
Magic
Items

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WEAPON SKILL
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20 BLADE OF ENSORCELLED IRON +1 to Hit
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30 RELIC SWORD +1 Weapon Skill
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75 BLESSED SWORD Weapon Skill = 10 no Orcs or Goblins
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75 BLADE OF DARTING STEEL automatically Hits
ATTACKS
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20 PARRYING BLADE -1 enemy Attack
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25 BLADE OF LEAPING COPPER +1 Attack
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25 MACE TAIL +1 Attack at S5 Chaos Reward C
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25 MASSIVE HORNS +1 Attack Chaos Reward C
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25 MANY ARMS take extra weapon for +1 Attack, or take shield for +1 Save
Chaos Reward C
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35 SCORPION TAIL +1 Attack at S5 with No Save Chaos Reward C
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50 BATTLE FURY OF KHORNE +1 Attack, +2 Attacks when charging, must charge
enemy Khorne Reward C
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50 BLADE OF LEAPING BRONZE +2 Attacks
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50 HEART SEEKER reroll Attacks
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50 SWORD OF JUSTICE reroll Attacks, no Save for non magical armor Empire
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75 BLADE OF LEAPING GOLD +3 Attacks
HITS
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50 DRAGON BLADE Hit = 2 Hits
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75 HYDRA SWORD Hit = D6 Hits WOUNDS
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25 BANISHER SWORD Wound = D3 vs. Undead
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25 RENDING SWORD 2 Wounds
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30 FLAIL OF SKULLS Flail, 2 Wounds vs. Living U
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35 BONE BLADE Wound = D3
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45 CHAOS RUNE BLADE Wound = D3, no Save for non magical armour Chaos C
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50 SWORD OF CHANGE if Wounds Victim becomes Chaos Spawn on 5+, +1 per wound
Chaos C
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50 WEEPING BLADE +1 to Wound, -1 to Save, Wound = D3 Skaven
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60 CHAOS DAEMON SWORD Wound = D6, no Save for non magical armour, if 1
Wounded Chaos C
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70 VENOM SWORD Wound = D6
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75 AXE OF KHORNE kills if Wound caused, exhasted on 6 Khorne Reward C
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100 FROST BLADE kills if Wound caused, no Save for non magical armour
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100 THE ROD OF CORRUPTION kills if fails a roll D6 vs. T when hit, no Save
for non magical Plague Monks S
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125 HELLFIRE SWORD kills if Wound caused, victims neighbors hit, Strength
3
STRENGTH
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10 POTION OF STRENGTH +3 Strength for one turn, use once
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20 SWORD OF MIGHT +1 Strength
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40 OGRE BLADE +2 Strength
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60 SWORD OF HEROES +3 Strength, Wound = D3 Wounds, vs. Toughness 5+
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80 GIANT BLADE +3 Strength
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100 THE HAMMER OF SIGMAR automatically Wounds, no Save for non magical
armor Empire
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100 THE SWORD OF TECLIS automatically Wounds, blast enemy unit once HE
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100 DEATHSWORD Strength 10
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125 DAEMON SLAYER +3 Strength, automatically Wounds Daemons, Wound = D3
Wounds
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125 DRAGON SLAYER +3 S, auto Wounds Dragons, Wound = D3 Wounds, Dragons
fear
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125 GOTREK'S AXE Wounds 2+, -3 or no Save, W=D3 or D6 vs. Daemons or Dragons
Dwarf Slayers D
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125 AXE OF GRIMNIR Wounds 2+, -3 or no Save, W=D3 or D6 vs. Ogre or Trolls
Dwarf Kings D
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135 FELLBLADE Strength 10, D6 wounds, bearer wounded each turn on a 6 Skaven
S
SAVES
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10 BITING BLADE -1 Save
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20 BLADE OF SLICING -2 Save
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30 BLADE OF SEA GOLD -3 Save
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30 RUNEFANG no Save, Wound = 2 vs. Undead Empire
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50 DWARF-GROUGER -3 Save, Wound = 2, Wounds on 2+ vs. Dwarfs Skaven S
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50 GROMRIL BLADE no Save for non magical armor no Orcs or Goblins
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75 OBSIDIAN BLADE no Save for non magical armor, all armor destroyed
TOUGHNESS
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50 SWORD OF RESILIENCE +1 Toughness
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100 SWORD OF UNYIELDING +2 Toughness
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150 SWORD OF DEFIANCE +3 Toughness
INITIATIVE
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5 COPPER SIGIL SWORD +1 Initiative
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10 BRONZE SIGIL SWORD +2 Initiative
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15 SILVER SIGIL SWORD +3 Initiative
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20 GOLD SIGIL SWORD Initiative 10
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25 HELM OF MANY EYES bearer strikes first Chaos C
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50 GOLDEN SCEPTRE OF NORGRIM bearer and unit he leads are +1 Move, Strength,
or Save Dwarfs D
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50 SKAVENBREW randomlly affects unit for game, doubles stats, frenzy, or
hate Skaven S
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65 CHAOS RUNESWORD +1 WS, +1 S, +1 A Undead or Chaos U
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125 MORGOR THE MANGLER +1WS, +1T, +1S, strikes first, no Save for non magical
armour Orcs OG
PENALTIES
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10 LANGUISHER SWORD Victim's Initiative -1
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15 DARK SWORD Victim's BS/WS -1 Chaos or Dark Elf
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25 CURSED BOOK all Living within 6", suffer -1 to hit Chaos or Undead U
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25 WARPSTONE AMULET touching models -2 to hit and -2S vs. bearer, if fail
Ld test Skaven S
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25 SOUL BLADE Victim's Toughness -1 Chaos
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25 BLOOD DRINKER Victim's Strength -1 Chaos or Dark Elf
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30 NURGLE'S CLOUD OF FLIES touched enemys are -1 to hit Nurgle Reward C
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30 GAZE OF SLAANESH -1 Attack for enemys in HtH Slaanesh Reward C
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35 NURGLE'S ROT touched enemys wounded on 6, No Save, not towards pushback
Nurgle Reward C
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35 WARRIOR BANE Victim's Attacks -1
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40 TORMENTOR SWORD Victim subject to Stupidity
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50 NURGLE'S FOUL ODOUR enemys in HtH with unit are -1WS Nurgle Reward C
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50 ALLURE OF SLAANESH enemy in HtH my not strike him untill they pass Ld
test on 3D6 Slaanesh Reward C
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50 SLAANESH'S SCEPTRE OF DOMINATION dominates enemy characters within 12"
Chaos-Slaanesh
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50 THE COLLAR OF ZORGA touching Monsters may not attack, takes over control
of Monster Orcs or Goblins OG
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60 THE RUBY CHALICE after unit Wounded, -2 to Hit unit with missles, -1
to Hit bearer in HtH
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75 DESTROYER steals magic items/spells Dark Elf
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100 SWORD OF DESTRUCTION touched model's magic items nullified, destroys
magic item on wound
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125 BLACK AXE OF KRELL two-hand weapon, No Save, Wounds victim on 2- magic
phase Undead or Chaos U
PSYCHOLOGY
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10 THE SWORD OF BORK if bearer is Leader, Unit ignores first Animosity
test failure Orcs, Savage Orcs OG
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10 BERSERKER SWORD bearer immune to Psychology, no Unit Leaders
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35 SHRIEKING BLADE causes Fear
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35 HIDEOUS APPEARANCE causes Fear Chaos Reward C
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50 SWORD OF FORTITUDE bearer immune to Fear, Terror, and Panic
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50 SKABSKRATH causes Terror Undead
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50 CROWN OF COMMAND Leadership = 10, no modifiers
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50 GREAT BOOK OF GRUDGES bearer and unit he leads hates enemy Dwarf Kings
D
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75 DRAGON CROWN OF KARAZ wearer immune to Fear and Terror, no modifiers
to break test Dwarf Kings D
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100 THE BLADE OF COURONNE Undead wounded within 3", bearer immune to Fear
Bretonnia
MISC
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10 WARPSTONE CHARM reroll dice once, adding +1 or -1 Skaven or Chaos
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25 HEART OF WOE blast when bear is killed
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25 POISON WIND GLOBES throw 8", 2" templet, scatters D3", wounded on 4+,
no Save Skaven S
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25 HAIL OF DOOM ARROW 3D6 arrows at Strength 4, use once Wood Elves
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25 POTION OF CHAOS start of your turn, 1-3 recover Wound, 4 +1S, 5 +2S,
6 Chaos Gift Chaos C
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35 FORTUNE OF TZEENTCH reroll dice once per turn exhausted on 1 Chaos Reward
C
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50 BREATHE FIRE use flame template, one S4 hit on 4+ Chaos Reward C
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50 DEAMON STEED charater rides this monster Chaos C
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50 HEALING POTION restores all Wounds, use once
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50 BUGMAN'S TANKARD restores 1 Wound to unit member, three uses Dwarfs
D
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50 SKALM restores all Wounds, use once Skaven S
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50 TOMB KING'S CROWN if not in HtH Undead within 12" use bearer's WS and
BS Mummy tomb kings U
ARMOUR
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5 ARMOUR OF ENDURANCE heavy 5+ reroll 6+ no modifiers
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5 MAGIC WAR PAINT none 5+ 3+ vs. Missles, 5+ vs. HtH Woody type Races
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5 ENCHANTED SHIELD shield 5+ +1 to Save
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10 SHIELD OF PTOLOS shield 6+ +1 vs. Missles \(5+ vs. Missles)
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10 DRAGONHELM none 2+ vs. Fire, no modifiers
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10 CHAOS ARMOR heavy 4+ +1 to Save, wizards may use Chaos
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15 ARMOUR OF FORTUNE heavy 5+ reroll 5+ no modifiers
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20 SCALY SKIN reroll 4+, wizards unaffected Chaos Reward C
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25 DAWNSTONE reroll armour Save
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25 BANE SHIELD shield 6+ S4 hit on opponent when Save attempted High Elves
HE
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25 ARMOUR OF METEORIC IRON heavy 2+ no movement penalties
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25 CRIMSON ARMOUR OF DARGON heavy 4+ enemy Ld test to Hit Chaos
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25 PRAISE OF KHORNE reroll armor Save, exhasted on 1 Khorne Reward C
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40 DESTINY OF TEENTCH restores wound, exhasted on 3- Tzeentch Reward C
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40 IRON HARD SKIN reroll 4+ no modifiers, wizards unaffected Chaos Reward
C
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50 REGENERATION regenerates wound 4+ each phase, not after burned Chaos
Reward C
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50 CHAOS RUNESHIELD shield 6+ negates opponents magic weapons ability Chaos
C
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50 SHADOW ARMOUR heavy 5+ ignores terrain, opponent -1S except magic High
Elves HE
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50 WARPSTONE ARMOUR light 4+ no modifiers, S3 hit when Saved, wizards may
use Skaven S
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50 ARMOUR OF PROTECTION heavy 5+ reroll 4+ no modifiers
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75 ARMOUR OF BRILLIANCE heavy+shield 3+ enemy -2 to Hit Bretonnian
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75 ARMOR OF SKALDOR heavy 2+ reroll 4+ no modifiers, even on No Save, immune
to fire Dwarf Kings D
ANTI-MAGIC
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25 AMULET OF FIRE Dispels on 4+, once per Magic Phase
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50 SPELLSHIELD shield 6+ deflects spells 4D6" using scatter dice
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75 THE SILVER SEAL Dispels on 4+, enemy is -1 to Hit Empire
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75 CLOAK OF SHADOWS bear only charged on a 6, spells only cast at bearer
on a 5+ Skaven Assassins S
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100 SPELLEATER SHIELD shield 6+ Dispels on 3+, destroys spell on dice off
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100 COLLAR OF KHORNE if Saves magic weapon destroyed, Dispels 4+, destroys
spell 4+ Khorne Reward C
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100 TALLISMAN OF OBSIDIAN automatically Dispels, nullifies spells from
bearer and neighbors
NON-MAGIC USER'S
MAGIC
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25 RING OF VOLANS use a Spell Card once
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25 FIERY RING OF THORI creates flame barrier 6", blocks move and shoot,
one use Dwarfs D
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40 BANDS OF POWER bearer doubles Strength for 1 turn, three uses Skaven
S
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50 THE ORB OF THUNDER cast storm causing no flyng between high and ground,
three uses
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65 THE BRASS ORB thrown in magic phase, under templet killed on D6 vs.
I, one use Skaven S
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75 SKARSNIK'S PRODDER +1S Prodder, Waagh number of S4 blasts, range 24",
no Save Night Goblins OG
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75 LIBER BUBONICUS bearer becomes a level 2 Wizad, may chose spells from
list Plague Monks S
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75 CHAOS TOMB BLADE each Wound gives +1 Power cards Undead or Chaos U
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85 THE TALISMAN OF HOETH bearer becomes a level 2 Color Wizard High Elves
HE
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125 CROWN OF SORCERY bearer becomes a level 3 Necromancer, overcome if
fails a Ld test
MAGIC USERS ONLY
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25 DISPEL MAGIC SCROLL automatically Dispels any Spell, use once
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25 ROD OF POWER stores up to 3 Power cards, lose cards if D6 less then
# of cards
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25 STORM-DAEMON halberd, cast on eniemy within 24", D6 S5 hits, exhausted
on 2- Skaven Warlock S
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25 WARRIOR FAMILIAR familiar takes wizards place in combat C
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30 POWER FAMILIAR may store 1 power card C
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35 SEER STONE increases range by D6" per extra power used Skaven S
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35 GOLDEN EYE OF TZEENTCH touched enemies are transfixed if they fail a
Leadership test Chaos-Tzeentch
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35 CHALICE OF SORCERY take extra magic card, lose wound on a 6
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35 SKULL STAFF +1 to Dispell, reveal eniemy magic items within 12" each
magic phase U
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35 SKULL OF KATAM Spells cost 1 less, bearer killed if fails Ld test, -1
Ld per use Chaos C
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35 THE CHALICE OF CHAOS 1 Chaos Spawn, 2-3 enemy -1 card, 4-5 +1 card,
6 Drain Magic Chaos C
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40 THE SKULL WAND OF KALOTH kills on a Ld test if hits in HTH HE
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50 CHAOS FAMILIAR once per turn may add or subtract 1 from die roll by
wizard Chaos C
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50 SPELL FAMILIAR +1 Spell C
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50 THE TOMB-BLADE OF ARKHAM kill become Skeletons Undead
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50 STAFF OF FLAMING DEATH cast on Unit within 24" D3 S4 hits, if casualties
take panic test U
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50 CLOAK OF MISTS AND SHADOWS cast Necromatic spell "The Dark Mist", once
per Magic phase U
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50 STAFF OF OSIRIS cast line 18", S6 hit D3 Wounds, if killed continues
path, exhasted on 2- U
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50 WARPSTORM SCROLL D6 S6 hits vs. all models flying high, and driven off,
one use Skaven S
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50 STAFF OF DAMNATION cast on all Undead within 36", extra actions exhasted
on a 2- Undead
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50 DESTROY MAGIC SCROLL auomatically Dispels, destroys Spell on dice off,
use once
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50 SKAVEN WARPSCROLL cast on unit within 24", all take a S3 Hit, Panic
Test, use once Skaven S
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50 WAND OF JET Spells cost 1 less power, exhasted on 2-
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50 THE CARSTEIN RING restores bearer when killed within 12", use once Undead-Vampire
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75 SWORD OF UNHOLY POWER cast spell without using Power cards, exhasted
if D6 less then Power U
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100 BOOK OF NAGASH +1 Magic Level, extra Necromanic spell Necromancers
U
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100 TALON OF DEATH neighbors suffer 1 Wound in HtH phase, Undead are immune
Undead
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100 STAFF OF NURGLE cast on model within 12", model is destroyed, exhasted
on a 2- Chaos-Nurgle
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125 THE WAR CROWN OF SAPHERY adds one to magic Level High Elves HE
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150 THE BOOK OF ASHUR +1 Magic Level, Spell Card from any deck
STANDARDS
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10 THE EVIL SUN BANNER may re-roll failed Animosity test Night Goblins
OG
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20 PLAGUE BANNER cast on unit in HtH, D6 wounds no Saves, use once Nurgle
or Skaven
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25 STANDARD OF SHIELDING +1 to Save, always saves on a 6 even for No Save
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25 WAR BANNER +1 to Combat Results
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25 BANNER OF COURAGE reroll Break Test
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25 GORK'S WAR BANNER +1 to Strength when charging Orcs or Goblins OG
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35 SPIDER BANNER doubles attacks for first HtH of game, use once Forest
Goblins OG
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35 THE BAD MOON BANNER -1 to be Hit, strikes first Night Goblins OG
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50 THE BLASTED STANDARD cast on unit within 8", 2D6 S6 hits, Panic Test,
use once Chaos-Tzeentch
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50 THE RAPTUROUS STANDARD immune to Psychology, cannot be Broken Chaos-Slaanesh
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50 BANNER OF RAGE subject to Frenzy Chaos-Khorne
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50 BANNER OF ARCANE PROTECTION Dispels on 4+, Daemons or Undead in HtH
suffer 1 wound on 4+
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50 DREAD BANNER causes Fear
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50 BANNER OF MIGHT +1 to Hit
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50 BANNER OF DOOM enemy within 6" are -1 to Leadership Undead
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65 MORK'SWAR BANNER Dispels on 4+, kills touching Wizards, no Spells from
unit Orcs or Goblins OG
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75 BANNER OF WRATH cast D6 bolts on models within 24", Strength 4 hit,
no Save
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75 HELL BANNER enemy within 6" are -2 to Leadership Undead
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75 SACRED STANDARD OF THE HORNED RAT Ld 10, absorbs power cards on 4+,
power cards can be reused Skaven S
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100 BATTLE BANNER +D6 to Combat Results
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100 BANNER OF ARCANE WARDING protects all within 6", deflects Spells 4D6"
using scatter dice
ORIGINAL MAGIC
ITEMS
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25 DISPEL MAGIC SCROLL automatically Dispels any spell, use once
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25 THE SWORD OF SWIFT SLAYING bearer strikes first
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50 DESTROY MAGIC SCROLL auomatically Dispels, destroys Spell on dice off,
use once
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50 STAFF OF LIGHTNING cast on first model within 24", 3 Strength 6 hits,
exhasted on 2- Orcs or Goblins
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50 THE GOLDEN HELM OF ATRAZAR absorbs Wound on 3+
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50 THE BLACK AMULET reflects Wound on 4+
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50 THE CLAW OF NAGASH cast on model within 6", 2D6 - Toughness Wounds,
use once
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50 THE AXE OF GROM Wound = 2 Wounds, no Save Orcs or Goblins
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50 THE DARK MACE OF DEATH blast touching models, used once
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75 THE HORN OF URGOK cast on all within 24", enemy in HtH take Panic, friendlies
rally, three uses
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100 DOOMFIRE RING cast on model within 18", 2D6 Strength 3 hits, three
uses
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100 THE SWORD OF TECLIS automatically Wounds, no Save, blast enemy unit
once