Level Two Rituals

The ritual for the creation of a Bloodstone takes several nights to perform. First, a suitable stone must be found and left in a container filled with at least three Blood Points of the vampire’s own vitae. On each of those three nights, a special invocation is said over the container and the Bloodstone ingests one Blood Point. As each Blood Point disappears the blood in the container becomes more and more like water on the third night, when the Thaumaturgist removes it, it is completely clear. The stone will have an unnatural perception and depth of color.

The vampire must close her eyes in order to see through those of the bird. This ritual requires "magic birdseed". The birdseed is typical birdseed, but is soaked in a solution of black cohosh root, hemlock bark, heartsease and other bizarre ingredients. The bird must be fed the "magic birdseed" for the ritual to work. Most birds will not turn down the magic seeds.

The machines are not capable of full animation, but may perform any actions similar to those they are normally capable of. For example, a cassette player could spit out the cassette, spew tape everywhere, fall over, turn on, turn off, and change volume. It could not slide over and hit a person or eject a tape with enough force to hurt someone. The exact effects should be left up to the Storyteller.

Any amount of soil may be enchanted over a period of time, but this ritual can only be cast once per night. It takes one day for the soil to heal the wound. The soil turns gray and chalky after it works its magic, and cannot be used again.

One pint of oil covers a small swimming pool-size area. The oil will last for a week, but a large amount can be prepared at one time.

  1. Shapes appear dark and fuzzy to the target’s vision, and the target can only see figures that are standing two feet away.
  2. The target literally can only see what is under his nose.
  3. The target cannot see at all.
  4. The target cannot see and suffers from minor disorientation (-1 to all Wits and Orienteering rolls).
  5. The target cannot see and suffers from major disorientation (-3 to all Wits and Orienteering rolls).

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