Character Creation Rules/Guidelines
Vampire: The Masquerade

All of the following information can be found in greater detail in Laws of the Night Revised.

Background/Inspiration
Why is Background first? Because it's the most important part of your character. Just like a real person, your character has a past. What he or she has done in the past reflects what he or she is doing now and what he or she will be doing in the future. Characters who have well developed backgrounds really are easier to play. You will be able to use parts of your background to help you react to situations, to explain odd quirks of your character and to more fully “get into character”.
 


Clan
- Brujah & Brujah Antitribu: 5 total
- Toreador & Toreador Antitribu: 5 total
- Ventrue & Ventrue Antitribu: 5 total
- Nosferatu & Nosferatu Antitribu: 5 total
- Malkavian & Malkavian Antitribu: 4 total
- Tremere: 3
- Giovanni: 3
- Assamite & Assamite Antitribu: 1 total
- Followers of Set: 1
- Gangrel & Gangrel Antitribu: 4 total
- Ravnos & Ravnos Antitribu: 2 total
- Tzimisce: 3
- Lasombra: 3
- Samedi: 1
- Salubri Antitribu: 1 total
- Daughters of Cacophony: 1
- Caitiff & Panders: 8 total
 


Attributes & Abilities


Disciplines


Backgrounds


Virtues and Morality


Status


Negative Traits, Freebie Points and Derangements


Merits and Flaws


Character Points


Freebie Point Costs

Gaining Freebie Points:
- Freebie Traits – 5
- Negative Attribute Traits – 1 per Trait
- Flaws – level of Flaw
- Lower Morality Rating by one (this can be done only once) – 2
- Character Points - 3 (2 for each CP after the first)

Spending Free Traits:
- Attribute Traits – 1
- Abilities – 1
- Basic Disciplines – 3 (in-clan only)
- Intermediate Disciplines – 4 (in-clan only)
- Backgrounds – 1
- Virtues – 2
- Willpower – 3
- Morality Trait – 3
- Merits – cost of Merit


Character Creation Quick Start Rules
 
Camarilla and Independent Characters
- Attributes: Prioritize Physical, Social and Mental (Primary/Secondary/Tertiary; 7/5/3)
- Abilities: 5
- Disciplines: 3 (in-clan only)
- Backgrounds: 5
- Virtues: 7
- Willpower/Blood: by Generation
- Morality Traits: average of Consciance/Conviction and Self-Control/Instinct (rounded up)
- Free Traits: 5

Sabbat Characters
- Attributes: Prioritize Physical, Social and Mental (Primary/Secondary/Tertiary; 7/5/3)
- Abilities: 5
- Disciplines: 4 (in-clan only)
- Backgrounds: 0
- Virtues: 5
- Willpower/Blood: by Generation
- Morality Traits: average of Consciance/Conviction and Self-Control/Instinct (rounded up)
- Free Traits: 5

Ghouls
- Attributes: Prioritize Physical, Social and Mental (Primary/Secondary/Tertiary; 6/4/3)
- Abilities: 4
- Disciplines: 1 (see Ghouls)
- Backgrounds: 5 (must buy a number of levels of the Domitor Background equal to the number of levels of the Generation Background Regnent posesses)
- Virtues: 7
- Willpower/Blood: 2/10 (only 5 Blood usable)
- Morality Traits: average of Consciance/Conviction and Self-Control/Instinct (rounded up). Must play Humanity.
- Free Traits: 5

Revenants, Familiars and other weird-ass Retainers
Talk to Reg

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