Dark Orc, Heavy |
Medium-size Humanoid |
Hit Dice: 2d8+8 (17 hp) |
Initiative: +3 (+3 Dex) |
Speed: 35 ft. |
AC: 13 (+3 Dex) |
Attacks: As per Weapon +4 melee |
Damage: As per Weapon +3 |
Face/Reach: 5 ft. by 5 ft./5 ft. |
Saves: Fort +4, Ref +6, Will +2 |
Abilities: Str 17, Dex 17, Con 18, Int 13, Wis 14, Cha 13 |
Skills: Balance +7, Jump +5, Ride +5 |
Feats: Endurance |
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Climate/Terrain: Any land |
Organization: Solitary, Team (2-5), or Team (5-20) |
Challenge Rating: 1 |
Treasure: Standard |
Alignment: Always chaotic evil |
Advancement: By Class |
Heavy dark orcs are the peak of orcish evolution. They are smarter, stronger, and quicker than any normal human. Larger than normal orcs, an average height of six and a half foot, and less prone to grunting, dark orcs carry themselves with a palatable dignity. They are thickly muscled an almost as wide as they are tall, but this bulky appearance is tempered by their gracefull and fluid motions. their skin is the color of darkest coal but is overlayed with a fine network of bright scarlet veins. These veins run over their whole body and converge around the eyes to form thin yet solid red rings.
Combat
Society
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