Experience
How to get it, and
what you can spend it on
- How do I gain Experience?
Each player will receive one experience
point per week, if they follow these simple steps:
- When you arrive at the game, check in with Jason. He will mark your
name on a list, and then give you your Status pin and rumors sheets. You
also will need to do a static challenge against Dave for feeding. After that
is all done, you are officially checked in to the game and may begin play at
your leisure.
- During the game, do stuff. Interact with other characters, chase down
plot leads, etc.
- When you are getting ready to leave for the evening, go back to Jason
and give him back your Status pin. After doing that, you have your XP for
the current session.
Additionally, players can gain extra
experience through good roleplaying. This award can only be received once
every four weeks (or approximately once a month).
- What constitutes "good roleplaying"? First of all, playing a character
that is "over the top" or "extreme" does NOT necessarily constitute good
roleplaying.
- Playing out your nature and demeanor, adhering to your character
concept, and working toward your personal goals, all while interacting
appropriately with the other characters, are all aspects of good
roleplaying, but certainly are not the only aspects.
- The Storytellers will be on the lookout for good roleplayers, and when
they spot them, will inform the players of their votes. If you receive an
experience award for good roleplaying, you will receive it when you check
out, as you are receiving your normal experience point.
Finally,
players can gain extra experience through writing up and turning in a journal.
This can be done once every four weeks (or approximately once a month).
- Journals should indicate what your character did in game time,
particularly noting information that you learned through role playing.
- It might also be nice to include some of what your character does on the
other nights of the week (use your imagination, and write it up - you don't
actually have to role play on these other nights).
- You may find it helpful to write these journal entries when you return
home from a game, or the next morning, while the events are fresh in your
mind.
- You may write your journals in first person ("I did this, then I did
this") or in third person, like they were done for the events pages.
- It is important to note that these journals will NOT be used to "screw"
the players. There will not be a chance that some other Kindred, or a hunter
or anyone else would be able to get ahold of these journals and use them
against you.
- Experience which is awarded for journals will be given out within
approximately one week of the Storytellers receiving your journal.
- When can I spend Experience?
- Experience may be spent at any time during the normal game session.
However, any experience expenditure does not go into effect until the
following week's session.
- What can I buy with Experience?
- All of the following are with Storyteller permission, but some may
involve longer consideration. The Storyteller reserves the right to say no
to any experience expenditure.
- Attributes - 1 XP per attribute trait (Physical, Social, or Mental),
up to your generational maximum. One per week.
- Abilities - 1 XP per ability trait up to x3; 2 XP per ability trait
for x4 and x5
- Influence - 1 XP for the first level ONLY of Influence traits;
additionally, you will need Storyteller permission to do this.
- Disciplines - 3 XP for basic levels, 6 XP for the intermediate level,
9 XP for the advanced level
- Out of clan disciplines cost an additional XP for each power.
Additionally, you must have a teacher for all out of clan disciplines,
your teacher must possess the discipline as in-clan and you must consume
one point of your teacher's blood in order to have the capacity to learn
the first level of their discipline. Please consult a Storyteller if this
situation comes up.
- Willpower - 3 XP per Willpower trait, and Storyteller permission.
Raising Willpower will typically only be permitted if it is warranted
through role playing.
- Backgrounds - 1 XP per background up to x3; 2 XP per background up to
x5. Additionally, you must receive Storyteller permission to raise your
backgrounds, as this must be accomplished through role playing.
- Negative Traits - can be bought off at the cost of 2 XP per trait,
with Storyteller permission.
- Flaws - can be bought off at 2x their initial value, with Storyteller
permission.
- Merits - SOME merits can be bought at their normal cost after play has
begun. Of course, this is only with Storyteller permission.
Home