Toilet Fiend
Small Ooze

Hit Dice: 2d8+6 (15 hp)
Initiative: -5 (-5 Dex)
Speed: 10 ft.,swim 50 ft.
AC: 8 (+1 size, -5 Dex, +2 natural)
Attacks: 10 Turd Tentacle +4 melee
Damage: Slam 1d2+2 plus 2d6+3 acid
Face/Reach: 1 ft. by 2 ft./12 ft.
Special Attacks: Constrict, Improved Grab
Special Qualities: Acid, Stench
Saves: Fort +3, Ref -5, Will -1
Abilities: Str 14, Dex 1, Con 17, Int 3, Wis 4, Cha 2

Climate/Terrain: Any Urban
Organization: Solitary, or Colony (20-40)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Small); 5-6 HD (Medium-size)


Toilet fiends are a form of unearthly colony bacteria that live in and animate quantities of feces. High numbers of them infest virtually all cities with sewers and pipes.

A toilet fiends main body is a pulsating, blackish-brown, bumpy cylinder about as long as a human arm. Small peices of undigested food such as corn or peanuts can besen dotting it's surface. It's exact proportions change depending on the size and shape of whatever it is travelling through, and when encountered in open water it is a triangular wedge. However most people never see this part of the Toilet Fiend. The part they encounter are it's many rope-like tentacles which are thin yet very strong and constantly drip it's telltale, foul smelling, acidic slime.

Combat
A Toilet Fiend attacks a number with These tentacles are quite thin yet as strong as cable. Each tentacle can take ten points of damage before severing. Note that this damage does not affect the toilet fiends actual hitpoints which can only be affected by hits to the main body.

Toilet Fiends are very cunning for a mindless mass of bacteria and are capable of rudimentary tactics. The toilet fiends favorite triick is also the one that earned them their name. It will wait in the pipes directly below an opening such as a toilet. When the potential prey sits down the Toilet Fiend reaches up with it's tentalces and quickly consumes it before it can retaliate.

Due to their reliance on feces to make up their physical form Toilet Fiends do not have the same immunities to attack as most oozes do. But know that a ooze that has been vanquished without fire, acid, or electricity is not dead but dispersed and will reform many days hence.

Abberations have darkvision with a range of 60 feet.

Improved Grab (ex): To use this ability the Toilet must hit a Medium-size or smaller opponent with a tentacle rake attack. If it gets a hold it can use constrict.

Constrict (ex): A Toilet Fiend deals 3D6 +2 damage plus 2d6+3 acid against a Medium-size or smaller creatures with a succesfull grapple check

Acid (ex): A Toilet Fiend's acid does not harm metal or stone.

Stench. Creatures within six feet of the Toilet Fiend are nauseated (fortitude negates), making them unable to attack, cast spells, concentrate on spells, or much of anything other than gag and vomit. The only action anauseated character can make is a single move (or move-equivalent action) per turn. These effects last as long as the character is in proximity to the Toilet Fiend and for 1d4+1 rounds after leaving. Those who succed at their checks but remain close to the Toilet Fiend must continue to save every round.

Society
When they are not squirming their way through plumbing and digesting hapless innocents Toilet Fiends gather together in large pools within the sewers. These pools are always far removed from the more well traveled sections of the sewer and usually must be swam to. What exactly they do there is a mystery as it is known that Toilet Fiends do not sleep, mate, nor share kills. Such colonies are very deadly as the Toilet Fiends can make full use of their superior swimming skills and large numbers. When sewer workers see more than one Toilet Fiend together they know to just back away.


 

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