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Lobita Blanca

Used by:
Maria, Icey

Configuration

Heavy Agility Engine
Alpha Reactor
Advanced Computer Suite
FastCharge Shield
Crystaluminum Armor
Longbow Sensor
Shield Modulator
Universal Ammo Pack
Electromagnetic Pulse Cannon
Electromagnetic Pulse Cannon
Shrike Missile 8-pack
Shrike Missile 8-pack
Electromagnetic Pulse Cannon
Electromagnetic Pulse Cannon

Statistics

Shield damage/shot:
5250 units
Armor damage/shot:
2100 units
Time/shot:
3 seconds (EMP, EMP+SHRK)
Max range:
1000 meters
Optimum range:
100-800 meters
Weaknesses:

Low ammo (two or three kills maximum). Vulnerable to heavy weapons (MFAC, PBW especially) due to weak shields. Loss of a single Shrike mount halves the combat effectiveness. Often subject to witch hunts due to the use of missiles.

Knight's Apocalypse

Frame Mass:
13 tonnes
Capacity:
60 tonnes
Radar CS:
1.15
Max Accel:
13 mpss
Max Vel:
27.5 mps
Max Rev:
12 mps
Max Rot:
53 deg/s
Max Rot Fast:
25 deg/s
Firing Arcs:
Top 60/-25x60/-40z
Middle 60/-35x60/-40z
Internal 15/-15x15/-15z

La Lobita Blanca is a good vehicle for either DM or TDM. The light shields make it essential it use its quick-kill ability when engaging in a firefight with a heavy. It can blast the weapons off most vehicles (other than the Executioner) with three shots, and the fifth shot if aimed properly can destroy the vehicle. This requires about ten seconds. Against heavies with uranium armor, the vehicle should be brought to extreme close range to target the legs or other weak points. It is important to fire exactly once per 1.45 seconds to get the maximum effect from all weapons.

Against tanks or lights this vehicle will do well at longrange but at close range careful aiming and conservation of ammo is required. Get close, take the shields (if any) down with EMPs, and wait for a perfect dumbfire shot.

Swapouts: to save weight swap the Longbow sensor for an Ultralight and change the computer to a Cybrid Enhanced. This saves three tons. You can change the armor to DURAC or the shields to Zeta using this additional weight, which will provide some additional protection in games with a lot of heavies. The UAP can also be removed in favor of SMOD/SCAP/Theta if necessary; this is recommended only for TDMs.

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