter

5th lvl fighter; 15 Str, 17 Dex, 15 Con; 3 x spec.; 20 discretionairy points; #AT 3/2; AC 7(5 with Ironskin); hp 32; Base THAC0 16

Skill

Skill Level

Point Cost

THAC0
(Skill Roll)

Damage
(Base)

Speed Factor

Break Lock

0

0

15 (Str)

-

6

Punch

0

0

16

1 (1)

6

Kick

2

3

14

4 (2)

2

Circle Kick

1

2

18

1d4+2 (1d4+1)

5

Block

2

3

14

-

-

Hurl 2 3 17 1d4+2 (1d4) 8
Tackle 2 3 14 - 6
Blocking Tackle 2 3 17 - -
Blocking Kick 0 1 19 2 (2) -

Ironskin

0

2

12 (Str)

-

-

4 - Minimax Fighter

5th lvl fighter; 17 Str, 12 Dex, 16 Con; 2 x spec.; 15 discretionairy points; #AT 3/2; AC 8 (leather armor); hp 37; Base THAC0 16

Skill

Skill Level

Point Cost

THAC0
(Skill Roll)

Damage
(Base)

Speed Factor

Break Lock

0

0

17 (Str)

-

6

Punch

3

3

12

5 (1)

3

Flurry

3

5

15

5 (1)

3

Head Punch

3

4

15

5 (1)

5

Crushing Blow

1

3

20

1d6+2 (1d6)

9

5 - Antiweapon Martial Artist
6th lvl fighter; 17 Str, 16 Dex, 12 Con; 3 x spec.; 21 discretionairy points; #AT 3/2; AC 6 (leather armor); hp 33; Base THAC0 15

Skill

Skill Level

Point Cost

THAC0
(Skill Roll)

Damage
(Base)

Speed Factor

Break Lock

0

0

17 (Str)

-

6

Punch

0

0

14

2 (1)

6

Block

2

3

12

-

-

Disarm

2

4

15

-

8

Weapon Catch (Block+Disarm)

2

3

18

-

-

Pain Touch 0 1 14 - 6
Incapacitating Touch 2 4 16 - 6
Hurl 2 3 15 1d4+3 (1d4) 8
Bear Hug 1 3 13 1d4+2 (1d4) 9

6 - Tumbling Rogue

6th lvl thief; 12 Str, 17 Dex, 16 Con; 2 x spec. 1 x tunmbling prof.; 16 discretionairy points, 5 tumbling points; #AT 3/2; AC 5 (leather armor); hp 33; Base THAC0 18

Skill

Skill Level

Point Cost

THAC0
(Skill Roll)

Damage
(Base)

Speed Factor

Break Lock

0

0

12 (Str)

-

6

Punch

0

0

18

1 (1)

6

Escape Lock

1

2

17

-

2

Leap

0

1

14 (Str+Dex)

-

-

Instant Stand

0

1

17 (Dex)

-

-

Fall 0 1 17 (Dex) - -
Evade 0 2 14 (Dex) - -
Kick 3 4 15 5 (2) 1
Circle Kick 1 2 20 1d4+1 (1d4+2) 5
Leg Sweep (Tackle+Kick) 2 3 19 4 (2) 6
Tackle 2 3 16 - 6
Pain Touch 0 1 18 - 6
Pain Kick 0 1 21 2 (2) 6

 

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