Kamael |
Medium-size Monstrous Humanoid (Reptilian) |
Hit Dice: 1d8 (4 hp) |
Initiative: +0 |
Speed: 30 ft. |
AC: 10 |
Attacks: Tail +1 melee |
Damage: Tail 1d6 |
Face/Reach: 5 ft. by 5 ft./5 ft. |
Special Qualities: Chameleon |
Saves: Fort 0, Ref +2, Will +2 |
Abilities: Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10 |
Skills: Balance +10, Climb +10, Hide +0* |
Feats: Independently Focusable Eyes |
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Climate/Terrain: Any Land |
Organization: Solitary |
Challenge Rating: 1/2 |
Treasure: Double Standard |
Alignment: Any Chaotic |
Advancement: By Class |
They have a rounded bone crest atop their heads, independently focusable eyes, and thick curled tails. They have three fingers and one thumb on their hands and four toes, one of which points directly backwards. They have no finger nails or claws, and a bone ridge for teeth. They are a civilised race and can be found throughut the many free cities of the world.
Combat Cloaking: The Kamael changes it's skin pigmentation to a perfect copy of it's suroundings in real time. When it is holdign perfectly still the illusion is uncanny and the Chamael gains a +17 bonus to hide. Independently Focusable Eyes: The Kamael can literaly look at two things at once. Among the many advantages of this is that they can target two subjects in ranged combat at NO penalty.
Society The Kamael's preferred classes are rogue, bard, and ranger.
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