God Snot |
Colossal Ooze |
Hit Dice: 30d10+360 (525 hp) |
Initiative: -5 (-5 Dex) |
Speed: 20 ft. |
AC: 5 (-8 size, -5 Dex, +8 natural) |
Attacks: Slam +31 melee, 20 Pseudopod +26 melee |
Damage: Slam 6d6+17 and 2d6+6 acid, Pseudopod 2d6+8 and 2d6+6 acid |
Face/Reach: 60 ft. by 60 ft./50 ft. |
Special Attacks: Improved grab, swallow whole |
Special Qualities: Acid, immunities |
Saves: Fort +22, Ref +5, Will +5 |
Abilities: Str 45, Dex 1, Con 35, Int -, Wis 1, Cha 1 |
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Climate/Terrain: Any Land |
Organization: Solitary |
Challenge Rating: 17 |
Treasure: None |
Alignment: Always neutral |
Advancement: 31-90 HD (Colossal) |
The god snot is a transluscent mound of mother-of-pearl slime run through with tiny white fillaments that resemble threads or mold. A typical god snot is thirty feet tall and over fifty feet in diameter but can be much larger. They are slow but stready, always moving in one direction no matter what the obstacles, consuming everything in their path. God snot cannot swim and have some fear or dislike of being emmersed in water. Lakes, oceans, and even large rivers are the one of the only two things that will alter a god snot's direction. God snot's do not breathe and are unaffected by high pressure so this behavior remains unexplained. The one other thing that can alter a god snot's chosen direction is fire. God snot's hate fire and can sense smoke from over three hundred yards away. They will bury the fire in earth and consume anything that attempts to start a new fire. It is though that the vast majority of god snot dies from this very activity as fire is their only weakness. How ironic.
Combat Oozes are immune to poison, sleep, paralysis, stunning, and polymorphing. They are not subject to flanking or criticals hits. Oozes are blind, but have the blindsight special quality. They are immune to mind influencing effects. Immunities: God Snot are totally immune to weapon, cold, electricity, sonic and acid attacks. They take half damage from non-magical fires. Improved Grab (ex): To use this ability the sharktopus must hit a Gigantic-size or smaller opponent with a pseudopod attack. If it gets a hold it can use it's swallow whole attack. Swallow Whole: A god snot can try to swallow a grabbed Medium-size or smaller creature by making a successful grapple check. The swallowed creature takes 3d8+ 12 crushing damge and 2d6 +2 acid damge per round. A swallowed creature can attempt to cut it's way out by inflicting more than one-hundred-and-fifty points of damage. Hole closes after, muscular yadda yadda. The gizzard can hold up to ten gigantic-size creatures, twenty huge, forty medium, etc. Acid: The god snot excretes a digestive acid that dissovles organic and mineral materials almost instantaneously. Any melee hit deals acid damage. The god snot's acidic touch deals 150 points of damage per round to wood, stone, or metal objects. The oppenent's armour and clothing dissolve and become useless unless succed at reflex saves (DC 19). A weapon that strikes a god snot also dissolves immediately unless it succeds a reflex save (DC 19).
Society
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