Emails in Answer to Turn 53

----- Original Message -----

From: Matthew Nippert

Sent: Monday, December 14, 1998 12:44 PM

Subject: Re: Turn 53


> <<BTW, will anyone loose access over the holiday season? Is anyone
> planning to take a break?>>
>
> I'm already on my long summer break - and this xmas I'll be workin'.
> Access should be good until at least mid-January.
>
> Fabian - could you please use my combat post for this round? Basically,
> I've covered the ground of the first round (throwing spear and closing).
>
> Tak' will target any scrab which is not involved in melee combat. If
> all the insect-folk are occupied, with opponents, Tak' will assist the
> most beleagered member of the anti-scrab force (including the elves).
>
> Extras for the Turn;
>
> Round 1
>
> His spear still in the air, Tak' took but a moment to safeguard his mind
> from attack. In the mindscape a forest sprung up, trees huge and
> otowering - the undergrowth thick and green. Hidden in his forest home,
> proteced somewhat against attacks in the mindscape, Tak' now set about
> removing his foe with more physical tools.
>
> [Put up Mind Blank - keep it running for entire combat unless an attack
> get through - in which case Tak' will switch to Tower of Iron Will]
>
> Round 2
>
> The ground was closed,and the battle was joined. Tak's inital thrust
> with his Sloth tooth dagger rattled off carapace, and the agile halfling
> ducked a swinging pincer in the inital seconds.
>
> [Attack with both daggers - Life/Sloth]]
>
> HIT
>
> A) The dagger sliced neatly between plates of chitin, striking deeply
> and quickly. With a quick twist of psionically-enchanced strength, Tak'
> brought a high-pitched screetch out of the scrab before pulling his
> bloodied dagger out - ready for another taste.
>
> B) The life dagger struck cleanly, the strong and sharp blade puncturing
> chitin as if it was mere leaf. Plunging ther point deep into the scrab,
> before its frantic writhing threw it off, Tak' grinned evilly, knowing
> that while his ancestors were eternally peaceful, they certainly knew
> their craft when creating daggers.
>
> MISS
>
> A dull clatter is heard as Tak's dagger skips off the armoured
> midesction of the scrab.
>
> etc.
>
> -Tak'Nak'Raq
> aka Matthew Nippert
>
> ______________________________________________________
> Get Your Private, Free Email at
http://www.hotmail.com

----- Original Message -----

From: Vincent Roiron

Sent: Monday, December 14, 1998 5:59 AM

Subject: RE: Language and halfling movement


>
>
>
>
>
>
> ><<said Mendi in Tyr's tongue. (NOT common, Fabian)>>
> >
> >Okay - we have a problem here. I assumed that everyone in the Tyr basin
> >(ie all the city-states) spokes the same languages - common, with
> >different accents of course.
> >
> >However, I may be wrong, and since both Elric and MEndi are speaking in
> >the 'Tyrian' tongue - it is likely I am.
> >
> >But, to add woe to our situation - Tak' knows only two languages -
> >Common and halfling (and it's an oddity that he should know common for a
> >start).
> >
> >Anyway - what I am really seeking is;
> >a) Is there a seperate Tyrian tongue?
> >b) If the above is true, is anyone going to explain to Tak' what the
> >hell is going on? [it would be much easier to post after Tak' has had
> >some sort of explanation]
>
> Alright, I have done a little research in the official boxed set and could
> not find any reference to location languages but "somewhere" I have read
> it.
>
>
> It is official, all right. Yopu can find it in the character construction,
> under language, in the second boxed set. All cities have their own
> language, there is no 'common', but a trader's tongue that takes place of
> common (subtile distinction, granted, and confusing because TSR sometimes
> spoke of 'common' further in the text). It is clearly, officially stated
> that all people don't speak the trader's tongue (while traders, templars,
> and probably 'sourcing officers' etc. do) and that many people in the city
> states speak only their own native language. Halfling and three-kreen must
> learn the trader's tongue, while player characters from other races receive
> it as a bonus proficiency.
>
> I had Mendi learn "Nibenese" as part of his proficiencies and in Rive's
> game, I know I play a sailor/pirate who speaks the "Balican Dialect".
> Now thinking through this, I find it hard to believe that such a small
> region with such a small population developed so many languages (I know
> people on Athas didn't travel much but...).
>
> Au contraire, Fabian. In the Middle-Age, people two valleys appart would
> not have understood each other: the more stagnant, decentralized (each city
> is a state in itself) the society, the less cultural exchanges, the more
> difficulties for mutual understanding (and lesser probablility for a common
> language: what for ? Trade ? Right, there is a trading tongue used among
> the trading elite (remember this is a corporative system)). In the 19th
> century, there were huge areas of France, Italy, Germany where the common
> people from different areas couldn't understand each other at all (most of
> northern France spoke dialects with heavy germanic inflmuence, while the
> south of France spoke dialect with heavy latin influence, the basques and
> brettons spoke their own dialects that are not even linked to other
> european languages, etc.), while the elite (nobility and clergy, plus a few
> scholars) spoke latin or French (which was the diplomatic language par
> excellence). Nowadays, there are national languages, and a 'common'
> language that is a derivative of English, spoken by the business and
> scientifical elite, while most people don't speak it.
>
> Back to Darksun, there are other reasons for which the languages are
> different: most people don't know to read and write, so there is probably
> no schooling, and therefore, this enhance the changes of linguistic
> deviation. Moreover, the dragon-kings themselves are probably fine with the
> situation: people that cannot discuss between themselves cannot challenge
> the dragon-king's godly status. On the same line of thought, most
> totalitarian regimes meddled with the language: people that have no word or
> concept for liberty don't overthrow their rulers, etc.
>
> Vincent: Mendi can rechoose a new language or you may want to use it to
> speed up your "pterran" learning. Anyway, the slot is available only for
> languages and please do not choose dwarven since a lot of speaking in that
> tongue has been done already.
> Let me have your thoughts on this.
>
>
> You have them. I think TSR made some serious research and thinking (for
> once !) on this language topic. I'm sure the rationale they followed was
> what I outlined above. We have historical evidence of a great language
> diversity in stagnant societies with feudal or autoritarian political
> regime. This allows to control the masses and bar cultural exchanges
> (something the dragon kings would probably fear), so the dragon kings are
> probably eager to maintain language diversity. I'd prefer to keep Nibenese
> for Mendi and various city languages, for I'm firmly convinced this is one
> of the strength of Dark Sun.
>
>
>
> ---------------
> I know that halflings and dwarves have half the movement rate that other
> "long-legged" races have and I understand this if we are talking about
> combat, running or something similar.
> I think this is also meant to reflect the marching movement rates and how
> much ground they cover.
>
> This rule for overland movement seems a little bit inconsistent. Have any
> of
> you given any thought to this problem. When you have a mixed group, does
> the
> group always move at the halflings and/or dwarf's movement rate?
> I would like to hear opinions.
> Half rate on overland movement looks too restrictive as far as I am
> concerned, but very small people like a dwarf or a halfling couldn't keep
> pace with somebody like me (real-world, I'm 6'6"), even on a long-term
> basis. To be small doesn't help you in boulder-littered areas where you
> have to climb from boulder to boulder, but helps you in a forest where the
> limbs would slow a tall man's move, on the other hand. On sandy areas, the
> less paces you have to make, the quicker you go, unless you are really
> light (like some lizards who 'surf' on the sandy surface). I'd consider
> that halfling and dwarves move at 75% of a standard man's pace while
> travelling overland, but have a bonus (25% ? 33% ?) in areas like forests
> where tall people are put in awkward situations.
>
> Now, to come back on Tak's particular case, he is a ranger. Like the name
> implies, rangers are used to cover huge areas of coutryside/wilderness
> territory: wandering around, travelling, etc. are part of their
> professional activities, so Tak is probably much more used to travelling
> than, say, Koreth (sorry, Trevor) who, as a noble, relies on mounts etc.
> Tak would tire less, know how to optimise his movements and dose his
> efforts along the day, so he would probably not be that hindered by his
> small size, except in areas like sands and bouldery areas where his size
> really hampers him.

----- Original Message -----

From: Vincent Roiron

Sent: Monday, December 14, 1998 6:36 AM

Subject: RE: Mendi turn 53, part 1


>
>
>
>
> Vincent:
> The scan you do can be done by any psionicist and that will tell you who is
> a psionicist (glowing), who is a wild talent (faint glow) and who is
> non-psionicist (ghost-like).
> Mendi determines that the one insect-men and the leader are psionicists.
> While the other 5 are wild talents.
> Psionic lore will let you know "just before" you attack what defense the
> opponent will put up. Right now, they have no defenses up but it doesn't
> mean that their mind is open (it is closed). This also doesn't mean that
> they cannot put up a defense if they are attacked psionically. As an
> example, Mendi's mind right now is closed but he doesn't have a defense up.
> He may put up a defense if he is attacked.
> I hope this is clear, if not get back to me and we will discuss this
> further.
> It is quite clear, thanks a lot.
>
> As far as the turn is concerned, I would like to finish it off on Sunday
> night but rest assured that no combat will take place...not yet.
>
> Did you ever send a second post for Trial by Fire?
> What exactly do you mean by a second post ?

----- Original Message -----

From: T.R. Curll

Sent: Monday, December 14, 1998 6:37 AM

Subject: Movement and Language


> I don't have the second addition DS set available (plan to pick one up
> sometime), but I'll throw my two-cents into it. Vincent's right about
> the language situation in the Middle Ages, though that had a lot to do
> with the sheer number of different tribes and peoples that made up the
> population of Mideival Europe. The situation was better in more
> centralized nations, like Rome or Babylon. It's hard to judge what the
> situation would be like on Athas, since anyone who's read the
> descriptions of each city can see that each one's agriculture and
> society is based on a single culture, and are very different from each
> other, yet it seems that no source I've ever read (excluding the Boxed
> Set II, which says so implicitly), makes any mention of different
> languages. As for the common tongue, it would probably be enough for
> basic communication for virtually everyone in the Tyr Region. A
> proficiency in a dialect would allow fluent communication, with a
> perfect accent, while common would allow someone to buy provisions or
> make a few side-deals in any city in the Tyr Region. This wuold be
> similar to the mideival peddlars, who could communicate well enough with
> most peoples in Germany or France to sell their wares, albeit in a
> heavily accented and imperfect language. Over many thousands of years
> of developement, it is likely that the Tyr Region's languages have mixed
> enough to allow commoners from different city-states to communicate well
> enough, since a mere fifteen hundred or so years was enough to combine
> all the dialects of England and France into single languages, though
> regional accents still remain, (heavily in some cases).
>
> As for movement rates, I'm split on the subject. On one hand, I agree
> that advantages a halfling would have moving through a forest, but on
> the other, I just don't see a three foot tall person keeping up with a 6
> foot tall person through clear terrain. The consideration that humans
> would march at a slower pace to conserve energy works, but then a
> halfling would have to do the same, and with their smaller frames, the
> halfling would still be slower. The only way a halfling could keep up
> with a party of humans through open terrain would be to go at a
> forced-march pace, doubling the daily movement rate at the cost of
> exhaustion and an increase in water consumption. As a ranger, Tak would
> be better conditioned to this pace then another character, but the
> Ranger Class in itself would not be enough to justify an increase in
> movement rate, especially since, until he left for Tyr, Tak' had no real
> experience outside his Jungle home (unless I'm mistaken?). Perhaps a
> bonus to his roll when making a forced-march would be best, allowing him
> to keep up while realistically paying the consequences of trying to keep
> up with people twice his size. Tak's already roleplayed the increased
> exhaustion well, and I don't se much problem continuing on the way we've
> been going.
>
> Of course, as Fabian knows well, rules are made to be changed to suit
> the needs of the people playing. In other words, if something like the
> movement rates are inconvenient, scrap them. Realism should only go so
> far in a fantasy game, and if it makes thinks go faster or be more fun,
> then do it.
>
> -Polonius
>
> ______________________________________________________
> Get Your Private, Free Email at
http://www.hotmail.com

----- Original Message -----

From: Vincent Roiron

Sent: Monday, December 14, 1998 7:39 AM

Subject: Turn 54, combat questions


>
> Hello Fabian !
>
> It looks like you had my mails in the end. I'm sorry, I've had some
> problems with your mailer, as well as those of Polonius, Matt and Trevor.
>
> About the oncoming combat, I'd like some precisons to give you a more
> detailed account of what Mendi intends to do. I'm sure you prefer to have
> some new material to chew on.
>
> 1) Is the Scrab 1 the psionicist, or a normal one (understand one of wild
> talents) ?
> 2) Does he use a defence, and what defence does it use (if psionic lore is
> successfull).
> 3) Apart from Mind Blank, all psionic defenses take one round to be raised,
> right ?
>
>
> One more question, which you migh want to ponder. I wondered whether the
> two elves were real or illusions conjured by Elric. If they are
> illusionary, would they appear in the mindscape, and how ? Would a
> psionicist be able to disbelieve if a psionic attack does nothing on an
> illusion ?

----- Original Message -----

From: T.R. Curll

Sent: Monday, December 14, 1998 8:06 AM

Subject: Gaigin, Turn 53


> Gaigin twirled his spear once over his head, muscled-arms working in
> easy symmetry as he retreated a half-step and held his spear fast. The
> big warrior was grinning beneath his animalistic mask. A mobile band,
> completely surrounded and still quite damaged, facing opponents who knew
> the terrain, could blend, hide, and move quickly, and were of unknown
> strength and skill. Gaigin had been fighting battles like this for nine
> years, and felt completely at home. Sure, the Pack was no Caravan, and
> the Scrabs were no raiding tribe of Elves or Gith, but the principles
> were still the same, and Gaigin felt confident. Raising his voice,
> Gaigin began bellowing.
>
> "Form up as best you can, whoever's closest! Break out of this
> Dragon-Damned circle as fast as you can, stay out of close Melee til
> you're no longer surrounded! If you can't get out, fight back-to-back
> or up against a boulder! Do not let your back remain unwatched!"
>
> Hoping someone had heard and was close by him for cover, Gaigin chose
> his spot and charged. Hastily and bluntly, Gaigin remembered to throw
> up something incase these beasts knew the Way. Allowing the image of a
> powerful and well armored Caravan Argosy, pulled by mekillots and armed
> by faceless, heavily armed guards. The defense came readily, since the
> scene was one with which Gaigin was intimately familiar. (ooc:Gaigin
> will use Intellect Fortress defense) Hoping his meagre defense would be
> enough, Gaigin thundered forawrd.
>
> Round One:
>
> Gaigin hurls himself at one of the scrabs, spear held straight, chitin
> spearhead aimed for the center of the insects carapace. Shouting
> hoarsly, Gaigin braces for impact.
>
> If Hit: The chitin spear-head plunged int a joint in the Scrabs
> segmented carapace, piercing the soft under-flesh. Gaigin used his
> momentum to drive the spear deeper, then suddenly released his
> death-tight grip on the spear's hard-wood shaft. Seeing confusion
> briefly clouding the Scrabs multi-faceted eyes, Gaigin continued forawrd
> a few stps more before hurling himself to the side, narrowly avoiding a
> collision. Before the warrior knew it, he was outside the circle and
> behind his enemy. Gaigin laughed beneathhis mask as he turned to face
> his opponent.
>
> If Miss: The lightning speed of the beast surprised Gaigin as it's head
> shot out liking a striking viper, slapping Gaigin's spear-tip askew with
> a dripping mandible. The big warrior's momentum was jarred suddenly,
> and he barely avoided tripping over a sharp out-jutting stone. Cursing
> his luck, Gaigin moved back, barely keeping a grip on his spear, and
> wishing he were in a position to keep his own advice.
>
> ROUND TWO
>
> If Hit Round One:
>
> Outside the circle, Gaigin was at less of a disadvantage, though his
> spear remained stuck in the scrab's carapace. Pulling his gnarled,
> heavy club free from his belt, Gaigin whirled it over his head and swung
> heavily, aiming for the beast who held his spear fast.
>
> Hit: The blow landed heavily across the scrabs armored head, cracking
> chitin and partially splintering one of the beasts mandible. White
> Ichor seeped from the beasts face as Gaigin moved back, his club held
> out infront of his body in a defensive posture.
>
> Miss: The blowlanded hard and fast...and off target. The hard club
> deflected harmlessly off hard carapace as Gaigin retreated, struggling
> to regainhis balance.
>
> If Miss Turn 1:
>
> Gaigin was in a bad position, off balance on still surrounded. To make
> matters worse, his half-healed arm was beginning to leak blood into the
> make-shift bandages as the tender tissue re-opened. Looking around,
> Gaigin shrugged and decided to make the best of it. Waiting as the scab
> closed in to use it's mandibles, Gaigin suddenly thrust his spear
> upwards, hoping to ram it into the creature's neck.
>
>
>
>
>
>
>
> ______________________________________________________
> Get Your Private, Free Email at
http://www.hotmail.com

----- Original Message -----

From: Fabian Benavente

Sent: Monday, December 14, 1998 8:38 AM

Subject: RE: Turn 54, combat questions


> >It looks like you had my mails in the end. I'm sorry, I've had some
> >problems with your mailer, as well as those of Polonius, Matt and Trevor.
>
>
> I know I have had problems with your mailer and theirs as well.
>
> >About the oncoming combat, I'd like some precisons to give you a more
> >detailed account of what Mendi intends to do. I'm sure you prefer to have
> >some new material to chew on.
>
>
> Yes, I would like something new to chew anytime. I just didn't want your
> efforts go to waste and you be pissed off about it. :)
>
> >1) Is the Scrab 1 the psionicist, or a normal one (understand one of wild
> >talents) ?
>
> Actually, I made a mistake when describing them. They are all "psionicists"
> only that two are more powerful than the rest. The two more powerful are the
> leader and one of the scrabs next to him.
>
> >2) Does he use a defence, and what defence does it use (if psionic lore is
> >successfull).
>
> Mendi thinks that they will put up mind blank.
>
> >3) Apart from Mind Blank, all psionic defenses take one round to be raised,
> >right ?
>
>
> All defenses (including) mind blank take one round to put up but if you
> "will" it, then the defenses allways gets put up first. The only way that an
> attack is done on an undefensed mind is if someone doesn't want to put one
> up. An attack against a mind with no defense gets +4.
>
> >One more question, which you migh want to ponder. I wondered whether the
> >two elves were real or illusions conjured by Elric. If they are
> >illusionary, would they appear in the mindscape, and how ? Would a
> >psionicist be able to disbelieve if a psionic attack does nothing on an
> >illusion ?
>
>
> Well, I would say they would show up just as they they "show" in the real
> world. Psionics are part of your sensory organs and if it an "advanced"
> illusion then yes, they would show. Remember that some illusions only have
> visual effects, other have visual plus auditory, etc.
>
> But no the elves are real, just a couple of NPC to liven up the non-combat
> rounds. We should geta kick out of them.
>
> Thanks a lot for the input on languages and movement.
>
> L8r,
>
> Fabian
> Read the Turns!!! DS PbeM "Tyr and Beyond"
>
http://www.geocities.com/Area51/Dunes/3429/

----- Original Message -----

From: Vincent Roiron

Sent: Monday, December 14, 1998 10:15 AM

Subject: RE: Turn 54, combat questions


>
>
>
>
> >About the oncoming combat, I'd like some precisons to give you a more
> >detailed account of what Mendi intends to do. I'm sure you prefer to have
> >some new material to chew on.
>
> Yes, I would like something new to chew anytime. I just didn't want your
> efforts go to waste and you be pissed off about it. :)
>
> I'll probably reuse part of it at any rate.
> >1) Is the Scrab 1 the psionicist, or a normal one (understand one of wild
> >talents) ?
> Actually, I made a mistake when describing them. They are all "psionicists"
> only that two are more powerful than the rest. The two more powerful are
> the
> leader and one of the scrabs next to him.
>
> Which is the one I face, right ? (That would be quite logical according to
> what you described in turn 53).
>
> >3) Apart from Mind Blank, all psionic defenses take one round to be
> raised,
> >right ?
>
> All defenses (including) mind blank take one round to put up but if you
> "will" it, then the defenses allways gets put up first. The only way that
> an
> attack is done on an undefensed mind is if someone doesn't want to put one
> up. An attack against a mind with no defense gets +4.
>
>
> Thanks, because the rules about psionics are sometimes confusing, between
> the handbook, the Will and the Way, and the second boxed set.
> >One more question, which you migh want to ponder. I wondered whether the
> >two elves were real or illusions conjured by Elric. If they are
> >illusionary, would they appear in the mindscape, and how ? Would a
> >psionicist be able to disbelieve if a psionic attack does nothing on an
> >illusion ?
>
> Well, I would say they would show up just as they they "show" in the real
> world. Psionics are part of your sensory organs and if it an "advanced"
> illusion then yes, they would show. Remember that some illusions only have
> visual effects, other have visual plus auditory, etc.
> I thought so, but I wanted to make sure.
>
>
> Thanks a lot for the input on languages and movement.
> My pleasure. Another factor that can influence linguistic divergence is the
> existence of telepathy. But I'm convinced about my argument about the
> language as a coercitive tool in the hand of the dragon kings.

----- Original Message -----

From: Vincent Roiron

Sent: Monday, December 14, 1998 1:30 PM

Subject: Mendi turn 54


>
>
> "Somebody covers me!" yells Mendi as he skips once more in the
> Mindscape to attack this renewed threat. The elf also cast a mental glance
> at the two elven figure. He scanned the Mindscape, and saw that the elves
> were also shimering. They weren't powerfull illusions created by the
> warlock, as far as he knew... or perhaps they were, but he hoped they were
> real. Mendi's fiery form soon began to meld, as the lanscape around Mendi
> became a boundless mudflat in which the elf's mental figure disappeared
> (Mind Blank, Mud Flat as construct). Mendi then reached for his inner
> reserves, and shaped in the mindscape a terrible storm, crackling with
> lighting, which ran towards the insect in front of him, which tries to hide
> which quickly shapes what appears as the ruins of an insect colony, with
> endless, crumbling tunnels, broken chimneys and dried alleys
> *, but Mendi's trained mind is soon able to track the shining mental insect
> that tried to hide in the ruins, and the storm unleashes its power by
> throwing bolts of lighting after bolt of lighting on the scarab (Success:
> double strength psionic blast)
> * Mendi tries to strike the whole ruined colony, but the storm's strength
> is lost on the ruins. Towers fall, tunnels explode, but the insect is well
> hidden and escapes the onslaught unscathed. In the real world, Mendi curses
> them in his native elven 'May you find death with my next move, you
> cowardly elf-eater !" (failure).
>
> Breached mind: Mendi sends forth a crude spear of will, which pierces
> through the last inner reserves of the insect, which is soon ordered to
> flee and forget about the party (successfull domination), but though Mendi
> has breached the mind's defences, he is confused by the alien, insectoid
> mind and cannot fathom how to dominate it.
>
> Round 2: If the insect flees, Mendi will maintain domination for a
> while (use discretion, Fabian, he'll keep at leat 25% PSP if possible),
> while shifting from the mudflats to the forest to defend his minds. In the
> mindscape, a jungle not unlike that the companions crossed appears, in
> which Mendi hides, while gathering his forces for a new attack. Mendi
> draws his scimitar, and uses it to slash savagely at the scrab leader,
> * his obsidian blade cuts a gash in the scrab's chitin, from which a green
> liquid oozes (hit)
> * but to no avail, as the scrab proves too agile and evades the blow (miss)
>
> If the scrab's mind was not opened during round 1, or if domination failed:
> Mendi shaped a cruel Tembo which ran into the Void that the scrab had
> hastilly shaped in the Mindscape.
> * The tembo, not at all disturbed by the crude image of the Void the scrab
> tried to oppose against its might, soon found the mental figure of the
> scrab, and launched its most fear-indulging attack. The tembo soon drew
> blood from the scrab's chitin, as it found it in the mindscape (Success:
> double strength psionic blast), drawing real blood from multiple wounds (if
> the mind is opened)
> * Though the cruel Tembo looks frantically for the scrab's mental figure,
> it is confused by the image of the Void that the scrab raised, and cannot
> find him. A very frustratred Mendi wonders what he must do next, and
> reaches for his scimittar.
>
> If Mendi is attacked by any other attack mode than Id Insinuation or
> Psychic crush, and is aware of it thanks to Psionic Lore, he will
> substitute Mental Barrier to Mindblank: in the Mindscape, a fiery Mendi
> denies strongly the mere existence of the attack that the scrab directed at
> him.

----- Original Message -----

From: Trevor Sanders

Sent: Monday, December 14, 1998 3:55 PM

Subject: Koreth: Turn 53


> <Bloody elves!> Koreth thought as the two elves began their attack. He
> brought his baazrag helm down over his face and drew his sword. He was
> still unsure if he trusted Mendi, and now here came two more of the long
> legged theives. <Already making plans to steal from us no doubt.> He
> listened as Gaigin shouted his orders. Surveying his companions, he
> found Ayrus facing one of the bug men alone. Rushing to Aryus' defence,
> Koreth charged at the bug man facing him.
>
> "Try those pincers on me, you kank faced son of a whore!" Koreth cried
> out, his sword arcing towards the bug man's side.
>
> HIT:
>
> Koreth's blade wedged itself between two plates of chitin with a
> sickening wet thud. The bug man screetched in pain, ichor running down
> it's side and across Koreth's blade. He wrenches his blade back out,
> grinning at his foe as he prepares his next attack. He positions
> himself in front of Ayrus, hoping to keep him from harm.
>
> "Stay back Ayrus," he says laughingly "I'll take care of this overgrown
> insect!"
>
> MISS:
>
> The bug man, possessing an agility beyond what Koreth though possible
> with such a bulky frame, the creature stepped out of the path of his
> sword. Cursing under his breath in dwarven, Koreth positions himself in
> front of Ayrus with hope that he can keep the young half-elf out of the
> reach of the bug man's pincers.
>
> "Stay behind me Ayrus!" he says "I'll take care of this overgrown bug!"
>
> ROUND 2:
>
> Koreth growls a dwarven battle cry as he swings his blade at the bug man
> he had chosen to fight. The blade whistled through the air, and the
> creature's pincer lashed out to counter.
>
> HIT:
>
> His blade was quicker, and it cracked the chitin of the creature's
> chest. A resounding crack echoed from the blow as the creature reeled
> back from the strike. It's pincer closed down on his blade as it
> fumbled and pushed it away, wrenching Koreth's arm.
>
> MISS:
>
> The creature's pincer snapped down on his blade, deflecting it so that
> it only skittered across a chitin plate on it's side. Koreth wrenched
> the blade, which did not slide easily out of the creature's grasp.
> Bringing his sword back into a a defensive stance, Koreth growled at the
> bug.
>
> "What do you look like on the inside bug man?" he said coldly as they
> circled each other, searching for a weakness to exploit.
>
> "The most convincing lie is the truth you never question."
>
> Trevor Sanders, DM of Arcana PBeM
>
http://www.geocities.com/TimesSquare/2488
>
>
> ______________________________________________________
> Get Your Private, Free Email at
http://www.hotmail.com

----- Original Message -----

From: John C.E. Bardwell

Sent: Tuesday, December 15, 1998 5:15 PM

Subject: Elric - Turn 53


> - Actions by Elric while Invisible -
>
> Elric watches the reactions of the group. The invisibility worked! Slowly
> sliding his sword belt back on Elric silently watches the Elf Mage cast her
> spell. Turning around to survey the plants in the area Elric checks for the
> effects of defilement.
>
> Dm - The actions from this point are so different I needed to get
> confirmation on this one way or another. If you could let me know if she
> defiled or not I will finish my turn. Thanks
>
> JB

----- Original Message -----

From: Fabian Benavente

Sent: Tuesday, December 15, 1998 8:43 PM

Subject: RE: Elric - Turn 53


>
>
> >- Actions by Elric while Invisible -
> >
> >Elric watches the reactions of the group. The invisibility worked! Slowly
> >sliding his sword belt back on Elric silently watches the Elf Mage cast her
> >spell. Turning around to survey the plants in the area Elric checks for the
> >effects of defilement.
> >
> >Dm - The actions from this point are so different I needed to get
> >confirmation on this one way or another. If you could let me know if she
> >defiled or not I will finish my turn. Thanks
>
> The elven girl did NOT defile the land.
>
> L8r,
>
>
> Fabian
> Read the Turns!!! DS PbeM "Tyr and Beyond"
>
http://www.geocities.com/Area51/Dunes/3429/

----- Original Message -----

From: John C.E. Bardwell

Sent: Wednesday, December 16, 1998 2:16 PM

Subject: Elric: Turn 53


> ooc - Sorry this one is running so late. I know I am barely making it in if
> I make it in.
>
>
> Elric watches the reactions of the group. The invisibility worked! Slowly
> sliding his sword belt back on Elric silently watches the Elf Mage cast her
> spell. Turning around to survey the plants in the area, Elric checks for the
> effects of defilement. Elric nods in satisfaction as he sees that the plants
> are still alive. Observations done Elric gets down the business of combat.
> With two spells cast so close together from this location Elric will not
> attempt to drain the plant life further. Instead he draws his swords and
> step toward the scrabs that are surrounding the male elf.
>
>
> As Elric comes closer to the scrabs he takes to running steps then leaps
> into the air. Unsure if the scrabs could detect his approach Elric wasn't
> taking any chances. As he moves through the air Elric lowers his bone blades
> for a thrust to the body. While bringing Tempest back for a diagonal slash.
>
>
> - Elric Reappears -
>
> The scrab's head is pushed back by the force of Elric's sword thrust.
>
> - Hit -
> The bone blade finds a ridge in the hard chitin and punctures through. The
> startled scrab shrieks in surprise and pain.
>
> Elric appears before the scrab and the young elf. Tempest screaming through
> the air to slash down onto the scrab's long neck.
>
> - Hit -
> The sharp metal blade of Tempest slices cleanly through the scrab. The hard
> chitin separates with a harsh cracking sound. Elric takes time to flash his
> ever-present grin at the young elf then launches into another attack routine
> against the scrab.
>
>
> - Miss -
> The desert hardened chitin proves to strong as Elric's blade glances off
> harmlessly.

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