Olog |
Medium-size Humanoid |
Hit Dice: 3d8+9 (22 hp) |
Initiative: +2 (+2 Dex) |
Speed: 30 ft. |
AC: 16 (+2 Dex, +4 natural) |
Attacks: As per weapon +4 melee, claw +2 melee |
Damage: As per weapon +2, claw 1d4+1 |
Face/Reach: 5 ft. by 5 ft./7 ft. |
Special Qualities: Regeneration 3 |
Saves: Fort +3, Ref +5, Will 0 |
Abilities: Str 15, Dex 14, Con 14, Int 8, Wis 9, Cha 6 |
Skills: Climb +4, Intimidate +1, Listen +1 |
Feats: Simple Weapon Proficiency,Toughness |
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Climate/Terrain: Any land |
Organization: Solitary, Brace, or Gang (2-5) |
Challenge Rating: 1/2 |
Treasure: None |
Alignment: Usually chaotic evil |
Advancement: 4-6 HD (Medium-size); 7-9 HD (Large) |
TThe bastard spawn known as Ologs are truly victims. Unable to reproduce they have no culture and are considered expandable but the armies that raise them. Not as smart as orcs yet no where near as strong as trolls, Ologs attempt to make up for this by an instinctual bloodlust that outstrips both their parent races Ologs resemble tall, well muscled, orcs except for their arms which reach almost to their feet. Their nose and chin end in extended points and their lower jaw juts out several inches more than their upper one. They have thick manes of oily, matted, black hair down to their legs and smell of a strong animal goaty musk. Femal Olog's are physicavly identical except for their large, firm, wellformed breasts and have an odd fascination with leather and chainmail bikini tops. It is said the the Olog has no sense of taste or smell due to their eating habits but in this unture. Though they have a well refined smell receptors their diet does take after trolls in that they will eat almost any organic substance offered them outside of feces. They dislike the taste of cooked flesh but without the superhuman digestive systems of the troll they are still vulnerable to the many diseases that can be passed on this way. Almost as many Ologs die from consuming the tainted meat of their enemies as do from fighting them! Combat When in large gangs the Olog typicaly view battle as a competitive game with each Olog attempting to rack up more kills than the other. For this reason they may charge in a spear formation directly in to large groups of enemies; defending and aiding each other but keeping a wary eye on them none the less. It is not unknown for Olog gangs surviving a great battle to attack each other due to accusations of inflated bodycounts. Regeneration (Ex): Unlike trolls Ologs can regenerate from fire like any other damage. The only sure way to kill an Olog is through liberal use of a strong acid. If an Olog loses an limb or bady part the lost protion will regrow in 3D8 minutes, but can reattatched instantly by holding it up to the stump. Society
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